The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

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  • GamerKeima
    Rookie
    • Apr 2018
    • 14

    #16
    Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

    Originally posted by EccentricMeat
    Original Post.

    I haven’t played the game all week so I don’t remember my exact settings, but I did post my latest movement sliders in my slider thread on one of the last few pages.
    Oh ok thanks i will copy that

    Comment

    • MR.BYGMZ
      Rookie
      • Aug 2018
      • 9

      #17
      Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

      1st. thanks for the slider info. it really helped ALOT.
      2nd. i been trying to tweak the sliders to see if i can have the a.i. trigger more ankle breakers but ive had no luck. i see the cpu do the crossovers but when another a.i. defender is guarding the ball handler the ankle breaking animation never triggers. do u have an idea how or which sliders controls that?

      Comment

      • EccentricMeat
        MVP
        • Aug 2011
        • 3236

        #18
        Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

        Originally posted by MR.BYGMZ
        1st. thanks for the slider info. it really helped ALOT.

        2nd. i been trying to tweak the sliders to see if i can have the a.i. trigger more ankle breakers but ive had no luck. i see the cpu do the crossovers but when another a.i. defender is guarding the ball handler the ankle breaking animation never triggers. do u have an idea how or which sliders controls that?


        That should be USER On Ball Defense. Lowering OBD triggers more ankle-breakers [emoji1303]
        My Slider Threads
        NBA 2K25 "The Eccentric Edition" Realistic Slider Set
        The "Movement" Sliders Explained
        The "Defense" Sliders Explained

        Comment

        • MR.BYGMZ
          Rookie
          • Aug 2018
          • 9

          #19
          Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

          Originally posted by EccentricMeat
          That should be USER On Ball Defense. Lowering OBD triggers more ankle-breakers [emoji1303]
          i tried that but i still dont see any. ( keep in mind im talking about cpu vs cpu ankle breakers.

          Comment

          • EccentricMeat
            MVP
            • Aug 2011
            • 3236

            #20
            The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

            Originally posted by MR.BYGMZ
            i tried that but i still dont see any. ( keep in mind im talking about cpu vs cpu ankle breakers.


            That may be an issue with CPU vs CPU gameplay. Ankle breakers are animations triggered by dribble moves, and not triggered by actual aggressive player movement and directional correction (as they should be).

            I wish ankle break animations were caused by movement and direction changes, but that would admittedly be difficult to code without making it either too rare or too common.

            You can try lowering lateral quickness as well, as logic would state that the game should factor in on-ball defense AND the defender’s ability to quickly change direction, but I know I’ve seen plenty of ankle-break animations with Lateral Quickness set to 100 for the CPU so I’m not sure how much effect it has.
            Last edited by EccentricMeat; 08-08-2018, 12:47 PM.
            My Slider Threads
            NBA 2K25 "The Eccentric Edition" Realistic Slider Set
            The "Movement" Sliders Explained
            The "Defense" Sliders Explained

            Comment

            • SacharNabai
              Rookie
              • Feb 2018
              • 62

              #21
              Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

              Hey man.

              I got a couple slider questions. Would really appreciate a response

              Are more difficult shots just worthless in the game? or have I messed something up with the sliders? I probably make 15% on step back jumpers and really long 2s with decent shooters. So its ALWAYS just better to ram the basket and hope for a foul. Im just guessing here but maybe cus I put the offensive consistancy really low? that makes really difficult shoots almost require green releases?

              Id also love any ideas to help the AI defend against penetration but also how to make them worse at guarding isos/man to man in general. hmmm should I maybe have on ball defense really low and lateral quickness super high? I get WAAAAAAY too many easy baskets right now, so I turn different sliders up, making the non-easy baskets too difficult... so I do more of the stuff that "works"... its like a viscious cycle... I feel like ive had decent sliders in the past, but it gets too easy, I try to turn the difficulty up, and "erode" the sliders...

              Comment

              • EccentricMeat
                MVP
                • Aug 2011
                • 3236

                #22
                The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                Originally posted by SacharNabai
                Hey man.



                I got a couple slider questions. Would really appreciate a response [emoji4]



                Are more difficult shots just worthless in the game? or have I messed something up with the sliders? I probably make 15% on step back jumpers and really long 2s with decent shooters. So its ALWAYS just better to ram the basket and hope for a foul. Im just guessing here but maybe cus I put the offensive consistancy really low? that makes really difficult shoots almost require green releases?



                Id also love any ideas to help the AI defend against penetration but also how to make them worse at guarding isos/man to man in general. hmmm should I maybe have on ball defense really low and lateral quickness super high? I get WAAAAAAY too many easy baskets right now, so I turn different sliders up, making the non-easy baskets too difficult... so I do more of the stuff that "works"... its like a viscious cycle... I feel like ive had decent sliders in the past, but it gets too easy, I try to turn the difficulty up, and "erode" the sliders...


                For difficult shots, you can either increase the Shot Success sliders or decrease the Jump Shot Defense Strength (Gather) slider. That slider controls how much a nearby defender affects shooting percentage. The only caveat is that this slider also has an affect on how the defense prioritizes defending shooters vs. collapsing in to defend the basket on a drive, so a lower setting may lead to loose perimeter defense.

                As far as defending penetration while making perimeter defenders more lax, you’d want to lower on ball defense to somewhere around 50 (going lower leads to too many ankle-break animations as well as just making it too easy to get past the defender). Lateral Quickness will help their ability to recover left-to-right so I’d leave that no lower than 50, but you can see how you like it at 100 as well.

                Finally, you’ll want to set Drive Contact Shot Frequency to 40 or lower. At 40, defenders are more capable of stopping the constant blow-by animations and will actually stick with the ballhandler as they drive to the basket, or they may even brick-wall the ballhandler depending on the ratings of the defender and the offensive player. Setting Drive Contact lower than 40 will make blow-by animations less and less frequent as more and more defenders are able to stick with, or brick-wall, the attacking player. You will also see more blocking/charging fouls as there will be more and more contact animations triggered on dribble-drives.
                Last edited by EccentricMeat; 08-10-2018, 01:20 PM.
                My Slider Threads
                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                The "Movement" Sliders Explained
                The "Defense" Sliders Explained

                Comment

                • SacharNabai
                  Rookie
                  • Feb 2018
                  • 62

                  #23
                  Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                  Hey man.

                  Thanks for the response, but im a little confused about one thing; doesnt a lower rating in "Drive Contact Shot Frequency" make it harder for defenders to get contact on drives? isnt the defense category different buffs for defenders? like doesnt a higher rating in the two lay-up categories make defenders better at defending lay-ups? I know 2k is stupid sometimes but is a lower rating somehow better!?

                  Comment

                  • EccentricMeat
                    MVP
                    • Aug 2011
                    • 3236

                    #24
                    Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                    Originally posted by SacharNabai
                    Hey man.



                    Thanks for the response, but im a little confused about one thing; doesnt a lower rating in "Drive Contact Shot Frequency" make it harder for defenders to get contact on drives? isnt the defense category different buffs for defenders? like doesnt a higher rating in the two lay-up categories make defenders better at defending lay-ups? I know 2k is stupid sometimes but is a lower rating somehow better!?


                    Yes.

                    You’re correct that higher settings for the Layup/Jump Shot Defense Strength sliders makes the defense stronger, but for some reason the Drive Contact Shot Frequency is a little different.

                    If you have it set high, you can essentially just walk into the defender and it will trigger a blow-by animation and allow you an easy lane to the basket. If you have it set low, the game will be more likely to trigger animations like the old brick-wall/suction cup defense animations from years past. You’ll see more contact, more push-back and closed off lanes by the defender, more ride-the-hip animations where the defender sticks with you as you drive the lane, “brick-wall” animations that stop you in your tracks or suction-cup defense that diverts you out of the line and pushes you to the baseline, etc.

                    Yes, you’ll still get blow-by animations, especially with elite dribblers or when up against a slow/weak/poor defender, but elite defenders will actually stand out and you’ll no longer be able to just walk your way to the hoop every trip down the floor.
                    My Slider Threads
                    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                    The "Movement" Sliders Explained
                    The "Defense" Sliders Explained

                    Comment

                    • SacharNabai
                      Rookie
                      • Feb 2018
                      • 62

                      #25
                      Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                      for real? hahaha jesus 2k

                      thanks for the help man

                      Comment

                      • SacharNabai
                        Rookie
                        • Feb 2018
                        • 62

                        #26
                        Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                        Hey man, you dont happen to know how to stop a guy from retiring? I already did it once, and eventhough LeBron got a few years left on his deal, and is still absolutely killin' it, he wants to retire again now. makes zero sense. So stupid, absolutely hate how the game literally lets me cheat; I can transfer every star in the league to my team if I want, but I cant stop a guy from retiring who wouldnt retire that early in real life?!?!?! god I hate 2k sometimes. I can force trades but I cant force a guy still in the 90s to keep playing? okey 2k. sure. I really wanted to see "old lebron"

                        Comment

                        • EccentricMeat
                          MVP
                          • Aug 2011
                          • 3236

                          #27
                          Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                          Originally posted by SacharNabai
                          Hey man, you dont happen to know how to stop a guy from retiring? I already did it once, and eventhough LeBron got a few years left on his deal, and is still absolutely killin' it, he wants to retire again now. makes zero sense. So stupid, absolutely hate how the game literally lets me cheat; I can transfer every star in the league to my team if I want, but I cant stop a guy from retiring who wouldnt retire that early in real life?!?!?! god I hate 2k sometimes. I can force trades but I cant force a guy still in the 90s to keep playing? okey 2k. sure. I really wanted to see "old lebron"


                          Sorry man, I have no idea on that one!
                          My Slider Threads
                          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                          The "Movement" Sliders Explained
                          The "Defense" Sliders Explained

                          Comment

                          • extremeskins04
                            That's top class!
                            • Aug 2010
                            • 3868

                            #28
                            Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                            Eccentric we need sliders man. Gameplay is great, but the fg%'s are way too high.

                            Comment

                            • EccentricMeat
                              MVP
                              • Aug 2011
                              • 3236

                              #29
                              Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                              Originally posted by extremeskins04
                              Eccentric we need sliders man. Gameplay is great, but the fg%'s are way too high.
                              2K19? I haven't picked up the game yet. I kind of hate that 2K released it so early this year, I don't have an itch to play until closer to the start of the season.

                              When I do pick it up, you know I'll be working on a slider set. No worries! Just gonna wait a bit, hopefully they can patch any of the outstanding day 1 issues in the next few days/weeks!
                              My Slider Threads
                              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                              The "Movement" Sliders Explained
                              The "Defense" Sliders Explained

                              Comment

                              • CaseIH
                                MVP
                                • Sep 2013
                                • 3945

                                #30
                                Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained

                                Originally posted by EccentricMeat
                                2K19? I haven't picked up the game yet. I kind of hate that 2K released it so early this year, I don't have an itch to play until closer to the start of the season.

                                When I do pick it up, you know I'll be working on a slider set. No worries! Just gonna wait a bit, hopefully they can patch any of the outstanding day 1 issues in the next few days/weeks!



                                Glad to hear you are going to get the game, I was worried, since hadnt saw you post anything abut NBA2k19 sliders that maybe you werent getting it



                                I always enjoy reading what your findings are with regards to sliders, to fix or attempt to fix gameplay issues with sliders. You may have your work cut out for you this yr with 19, it seems the devs have really screwed up the ability to draw charging fouls. Thru 10 full games, I have drawn 2 charge calls, and the CPU has drawn 0 against me. Plus the devs didnt fix the lack of shooting fouls on 3pt attempts that ruined NBA2k18, or for me it ruined it, as I just couldnt get past that flaw.


                                I really hope when you get 19, your able to find the right combo to see charges and fouls on 3pt attempts. Outside of these 2 issues, I love how the game plays. Its probably the smoothest playing NBA2k game, that they have ever made.



                                Actually you dont see to many blocking fouls either, really the only foul that get called with any type of consistency is reach in fouls. If there wasnt any reaching fouls called, there would be basically no fouls called,LOL. It reminds me of the the early yrs of NBA2k, where fouls were almost non-existent when they 1st started making this game 20 yrs ago.
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