Finally figured out the player movement

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  • Smit3183
    Just started!
    • Aug 2014
    • 4

    #31
    Re: Finally figured out the player movement

    Originally posted by Smit3183
    What about players just going past defenders? Don’t even have to use turbo
    Originally posted by Brooke2011
    [ATTACH]189236[/ATTACH] this is on 6 minute quarters , broadcast camera , user timing shooting and free throws .
    I use real % , but you’re kinda dodging the question here. Players can get past their defender for layups ANYTIME they want

    Comment

    • Brooke2011
      MVP
      • Aug 2013
      • 1898

      #32
      Re: Finally figured out the player movement

      I’m not seeing that.... the only thing U can do is raise CPU on ball defense to 100. But my games are close and I’m not seeing and over abuse of getting to the rim.

      Comment

      • Brooke2011
        MVP
        • Aug 2013
        • 1898

        #33
        Re: Finally figured out the player movement

        Originally posted by Smit3183
        I use real % , but you’re kinda dodging the question here. Players can get past their defender for layups ANYTIME they want
        Lol I’m dodging anything..... if you don’t like the sliders .... try another set.....

        Comment

        • King Gro23
          MVP
          • Jan 2008
          • 2548

          #34
          Re: Finally figured out the player movement

          Brooks may have some more valuable input but based on my experience over past 2k's in the last decade using these adjustments helped me personally: (pick your poison on combining some up in the same package)

          - defensive assist w intense d: 50-70
          - inside shot contact freq: 57-75
          - driving shot contact freq: 53-62
          - Help defense: 75 minimum
          - hustle: 70+
          - contest shots: will need to be 75+
          - on ball defense: 77+

          Important: speed/accel w ball need to be 85-20

          & without ball needs to be like 90- 35
          Originally posted by Smit3183
          I use real % , but you’re kinda dodging the question here. Players can get past their defender for layups ANYTIME they want
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          • Sportsfan28
            Banned
            • Sep 2020
            • 365

            #35
            Re: Finally figured out the player movement

            I’m confused. So should we use the OP or just those 3 settings changed and the rest default?


            Sent from my iPhone using Operation Sports

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            • Brooke2011
              MVP
              • Aug 2013
              • 1898

              #36
              Re: Finally figured out the player movement

              Just change the game speed and user 3pt shooting and vertical . If you want to try the changes posted by the the other Op , u can add those in as well . But I just have those three changes when I play

              Comment

              • rhouserjr0614
                Rookie
                • Jan 2017
                • 491

                #37
                Re: Finally figured out the player movement

                Originally posted by Brooke2011
                Lower 3pt to a suitable amount to your liking


                Yeah I lowered 3 point down to like 56 at the moment


                Sent from my iPhone using Operation Sports

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                • rhouserjr0614
                  Rookie
                  • Jan 2017
                  • 491

                  #38
                  Re: Finally figured out the player movement

                  Originally posted by Brooke2011
                  [ATTACH]189236[/ATTACH] this is on 6 minute quarters , broadcast camera , user timing shooting and free throws .


                  Do you play franchise?


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Brooke2011
                    MVP
                    • Aug 2013
                    • 1898

                    #39
                    Re: Finally figured out the player movement

                    No . I basically play now. I will start franchise in a few weeks.

                    Comment

                    • iaxy
                      Rookie
                      • Aug 2005
                      • 273

                      #40
                      Re: Finally figured out the player movement

                      Hi Brooke. I've followed your posts since 2018. Great work!

                      Back then you were recommending playing on PRO and tweaking from there. Yet now you're referring to HOF.

                      Do I understand you correctly that you're playing on HOF and just changing those 3 sliders?

                      Currently I am barely winning games on Pro, so a jump to HOF may not look pretty...

                      Thanks for your advice

                      Comment

                      • The commission
                        Rookie
                        • Mar 2021
                        • 18

                        #41
                        Finally figured out the player movement

                        Originally posted by Brooke2011
                        UPDATEd after latest patch 2/11/21
                        Changes are in red

                        after the latest patch the movement was off. One thing I figured out is that vertical unleashes how quick your player gets up in the air. The players now how have a soft bounce when moving and do not jitter around especially when switching directions. Had to lower pass speed because the game seemed faster since the latest patch. Surprisingly raising the attributes for speed and acceleration made the players look smoother not faster. 2k is funny like this . Keeping these basic slider adjustments makes it easy to correct when 2k drops patch after patch. Seeing very much the same animations playing out as my first set, so it is encouraging to see that I don’t have to mess with a whole bunch of sliders. After posting multiple sliders that I find rewarding and using a few here on OS , I decided to flip the switch on my approach and what I’ve seen on OS.
                        My dilemma with 2k is it’s slow reaction time and natural flow to the game.

                        I didn’t want to go all out on sliders either. I wanted to keep the base sets, so they play according to their difficulty level. Some things I was looking for are:
                        - How do players walk then run or basically all out sprint ?
                        - Next is how accurate is the hand on the ball when shooting and passing. Does the ball unrealistically leave the hand before the motion is completed ?
                        - How is the contact under the rim. Do players react to block or defend without delay?
                        - How do players back peddle on defense?
                        - Do players catch and shoot without delay?

                        First thing I did was raise game speed to 65
                        - this triggers the animations faster and it makes the CPU get into their offense much quicker and more realistic.

                        Second thing is I start on HOF.
                        - this keeps it competitive and rewarding

                        Third thing is the following sliders I only change.

                        On the User side I change 3pt shooting to 70

                        Next is the attributes for both user and CPU.
                        User/ CPU
                        pass speed 40/40
                        - acceleration. 35/25. 40/30
                        - vertical. 45/35 45/30
                        - strength. 70/60
                        - speed. 45/35 55/35

                        major update 2/12
                        Default HOF
                        User 3pt success 70
                        User vertical 100
                        Game speed is still 65
                        Just apply those 3 sliders only to default HOF

                        you can try both slider sets, but I prefer the most recent one . Let me know which one U guys prefer .
                        These changes have made the game look and feel like the NBA.

                        I know you think a 65 game speed might be to fast, but try it out with the very simple slider adjustments and see that it plays slower and smoother than you think.

                        U can adjust other sliders for your liking but I would start with these first.

                        Enjoy!!!


                        Where can I get this sliders



                        Sent from my iPhone using Operation Sports
                        Last edited by The commission; 03-23-2021, 06:16 AM.

                        Comment

                        • uforce
                          Rookie
                          • Apr 2011
                          • 37

                          #42
                          Re: Finally figured out the player movement

                          Originally posted by iaxy
                          Hi Brooke. I've followed your posts since 2018. Great work!

                          Back then you were recommending playing on PRO and tweaking from there. Yet now you're referring to HOF.

                          Do I understand you correctly that you're playing on HOF and just changing those 3 sliders?

                          Currently I am barely winning games on Pro, so a jump to HOF may not look pretty...

                          Thanks for your advice

                          i’m in the same boat. i tried a game and only lost by 3. i led multiple times. it was fun. give it a try.


                          Sent from my iPhone using Tapatalk

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