Realistic Shot Distribution Sliders (2K20)

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  • Mishmushkela
    Rookie
    • Jan 2012
    • 197

    #46
    Re: Realistic Shot Distribution Sliders (2K20)

    Originally posted by AlvinM1998
    I uploaded them on PS4 under my OS name


    Sent from my iPhone using Operation Sports
    eddiespaghettis sliders?
    MFFL

    Comment

    • AlvinM1998
      Rookie
      • Dec 2019
      • 15

      #47
      Re: Realistic Shot Distribution Sliders (2K20)

      Originally posted by Mishmushkela
      eddiespaghettis sliders?


      My bad I thought you meant zniv’s


      Sent from my iPhone using Operation Sports

      Comment

      • zniv
        Rookie
        • Oct 2012
        • 146

        #48
        Re: Realistic Shot Distribution Sliders (2K20)

        Originally posted by Senelius
        Hi guys. Yesterday played first game (in my League mode), with Rockets (me) vs Warriors: 122 - 127 (OT), lost the game. General impressions: so far the best game I played so far, meaning the sliders seems did the job. I felt the flow of the game (like in real NBA), was down by - 15, accelerated in 3Q by getting +1, however in first 3 minutes of OT lost the section by 12:0 and it was over.

        Stats:
        Russel - 29/7/14
        Harden - 24/2/4
        Capela - 23/18

        Curry - 39/2/3 (5/14 3pts)

        What was not satisfying from team stats point of view:
        PIP: 70 pts for Warriors is way too big number (I did 45pts)
        Free throws: I concluded even 45 attempts, while warriors only 17.
        Off rebounds: both team grabbed ~ 20+
        Everything else +- logic numbers.


        Conclusion: would be interesting to try another next game vs Kings and specifically analyze all stats after the game. Anyway I must same - slider set indeed has a potential in the market Good job so far and keep working!

        P.S. I use attention to details roster set,
        Thanks for the feedback and glad you enjoyed the gameplay. Have you been seeing still a lot of PiP/big disparity on FTs/tons of offensive rebounds since this game? As I only test on the official 2K rosters I can’t say how other rosters would perform especially if tendencies have been modified.

        Comment

        • zniv
          Rookie
          • Oct 2012
          • 146

          #49
          Re: Realistic Shot Distribution Sliders (2K20)

          Originally posted by Eddiespagghetti
          I always play on Broadcast. Might switch to Beluba for a different pace. The main difference in changes I have are body sensitivity at 85, and Inside contact frequency at 85, driving contact frequency 85. I have hands at 75, but i think I'll boost it up to 100 as OP suggest. I also have the attack basket tendency all the way to 0. Even at 0, they'll still attack the basket. Also, I left offensive consisency and def consitency as is, 50-50. But i gave User a plus ten in off consistency, it helps prevent you from going cold all of a sudden in the second half. Thse are really the biggest differences.
          Thanks for diving in and testing the set! I’m interested in seeing how your tweaks perform and how it compares. A few things to note:

          -Last I played the game (last week) they really nerfed playing passing lanes. A few patches ago Hands at 100 almost guaranteed 6-8 steals in the passing lanes but since 1.09 you’d have to really time it perfectly to nail passing lane steals. Even at 100 it doesn’t generate enough passing lane plays and so turnovers are not where I want them to be.
          -I originally started this set with ATB at 0. They do still attack the basket but I found it that at 0, at times the AI won’t know what to do - it WANTS to attack the rim but since we “shut it off”, at times it just gets into the paint and stands around, resulting in poor attacking flow, random offensive 3 sec violations and most importantly guys start to not play like themselves. I raised it to 1 and it helped, but last week I found 15 the magic number for them to play like themselves and yet still look for kickouts to shooters when it made sense.
          -I didn’t really get a sense of the CPU cheesing in the 4th last I played. I felt every win was earned and every loss was deserved, but hey I could be dead wrong now since I haven’t played in a while lol.

          Comment

          • archanax
            Pro
            • Jan 2005
            • 533

            #50
            Re: Realistic Shot Distribution Sliders (2K20)

            your sliders play great Zniv !!! did you plan to test them with tynole14 roster set? I think something good can outcome of this

            Comment

            • zniv
              Rookie
              • Oct 2012
              • 146

              #51
              Re: Realistic Shot Distribution Sliders (2K20)

              Originally posted by archanax
              your sliders play great Zniv !!! did you plan to test them with tynole14 roster set? I think something good can outcome of this
              Thanks man! I don’t plan to because I edit my own rosters (just rotations, accessories, and hotspots), otherwise it’s just the official 2K rosters. I think as long as tynole14’s or any other roster set doesn’t increase everyone’s 3PT tendencies, and every team’s zone tendencies are raised into the 80s and above it should be just fine. It should be an easy fix even with beefed up 3PT tendencies so I wouldn’t worry too much about this slider set not being compatible.

              Comment

              • zniv
                Rookie
                • Oct 2012
                • 146

                #52
                Re: Realistic Shot Distribution Sliders (2K20)

                Just played my first 2 games in a while and I’m pretty pleased with the gameplay. Had some fun games and I’m diggin the final boxes.

                Knicks (105) - Clippers (100)
                FG: 37/85 (44%) - 38/96 (40%)
                3PT: 12/24 (50%) - 9/29 (31%)
                FT: 19/24 (79%) - 15/19 (79%)
                FBP: 20 - 15
                PiP: 44 - 50
                AST: 21 - 25
                OReb: 8 - 9
                DReb: 49 - 42
                STL: 7 - 6
                BLK: 4 - 4
                TO (Pts off): 13 (7) - 7 (16)
                Fouls: 12 - 17
                Dunks: 6 - 2
                Biggest Lead: 12 - 19

                Really fun game where both teams came back from sizeable leads. Just didn’t like how the 3PT% was looking so I knocked both user and CPU 3PT success back to 55.

                Knicks (111) - Lakers (102)
                FG: 37/76 (49%) - 41/92 (45%)
                3PT: 6/20 (30%) - 7/26 (27%)
                FT: 31/34 (91%) - 13/19 (68%)
                FBP: 24 - 25
                PiP: 42 - 58
                AST: 24 - 26
                OReb: 6 - 11
                DReb: 43 - 37
                STL: 5 - 7
                BLK: 8 - 5
                TO (Pts off): 11 (12) - 10 (15)
                Fouls: 14 - 21
                Dunks: 4 - 6

                Lakers really should’ve won this game since AD literally couldn’t be stopped, going for 28/12/1/2/2 on 12/13 from the field just off dunks and abusing the helpless Knick bigs. LeBron went for 29/6/3 but their shooters just could not hit their 3s. They also could not get out of the ref’s way, fouling what feels like every shot (twice on 3s) which lead to the upset loss.
                Last edited by zniv; 01-08-2020, 03:26 PM.

                Comment

                • auburnfan2
                  Rookie
                  • Dec 2010
                  • 466

                  #53
                  Re: Realistic Shot Distribution Sliders (2K20)

                  Originally posted by zniv
                  Just played my first 2 games in a while and I’m pretty pleased with the gameplay. Had some fun games and I’m diggin the final boxes.

                  Knicks (105) - Clippers (100)
                  FG: 37/85 (44%) - 38/96 (40%)
                  3PT: 12/24 (50%) - 9/29 (31%)
                  FT: 19/24 (79%) - 15/19 (79%)
                  FBP: 20 - 15
                  PiP: 44 - 50
                  AST: 21 - 25
                  OReb: 8 - 9
                  DReb: 49 - 42
                  STL: 7 - 6
                  BLK: 4 - 4
                  TO (Pts off): 13 (7) - 7 (16)
                  Fouls: 12 - 17
                  Dunks: 6 - 2
                  Biggest Lead: 12 - 19

                  Really fun game where both teams came back from sizeable leads. Just didn’t like how the 3PT% was looking so I knocked both user and CPU 3PT success back to 55.

                  Knicks (111) - Lakers (102)
                  FG: 37/76 (49%) - 41/92 (45%)
                  3PT: 6/20 (30%) - 7/26 (27%)
                  FT: 31/34 (91%) - 13/19 (68%)
                  FBP: 24 - 25
                  PiP: 42 - 58
                  AST: 24 - 26
                  OReb: 6 - 11
                  DReb: 43 - 37
                  STL: 5 - 7
                  BLK: 8 - 5
                  TO (Pts off): 11 (12) - 10 (15)
                  Fouls: 14 - 21
                  Dunks: 4 - 6

                  Lakers really should’ve won this game since AD literally couldn’t be stopped, going for 28/12/1/2/2 on 12/13 from the field just off dunks and abusing the helpless Knick bigs. LeBron went for 29/6/3 but their shooters just could not hit their 3s. They also could not get out of the ref’s way, fouling what feels like every shot (twice on 3s) which lead to the upset loss.


                  Man how do you get those free throw numbers? I’m guessing you’re using a custom roster or certain play style?


                  Sent from my iPhone using Operation Sports
                  “I just hate getting caught in the open field. That would be shameful of me.” -Cam Newton

                  Comment

                  • zniv
                    Rookie
                    • Oct 2012
                    • 146

                    #54
                    Re: Realistic Shot Distribution Sliders (2K20)

                    Originally posted by auburnfan2
                    Man how do you get those free throw numbers? I’m guessing you’re using a custom roster or certain play style?


                    Sent from my iPhone using Operation Sports
                    I’m just using 2K official rosters and I test using playerlock and follow every single play the AI decides to run. Are you not getting FT numbers anywhere near that? These are 12 min quarter games.

                    Comment

                    • Eddiespagghetti
                      Rookie
                      • Dec 2019
                      • 42

                      #55
                      Re: Realistic Shot Distribution Sliders (2K20)

                      Originally posted by Mishmushkela
                      Could you upload your sliders?
                      I did and tried Homie, but idk if it's showing. I sont pay fot PSplus maybe thats why? Idk. Sorry bro.

                      Comment

                      • Eddiespagghetti
                        Rookie
                        • Dec 2019
                        • 42

                        #56
                        Re: Realistic Shot Distribution Sliders (2K20)

                        Originally posted by zniv
                        Thanks for diving in and testing the set! I’m interested in seeing how your tweaks perform and how it compares. A few things to note:

                        -Last I played the game (last week) they really nerfed playing passing lanes. A few patches ago Hands at 100 almost guaranteed 6-8 steals in the passing lanes but since 1.09 you’d have to really time it perfectly to nail passing lane steals. Even at 100 it doesn’t generate enough passing lane plays and so turnovers are not where I want them to be.
                        -I originally started this set with ATB at 0. They do still attack the basket but I found it that at 0, at times the AI won’t know what to do - it WANTS to attack the rim but since we “shut it off”, at times it just gets into the paint and stands around, resulting in poor attacking flow, random offensive 3 sec violations and most importantly guys start to not play like themselves. I raised it to 1 and it helped, but last week I found 15 the magic number for them to play like themselves and yet still look for kickouts to shooters when it made sense.
                        -I didn’t really get a sense of the CPU cheesing in the 4th last I played. I felt every win was earned and every loss was deserved, but hey I could be dead wrong now since I haven’t played in a while lol.
                        Oh totally bro. I cant for the life of me resolve this turnover issue. Ill defintely try with ATB at 15. I took a little break myself as well, tuning sliders was making my enjoyment for the game go down. Just had a game, LAL vs LAC. Fun game. No complaints except the lack of turnovers.

                        Comment

                        • zniv
                          Rookie
                          • Oct 2012
                          • 146

                          #57
                          Re: Realistic Shot Distribution Sliders (2K20)

                          Originally posted by Eddiespagghetti
                          Oh totally bro. I cant for the life of me resolve this turnover issue. Ill defintely try with ATB at 15. I took a little break myself as well, tuning sliders was making my enjoyment for the game go down. Just had a game, LAL vs LAC. Fun game. No complaints except the lack of turnovers.
                          If you really want the TOs you could put steal success up to 70ish or taking ball security down even lower, though it might come at the cost of really frustrating gameplay. I wanna have more unforced TOs but not at the expense of poor game flow, which is why I haven’t gone lower on pass accuracy.

                          Comment

                          • zniv
                            Rookie
                            • Oct 2012
                            • 146

                            #58
                            Re: Realistic Shot Distribution Sliders (2K20)

                            Small update: played a whole bunch of games today and made some minor tweaks that mainly focus on fine-tuning shooting percentages and rebound/block/turnover numbers, and getting more realistic gameplay. Played around with tendencies for a bit but still finding the current values the best for consistent 3PA and FTA production. I’ll update it in the OP when it’s ready, which should be tomorrow.
                            Last edited by zniv; 01-09-2020, 02:32 PM.

                            Comment

                            • archanax
                              Pro
                              • Jan 2005
                              • 533

                              #59
                              Re: Realistic Shot Distribution Sliders (2K20)

                              Zniv, there were 2 ingame updates and it litteraly broke the gameplay

                              the opponent scored only 13% FG%, 0 FT attempt and 0/7 3pt shot (0% 3pt %)

                              I tested 2 first quarters of 2 games and it gave me similar results...

                              besides, the loose ball and the stealing action you successed to put into your sliders almost disappear

                              Comment

                              • zniv
                                Rookie
                                • Oct 2012
                                • 146

                                #60
                                Re: Realistic Shot Distribution Sliders (2K20)

                                Originally posted by archanax
                                Zniv, there were 2 ingame updates and it litteraly broke the gameplay

                                the opponent scored only 13% FG%, 0 FT attempt and 0/7 3pt shot (0% 3pt %)

                                I tested 2 first quarters of 2 games and it gave me similar results...

                                besides, the loose ball and the stealing action you successed to put into your sliders almost disappear
                                Welp. I haven’t booted up yet today but looks like it’s back to the drawing board.

                                Aside from shot percentages and loose ball play, did you notice any other changes in gameplay?

                                Comment

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