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Re: Becoming 2k20 sliders
Game speed 49 and speed with acceleration changes..working on the perfect movement to get a realistic movement along with the foul system and less glue...I believe the glue is from body up..lateral quickness and on ball defense
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Re: Becoming 2k20 sliders
Just give me more feedbacks and I promise I'll get it right
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Re: Becoming 2k20 sliders
Game speed 49 and speed with acceleration changes..working on the perfect movement to get a realistic movement along with the foul system and less glue...I believe the glue is from body up..lateral quickness and on ball defense
Sent from my Infinix HOT 4 Lite using Tapatalk
I was messing with the sliders and lowering body up (20 to 30 range) and on ball defense (around 43-44) definetly helps reducing the glue effect. Finding and exploiting mismatches feels lot more natural and rewarding. Just have to find the perfect balance. Hopefully with each others feedback we can figure it out. With your sliders game flows so much better imo, just have to sort few things out.
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Re: Becoming 2k20 sliders
Hello slider heads, this year will be a tough one but also easy..I've been playing 2k since 2k on Dreamcast and I must say this is the best one ever...I've tried playing on all of the modes so far and they seem to be a little easy except for hall of fame so I'm starting a set with HOF.. This first update to it will be the fouls...
Thanks to all of the slider makers and YouTube's who found some interesting things about the game..for instance the jump shot gather and release is backwards..many other findings as I put this together..thanks FAM...
Default HOF sliders for those I didnt mention
These are still being worked on but a loving feeling
Version 1.0
File name on PS4 is.... Becoming2k20
Game speed 49
Real player % (to make the rating match the openness without focusing on the release, best for realistic)
Controller setting are
65
34
1
Make sure to also set you defensive settings..its a great on I found on youtube...
User/cpu
Inside shot 46
Close shot 48
Mid range 48
3pt 47
Lay up 46
Dunk in traffic freq 55
Dunk in traffic Suc 55
Pass accuracy 55
Alley oop 45/52
Driving contact shot 50
Inside con 100
Lay up takeoff 54
Lay up rel 54
Jump shot gather 46/54
Jump shot rel 46/54
Accelerations 29/31
Speed 29/31
Hands 60/50
Hustle 55/50
Blocking 49
On ball defense 50/49
Alley oops tendency 50/45
Play passing lanes 50/100
Backdoor 50/40
User/Cpu
Over the back 100
Charging 100
Blocking 100
Reaching 96
Shooting. 100
Loose Ball. 100
Speed with max 75
Speed with min 50
Acc with max 100
Acc with min 50
Speed without max 75
Speed without min 50
Acc without max 100
Acc without min 50
A lot more testing coming but so far..this seem to be pretty good on HOF
Still working on blocks but I feel its very close to my first slider set
With these sliders, are you seeing any charging fouls, and are you seeing a shooting fouls on 3pt attempts? In 15 or 16 games I have played, and I play only with real time, 12 minute qtrs, and I have saw a total of 2 charging fouls called, and it was me drawing them on the CPU, and there hasnt been any shooting fouls on 3pt attempts.
The lack of shooting fouls on 3pt attempts, was broken last yr in 18, and the devs ignored fixing it in 19. The lack of charges being called, was just fine in 18, but now it also seems broken as well.
I cant play on HOF or even SS this yr, and since the ACE system is being fully used by the CPU so the CPU will make adjustments against you thruout the game, regardless of what difficulty level you play on, I have just been sticking with pro level, and even have played a few games on rookie this yr, and have gotten a good challenge a couple times on rookie
Like you, I also have all the foul sliders jacked up just as you do. And outside of the 2 issues I mentioned with fouls, I am seeing a descent amount of fouls, in most games, although still to low. It also seems to me that there isnt hardly any blocking fouls being called either. Basically all the fouls being called are reachins, and shooting fouls when driving to the basket.
So you can get a descent amount of fouls in a game, its just unrealistic with how your getting the fouls to be called. I hate having to have reach in fouls so high, because it makes it harder to get a realistic amount of steals at times, but right now that seems to be about the only way you can get the game to call any fouls, unfortunately.
Outside of the issues I mentioned, I do think its the smoothest gameplay ever in a basketball game.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: Becoming 2k20 sliders
With these sliders, are you seeing any charging fouls, and are you seeing a shooting fouls on 3pt attempts? In 15 or 16 games I have played, and I play only with real time, 12 minute qtrs, and I have saw a total of 2 charging fouls called, and it was me drawing them on the CPU, and there hasnt been any shooting fouls on 3pt attempts.
The lack of shooting fouls on 3pt attempts, was broken last yr in 18, and the devs ignored fixing it in 19. The lack of charges being called, was just fine in 18, but now it also seems broken as well.
I cant play on HOF or even SS this yr, and since the ACE system is being fully used by the CPU so the CPU will make adjustments against you thruout the game, regardless of what difficulty level you play on, I have just been sticking with pro level, and even have played a few games on rookie this yr, and have gotten a good challenge a couple times on rookie
Like you, I also have all the foul sliders jacked up just as you do. And outside of the 2 issues I mentioned with fouls, I am seeing a descent amount of fouls, in most games, although still to low. It also seems to me that there isnt hardly any blocking fouls being called either. Basically all the fouls being called are reachins, and shooting fouls when driving to the basket.
So you can get a descent amount of fouls in a game, its just unrealistic with how your getting the fouls to be called. I hate having to have reach in fouls so high, because it makes it harder to get a realistic amount of steals at times, but right now that seems to be about the only way you can get the game to call any fouls, unfortunately.
Outside of the issues I mentioned, I do think its the smoothest gameplay ever in a basketball game.
Man i’ve been tinkering around with the sliders since launch day and honestly i just accepted the fact that shooting and charging fouls are pretty much non existent and they are in need of a big overhaul. Other than that i think this year hof difficulty is a bit unbalanced. You have to play with an incredible amount of focus for 48 minutes and honestly it gets annoying FAST. It’s just hard rather than realistic. With these sliders it’s better but i honestly think sliders should be based on superstar. I will go into detail in another post.
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Re: Becoming 2k20 sliders
I was messing with the sliders and lowering body up (20 to 30 range) and on ball defense (around 43-44) definetly helps reducing the glue effect. Finding and exploiting mismatches feels lot more natural and rewarding. Just have to find the perfect balance. Hopefully with each others feedback we can figure it out. With your sliders game flows so much better imo, just have to sort few things out.
Sent from my iPhone using Tapatalk
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Re: Becoming 2k20 sliders
After playing a bunch of games I realized that tendency sliders needs some work. AI is taking so many stupid close shots under the basket and they doesn’t take enough mid range and post shots imo. Definetly needs some adjustments. I checked out the trifecta slider set on here and I think his tendency sliders are better on that aspect.
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Re: Becoming 2k20 sliders
With these sliders, are you seeing any charging fouls, and are you seeing a shooting fouls on 3pt attempts? In 15 or 16 games I have played, and I play only with real time, 12 minute qtrs, and I have saw a total of 2 charging fouls called, and it was me drawing them on the CPU, and there hasnt been any shooting fouls on 3pt attempts.
The lack of shooting fouls on 3pt attempts, was broken last yr in 18, and the devs ignored fixing it in 19. The lack of charges being called, was just fine in 18, but now it also seems broken as wellComment
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Re: Becoming 2k20 sliders
After playing a bunch of games I realized that tendency sliders needs some work. AI is taking so many stupid close shots under the basket and they doesn’t take enough mid range and post shots imo. Definetly needs some adjustments. I checked out the trifecta slider set on here and I think his tendency sliders are better on that aspect.
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Re: Becoming 2k20 sliders
The new update has made the game feels ten times better thanks to a few people on here..keep up the good work fellas
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Becoming 2k20
Man I just mixed your sliders with trifecta tendencies and it was one of the best games i’ve played since launch day. Also I noticed, while testing the games if I play the games on play now, cpu plays noticeably worse. I’m testing the games in MyLeague from now on. I think last year they mentioned this in another thread as well(it was vannwolf’s tendencies thread if I’m not mistaken)
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Re: Becoming 2k20
Man I just mixed your sliders with trifecta tendencies and it was one of the best games i’ve played since launch day. Also I noticed, while testing the games if I play the games on play now, cpu plays noticeably worse. I’m testing the games in MyLeague from now on. I think last year they mentioned this in another thread as well(it was vannwolf’s tendencies thread if I’m not mistaken)
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Re: Becoming 2k20 sliders
We also got rid of the stick and glue effect and the game feels great along with the tendencies... Loving the game..2k has done well this year but we slider makers will make it even better...all I need now is a great roster maker..I'm waiting on a few roster makes to start a new my league but I think I'll start with clutch roster
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