The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
1st. thanks for the slider info. it really helped ALOT.
2nd. i been trying to tweak the sliders to see if i can have the a.i. trigger more ankle breakers but ive had no luck. i see the cpu do the crossovers but when another a.i. defender is guarding the ball handler the ankle breaking animation never triggers. do u have an idea how or which sliders controls that?Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
1st. thanks for the slider info. it really helped ALOT.
2nd. i been trying to tweak the sliders to see if i can have the a.i. trigger more ankle breakers but ive had no luck. i see the cpu do the crossovers but when another a.i. defender is guarding the ball handler the ankle breaking animation never triggers. do u have an idea how or which sliders controls that?
That should be USER On Ball Defense. Lowering OBD triggers more ankle-breakers [emoji1303]Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
i tried that but i still dont see any. ( keep in mind im talking about cpu vs cpu ankle breakers.Comment
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The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
That may be an issue with CPU vs CPU gameplay. Ankle breakers are animations triggered by dribble moves, and not triggered by actual aggressive player movement and directional correction (as they should be).
I wish ankle break animations were caused by movement and direction changes, but that would admittedly be difficult to code without making it either too rare or too common.
You can try lowering lateral quickness as well, as logic would state that the game should factor in on-ball defense AND the defender’s ability to quickly change direction, but I know I’ve seen plenty of ankle-break animations with Lateral Quickness set to 100 for the CPU so I’m not sure how much effect it has.Last edited by EccentricMeat; 08-08-2018, 12:47 PM.Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Hey man.
I got a couple slider questions. Would really appreciate a response
Are more difficult shots just worthless in the game? or have I messed something up with the sliders? I probably make 15% on step back jumpers and really long 2s with decent shooters. So its ALWAYS just better to ram the basket and hope for a foul. Im just guessing here but maybe cus I put the offensive consistancy really low? that makes really difficult shoots almost require green releases?
Id also love any ideas to help the AI defend against penetration but also how to make them worse at guarding isos/man to man in general. hmmm should I maybe have on ball defense really low and lateral quickness super high? I get WAAAAAAY too many easy baskets right now, so I turn different sliders up, making the non-easy baskets too difficult... so I do more of the stuff that "works"... its like a viscious cycle... I feel like ive had decent sliders in the past, but it gets too easy, I try to turn the difficulty up, and "erode" the sliders...Comment
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The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Hey man.
I got a couple slider questions. Would really appreciate a response [emoji4]
Are more difficult shots just worthless in the game? or have I messed something up with the sliders? I probably make 15% on step back jumpers and really long 2s with decent shooters. So its ALWAYS just better to ram the basket and hope for a foul. Im just guessing here but maybe cus I put the offensive consistancy really low? that makes really difficult shoots almost require green releases?
Id also love any ideas to help the AI defend against penetration but also how to make them worse at guarding isos/man to man in general. hmmm should I maybe have on ball defense really low and lateral quickness super high? I get WAAAAAAY too many easy baskets right now, so I turn different sliders up, making the non-easy baskets too difficult... so I do more of the stuff that "works"... its like a viscious cycle... I feel like ive had decent sliders in the past, but it gets too easy, I try to turn the difficulty up, and "erode" the sliders...
For difficult shots, you can either increase the Shot Success sliders or decrease the Jump Shot Defense Strength (Gather) slider. That slider controls how much a nearby defender affects shooting percentage. The only caveat is that this slider also has an affect on how the defense prioritizes defending shooters vs. collapsing in to defend the basket on a drive, so a lower setting may lead to loose perimeter defense.
As far as defending penetration while making perimeter defenders more lax, you’d want to lower on ball defense to somewhere around 50 (going lower leads to too many ankle-break animations as well as just making it too easy to get past the defender). Lateral Quickness will help their ability to recover left-to-right so I’d leave that no lower than 50, but you can see how you like it at 100 as well.
Finally, you’ll want to set Drive Contact Shot Frequency to 40 or lower. At 40, defenders are more capable of stopping the constant blow-by animations and will actually stick with the ballhandler as they drive to the basket, or they may even brick-wall the ballhandler depending on the ratings of the defender and the offensive player. Setting Drive Contact lower than 40 will make blow-by animations less and less frequent as more and more defenders are able to stick with, or brick-wall, the attacking player. You will also see more blocking/charging fouls as there will be more and more contact animations triggered on dribble-drives.Last edited by EccentricMeat; 08-10-2018, 01:20 PM.Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Hey man.
Thanks for the response, but im a little confused about one thing; doesnt a lower rating in "Drive Contact Shot Frequency" make it harder for defenders to get contact on drives? isnt the defense category different buffs for defenders? like doesnt a higher rating in the two lay-up categories make defenders better at defending lay-ups? I know 2k is stupid sometimes but is a lower rating somehow better!?Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Hey man.
Thanks for the response, but im a little confused about one thing; doesnt a lower rating in "Drive Contact Shot Frequency" make it harder for defenders to get contact on drives? isnt the defense category different buffs for defenders? like doesnt a higher rating in the two lay-up categories make defenders better at defending lay-ups? I know 2k is stupid sometimes but is a lower rating somehow better!?
Yes.
You’re correct that higher settings for the Layup/Jump Shot Defense Strength sliders makes the defense stronger, but for some reason the Drive Contact Shot Frequency is a little different.
If you have it set high, you can essentially just walk into the defender and it will trigger a blow-by animation and allow you an easy lane to the basket. If you have it set low, the game will be more likely to trigger animations like the old brick-wall/suction cup defense animations from years past. You’ll see more contact, more push-back and closed off lanes by the defender, more ride-the-hip animations where the defender sticks with you as you drive the lane, “brick-wall” animations that stop you in your tracks or suction-cup defense that diverts you out of the line and pushes you to the baseline, etc.
Yes, you’ll still get blow-by animations, especially with elite dribblers or when up against a slow/weak/poor defender, but elite defenders will actually stand out and you’ll no longer be able to just walk your way to the hoop every trip down the floor.Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
for real? hahaha jesus 2k
thanks for the help manComment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Hey man, you dont happen to know how to stop a guy from retiring? I already did it once, and eventhough LeBron got a few years left on his deal, and is still absolutely killin' it, he wants to retire again now. makes zero sense. So stupid, absolutely hate how the game literally lets me cheat; I can transfer every star in the league to my team if I want, but I cant stop a guy from retiring who wouldnt retire that early in real life?!?!?! god I hate 2k sometimes. I can force trades but I cant force a guy still in the 90s to keep playing? okey 2k. sure. I really wanted to see "old lebron"Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Hey man, you dont happen to know how to stop a guy from retiring? I already did it once, and eventhough LeBron got a few years left on his deal, and is still absolutely killin' it, he wants to retire again now. makes zero sense. So stupid, absolutely hate how the game literally lets me cheat; I can transfer every star in the league to my team if I want, but I cant stop a guy from retiring who wouldnt retire that early in real life?!?!?! god I hate 2k sometimes. I can force trades but I cant force a guy still in the 90s to keep playing? okey 2k. sure. I really wanted to see "old lebron"
Sorry man, I have no idea on that one!Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
Eccentric we need sliders man. Gameplay is great, but the fg%'s are way too high.Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
When I do pick it up, you know I'll be working on a slider set. No worries! Just gonna wait a bit, hopefully they can patch any of the outstanding day 1 issues in the next few days/weeks!Comment
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Re: The "Game Speed, Speed/Accel Attributes, and Movement" Sliders Explained
2K19? I haven't picked up the game yet. I kind of hate that 2K released it so early this year, I don't have an itch to play until closer to the start of the season.
When I do pick it up, you know I'll be working on a slider set. No worries! Just gonna wait a bit, hopefully they can patch any of the outstanding day 1 issues in the next few days/weeks!
Glad to hear you are going to get the game, I was worried, since hadnt saw you post anything abut NBA2k19 sliders that maybe you werent getting it
I always enjoy reading what your findings are with regards to sliders, to fix or attempt to fix gameplay issues with sliders. You may have your work cut out for you this yr with 19, it seems the devs have really screwed up the ability to draw charging fouls. Thru 10 full games, I have drawn 2 charge calls, and the CPU has drawn 0 against me. Plus the devs didnt fix the lack of shooting fouls on 3pt attempts that ruined NBA2k18, or for me it ruined it, as I just couldnt get past that flaw.
I really hope when you get 19, your able to find the right combo to see charges and fouls on 3pt attempts. Outside of these 2 issues, I love how the game plays. Its probably the smoothest playing NBA2k game, that they have ever made.
Actually you dont see to many blocking fouls either, really the only foul that get called with any type of consistency is reach in fouls. If there wasnt any reaching fouls called, there would be basically no fouls called,LOL. It reminds me of the the early yrs of NBA2k, where fouls were almost non-existent when they 1st started making this game 20 yrs ago.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
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