NBA 2k10 Wishlist

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  • dangerzone1
    Rookie
    • Aug 2008
    • 58

    #241
    Re: NBA 2k10 Wishlist

    1)Bring back the Stamina bar,and make it so that if a player does a crossover more stamina is used. I seen some online people who just do cross after cross with lbj until they get to the basket,which is very unrealistic. If you do a lot of crossovers in a row,the bar should be depleted but recovers a bit faster.

    2)Player collision.Too much of players going through each other and the basketball not being blocked even though u blocked it cleanly.I know it would be hard to do it perfectly,but it should be done better.

    3)If a home team is getting blown out you should start hearing boo's from the crowd,more silence, and some people should be leaving if there is not that much time left i.e 3 min left 100-72

    4)Some teams in the playoffs have crowds that wear they're colors i.e Raptors,Red.Magic Blue N White.This would add more of a difference from the regular season and the playoffs.Maybe in the playoffs they're can be special animations where players argue with each other,with the ref or who ever else.This will add intensity and can get u fired up a bit,seeing ur star player argue with the opposing star player would be awesome IMO.Also, i would like the crowds to get more into the game, having chants just for 1 person i.e Raptos (V.C sucks),maybe to Lebron in freethrow line (Ovvverated).

    Comment

    • rockchisler
      All Star
      • Oct 2002
      • 8290

      #242
      Re: NBA 2k10 Wishlist

      Fake Passes and get rid of the turbo button.
      chuckcross.bandcamp.com

      Follow me on www.Twitter.com/Rockchisler

      Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

      ROOKIE KILLER

      Comment

      • how'sCHERYL?
        Rookie
        • Dec 2008
        • 1

        #243
        Re: NBA 2k10 Wishlist

        What I really want for 2k10 is like access to the whole stadium. Not like being able to walk around it but being able to interact with it like when players dive for loose balls or swat the ball into the crowd. I think if they expand the 'out-of-bounds-force-field' to the whole stadium that it would fix the glitch were the ball is called out when a player is just about to get and put it back into play but the ball hits this 'barrier' and is automatically called out.

        I also hope that ,like in NBA Live, there is a trophy room where you can see awards you've unlocked like the MVP award or DPOY award, etc. Maybe even retired Jerseys.

        And my final wish is that they make the Award selection process in Association better, especially the Defensive Player of the Year award. These are the things I think they should do:
        • maybe they could classify whether they are a post defender or a perimeter defender primarily, and have a different criteria sheet for each one
        • they should take into account attributes (such as dawr and on-ball d ratings) in order to measure their ability to stay in front of a player and take away his options. (a good indicator of a great defender)
        • maybe take into account what positions they defend (like guys such as Tayshaun, Battier and Bruce Bowen) and give some credit to versatility.

        I just hope they give credit to the guards and try to reward the hustle and determination that is defence, and not the shiny stats. Anyways, hope any gamedevelopers see this and at least think about it.

        Comment

        • Pappy Knuckles
          LORDTHUNDERBIRD
          • Sep 2004
          • 15966

          #244
          Re: NBA 2k10 Wishlist

          I love the isomotion control this year. I only use the stick to do moves and it works great to me. I have no beef, hopefully they don't change it drastically.

          Comment

          • Bornindamecca
            Books Nelson Simnation
            • Jul 2007
            • 10919

            #245
            Re: NBA 2k10 Wishlist

            I'm glad you asked that question, Pared, because I was thinking about the same thing.

            2k has landed on something cool with their animation system. Basically, animation = special power.
            Great ball handlers have access to great animations, and those animations are more effective than those of a poor ball handler.

            Quick release shooters are given quicker releases, and this is a distinct advantage in the game. Same for high release shooters.

            So that brings us to three areas which need a sig animation overhaul:
            -Paint play
            -Rebounding
            -Defense

            In the paint/post : right now the problem is there is a lack of signature separation. Everyone has access to Tim Duncan's post package, and the only difference is shot success. This should not be the case. They have a nice arsenal of post up moves, but now they have to separate them into tiers and types. We need basic, skilled and elite packages, along with speed, power and finesse versions of each.

            Rebounding--great rebounders should have a more effective box out animation and more effective tip animations, both to themselves, and to the basket.

            Defense--great defenders should go into the take charge animation quicker than bad defenders. They should have more effective and quicker "hands up" animations, as well as a wider variety of shot blocks. For instance, Wade, Lebron and Tim Duncan are all great shotblockers, but they also do different types of shot blocks. Tim goes straight up, where Wade and Lebron rely on momentum, athleticism and weakside anticipation. They need more than a rating to truly separate them on defense.

            Denying the ball
            Bodying in the post
            Bodying on the perimeter
            Recovering from change of direction
            Fronting the post
            Spinning back to guarding the post
            Gambling in passing lanes


            are all things that great defenders do better than average defenders--OR--perimeter defenders do differently than inside defenders--OR--physical on the ball force-you-into-a-tough-shot defenders do differently than gambling style defenders.

            Look at that list, and puzzle out how different Chris Paul would defend from Gary Payton. They are both great defenders in their own right, and they are both PGs, but how would you differentiate their sig styles so that the RS, X button and Y button make them play differently?

            This is what we need.

            While I'm at it, I wouldn't mind signature HUSTLE.




            *from another thread, but thought it belonged here as well
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            Comment

            • rockchisler
              All Star
              • Oct 2002
              • 8290

              #246
              Re: NBA 2k10 Wishlist

              1. Dribble hand offs
              2. Drifferent arenas have different sounding rims when the ball hits it, have different sounds for the ball clanging of the rim.
              3 Fast break passes are not always caught in stride, how bout the ball bounce infront of the player that is on the FB catch up to the ball sometimes.
              chuckcross.bandcamp.com

              Follow me on www.Twitter.com/Rockchisler

              Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

              ROOKIE KILLER

              Comment

              • Smirkin Dirk
                All Star
                • Oct 2008
                • 5179

                #247
                Re: NBA 2k10 Wishlist

                The fast breaking is awful. Players run to the corners and seem allergic to the middle of the floor.

                And dribble hand offs are a must.

                how many NBA play's feature dribble handoffs? 50%? 70%?
                2022 'Plug and play' sim roster (XBX)

                Comment

                • DC
                  Hall Of Fame
                  • Oct 2002
                  • 17996

                  #248
                  Re: NBA 2k10 Wishlist

                  Originally posted by rockchisler
                  2. Drifferent arenas have different sounding rims when the ball hits it, have different sounds for the ball clanging of the rim.
                  To add to this, ALL dunks shouldn't have the same rim sound impact
                  Concrete evidence/videos please

                  Comment

                  • DC
                    Hall Of Fame
                    • Oct 2002
                    • 17996

                    #249
                    Re: NBA 2k10 Wishlist

                    Under the Edit Player Screen; there needs to be a single option that allows us to "RETIRE" a player. I get tired of going in and editing a player's stats down to 50.

                    Please 0-infinite ratings.
                    Concrete evidence/videos please

                    Comment

                    • wsu_gb23
                      Banned
                      • Feb 2008
                      • 1641

                      #250
                      Re: NBA 2k10 Wishlist

                      The NBA 2K series has been getting better and better every year since its release. Here are my improvement ideas for NBA 2K10:

                      1. Presentation: show players walking out of the tunnel onto the court in their warm-up gear. Stretching, passing the ball around, layup drills. Starting lineups, more close-up shots in real-time (2K9 did show improvement with this)

                      2. New announcers: Same old commentary. Clark Kellogg isn't an NBA guy! How about a guy like Brent Musberger, Mike Tirico, or Mike Patrick? I only play with announcers off. Keep adding team-specific lines to the arena announcer.

                      3. Realistic FG %: 2K9's FG % was a little high on default.

                      4. Better defense: Shouldn't be too easy to get past defender (don't make it impossible though) better help-d would stop easy layups and freethrows.

                      5. More turnover variety: Loose balls, dribble off of your own foot, bad passes, dropped balls, balls off of finger-tips, bad lead passes on fast-breaks that go too far ahead of the player.

                      6. Realistic fouls: I don't want to have to tweak every slider to get the CPU to foul. More loose-ball fouls. Over the back, offensive foul on a screen, etc...

                      7. Better fastbreaks: Not every player should be able to catch a guy on a fast break. A quick or fast player should be able to get way out in front of the D if he has a slower guy trailing.

                      8. Pull-up jumpers: I want to be able to dribble the ball up with the likes of T-Mac or Kobe and catch the defender napping and pull up for a 3 or a jumper without the D reacting so quickly.

                      9. Fewer blocked shots: Jump shots should not get blocked very often. Hardly ever. The D shouldn't be able to react quicker than the shooter all the time.

                      10. Fewer Off-hand shots and layups: I see too many right-handed players going for left-handed layups or dunks when they should use their dominate hand. Only use off-hand when completely necessary to avoid the D.

                      11. Better 2-handed dunks: It seems like sometimes it takes a dunk too long to develop. These guys should be able to get a step on the defender and throw down emphatically without hesitation.

                      12. Miscellaneous: Try to get the player's hands to grab the rim. Looks very awkward in a replay when the rim bends without anyone touching it.

                      13. Pet-Peeve: Too many fadeaways in the lane. Players need to go up strong inside. Better put-back attempts on offensive rebounds. No more falling away with a half-assed hookshot. It just doesn't look right.

                      I will keep adding to this list if/when I think of more ideas.

                      Comment

                      • NBA2k8 CHAMP
                        Banned
                        • Jan 2008
                        • 1918

                        #251
                        Re: NBA 2k10 Wishlist

                        Originally posted by Bornindamecca
                        I'm glad you asked that question, Pared, because I was thinking about the same thing.

                        2k has landed on something cool with their animation system. Basically, animation = special power.
                        Great ball handlers have access to great animations, and those animations are more effective than those of a poor ball handler.

                        Quick release shooters are given quicker releases, and this is a distinct advantage in the game. Same for high release shooters.

                        So that brings us to three areas which need a sig animation overhaul:
                        -Paint play
                        -Rebounding
                        -Defense

                        In the paint/post : right now the problem is there is a lack of signature separation. Everyone has access to Tim Duncan's post package, and the only difference is shot success. This should not be the case. They have a nice arsenal of post up moves, but now they have to separate them into tiers and types. We need basic, skilled and elite packages, along with speed, power and finesse versions of each.

                        Rebounding--great rebounders should have a more effective box out animation and more effective tip animations, both to themselves, and to the basket.

                        Defense--great defenders should go into the take charge animation quicker than bad defenders. They should have more effective and quicker "hands up" animations, as well as a wider variety of shot blocks. For instance, Wade, Lebron and Tim Duncan are all great shotblockers, but they also do different types of shot blocks. Tim goes straight up, where Wade and Lebron rely on momentum, athleticism and weakside anticipation. They need more than a rating to truly separate them on defense.

                        Denying the ball
                        Bodying in the post
                        Bodying on the perimeter
                        Recovering from change of direction
                        Fronting the post
                        Spinning back to guarding the post
                        Gambling in passing lanes


                        are all things that great defenders do better than average defenders--OR--perimeter defenders do differently than inside defenders--OR--physical on the ball force-you-into-a-tough-shot defenders do differently than gambling style defenders.

                        Look at that list, and puzzle out how different Chris Paul would defend from Gary Payton. They are both great defenders in their own right, and they are both PGs, but how would you differentiate their sig styles so that the RS, X button and Y button make them play differently?

                        This is what we need.

                        While I'm at it, I wouldn't mind signature HUSTLE.




                        *from another thread, but thought it belonged here as well

                        Comment

                        • rockchisler
                          All Star
                          • Oct 2002
                          • 8290

                          #252
                          Re: NBA 2k10 Wishlist

                          Too many left handed dunks by right handed players. Fadeaways feel unnatural, they are either too quick or just fine but you never know what you are getting Where as Nba live feels solid.
                          Last edited by rockchisler; 01-18-2009, 02:43 AM.
                          chuckcross.bandcamp.com

                          Follow me on www.Twitter.com/Rockchisler

                          Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                          ROOKIE KILLER

                          Comment

                          • Behindshadows
                            CEO - BSG Network
                            • Nov 2004
                            • 8055

                            #253
                            Re: NBA 2k10 Wishlist

                            First let me begin with saying I give Simballer and the gang a hard time because I want them to improve.

                            The number one thing that needs to be updated in this franchise is the Engine (Graphics and Gameplay)

                            This game does not look Next Generation. No matter how much the crowd moves and the replays show. Graphics are outdated, 2ksports has too many talented detail oriented artist to settle for an old engine running on new consoles with so much power. PS3 and 360.

                            Gameplay wise, the post game is weak and needs a major overhaul to give the players more footplanting and a steadier stance in the paint. More up and under or pass out routes

                            Better playcalling system, in which the defense does show up, sometimes if all the time the CPU Defense A.I. on your team is just dumb, when defending other players. Pick and Rolls are too easy. And the PG's seem unstoppable.

                            Especially players like Iverson and Parker, who just run circles around everyone. At some point there has to be a balance.

                            Presentation - I'd rather hear 3 man commentary like in Inside Drive 04 than to continue to get robotic play by play and color from a robotic team. Everything is just scripted and boring.

                            Even the sideline reporting is scripted and is a dull as watching paint dry, or hearing that stupid teacher say,"Beuller, Beuller". I mean damn Ferris isn't here man!!!lol

                            Seriously as amazing as this series has always animated, it's just so stale now. And we are really craving for a new and improved feel from 2ksports. Some type of improvement over the previous games. Yeah the graphics get a few upgrades and tweaks, but in motion it looks the same.

                            Give us more variety and more options, better customizations on CAPS, bring create a shoe back, but this time with Licensed gears similar to NIKEID.com.

                            Instead of using photos, use animations of player models like College Hoops 2k8 and Live 09. To save the trouble of photos looking odd, when players are traded.

                            Destroy that Video Intro stuff during loading screens, because when players are traded it looks tacky.

                            I have more later in more detail. I have to play the game more to make 100% observations. Right now these are just the factors I see wrong for now.
                            Last edited by Behindshadows; 01-18-2009, 06:19 AM.

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #254
                              Re: NBA 2k10 Wishlist

                              they need to add some sort of player filter to the coach profiles like how choops does with the recruiting tendencies, especially if they don't improve the AI during association... It can work like: Larry brown's filter will be defense and somtheing else, he would build his team around defense by drafting, signing and trading for those type of players..if you try to trade a bad defensive player to his team most likely it would be rejected or countered...Knicks coach will have something like athleticism and shooting....

                              Comment

                              • dorismary
                                Banned
                                • Jan 2009
                                • 3794

                                #255
                                Re: NBA 2k10 Wishlist

                                Great gameplay but please add classic teams and lose the halo blur around players

                                Comment

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