Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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  • GOBLUE_08
    Pro
    • Aug 2008
    • 833

    #46
    Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

    Finally got to play a few game with these and they really do make a world of difference. Spacing seems better, offense is less frantic and you can actually run sets. Cpu still plays solid D, but only if they have good defenders. You can definitely tell the difference between good and bad teams now too.

    First game I played was against the Cavs I lost 102-99. Mr. James took over in the 4th and finished with 39 and 9 dimes. It felt legit though, not cheap like it was before these sliders. Kyrie and Love were struggling and LeBron took over as he should.

    I will definitely be using these going forward.

    Sent from my SM-G360T1 using Tapatalk

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    • Mikeyo918
      Pro
      • Oct 2010
      • 530

      #47
      Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

      Armor im noticing a lack of offensive rebounds. Im averaging about 3 per game, and the cpu is usually 1 or 2 away from my total as well, when the nba avg per game is around 10 last year. maybe a bit higher on offensive rebounding and lower on defensive? youre the pro at sliders lol. what have you noticed?
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      • sportomatic75
        Pro
        • Apr 2010
        • 882

        #48
        Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

        Do the 12 minute quarters seem to be too high? It seems like 10-11 would be perfect because I am seeing high scores in the 105-120 range. Love these sliders though.

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        • GOBLUE_08
          Pro
          • Aug 2008
          • 833

          #49
          Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

          Originally posted by sportomatic75
          Do the 12 minute quarters seem to be too high? It seems like 10-11 would be perfect because I am seeing high scores in the 105-120 range. Love these sliders though.
          Not for me, I don't push the ball up the floor a lot either though. In the games I've played scores have been mid 90's to low 100's.

          Sent from my SM-G360T1 using Tapatalk

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          • PedroVizela
            Rookie
            • Sep 2015
            • 9

            #50
            Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

            Just finished playing a game (12 mins quarter) with these sliders. Spurs (me) vs Celtics. I won by 25 (99 x 74).

            Although it was just one game and of course the Spurs are a far superior team it was too easy. They shot only 32% form the field, i shot 54%. Do you think these sliders will play well on All-Star? Because since 2K16 launched i've been playing on All-Star and it has been the right difficulty for me. Maybe thats why i found it too easy this time on Pro...

            Another thing, and again i repeat, it was just one game i know and i will continue to test them, the offensive rebound s we're too low (15 total, 5 for me) and the CPU 3pt attempts we're also way too low (only 7).

            Anyways, continue the good work!

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            • Vitch
              Rookie
              • Aug 2010
              • 167

              #51
              Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

              Originally posted by PedroVizela
              Just finished playing a game (12 mins quarter) with these sliders. Spurs (me) vs Celtics. I won by 25 (99 x 74).

              Although it was just one game and of course the Spurs are a far superior team it was too easy. They shot only 32% form the field, i shot 54%. Do you think these sliders will play well on All-Star? Because since 2K16 launched i've been playing on All-Star and it has been the right difficulty for me. Maybe thats why i found it too easy this time on Pro...

              Another thing, and again i repeat, it was just one game i know and i will continue to test them, the offensive rebound s we're too low (15 total, 5 for me) and the CPU 3pt attempts we're also way too low (only 7).

              Anyways, continue the good work!
              I found the shooting a bit one sided too.

              I've changed both user and CPU to:

              Inside 38
              Close 38
              Mid 43
              3pt 45
              Layup 48
              DTF 45
              DTS 40
              Pass Acc 47
              Alley Oop 45
              Contact 40

              Using all other sliders as per A&S' first post.
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              • Grandview2015
                Banned
                • Sep 2015
                • 327

                #52
                Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                Originally posted by Vitch
                I found the shooting a bit one sided too.

                I've changed both user and CPU to:

                Inside 38
                Close 38
                Mid 43
                3pt 45
                Layup 48
                DTF 45
                DTS 40
                Pass Acc 47
                Alley Oop 45
                Contact 40

                Using all other sliders as per A&S' first post.

                Depends on game to game. Test 10-20 games because they vary

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                • blee906
                  Just started!
                  • Sep 2015
                  • 2

                  #53
                  Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                  Is anyone noticing that players are dribbling off of defenders legs and loosing the ball? It seems to be happening more than it should. In some cases it's because of trying to make a move and I clearly should loose the ball, however it almost seems like a animation thing. Any thoughts or is it just me?

                  Sent from my HTC One using Tapatalk

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                  • dlb731
                    Rookie
                    • Nov 2011
                    • 177

                    #54
                    Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                    These are great sliders, only tweeking I did was moved it from pro to all star, and the numbers come up to be very realistic.

                    Only thing I can see that we should see more of is the true fast break, where it is a single player or two rocketing towards the hoop with no one around to defend him. This happens about 3-4 times in a real game. Usually after a steal or deflection. This is common among all the sliders I have tried.

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                    • Keizerflux
                      Just started!
                      • Oct 2015
                      • 1

                      #55
                      Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                      Nice settings will this also work for Hall of Fame?

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                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21793

                        #56
                        Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                        Originally posted by Keizerflux
                        Nice settings will this also work for Hall of Fame?
                        I don't even sniff All-Star so I have no idea about HOF.

                        I know people have had great success with minor tweaks on All-Star. Try them and tweak from there.
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                        • BuckeyeZips3
                          Banned
                          • Oct 2015
                          • 13

                          #57
                          Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                          I bumped up CPU inside and close to 42 and mid and 3pt to 44. Also bumped up their defensive and offensive awareness 5 points. I lowered lateral quickness to 58 because i felt like they were moving just a tad too quick. Also game speed is 47 for me. 11 minute quarters.

                          I also put it on All Star.

                          Im the Cavs and I beat the Heat at home easily 102-77 then the 76ers on the road easily 102-83. The scores reflect pretty well what would probably happen in real life (heat game would be a little closer). But I still see players like Kyrie, Mo Williams & Jr Smith jumping up and getting defensive rebounds against Bosh, Embiid, Noel etc.
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                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21793

                            #58
                            Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                            A little closer? Brother you have no idea what Heat are gonna bring this season.

                            Heat/Cav's ECF.......see you there baby.
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                            • BuckeyeZips3
                              Banned
                              • Oct 2015
                              • 13

                              #59
                              Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                              Will Wade's knees be there?

                              I still think the Bulls will be in the ECF. Cavs heat round 2 though.

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                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21793

                                #60
                                Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                                Originally posted by BuckeyeZips3
                                Will Wade's knees be there?

                                I still think the Bulls will be in the ECF. Cavs heat round 2 though.
                                Yes they will.....one last time.
                                Now Playing on PS5:
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