NBA 2K9 Patch Released For 360/PS3, Impressions Here

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  • Gmoney2002
    Thats Pretty Funny
    • Jul 2002
    • 1084

    #346
    Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

    Originally posted by Pared
    It's all about your position (where you start to back someone down). If you don't have position, your player will not back the guy out.

    Pass the ball out, reset your post positioning, feed the ball back in and you'll see him start backing the guy down (as long as it isn't Derek Fisher on Shaq).

    You can't start posting up with bigs outside on the perimeter post-patch.
    I actually had good post position when I posted up Jermaine O'Neal on Lamar Odom and I couldn't back him down. I'll try again and make sure I get closer to the basket though thanks Pared.

    So to back anyone down now, position pretty much has to be established within the key area then...
    "Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)

    Comment

    • Scoop 24
      W* B*ck!!
      • Aug 2002
      • 3845

      #347
      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

      Originally posted by Gmoney2002
      I actually had good post position when I posted up Jermaine O'Neal on Lamar Odom and I couldn't back him down. I'll try again and make sure I get closer to the basket though thanks Pared.

      So to back anyone down now, position pretty much has to be established within the key area then...
      try pressing L1/LB and when the menu pop up pick post up. them seems to fight for better position that way.
      NFL:New York Jets
      NBA:LA Lakers
      NCAA:Notre Dame
      MLB: New York Yankees

      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #348
        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

        Originally posted by Gmoney2002
        I actually had good post position when I posted up Jermaine O'Neal on Lamar Odom and I couldn't back him down. I'll try again and make sure I get closer to the basket though thanks Pared.

        So to back anyone down now, position pretty much has to be established within the key area then...
        Yeah.... it's their way of saying you really don't have good position when posting up.

        I don't agree with it, but once you approach it this way it makes sense. The way it works right now is if you don't have position your guy will either just stop like he hit a wall or get pushed out by the defender repeatedly.

        Both look awkward and at first glance I can understand the reactions similar to "this is stupid" but the intent is there.

        I'd like to see a mix of the thought behind this and the backdowns used in 2k3 (I believe) where it was a very gradual system.

        There are two major things that need to be addressed and that is the amount of space/length each backdown "push" has and player positioning when calling for the ball. Hopefully they can get looked at for 2k10.

        Edit: I should add there are lots of other things they can do in the post and I'm sure we'll see some of them.
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        [OS Vets NBA 2k7 Champion]
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        *Official Miami Heat Haters Club Member #1*

        Comment

        • Chessboxer1
          Rookie
          • Aug 2008
          • 404

          #349
          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

          I agree, i also like the new post system. However not being able to back people down hasn't changed my ability to hit shots in the post.

          I played several games on HOF 12 minute quarters, and in every game the computer shot 60% or better. Against the Rockets they went 25-30 in the first quarter and i ended up simulating to the end cause i couldn't take it anymore. Computer still goes back door all the time, and there is nothing you can do to change that right now because while your players need to gather momentum to change direction theirs can just burst in any direction at anytime.

          I do like other things about this patch like the in game sub menu fix, and the fact that you can actually see fouls now in this menu. However my game still freezes on those stupid cutscenes, and the computer is still lights out. Guys like anderson varejo are still shooting open mid range shots at a 100% clip which pisses me off.

          Comment

          • gottibino
            "I am Tiger Woods"
            • Oct 2004
            • 1589

            #350
            Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

            Playing in Philly was UNplayable pre-patch due to lag/ choppiness & now it's a bit better but sill choppy @ times.
            Anyone else experience this or know a solution?
            Thanks.
            psn: Kobe_8Mamba_24

            Comment

            • J.R. Locke
              Banned
              • Nov 2004
              • 4137

              #351
              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

              I can't wait to get a PC patch. It sounds like they fixed a lot of issues. I like what I hear about the backdown. If you watch the NBA some players will give space but others won't.

              Since Chuck retired there are not too many players that back down for 3 dribbles. More players face up nowadays any way.

              I don't have the patch yet but to me the post play was terribly easy pre-patch. Can't wait to see the difference now.

              If need be can't we just change strength and post D ratings?

              Comment

              • DC
                Hall Of Fame
                • Oct 2002
                • 17996

                #352
                Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                I would rather for it to be hard to back down than for it to be easy as hell like it was

                But it shouldn't be either or
                Concrete evidence/videos please

                Comment

                • BroMontana82
                  Support Sim
                  • Nov 2004
                  • 2225

                  #353
                  Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                  Like I said in my previous post, you can tweak the User and CPU Strength sliders. Although some people don't like to change everything, this does impact the post game and the ability to back down players in the appropriate situations based on size / attributes / post defense and offense skills. A bunch of people have tried this out and had success.

                  Comment

                  • Bornindamecca
                    Books Nelson Simnation
                    • Jul 2007
                    • 10919

                    #354
                    Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                    Pared--Yeah, I'm playing on default. I think my foul sliders are higher, from the last time I changed my settings, but all of the sliders are default besides that. There are a lot of really nice things going on. They fixed most of the stuff that really annoyed me, and the post game is more honest now. Their solution wasn't perfect, but I'll take it for now, over the hall of famers that were on every roster at the 5 spot pre-patch.

                    What they should have done was make the back down animation take longer when you are far from the paint, so if you tried to power from the wing all the way into the paint, you'd get a 3 second call, but functionally I think this works fine. Bottom line: if you don't establish position, you can't play back to the basket. The execution isn't great, but fundamentally that's how it should be.
                    My Art
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                    Comment

                    • fjccommish
                      Banned
                      • Oct 2008
                      • 635

                      #355
                      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                      "I had 82 points on 47% FG.
                      They had 81 points on 46% FG
                      I was 5/19 from 3 point land
                      They were 4/14
                      I had 42 points in the paint
                      They had 43 points in the paint."

                      What was LeBron's line?

                      Comment

                      • wsu_gb23
                        Banned
                        • Feb 2008
                        • 1641

                        #356
                        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                        How much different is this game after the patch? I am on PS3, and I am not noticing too much different....I see fewer jump balls, and more blocks...that's about it....aside from the post up....

                        Comment

                        • Jistic
                          Hall Of Fame
                          • Mar 2003
                          • 16405

                          #357
                          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                          I think they made the game easier. Might have to ramp up your sliders to be pro A.I. more. Just too easy to score right now.
                          PSN: JISTIC_OS
                          XBOX LIVE: JISTIC

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #358
                            Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                            Originally posted by Pared
                            It's all about your position (where you start to back someone down). If you don't have position, your player will not back the guy out.

                            Pass the ball out, reset your post positioning, feed the ball back in and you'll see him start backing the guy down (as long as it isn't Derek Fisher on Shaq).

                            You can't start posting up with bigs outside on the perimeter post-patch.
                            Yep, now its catch in the paint, an auto post move move kicks in a lot of the time(especially when its a serious mismatch), take your shot in the rhythm of the move. Or its catch in the paint one or two quick back down dribbles, make a move. If your ratings and close success sliders are solid, then scrubs will have a very tough time scoring in the post.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

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                            • the_riot
                              Rookie
                              • Aug 2007
                              • 335

                              #359
                              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                              Originally posted by wsu_gb23
                              How much different is this game after the patch? I am on PS3, and I am not noticing too much different....I see fewer jump balls, and more blocks...that's about it....aside from the post up....
                              This is the first post I've seen mention the jump balls. (Yes, I've read the entire thread.) Can players actually break through or at least pass out of the double teams once in a while?

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                              • domingo_salanguit
                                Rookie
                                • Oct 2008
                                • 236

                                #360
                                Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                                just want to share my two games with the post-patch (plus i did tried the help defense sliders for both at 0, just to check if the rumors are true)...
                                heat 81 (cpu) - raptors 98 (me)
                                fg: 33/81 (40%) - 36/81 (44%)
                                3pt: 5/23 (21%) - 8/18 (44%)
                                ft: 10/11 - 18/19
                                ast: 29 - 25 (wade had 5 ast due to kickouts to the open man who was left undefended because the defender helped on d against wade... cool)
                                turnovers: 10 - 3 (due to intercepted passes from kickouts)
                                fouls: 11 - 6
                                reb: 39 - 36
                                oreb: 11 - 7
                                stl: 2 - 10
                                blk: 8 - 8
                                pip: 40 - 38 (not bad because cpu used to have it at 70% of his total points and most of these came from putbacks)
                                bench: 11 - 20
                                2nd chance: 11 - 7
                                fastbreak: 20 - 14 (cool, the fastbreak has definitely been fixed)

                                notable performances:
                                calderon: 17P, 8A, 5/6 3PT
                                bosh: 27P, 6R, 11/17 fg (player of the game)
                                oneal: 15P, 8R, 4B

                                wade: 24P, 5R, 5A, 10/17 fg
                                marion: 20P, 8R, 2S, 2B, (8/17) (he shot numerous times from within the arc area, thats why he got low fg%)
                                chalmers: 9P, 13A (assist glitch still there, so annoying)

                                game was tied at the half, but raptors rallied on the 3Q thanks to bosh performance. for this game, the help d backward slider seemed to work fine because ive seen double teams, guards going for on-ball steal while bosh was posting up, cpu doing kickouts, and even my players are doing double teams without me calling for it... sweet! another thing, ive seen 2 jumpballs due to double team...

                                im using tomba 2k9 set at all-star (8mins) with game speed at 40. some were saying that the help d at 0 works and some said not. maybe its because of the roster and sliders that they were using, i think.
                                Last edited by domingo_salanguit; 12-04-2008, 04:26 PM.

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