KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

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  • muelly
    Pro
    • Apr 2005
    • 567

    #91
    Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

    I’m a bit confused, if using real player % for ft and shooting what do we edit the sliders to or do they remain the same? I see the read me photo but I don’t see what to modify.

    Comment

    • jkits
      Pro
      • Jun 2008
      • 884

      #92
      Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

      Originally posted by muelly
      I’m a bit confused, if using real player % for ft and shooting what do we edit the sliders to or do they remain the same? I see the read me photo but I don’t see what to modify.

      Hey bro, that's OTW...Most likely by end of the week. I will be testing real player % as well as shot meter, and will have those modifier changes for you guys

      Comment

      • Kendall_Gilbert
        Rookie
        • Feb 2016
        • 129

        #93
        Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

        I'm interested in your sliders they look awesome. I was wondering are these good for CPU vs CPU? or do you have a set for specifically that?

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        • jkits
          Pro
          • Jun 2008
          • 884

          #94
          Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

          Originally posted by Kendall_Gilbert
          I'm interested in your sliders they look awesome. I was wondering are these good for CPU vs CPU? or do you have a set for specifically that?
          What's good bro! I'm actually working on the cpu v cpu / coaching sliders now. Along with the player lock version. So stay tuned man, I think you could actually help us test with these as well. Lets stay connected bro

          Comment

          • xCoachDx
            MVP
            • Aug 2015
            • 1295

            #95
            KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

            I’ve ran a few games with these, and I am getting WAY too much defense on layups/inside shots. Contests from behind, smaller players getting heavy contests on taller players, things like that.



            This was a 58% contest. And there have been more open than this getting contested as well. Shooting is going through a slight bit of the same, but this may be a bigger problem with rotations being too quick.

            What would be the best fix here? Lowering defense or raising offense?
            Last edited by xCoachDx; 10-12-2023, 01:27 PM.

            Comment

            • jkits
              Pro
              • Jun 2008
              • 884

              #96
              Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

              Originally posted by xCoachDx
              I’ve ran a few games with these, and I am getting WAY too much defense on layups/inside shots. Contests from behind, smaller players getting heavy contests on taller players, things like that.



              This was a 58% contest. And there have been more open than this getting contested as well. Shooting is going through a slight bit of the same, but this may be a bigger problem with rotations being too quick.

              What would be the best fix here? Lowering defense or raising offense?
              My main question is which set are you using? And are you saying there's too much defense on the USER or CPU layups/inside? or Both? I'll definitely let you know what you can adjust soon as I know these things.

              Inside/layups for v1.1 was too strong for ppl, so for V2.0, we took the clamps off a bit for more inside/layups scoring. So depending on which set you're using and your skill level, you can always make the adjustments to suit your play style.

              My last thing is, the contest % should not be something you use as something you gauge towards shot contests. Reason being is b/c the contest% is fixed to the default 2K sliders. To mirror realistic shooting vs the contest, that allow you to always have a possibility even when contested, which is true to life, we had to adjust those jumpshot defense strength sliders. As a result, the contest % won't line up to what we adjusted. It's about the feel, and what you see on the court. A good contest won't always cause a miss, but more than likely it should. For what we're accomplishing, the contest% distracts that process.

              Thanks for the feedback bro!

              Comment

              • xCoachDx
                MVP
                • Aug 2015
                • 1295

                #97
                KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                Originally posted by jkits
                My main question is which set are you using? And are you saying there's too much defense on the USER or CPU layups/inside? or Both? I'll definitely let you know what you can adjust soon as I know these things.

                Inside/layups for v1.1 was too strong for ppl, so for V2.0, we took the clamps off a bit for more inside/layups scoring. So depending on which set you're using and your skill level, you can always make the adjustments to suit your play style.

                My last thing is, the contest % should not be something you use as something you gauge towards shot contests. Reason being is b/c the contest% is fixed to the default 2K sliders. To mirror realistic shooting vs the contest, that allow you to always have a possibility even when contested, which is true to life, we had to adjust those jumpshot defense strength sliders. As a result, the contest % won't line up to what we adjusted. It's about the feel, and what you see on the court. A good contest won't always cause a miss, but more than likely it should. For what we're accomplishing, the contest% distracts that process.

                Thanks for the feedback bro!

                I’m using the veteran set.

                Basically any inside shot that isn’t wide open is getting missed by both sides. Players will have basically nobody between them and the basket but the distant contest is causing a miss. It’s causing mismatches to not be a problem and scoring numbers to be too low.

                Shooting is close to like this as well, but not to the point I would say it’s a problem as of now. I did have to crank up the 3 point tendency/mid range slider a bit as I had one game reach the 3rd quarter and the CPU had taken hardly any shots outside of the paint. The only real issue I’m seeing are around the basket.

                Tried using layup meter to help, am getting greens like this where the entire meter is basically green, then suddenly becomes a miss out of nowhere when I release for the shot.


                Last edited by xCoachDx; 10-14-2023, 12:28 AM.

                Comment

                • GisherJohn24
                  MVP
                  • Aug 2008
                  • 4596

                  #98
                  Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                  Can someone please explain the free throw window slider? Is lower number for users more difficult? Obviously user timing is required ? What does it do to the cpu lowering their slider window?

                  Sorry ! New here.


                  Sent from my iPad using Tapatalk

                  Comment

                  • Philip00
                    Rookie
                    • Feb 2011
                    • 67

                    #99
                    Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                    Could this work on PC or only for next Gen?

                    Comment

                    • GisherJohn24
                      MVP
                      • Aug 2008
                      • 4596

                      #100
                      Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                      Originally posted by Philip00
                      Could this work on PC or only for next Gen?

                      I’m guessing next gen only


                      Sent from my iPad using Tapatalk

                      Comment

                      • jkits
                        Pro
                        • Jun 2008
                        • 884

                        #101
                        Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                        Originally posted by xCoachDx
                        I’m using the veteran set.

                        Basically any inside shot that isn’t wide open is getting missed by both sides. Players will have basically nobody between them and the basket but the distant contest is causing a miss. It’s causing mismatches to not be a problem and scoring numbers to be too low.

                        Shooting is close to like this as well, but not to the point I would say it’s a problem as of now. I did have to crank up the 3 point tendency/mid range slider a bit as I had one game reach the 3rd quarter and the CPU had taken hardly any shots outside of the paint. The only real issue I’m seeing are around the basket.

                        Tried using layup meter to help, am getting greens like this where the entire meter is basically green, then suddenly becomes a miss out of nowhere when I release for the shot.


                        So I actually talked about this on one of my YouTube videos. How it would happen to me as well. I don't like that it does that, and it seems the meter becomes variable once a contest shows up. It throws off my release timing, and I hope 2K scraps that. But YES, layups with the meter is essential! Not necessarily the jump shot meter, but the layup I would suggest bro. I also think you may be seeing results different from the majority, which is totally fine! I'm here to help you adjust whatever you need. Continue to give me feedback as well, thanks again

                        Comment

                        • jkits
                          Pro
                          • Jun 2008
                          • 884

                          #102
                          Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                          Originally posted by GisherJohn24
                          Can someone please explain the free throw window slider? Is lower number for users more difficult? Obviously user timing is required ? What does it do to the cpu lowering their slider window?

                          Sorry ! New here.


                          Sent from my iPad using Tapatalk
                          Hey man, and yes you're correct. The lower values create a smaller free throw window, thus making it more challenging.

                          Comment

                          • jkits
                            Pro
                            • Jun 2008
                            • 884

                            #103
                            Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                            Originally posted by Philip00
                            Could this work on PC or only for next Gen?
                            I would say next gen. You can try for PC, but no guarantees on the results. If you do use it, just take what does work well

                            Comment

                            • GisherJohn24
                              MVP
                              • Aug 2008
                              • 4596

                              #104
                              Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                              Originally posted by jkits
                              Hey man, and yes you're correct. The lower values create a smaller free throw window, thus making it more challenging.

                              How would that truly affect the cpu shooting Free throws? Does it just keep their percentage lower shooting? Thx for educating me


                              Sent from my iPad using Tapatalk

                              Comment

                              • jkits
                                Pro
                                • Jun 2008
                                • 884

                                #105
                                Re: KingSimKits: NBA 2K24 | 12min Qtr | Tru Sim Sliders, Gameplay & Stats

                                Originally posted by GisherJohn24
                                How would that truly affect the cpu shooting Free throws? Does it just keep their percentage lower shooting? Thx for educating me


                                Sent from my iPad using Tapatalk
                                Its always been a question if it actually does make it more difficult for the CPU to shoot free throws. B/c I was focused on so many other parts of the game, I think keeping an eye on it at this point may be vital so we can be certain. But yes, its supposed to lower theirs as well

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