NBA 2K9 Patch Released For 360/PS3, Impressions Here

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  • Joey P
    Banned
    • Aug 2008
    • 686

    #196
    Re: NBA 2K9 Patch Released For 360, Impressions Here

    Has anyone played online yet? So far, the patch doesn't let you back down anyone, only if there is mismatch.

    They didn't fix the post game, they took it out, almost.

    Also, I wanna say I'm sorry to Sage, I really thought he was BS'ing when he said the CPU was throwing oops. Oops in traffic? Cmon.

    Fouls seems like they are up when contact is made in the lane, kinda good.

    Jerseys still doesn't show up in Season/Assoc. mode.

    Still can swipe forever and you swipe right thru the ball, anytime after the 3rd swipe a foul is called.

    Guys leak out on breaks and player movement thru plays are sped up.

    FT's are easier.

    Default 2k cam is too far out, 8/8 - No key Zoom is a good setting.

    In summary, patch fixed some things but screwed up some other things.

    I guess its all jumpshots and dunks, screw posting up.

    Comment

    • Nodima
      Pro
      • Oct 2007
      • 972

      #197
      Re: NBA 2K9 Patch Released For PS3, Impressions Here

      The Post Game is SO MUCH FASTER. I'm surprised no one else has seemed to point this out - Bynum is literally breaking Rasheed the **** DOWN right now, and when I just got Sheed on Fisher for a backdown, the fake-left hook-right I pulled off was so fluid I had to come post about it.

      Comment

      • DC
        Hall Of Fame
        • Oct 2002
        • 17996

        #198
        Re: NBA 2K9 Patch Released For 360, Impressions Here

        For those of you that are saying you are seeing new animations, how do you know you just haven't SAW those animations before instead of attributing them to the patch being in place now?
        Concrete evidence/videos please

        Comment

        • Nodima
          Pro
          • Oct 2007
          • 972

          #199
          Re: NBA 2K9 Patch Released For 360, Impressions Here

          As far as the post game, and this is PS3 Patch speaking, the moves are all regular speed now. Maybe it wasn't like this really on 360, but all the post moves felt like they were in quicksand. Now I'm seeing Bynum and Gasol constantly using finesse in the paint and when I tried a fake-left hook-right with Sheed it took one fluid motion to pull off, it wasn't like a bunch of canned stuff that wouldn't string together and took a full second each to pull off. I jsut tried it again with Maxiell on Odom and OH MY GOD. The post is so quick now, I can't believe it.


          But you're right, it's pretty ridiculous that Maxiell can't backdown Odom even a little bit. It's like a brick wall as far as backing down. But the post moves themselves are craaaaaaazy now.

          Comment

          • sportyguyfl31
            MVP
            • Nov 2005
            • 4745

            #200
            Re: NBA 2K9 Patch Released For 360, Impressions Here

            Originally posted by Nodima
            As far as the post game, and this is PS3 Patch speaking, the moves are all regular speed now. Maybe it wasn't like this really on 360, but all the post moves felt like they were in quicksand. Now I'm seeing Bynum and Gasol constantly using finesse in the paint and when I tried a fake-left hook-right with Sheed it took one fluid motion to pull off, it wasn't like a bunch of canned stuff that wouldn't string together and took a full second each to pull off. I jsut tried it again with Maxiell on Odom and OH MY GOD. The post is so quick now, I can't believe it.


            But you're right, it's pretty ridiculous that Maxiell can't backdown Odom even a little bit. It's like a brick wall as far as backing down. But the post moves themselves are craaaaaaazy now.

            I saw Danny Granger root Elton Brand right out of the blocks on 3 straight trips down court. Brand couldnt move him. Elton Friggen Brand, couldnt out muscle a small forward that he has 30 pounds on. That was the final straw for me. I almost tossed my shoes though my living room window.

            Comment

            • Nodima
              Pro
              • Oct 2007
              • 972

              #201
              Re: NBA 2K9 Patch Released For 360, Impressions Here

              Yea, I jsut saw Kobe Bryant PUSH SHEED BACK 2 steps before I gave up on posting him up. WOW.


              A lot of other things seem almost perfect now, and I switched back to default sliders and official Insider rosters (J-Rich is down to a 85 on 3s I noticed ) with 11min Qs on All-Star so far from BLSim2 and Nogster's. But that's a pretty big new flaw.

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #202
                Re: NBA 2K9 Patch Released For 360, Impressions Here

                Originally posted by DCAllAmerican
                For those of you that are saying you are seeing new animations, how do you know you just haven't SAW those animations before instead of attributing them to the patch being in place now?
                Because new animations were added via the patch. Simple.
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                [OS Vets NBA 2k7 Champion]
                Now Playing: TLOU: Remastered
                Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                That's not the meaning of constructive criticism.

                *Official Miami Heat Haters Club Member #1*

                Comment

                • one way
                  Rookie
                  • Nov 2008
                  • 26

                  #203
                  Re: NBA 2K9 Patch Released For PS3, Impressions Here

                  just playe a game me celtics cpu pacers lost 123 to 121 i think still too many pip i had 66 cpu had 74 fg% me 56% cpu 52% i play on pro with 12 min qrt and everything else on default

                  Comment

                  • DubTrey1
                    MVP
                    • Mar 2008
                    • 1023

                    #204
                    So far so good for me. A tweak here ad there and the game seems like new in many areas. All I need is a new release from nogster and I am all set. I played a handful of games with different teams and the game just feels more fluid. I do still still see a few things, but I know with this community here @ OS, someone will figure it out and we will have the best bball game to date.
                    Truly Blessed -

                    Comment

                    • SHO
                      Give us a raise, loser!
                      • Mar 2005
                      • 2045

                      #205
                      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                      Can someone sim a season to see how much the stats have been improved?

                      Comment

                      • Po Pimp
                        MVP
                        • Jan 2005
                        • 2249

                        #206
                        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                        Originally posted by NOBLE
                        Can someone sim a season to see how much the stats have been improved?
                        I simmed a season, and I don't have the specific stats, but a few things did stand out that I definitely remember:

                        There were only 2 teams that averaged over 100 points per game (Phoenix and Golden State). No team averaged 50% FG percentage either, where pre-patch, there were multiple teams that did.

                        Dwyane Wade led the league in scoring with 26+ (season high 43)
                        Howard was the rebound leader with 11+ (season high 19 boards)
                        Paul was the assist leader averaging 9+
                        LeBron's season high was only 36

                        Kobe was nowhere amongst the top scorers (20 point scorers), so I checked the injured list...he wasn't there either. Finally I go to the Laker team stats. Kobe was averaging better than 18ppg! The Lakers as a team averaged like 96 ppg (they did have like 5 double digit scorers though).

                        OJ Mayo won ROY averaging 16+ (in real life, he's at like 22 ppg)
                        Rose averaged 14 ppg and 7 assists (in real life, hes putting up 19 and 6)
                        Beasley averaged 15 and 7 boards (in real like, he's averaging 14 and 6)
                        Oden averaged like 8 and 6 (in real like, he's averaging more boards than that)

                        I think Coaching Profiles would fix most of these stats in regards to tempo and fast breaks. Lakers are the highest scoring team, but their tempo and fast break tendencies are too low. No reason for Kobe to average 18 when his shot tendency is 95-99 or whatever it is.

                        Same with Rebounds and assists...less shots mean less rebounds and assists. No reason for Howard to only average 11 rebounds. More than likely, its due to teams playing slower than they should.

                        Comment

                        • DC
                          Hall Of Fame
                          • Oct 2002
                          • 17996

                          #207
                          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                          PPG - 25 for Team Tempo causes the SImmed Stats to produce some nice Team PPG numbers

                          I have Dwight averaging 13 board
                          Concrete evidence/videos please

                          Comment

                          • Nomah5
                            Pro
                            • Mar 2003
                            • 845

                            #208
                            Re: NBA 2K9 Patch Released For 360, Impressions Here

                            Originally posted by sportyguyfl31
                            Honestly, I saw no difference on the court whatsoever.

                            I was holding out hope, that the patch would make a significant difference to on court gameplay before even thinking about starting a association, but I didnt notice anything at all.

                            I wish I had the hardware to share the CPUs shot chart with all of you. It was disgusting. Youve all had the game long enough to guess what it was like though.

                            Ive had the game going on 3 weeks now, and I have given it more then a fair shot. I just do not like it, and am now at a point where I cant even look at the box without feelings of disgust and rage. To hell with that. It's not staying on my shelf one more day.
                            Wow. This is a video game...i think....last time I checked. If you get feelings of disgust and rage over a Video game...there might be some underlying issues that you might need help with. sorry bro.

                            Comment

                            • Po Pimp
                              MVP
                              • Jan 2005
                              • 2249

                              #209
                              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                              Originally posted by DCAllAmerican
                              PPG - 25 for Team Tempo causes the SImmed Stats to produce some nice Team PPG numbers

                              I have Dwight averaging 13 board
                              I'm confused. What exactly did u do to the tempo?

                              Comment

                              • DC
                                Hall Of Fame
                                • Oct 2002
                                • 17996

                                #210
                                Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                                Go to ESPN and take a teams PPG Average and subtract it by 25 to get each team's Tempo
                                Concrete evidence/videos please

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