NBA 2K17 Community Simulation Slider Set

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  • creweutah
    MVP
    • Jul 2016
    • 1300

    #946
    Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

    Originally posted by jusagamerk26
    Hi crew, for the past games i've seen my steal numbers increase. It was not from a steal using the steal button or interceptions but comes from bumping to the player eventhough its not intentional it happens even with the likes of kyrie who should not fumble the ball that often. Steal numbers for the CPU were okay.


    Sent from my iPhone using Operation Sports
    Awesome feedback. Will have a closer look and make necessary tweaks. Ball security will be looked at along with ball handling. Thanks Mate

    Sent from my HUAWEI NXT-L09 using Operation Sports mobile app

    Comment

    • jusagamerk26
      Rookie
      • Oct 2016
      • 38

      #947
      Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

      Thanks man! The steal numbers for the CPU were spot on in my several games. Fixing the user amount of steal will make this almost perfect. Thanks for the hardwork man.


      Sent from my iPhone using Operation Sports

      Comment

      • fakeassc
        Rookie
        • Sep 2016
        • 371

        #948
        Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

        I'm getting a lot of this scenario happening.

        Drive into the paint on a breakaway/fastbreak wtih Lebron > get stripped by last defender under the basket.

        I think this has to do with the Ball Security slider. Since the Ball Security slider description is "how easily the ball is knocked free", maybe it should be lower instead of higher? I'm not sure.

        Logically, higher Ball Security should mean more secure (less likely to get knocked free). But higher "Ball Security slider" could also mean "more easily knocked free".

        Who knows. 2K should explain their sliders.

        Comment

        • creweutah
          MVP
          • Jul 2016
          • 1300

          #949
          Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

          Originally posted by fakeassc
          I'm getting a lot of this scenario happening.

          Drive into the paint on a breakaway/fastbreak wtih Lebron > get stripped by last defender under the basket.

          I think this has to do with the Ball Security slider. Since the Ball Security slider description is "how easily the ball is knocked free", maybe it should be lower instead of higher? I'm not sure.

          Logically, higher Ball Security should mean more secure (less likely to get knocked free). But higher "Ball Security slider" could also mean "more easily knocked free".

          Who knows. 2K should explain their sliders.
          I believe the higher the setting, the more secure the ball is. Will adjust this in my next testing phase.

          Comment

          • fakeassc
            Rookie
            • Sep 2016
            • 371

            #950
            Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

            Thanks for the reply, Crew.

            Just another question. Does anybody else feel like contested/semi-contested 3's are hitting at a higher % than uncontested 3's?

            I'm hitting all the difficult 3's, but open 3's just don't fall for me.

            EDIT: Just played a game.



            I was the Rockets. Harden dropped 40. Came back from down 13 in the 3rd by shooting 68% in the 4th.

            Now, I've played quite a few games with your sliders, and I've observed this so far.

            - For some reason, I couldn't hit open 3's, but I could hit the contested 3's. CPU has a tendency to take a lot of contested 3's around screens, leading to them hitting more.

            - CPU doesn't seem to attack the rim at all. They just settled for mid-range J's and 3's, which is why they have lower FTA.

            - CPU causes TOV by bumping into me while I drive to the rim. It's that weird "grope" animation where the defender seems to wrap the dribbler up and the dribbler flails.
            Last edited by fakeassc; 02-24-2017, 07:03 AM.

            Comment

            • creweutah
              MVP
              • Jul 2016
              • 1300

              #951
              Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

              Originally posted by fakeassc
              Thanks for the reply, Crew.

              Just another question. Does anybody else feel like contested/semi-contested 3's are hitting at a higher % than uncontested 3's?

              I'm hitting all the difficult ones with the Rockets, but open 3's just don't fall for me.
              Thats an interesting question. Depends really. How many games have you played?

              I will note this down also. Will keep you posted once I make some changes. Will try change the settings which influence this.

              Comment

              • Eggie25
                Pro
                • Aug 2008
                • 730

                #952
                Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                Originally posted by creweutah
                Thats an interesting question. Depends really. How many games have you played?

                I will note this down also. Will keep you posted once I make some changes. Will try change the settings which influence this.
                It can happen depending on the values in your slider set. It's weird how 2k's sliders are. A few ticks one way can change several things. I've encountered that with several of mine and then I would make minor changes to shooting, awareness, or defense and it switches up. The automatic shot of the screen can get annoying.

                Comment

                • creweutah
                  MVP
                  • Jul 2016
                  • 1300

                  #953
                  Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                  Originally posted by fakeassc
                  Thanks for the reply, Crew.

                  Just another question. Does anybody else feel like contested/semi-contested 3's are hitting at a higher % than uncontested 3's?

                  I'm hitting all the difficult 3's, but open 3's just don't fall for me.

                  EDIT: Just played a game.



                  I was the Rockets. Harden dropped 40. Came back from down 13 in the 3rd by shooting 68% in the 4th.

                  Now, I've played quite a few games with your sliders, and I've observed this so far.

                  - For some reason, I couldn't hit open 3's, but I could hit the contested 3's. CPU has a tendency to take a lot of contested 3's around screens, leading to them hitting more.

                  - CPU doesn't seem to attack the rim at all. They just settled for mid-range J's and 3's, which is why they have lower FTA.

                  - CPU causes TOV by bumping into me while I drive to the rim. It's that weird "grope" animation where the defender seems to wrap the dribbler up and the dribbler flails.
                  Thanks for the feedback. The CPU attacking the rim is also a roster problem, but in saying this, sliders also play a role. Moreover, its also down to the way you defend. Sag off, and you will allow the CPU to shoot more threes, play very tight, and they will look to pass and/or drive and dish. This comes down to the ACE system and how the CPU looks to become versatile in their approach. I will send you a BETA for you to try; Something different from the OP

                  Comment

                  • creweutah
                    MVP
                    • Jul 2016
                    • 1300

                    #954
                    Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                    Originally posted by fakeassc
                    Thanks for the reply, Crew.

                    Just another question. Does anybody else feel like contested/semi-contested 3's are hitting at a higher % than uncontested 3's?

                    I'm hitting all the difficult 3's, but open 3's just don't fall for me.

                    EDIT: Just played a game.



                    I was the Rockets. Harden dropped 40. Came back from down 13 in the 3rd by shooting 68% in the 4th.

                    Now, I've played quite a few games with your sliders, and I've observed this so far.

                    - For some reason, I couldn't hit open 3's, but I could hit the contested 3's. CPU has a tendency to take a lot of contested 3's around screens, leading to them hitting more.

                    - CPU doesn't seem to attack the rim at all. They just settled for mid-range J's and 3's, which is why they have lower FTA.

                    - CPU causes TOV by bumping into me while I drive to the rim. It's that weird "grope" animation where the defender seems to wrap the dribbler up and the dribbler flails.
                    These two are known issues and most of it comes down to the tendencies etc. I will send you something im working on atm as a side project

                    Comment

                    • creweutah
                      MVP
                      • Jul 2016
                      • 1300

                      #955
                      Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                      Beta updated in the OP. Fake, I have also sent you another beta. Try both and let me know what you think mate

                      Comment

                      • creweutah
                        MVP
                        • Jul 2016
                        • 1300

                        #956
                        Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                        Tested a few games with user timing and I am very happy with how my testing set plays. Wrapped

                        Comment

                        • creweutah
                          MVP
                          • Jul 2016
                          • 1300

                          #957
                          Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                          And to mention. Game speed in the testing sliders is at 59! Loving these new subtle changes

                          Comment

                          • fakeassc
                            Rookie
                            • Sep 2016
                            • 371

                            #958
                            Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                            Thanks for the PM mate. Haven't played a game on the test sliders yet, but I'll get to it soon.

                            Just wondering, have you figured out which "Defense Strength" slider affects which player?

                            Say, if CPU Defense Strength is higher, does that mean the CPU defends better or worse, or does the CPU shoot better or worse. Or if Human Defense Strength is higher, what does it affect?

                            I read the thread on this, and it says 100 CPU Defense Strength leads to worse CPU shooting (CPU has lower FG%), and 0 Human Defense Strength leads to easier Human shooting (Human has higher FG%).

                            However, I'm not completely sure. Just wondering if you've figured it out.

                            Comment

                            • creweutah
                              MVP
                              • Jul 2016
                              • 1300

                              #959
                              Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                              Originally posted by fakeassc
                              Thanks for the PM mate. Haven't played a game on the test sliders yet, but I'll get to it soon.

                              Just wondering, have you figured out which "Defense Strength" slider affects which player?

                              Say, if CPU Defense Strength is higher, does that mean the CPU defends better or worse, or does the CPU shoot better or worse. Or if Human Defense Strength is higher, what does it affect?

                              I read the thread on this, and it says 100 CPU Defense Strength leads to worse CPU shooting (CPU has lower FG%), and 0 Human Defense Strength leads to easier Human shooting (Human has higher FG%).

                              However, I'm not completely sure. Just wondering if you've figured it out.

                              Correct to an extent. It means you get more help on the defensive end.

                              On 0%, you are controlling the full actions of the player you are defending with. On 100%, you are getting a lot of help from the AI while playing defense. The AI might react for a loose ball on its own, try to contest a shot if you are near a shooter, or help pick up a man on a pick & roll.

                              It doesn't always mean a worse FG % but it can lead to that if the defence is good enough.

                              Test both sets and see how you go bro

                              Comment

                              • SevenEleven11
                                Rookie
                                • Feb 2017
                                • 34

                                #960
                                Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)

                                Crew, loving your current testing set m8. Plays amazing! Good on you for making this game great again. If it wasn't for your set, I would have traded in my game a long while ago. God bless.

                                Comment

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