Sorry question, is this set downloadable on 2Kshare on Xbox?
KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Sorry question, is this set downloadable on 2Kshare on Xbox? -
Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Great question man...If you could, research this for me? I was wondering since its now corssplay, that it may show up on the same 2K share. Check that out for me and let me know?Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
The answers is yes. I was able to download both 1.1 and 1.0 on Xbox Series X by searching your Gamer Tag.Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Originally posted by Mike Lowev1.1 up on 2K Share did not match 1.1 in this thread. Which is more accurate?
Also, does anyone have any MyNBA sliders to go along with these gameplay sliders?
Thanks. I'll check these out.Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Originally posted by Mike LoweNo worries, and good luck with the wedding planning. So which set is right?Last edited by jkits; 09-23-2023, 09:59 AM.Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Originally posted by Mike LoweSo wait...there's a v10, or is that a typo? I'm getting more confused lol
If I'm after the latest, realistic slider set, 1) which should I be using and 2) where should I get it from?Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
If you're trying to find the line between Casual and Veteran, on 1.0 I'm getting realistic stats. On 1.1 I can barely get my FG% into the mid 30s. I consider myself a very casual player.Last edited by PhlliesPhan6; 09-24-2023, 06:47 PM.Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Appreciate the testing and the feedback Phillies!Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Do these sliders have a HOF base?
Just wondering because I want to replicate these at superstar or allstar. Is that possible? These sliders play really good already but is it possible to replicate these on another difficulty?
This my first year using someone else's sliders and could be game saving for me so thanks !!
Also i put this in another thread but do you know any good contract sliders for mynba next gen? I'm seeing too many 85 overalls stuck and not getting signed.Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
Do these sliders have a HOF base?
Just wondering because I want to replicate these at superstar or allstar. Is that possible? These sliders play really good already but is it possible to replicate these on another difficulty?
This my first year using someone else's sliders and could be game saving for me so thanks !!
Also i put this in another thread but do you know any good contract sliders for mynba next gen? I'm seeing too many 85 overalls stuck and not getting signed.
Another thing to note, it doesn't matter which difficulty you start on when changing sliders. The number values aren't biased towards a setting. Those settings are 2K's "default difficulties" but they have no nuance about true realism v difficulty. That's why we do these sliders my guy. Appreciate you reaching out, let me know how else I can help as well.Comment
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Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats
After playing a few games with 1.1, this feels like the right direction for 2.0. I certainly had more fouls than at base but it was still only 11 for the user and 15 for the AI on 12 minute Qs (and that's with the AI fouling late). Layup timing is still a little on the unforgiving side, while jumpers in general actually feel pretty good. However, the biggest issue plaguing this game right now (and one that might require a patch/rework of some major gameplay systems) is pace. These 12 minute quarter games are featuring ~80 possessions per game and messing with tempo settings for teams has only helped slightly. Focusing on generating more fast break/secondary break scenarios might help, but scoring might always be a little on the low end because of this.Comment
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