NBA 2K9 Patch Released For 360/PS3, Impressions Here

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  • Rawdeal28
    Swiitch U? lol
    • Oct 2007
    • 7407

    #376
    Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

    Originally posted by lamantia
    Playing in Philly was UNplayable pre-patch due to lag/ choppiness & now it's a bit better but sill choppy @ times.
    Anyone else experience this or know a solution?
    Thanks.
    my first game after the patch was my assoc game in philly. i was about to post that this game looks worse in 1080p after the patch lol.

    especially the wide shots at the beginning of a quarter, playing in philly is choppy as hell!
    "on hoping there is a PSN flash sale before Valentine's Day"
    Man there are no flashers... now what are we going to do for vd
    I'm sure there's plenty of prostitutes you could pay if you really want vd.
    yea but will they take psn cards
    Depends on what area of a hooker you would use to redeem them.

    lol

    Comment

    • Rawdeal28
      Swiitch U? lol
      • Oct 2007
      • 7407

      #377
      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

      Originally posted by SeaNNyT
      They should have fixed the blocking issue. As it is now, the block animation is 2 times faster than shooting animations. While blocking is a quicker reaction type thing where it should be faster, it's just too much faster as it stands now. Maybe next year (if there is not a second patch) they can decrease the animation speed or not make the AI capable of swinging around with their back to you on the occasion to make a block.

      As for what has been done in this patch, I don't like the fact now that even wide open non contested shots seem to miss A LOT. Also the fact that even if you are a little contested there is next to no chance the shot will go in, that is not entirely realistic. Players in the NBA are capable of making shot contested, yes the chances of making the shot should decrease with good defense and shot contesting, but it should not be as nearly low percentage as it appears to be post patch. That goes for 3 pointers and mid range.
      bump up ur shot success slider until ur happy with ur results. thats what its thier for
      "on hoping there is a PSN flash sale before Valentine's Day"
      Man there are no flashers... now what are we going to do for vd
      I'm sure there's plenty of prostitutes you could pay if you really want vd.
      yea but will they take psn cards
      Depends on what area of a hooker you would use to redeem them.

      lol

      Comment

      • Hangtime84
        Rookie
        • Feb 2008
        • 29

        #378
        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

        Originally posted by Bornindamecca
        This is all user error. Tune up your shot release and you'll see greater shot success. I have yet to shoot a low percentage in this game post patch.
        agreed what that guy saying is total error i can still hit open j's
        PSN: Hangtime1984
        ...Always looking for friendly game

        Comment

        • Salhus
          He can talk the talk
          • Jan 2006
          • 1799

          #379
          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

          Originally posted by Sweed
          I don't post here a lot but it amazes me to read one of these threads when new patch comes out. How many different opinions there are on what is fixed or broke with totally different views on whether the game is better or worse. "I can't back down", "I can back down", "shooting is much harder", shooting is much easier" etc. IMHO it speaks to how differently we all play the game.

          FWIW I play on all-star..

          My experience after two games with the patch is I can still play with the same sliders I was using (bizcanos v5) with minor tweaks.

          I turned up "layup success" to counter the PiP scoring being harder. Layup success in bizcanos was too low IMHO as a way to keep shooting percentage down to realistic levels.

          I left inside shooting the same which surprised me a little. I anticipated having to tweak that upwards a bit with the patch.

          Outside shooting I decreased slightly as it became easier to hit open shots (ie more realistic IMHO). Prepatch only Kobe and Vujacic were hitting threes at a realistic level. Post patch if I find the open guy, ie Radmanovich, Fish, Walton, Farmar, they will more than likely hit the shot. Same if the D sinks in to take away passing lanes to the inside.

          The only other thing I have changed so far is the human commit fouls. My last game prepatch was at Philly and Odom actually fouled out and Bynum was in trouble all game. My two game post patch I hardly committed any fouls but maybe some of that was due to the opponent, Washington and Milwaukee.

          So, other than shooting pct being a bit high and fouls a bit low the game played well with my current sliders.

          I like the new post play better than the old. I agree with others that you can make a move if your guy gets good position before receiving the pass. If he has one foot in the lane he should be good to go. One foot right on the edge of the lane he has a chance. If he gets the ball a foot from the lane he's pretty much toast and can either face up or kick it out.

          As far as the cpu always cutting back door I didn't see it (at unrealistic levels) prepatch nor post patch. But with this years version I concentrate harder playing defense than I do offense, because I think, like real life, to be successful you have to. I switch to guys on the wings and take away the backdoor cuts if I think they are coming.

          Thumbs up so far
          Well thought out, educated, and all around good post.

          Comment

          • spankdatazz22
            All Star
            • May 2003
            • 6219

            #380
            Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

            Love the patch. Took a little getting used to the new post dynamic initially. At default it's probably too unforgiving but I could see the change improving the online experience immediately. I like that it's forced me to to become more proficient with the post moves and is much more about positioning. Either way, like most things in the game it's tweakable; the 60/40 Strength tweak works fine also.

            Overall the game is just more seamless, much smoother, a more cohesive/tighter package. Animations were already by far the best ever in a sports game and yet 2K was able to make them even better. I'm just amazed I still see new stuff practically every game, and collision detection appears to have been improved. Shot percentages are still on the high side at default but easily can be adjusted to taste via sliders. The way the game ramps up between the various difficulty levels still isn't as graceful as in 2K7 or 2K8, but it's better than it was pre-patch. And this game is doing a LOT more than either of those did. Getting a great/varied game experience on Pro myself. I had the cpu d-me up in the backcourt on one possession and cause me to get an 8-second call - had to smile on that one because it was a surprise. In the past I would force the animation to kick in where I angle by the defender, but because of the way I was being played I didn't think about passing until it was too late (forget who it was guarding me). So many subtle nuances to the gameplay. Either way, loved the game pre-patch - love it even more post-patch
            HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

            XBL gamertag: d0meBreaker22 (that's a zero)

            congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

            Comment

            • wsu_gb23
              Banned
              • Feb 2008
              • 1641

              #381
              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

              it just seems too easy to get to the hoop.... I either make the shot or get fouled....it seems like the defenders should be able to get in my way and stop me from driving in all the time....I think there needs to be better collision detection....

              Comment

              • sportyguyfl31
                MVP
                • Nov 2005
                • 4745

                #382
                Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                I dont know guys, I'm really, really trying and I am just not feeling it.

                Last night's series of games is typical of the frustration that I experience playing this game.

                Playing on default all star, I played Lakers(me) vs. Suns, 3 times, and didnt make it through a entire game once before just being at wits end.

                I start out playing defense on the PG, and then I scan around to see who is where and in the best position to cause me damage, and who I can afford to "cheat off" of and offer help D if I need to. When the shot clock gets to 10, I dig in on whoever has the ball and contest myself.

                No matter what I do, how I play them, the CPU figures out some way to invariably shaft me throughout the game.

                I'll have the CPU bail themselves out with a laser cut when I have done everything correctly and have them dead in the water:

                I can have someone take a shot who I WANT to take the shot..like Grant Hill being forced to shoot from 23 feet out, he either drains the shot, or some miraculous tip in from Shaq or Amare happens.

                I can come in and manually trap Amare when he has deep post position, and when he tries to pass out, the ball will always bounce off of my guy who he passed it RIGHT to, and I see Shaq fling himself after the ball and save it for a easy basket.

                When I assign a double team to come automatically in the psot. My teammates have the bright idea to double off of leandro barbosa. I really wish we had the option to 'double big, double small, doube hard, or double soft".

                Whenever I have a long rebound, turnover, and think I have a fatsbreak started, I see that 3 guys have somehow managed to teleport back on defense.

                Yet my guys are constantly being leaked out against no matter what I have my sliders on, my PG always wants to retreat to the paint, instead of trying to stop the ball...and the cpu has no such issues as to who to rotate off of.

                I'm giving this game every shake imaginable and it continues to piss me off. I WANT to like it because it looks so darn good and the animations are so fluid, but I dont want to play a game of "Beat the cpu at its own game and jam the ball into the paint"..either.

                I get that the game is going to adjust and be adaptive. I get that. I like and expect that.

                But it seems to me that the adjustments are in the form of jamming me up with a broomstick, as opposed to things happening on the court that make actual basketball sense.

                My last 2 options is to play with clutch "off" on all star, or play on pro.
                Last edited by sportyguyfl31; 12-05-2008, 10:07 AM.

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #383
                  Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                  Aight got rid of all sliders and rosters and all that stuff and post patch i am finally able to get though a few games and dare I say have a little enjoyment. Right now on pro with 2k rosters and default everything.

                  Looking pretty good. My cameras are still a bit choopy when I get too close though. Oh I have the player speed at 0.

                  still have my issues but able to see a little beauty now.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • sportyguyfl31
                    MVP
                    • Nov 2005
                    • 4745

                    #384
                    Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                    Originally posted by Da_Czar
                    Aight got rid of all sliders and rosters and all that stuff and post patch i am finally able to get though a few games and dare I say have a little enjoyment. Right now on pro with 2k rosters and default everything.

                    Looking pretty good. My cameras are still a bit choopy when I get too close though. Oh I have the player speed at 0.

                    still have my issues but able to see a little beauty now.

                    Maybe I need to give pro a serious look, because all star is going to give me a heart attack at the rate things are going.

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #385
                      Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                      Originally posted by sportyguyfl31
                      Maybe I need to give pro a serious look, because all star is going to give me a heart attack at the rate things are going.
                      Fly with were your at with this title I would say put it down for a few weeks man and maybe come back to it.

                      Before the patch with special rosters and sliders I really couldn't stand the game so I played it sparingly and then just put it down. Keep playing the other game and you may get to a place where you really want to play something different and when that happens go default everything including rosters ( maybe take the speed down though) and you may find as I did an enjoyable experience.

                      I see major differences in the cpu attack compared to pre patch.

                      The reason everyone has all these different opinions are all the dam tweeking going on. 2k made their adjustments with their rosters and the game as shipped. to see anything relevant it would make sense to me to start there first and then adjust as necessary.

                      Just my 2 cents Bro
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • muggins
                        It is now the SW Era
                        • May 2003
                        • 5379

                        #386
                        Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                        Oh wow, they added back in 2k cam online. Is there lag with it? Is the lag with 2k cam in singleplayer totally gone?
                        Proud member of the OS Bills Backers.

                        BAD BOYS BAD BOYS

                        Comment

                        • coldkevin
                          Rookie
                          • Nov 2007
                          • 369

                          #387
                          Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                          Originally posted by Da_Czar

                          The reason everyone has all these different opinions are all the dam tweeking going on. 2k made their adjustments with their rosters and the game as shipped. to see anything relevant it would make sense to me to start there first and then adjust as necessary.

                          Just my 2 cents Bro

                          i played pre-patch games with 2k roster anf default sliders, i did the same with the patch. In both cases the game is unplayable.


                          it needs sliders in any case....that's a fact...

                          Comment

                          • wsu_gb23
                            Banned
                            • Feb 2008
                            • 1641

                            #388
                            Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                            I just played a game on Pro with default sliders.. I was the Raptors and the CPU was the Pacers....

                            Raptors 120 to Pacers 94

                            PIP: Raptors 50 Pacers 46

                            Turnovers: Raptors: 7 Pacers 11

                            FG%: Raptors 56 Pacers 44

                            The game was pretty fun....I'm gonna try All-Star default and see if my shot percentage goes down....

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #389
                              Re: NBA 2K9 Patch Released For 360/PS3, Impressions Here

                              Originally posted by sportyguyfl31
                              My last 2 options is to play with clutch "off" on all star, or play on pro.


                              Personally, I still think the shooting is still slightly high. I typically don't end up with anything less than 50% (default). I'd like to see some lower shot %'s, which is why I've had to lower the shooting sliders post patch to my similar 42, 47, 45 scale. I think I'm at 43, 48, 46 right now. It's nice because it works, much like Live's shooting sliders. Thankfully I can lower both so I don't end up with the constant 55%+ shooting from both games out of the box. Life is good.

                              I love the variance this game brings. People complain about the "scrubs" doing well, but that's not the norm from what I've seen. It's a rarity. Just thought I'd bring this point up the same night after Barea drops a season high 18 (with what, 9 pts. in the 4th?) and Bonner scores a team leading 12 pts. in the first half.

                              I've played games where a star can score 5-10 points one game, then replayed the same game and they score 30+. All with default rosters.

                              I guess I'll throw in the obligatory "I must have a good copy."
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                              • rynecandy
                                Pro
                                • Jul 2006
                                • 492

                                #390
                                Originally posted by Rawdeal28
                                my first game after the patch was my assoc game in philly. i was about to post that this game looks worse in 1080p after the patch lol.

                                especially the wide shots at the beginning of a quarter, playing in philly is choppy as hell!
                                Isn't the game optimized for 720p? If so....stick to 720p; even if your tv is 1080p, the game looks better in the resolution it was optimized (less choppiness).

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