NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

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  • EccentricMeat
    MVP
    • Aug 2011
    • 3240

    #31
    Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

    Originally posted by tcnumba10
    After getting the game and doing my own research, I find the hip-ride animation to trigger more often when the Body Up Sensitivity Slider is higher which irl happens all the time instead of seeing the dribbler being brick walled and lose his dribble in the NBA (but this does happen in low level competition ie YMCA, High School ball, sometimes NCAA)

    Same. I tend to like setting Body Up Sensitivity high. I want all the multi-player animations to be playing out as often as possible. It just looks and feels more realistic to beat a defender off the dribble and then get hip ride and contested layup animations, instead of beating the defender off the dribble, running to the basket as if that defender isn’t right next to you the entire way, and then triggering an open layup animation even though the defender is there to contest.

    But if you increase Body Up Sensitivity, you definitely need to compensate by decreasing things like On Ball Defense and/or Agility (acceleration and lateral quickness in past games).
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

    Comment

    • extremeskins04
      That's top class!
      • Aug 2010
      • 3868

      #32
      Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

      Originally posted by EccentricMeat
      Same. I tend to like setting Body Up Sensitivity high. I want all the multi-player animations to be playing out as often as possible. It just looks and feels more realistic to beat a defender off the dribble and then get hip ride and contested layup animations, instead of beating the defender off the dribble, running to the basket as if that defender isn’t right next to you the entire way, and then triggering an open layup animation even though the defender is there to contest.

      But if you increase Body Up Sensitivity, you definitely need to compensate by decreasing things like On Ball Defense and/or Agility (acceleration and lateral quickness in past games).
      So Eccentric I'm confused. If it's too hard to dribble by defenders then we want to turn Body Sensitivity Up or Down? Any chance you can update your OP to exactly the sliders you're using right now? Also, can you update the Franchise settings too? Trade Difficulty, Contract Difficulty? What about your Defensive Settings in a game? On-ball Smother, Off-ball Tight/Moderate, etc?

      Appreicate your efforts man!

      Comment

      • EccentricMeat
        MVP
        • Aug 2011
        • 3240

        #33
        Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

        Originally posted by extremeskins04
        So Eccentric I'm confused. If it's too hard to dribble by defenders then we want to turn Body Sensitivity Up or Down? Any chance you can update your OP to exactly the sliders you're using right now? Also, can you update the Franchise settings too? Trade Difficulty, Contract Difficulty? What about your Defensive Settings in a game? On-ball Smother, Off-ball Tight/Moderate, etc?

        Appreicate your efforts man!

        I haven’t jumped into MyNBA yet and definitely won’t until the substitution bug is fixed. I did plan on doing a few sims just to see what the sim engine does as far as stats, progression/regression, and roster changes. If I tweak any sliders and get successful results, I’ll be sure to post them, but I usually just wait for guys like Schnaidt to post their MyNBA settings and sliders.

        I don’t find it difficult to dribble around defenders, especially with my Attribute slider tweaks that offset the artificial boosts given to the CPU on Hall of Fame difficulty. Just by equalizing user and CPU Speed and Agility, on ball defenders become a lot less stifling.

        As I posted earlier, I’m currently testing with Body Up Sensitivity at 100 while CPU on ball defense is set to 45. The end goal being to create space realistically by mastering the new dribble system and reading/reacting to CPU on ball defensive movement, while frequently triggering hip-ride animations when you do attack the basket. I’m still using all the settings in the OP, minus the offensive tendencies and while going back to a Game Speed of 50. Any other changes I’m currently using are simply for testing purposes and not because I’ve settled on them for personal use.
        My Slider Threads
        NBA 2K25 "The Eccentric Edition" Realistic Slider Set
        The "Movement" Sliders Explained
        The "Defense" Sliders Explained

        Comment

        • clinthc0003
          Rookie
          • Sep 2011
          • 147

          #34
          Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

          Gave these sliders some run with both CPU/CPU and User/CPU in my custom MyNBA. Here's some extended gameplay with them for anyone curious how it plays.

          Good job with them. Will let you know if I find any tweaks after I get some more time with them. First impressions are really good.

          Twitch is the world's leading video platform and community for gamers.

          Comment

          • teknofilo
            Rookie
            • Dec 2013
            • 434

            #35
            Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

            Sorry for the OT Eccentric

            Nobody cares about a US key of the standard version for Xbox? I purchased 2 by mistake in the pre-order phase from 2 different sites, one clearly I don't need. Anyone interested contact me.

            Comment

            • EccentricMeat
              MVP
              • Aug 2011
              • 3240

              #36
              NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

              Just had one of the most enjoyable games of 2K ever. Was getting absolutely wrecked by the Mavs as the Pelicans, down by 20 in the 2nd quarter and limped into the half down 16. Went on a bit of a run in the third as Murray and Ingram found their shots and cut the lead down to 6, then back and forth throughout the fourth where they would stretch the lead to 12+, I’d cut it back down to 6 or so, and then a couple wide open misses by me near the end and there was just not enough time to finish the comeback as I lost 104-95. I’m gonna post the slider changes I used in just a minute because IDK if it was a one off or what, but everything just felt right.
              Last edited by EccentricMeat; 09-10-2024, 04:39 PM.
              My Slider Threads
              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
              The "Movement" Sliders Explained
              The "Defense" Sliders Explained

              Comment

              • rbillan
                Rookie
                • Sep 2011
                • 207

                #37
                Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                Originally posted by EccentricMeat
                Just had one of the most enjoyable games of 2K ever. Was getting absolutely wrecked by the Mavs as the Pelicans, down by 20 in the 2nd quarter and limped into the half down 16. Went on a bit of a run in the third as Murray and Ingram found their shots and cut the lead down to 6, then back and forth throughout the fourth where they would stretch the lead to 12+, I’d cut it back down to 6 or so, and then a couple wide open misses by me near the end and there was just not enough time to finish the comeback as I lost 104-95. I’m gonna post the slider changes I used in just a minute because IDK if it was a one off or what, but everything just felt right.
                I love hearing that, and glad you getting some good games in. I been using your sliders as well just lowered the cpu 3point to 52, impact for me is 35, and mid and 3 point @60 and games have felt good, where if you have a lead you never really feel that safe and anything can happen when runs occur. Fast break is a huge thing this year, can't remember when it was like this or ever. I'll test out the updated sliders you post and post impressions after a few games.

                I been playing around 6-7 min games, subs r diff kinda every game but still very limited as expected until patched. Besides that part game is solid, should be a good season once the correct patch is released.

                Comment

                • EccentricMeat
                  MVP
                  • Aug 2011
                  • 3240

                  #38
                  NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                  Originally posted by EccentricMeat
                  Just had one of the most enjoyable games of 2K ever. Was getting absolutely wrecked by the Mavs as the Pelicans, down by 20 in the 2nd quarter and limped into the half down 16. Went on a bit of a run in the third as Murray and Ingram found their shots and cut the lead down to 6, then back and forth throughout the fourth where they would stretch the lead to 12+, I’d cut it back down to 6 or so, and then a couple wide open misses by me near the end and there was just not enough time to finish the comeback as I lost 104-95. I’m gonna post the slider changes I used in just a minute because IDK if it was a one off or what, but everything just felt right.

                  Alright, here are the sliders I was testing in that game:

                  Game Speed - 50

                  Offense
                  Inside Shot Success - 55
                  Close Shot Success - 55
                  Mid-Range Shot Success - 62/55
                  3PT Success - 62/55
                  Layup Success - 50
                  Shot Coverage Impact - 40/35

                  - I have not tested these values with any other Shot Timing Profile besides "Low Risk-Reward", so your experience may vary.
                  - If you want open shots to be easier to make and contested shots to be more difficult, INCREASE Shot Coverage Impact by intervals of 5 until you're happy with the results. The higher this slider is set, the more weight is given to shot coverage (open, wide open, tightly covered, etc.) in deciding the success of a shot.
                  - Feel free to decrease the Mid-Range and/or 3pt Shot Success sliders by one or two if you find it too easy to make "Slightly Early/Slightly Late" shots.


                  Shot Timing Impact - 50/0 (Doesn't actually work, as the new Shot Timing Profile feature overrides/replaces this slider)
                  FT Window Size - 50
                  Dunk in Traffic Frequency - 50
                  Dunk in Traffic Success - 50
                  Pass Accuracy - 25
                  Alley-Oop Success - 49/44
                  Contact Shot Success - 50
                  Ball Security - 0
                  Body Up Sensitivity - 85
                  Pass Speed - 25

                  Defense
                  Driving Contact Shot Frequency - 60
                  Inside Contact Shot Frequency - 80
                  Layup Defense Strength (Takeoff) - 60
                  Layup Defense Strength (Release) - 65
                  Jump Shot Defense Strength (Gather) - 70
                  Jump Shot Defense Strength (Release) - 75
                  Help Defense Strength - 60
                  Steal Success - 60/50

                  Not gonna lie, the Defense Strength values here are just a “happy little accident”. I knew I wanted them higher than they are in v0.1, but there was no rhyme or reason as to why these values were selected from a gameplay perspective. I just decided to try them in 5-10 point intervals for the hell of it, and I really liked what I saw from the help defense, close outs, contests, and just overall defensive movement and decision making. Time will tell if these are the winning numbers, but I like what I see already.

                  Attributes
                  Agility - 50/45
                  Vertical - 50/45
                  Strength - 50/45
                  Stamina - 50/45
                  Speed – 50/45
                  Hustle - 100
                  Hands - 100/50
                  Stealing - 55/50
                  Blocking - 55/52
                  Defensive Awareness - 100
                  Offensive Consistency - 0
                  Defensive Consistency - 0

                  Was really just trying out 0 consistency to see if it would fix the substitution issue being caused by players being randomly flagged as “Hot” in the substitution menu. It didn’t help that issue at all, unfortunately, but it did seem to lead to more wide-open misses from the CPU and myself and gave that true-to-life “game of runs” momentum feel to the game. Could have just been random and not related to these two consistency sliders being zeroed out, but the results do make sense.

                  Fatigue Rate - 55

                  Tendencies
                  Take Inside Shots - 50
                  Take Close Shots - 50
                  Take Mid-Range Shots - 50
                  Take 3PT Shots - 50
                  Take Post Shots - 45
                  Attack the Basket - 55

                  Loving the default tendencies for the CPU offense, but sometimes it feels like players in the post immediately rush up a shot instead of trying to back down and work closer to the basket, so I dropped Take Post Shots by 5 and increased Attack the Basket by 5 in hopes of getting a little more of a back-to-the-basket game going for guys like Jokic.

                  Play Passing Lanes - 100/80
                  Go for On-Ball Steals - 100/80
                  Contest Shots - 100/80

                  Fouls
                  Set everything to 100, except:
                  Reach-In Foul Frequency - 70
                  Shooting Foul Frequency - 60


                  These are my exact test settings in use right now, and will likely be added to the OP if further testing (and your guys’ feedback) confirms the experience I just had in that Mavs/Pelicans game. So try them out and let me know what you think!


                  EDIT: The “defense strength” sliders were a little too high and not giving ideal results, so these values have been updated above to the new values. Let me know if too many inside/close contested shots are still messing, as well as if the CPU is still getting past screens/picks too quickly to contest perimeter shots too well.
                  Last edited by EccentricMeat; 09-12-2024, 11:05 AM.
                  My Slider Threads
                  NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                  The "Movement" Sliders Explained
                  The "Defense" Sliders Explained

                  Comment

                  • rbillan
                    Rookie
                    • Sep 2011
                    • 207

                    #39
                    Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                    Playing good so far not sure if I like body sensitivity at 50 or 85 yet.

                    Also I don't like how you miss every lay up or very close shot with jus very very little contact or contest. Not sure if should lower impact coverage to 35 or up contested shot success.

                    Comment

                    • extremeskins04
                      That's top class!
                      • Aug 2010
                      • 3868

                      #40
                      Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                      I don't know what sliders would fix this, but I really don't like how the screens in the Pick n Roll do not work well at all. Defenders are basically right there at me once I do the screen. I mean I enjoy the challenge, but my god. I have literally zero time to even take a shot before they're right in my face.
                      Last edited by extremeskins04; 09-11-2024, 08:48 PM.

                      Comment

                      • leoribas3
                        Rookie
                        • Jul 2011
                        • 410

                        #41
                        Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                        Originally posted by extremeskins04
                        I don't know what sliders would fix this, but I really don't like how the screens in the Pick n Roll do not work well at all. Defenders are basically right there at me once I do the screen. I mean I enjoy the challenge, but my god. I have literally zero time to even take a shot before they're right in my face.
                        I feel you but its also an adjustment you have to make because theres a new more realistic shot contest system this year.

                        So sometimes you are open, but you dont feel like you are open because in last 2ks the game would consider it as a heavy contest, for example, just because a defender is near you. But this year a lot of shots that wouldve been heavily contested in the past, are open shots.

                        Its an adjustment Im having to make as well. We dont need to create that much space to pull a shot off. Gotta fight that PTSD lol

                        Comment

                        • teknofilo
                          Rookie
                          • Dec 2013
                          • 434

                          #42
                          Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                          Ho Eccentric The first post is updated with the sliders you are testing? Game speed 52?

                          Comment

                          • EccentricMeat
                            MVP
                            • Aug 2011
                            • 3240

                            #43
                            NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                            Originally posted by rbillan
                            Playing good so far not sure if I like body sensitivity at 50 or 85 yet.



                            Also I don't like how you miss every lay up or very close shot with jus very very little contact or contest. Not sure if should lower impact coverage to 35 or up contested shot success.

                            That’s due to those new test Defense Strength sliders, at values of 70 and 80 pretty much any contest in the paint will hinder anyone who’s not an elite finisher, and often even the elite guys. I think I’m gonna drop those so that more contested shots go in. Try setting the four “defense strength” sliders to 60/65/70/75 instead of the current 70/80/90/100 (respectively) and let me know if that’s a little better.

                            Originally posted by extremeskins04
                            I don't know what sliders would fix this, but I really don't like how the screens in the Pick n Roll do not work well at all. Defenders are basically right there at me once I do the screen. I mean I enjoy the challenge, but my god. I have literally zero time to even take a shot before they're right in my face.
                            Same as above, the Defense Strength values in my test sliders are a little too high and lead to close outs being a little too good. Try the 60/65/70/75 values above and let me know if that fixes the issue.

                            Originally posted by leoribas3
                            I feel you but its also an adjustment you have to make because theres a new more realistic shot contest system this year.



                            So sometimes you are open, but you dont feel like you are open because in last 2ks the game would consider it as a heavy contest, for example, just because a defender is near you. But this year a lot of shots that wouldve been heavily contested in the past, are open shots.



                            Its an adjustment Im having to make as well. We dont need to create that much space to pull a shot off. Gotta fight that PTSD lol

                            This is also very true, especially on the perimeter. Just because lil bro closes out and stands close in 2K25 doesn’t mean the shot is flagged as highly contested like past 2K’s, so it does take a bit of relearning what shots are considered “good” this year.

                            Originally posted by teknofilo
                            Ho Eccentric The first post is updated with the sliders you are testing? Game speed 52?


                            Nope, my test sliders are just a few posts back from here. Post #38 according to the Tapatalk app. Game Speed at 50.


                            EDIT: I’ve added the test sliders to the first post, with the updated Defense Strength settings mentioned in the reply here. The original v0.1 sliders are still in the first post as well, so if you’re not a fan of the test sliders you can easily revert back without worry.

                            Loving the feedback guys!
                            Last edited by EccentricMeat; 09-12-2024, 12:47 PM.
                            My Slider Threads
                            NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                            The "Movement" Sliders Explained
                            The "Defense" Sliders Explained

                            Comment

                            • kenny123123
                              Rookie
                              • Dec 2006
                              • 181

                              #44
                              Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                              Slider are great but one of my main issues is how slow the players feel. I don't feel explosive while I'm holding down turbo and driving past players.

                              What slider effect that?

                              Comment

                              • rbillan
                                Rookie
                                • Sep 2011
                                • 207

                                #45
                                Re: NBA 2K25 "The Eccentric Edition" - Realistic Slider Set

                                Originally posted by EccentricMeat
                                That’s due to those new test Defense Strength sliders, at values of 70 and 80 pretty much any contest in the paint will hinder anyone who’s not an elite finisher, and often even the elite guys. I think I’m gonna drop those so that more contested shots go in. Try setting the four “defense strength” sliders to 60/65/70/75 instead of the current 70/80/90/100 (respectively) and let me know if that’s a little better.



                                Same as above, the Defense Strength values in my test sliders are a little too high and lead to close outs being a little too good. Try the 60/65/70/75 values above and let me know if that fixes the issue.




                                This is also very true, especially on the perimeter. Just because lil bro closes out and stands close in 2K25 doesn’t mean the shot is flagged as highly contested like past 2K’s, so it does take a bit of relearning what shots are considered “good” this year.





                                Nope, my test sliders are just a few posts back from here. Post #38 according to the Tapatalk app. Game Speed at 50.


                                EDIT: I’ve added the test sliders to the first post, with the updated Defense Strength settings mentioned in the reply here. The original v0.1 sliders are still in the first post as well, so if you’re not a fan of the test sliders you can easily revert back without worry.

                                Loving the feedback guys!

                                Thanks Eccentric changing those defensive sliders down are felt way better also changed lay up to low risk/reward too and liked it better to have some control. You keeping body sensitivity @85 I got mine at 50 for now. Was gonna see what you think or if you made any other changes.

                                Sliders are good enjoy the game. I've been doing the same thing with subs swap to other team and change the coach sliders helps a bit, some star players just stay in regardless.

                                Comment

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