I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dribbl

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  • mr_president
    MVP
    • Oct 2002
    • 1167

    #121
    Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

    after following this thread i must say this method works quite well...however i have made a few alterations and i feel i am getting better results.

    instead of 80, i pushed the run play slider to 100 and the games seem to flow even better than it did at 80. the teams mimic their counterparts perfectly.

    with this i also turned down stamina to 35 because players were not getting fatigued properly(i play 10 min quarters). now i am seeing realistic fatigue and sub rotations.

    i also lowered play the passing lane slider a couple of clicks to 54.


    i think the run play slider is key...good job goon well done.

    this game has officially become addictive for me now.

    Comment

    • STLRams
      MVP
      • Aug 2005
      • 2847

      #122
      Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

      Originally posted by Joey P
      No.

      Played against Lebron last night with these new settings/tweaks. He and Z did their thing.

      I think Lebron had 20+ 9ast and 4 boards, Z had 20+ 13 boards.
      Did Lebron seem to shoot of the dribble and take midrange shots? Also it seems that the offense still went through there bigmen even with that setting at 0, since Big Z had 20points?

      Comment

      • Joey P
        Banned
        • Aug 2008
        • 686

        #123
        Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

        I dared him to take a 3, he obliged, from at least 2 steps behind the line. Twice, scored both times.

        I don't think he did much off the dribble besides attack attack and attack.

        I don't have my Look for Post Players slider low, its at 50+, I think.

        Comment

        • STLRams
          MVP
          • Aug 2005
          • 2847

          #124
          Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

          Originally posted by RayAP19
          *sigh*

          After lowering Look For Post Players to 0 and Three-Point Tendency to 20, I finally got some semblance of the results I wanted.

          I played the Lakers and Kobe isolated 7 or 8 times in the first quarter, took 3 jumpers off the dribble (passed out of 1-- that kinda irks me when the CPU does that with players like Kobe).

          The thing about the CPU, though, which I've always noticed and I'm not blaming the OP for, is that they'll only settle for contested jumpers if you bump them by playing good defense when they try to drive.

          I think if I make some more heavy roster/slider edits, I'll get what I want.

          Ugh, sometimes I feel like I'm playing a different game than everyone else.
          I guess this part has got me confused, I thought you put the look for post player at 0, did you meant to put 50? Also now I'm confused about the run plays slider, I see people have it 80, 50, or 100? Which one give the best results and makes the CPU star players score more?

          Comment

          • sheva07
            Rookie
            • Dec 2008
            • 272

            #125
            Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

            Originally posted by STLRams
            I guess this part has got me confused, I thought you put the look for post player at 0, did you meant to put 50? Also now I'm confused about the run plays slider, I see people have it 80, 50, or 100? Which one give the best results and makes the CPU star players score more?
            leave post player at 50 ..lowering it could affect the chance for big guys to grab the ball on post.

            run plays set at 50 are basically provided for teams with a high Fast break tempo ( like 76ers Warriors Suns Nuggets Hawks etc..http://www.teamrankings.com/nba/stat...an=2052&conf=0 ) at 80 for teams with high FGA ( Knicks Indiana LA Bulls Mavs etc..) at 100 for low offensive pace like Spurs Pistons Celtics Bobcats Wizards etc..).

            Comment

            • STLRams
              MVP
              • Aug 2005
              • 2847

              #126
              Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

              So basically the key is to adjust all of the teams tempo to either 25, 50, or 60 - not sure what your using just throwing some numbers out there for an example. Then adjust each teams run plays to 50, 80, or 100 depending on what type of team they are?

              Say for example the Cavs what should there tempo and run plays be set at. For that matter maybe someone could just post a finalize version of what the gameplay sliders should be and what the tempo and run plays sliders should be for each team, since I think that the only thing that is concrete so far is to set every teams close,mid,3point, and attack the basket at 100. This would help out alot, thanks.

              Comment

              • mr_president
                MVP
                • Oct 2002
                • 1167

                #127
                Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                Originally posted by sheva07
                leave post player at 50 ..lowering it could affect the chance for big guys to grab the ball on post.

                run plays set at 50 are basically provided for teams with a high Fast break tempo ( like 76ers Warriors Suns Nuggets Hawks etc..http://www.teamrankings.com/nba/stat...an=2052&conf=0 ) at 80 for teams with high FGA ( Knicks Indiana LA Bulls Mavs etc..) at 100 for low offensive pace like Spurs Pistons Celtics Bobcats Wizards etc..).


                run plays set at 100 will not stop running teams from running. the cavs ran like crazy on me with run plays at 100, and the spurs slowed it down perfectly and ran their sets, but when the oportunity presented itself they ran. cleveland tried to create running oportunities, but when they couldn't get them they ran sets. teams will mimic their real life counterpart as close to perfect as you will see.

                it was a great thing to see.
                Last edited by mr_president; 04-15-2009, 10:15 PM.

                Comment

                • Onpoint17
                  Rookie
                  • Nov 2007
                  • 381

                  #128
                  Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                  I took a crack at this and adjusted the coaching and game sliders to most of Goon's specs. I've played about 5 games and lost 1 to the Warriors. I kept the difficulty on HOF. What I've noticed about the game now is that the CPU is less predictable. I don't know when a player is gonna drive to the hoop or take a jumper. I have to have relentless defensive pressure or I'll get burned every trip the CPU takes down court. The first 4 teams I played I didn't see any alley opp passes by the CPU. But when I played the Warriors, they scorched me with those passes. I also like the way the PGs now drive to the hoop. Tony Parker was almost unstoppable driving to the hoop (like is real-life counterpart). Monta Ellis was another PG that I couldn't stop (and played like his real self). My center ended up fouling out of the game just making the attempt. I also like the way Carmelo set up at the top of the key and then drove right by my defender to score. So the game is lot more dynamic now.

                  Also because the CPU jacks up more mid-range and 3-pt shots, my rebounding stats have also increased.

                  Those are my initial impressions. I definitely think this has improved the game play. Thanks to Goon Squad for being adventurous and making these changes.

                  Comment

                  • Gotmadskillzson
                    Live your life
                    • Apr 2008
                    • 23442

                    #129
                    Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                    If you want more rebounds, you could just lower the shooting abilty without them jacking up a lot of 3's.

                    And have look for low post players at 0 won't mean they won't post. Players with a high back to the basket tendancy will still post up and they will still get the ball.

                    One thing I have always learned about all sliders. Having something at 0 don't mean they won't ever do it. Just mean players with a high tendancy in that slider will do it as usual, but players who shouldn't be doing it, won't do it.

                    Comment

                    • Guggy107
                      Pro
                      • Aug 2008
                      • 777

                      #130
                      Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                      okay...so ive read through this whole thread and it seems like there are a lot of different viewpoints and tweaks to the OP. i just have one specific question though regarding rebound and assist numbers. im getting perfect results in games i play against the cpu, but in my association there is only 1 player averaging more than 10 rpg and 1 player averaging more than 10 apg. i dont want to mess with sliders and settings too much, cuz like i said im getting perfect results/gameplay in games that i play. the problem seems to be in simmed games for cpu controlled teams. which of the suggestions mentioned here might be relevant? would the coach tendencies stuff affect this? if so, which ones? thanks for the input.

                      Comment

                      • sheva07
                        Rookie
                        • Dec 2008
                        • 272

                        #131
                        Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                        Originally posted by Guggy107
                        okay...so ive read through this whole thread and it seems like there are a lot of different viewpoints and tweaks to the OP. i just have one specific question though regarding rebound and assist numbers. im getting perfect results in games i play against the cpu, but in my association there is only 1 player averaging more than 10 rpg and 1 player averaging more than 10 apg. i dont want to mess with sliders and settings too much, cuz like i said im getting perfect results/gameplay in games that i play. the problem seems to be in simmed games for cpu controlled teams. which of the suggestions mentioned here might be relevant? would the coach tendencies stuff affect this? if so, which ones? thanks for the input.
                        basically it's a matter of "player tendency" to get perfect sim stats. if you take a look to my "neon project" thread every sim stat is almost quite close to what the counterparts has to be ( paul 11 asts...howard 14 rbs etc...): this is due to the fact that every player rating has been developed using particular maths formula basing off stats. in this case we can't do anything to achieve "perfect stats"....

                        Comment

                        • TheGame8544
                          MVP
                          • Jul 2003
                          • 1656

                          #132
                          Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                          Originally posted by sheva07
                          basically it's a matter of "player tendency" to get perfect sim stats. if you take a look to my "neon project" thread every sim stat is almost quite close to what the counterparts has to be ( paul 11 asts...howard 14 rbs etc...): this is due to the fact that every player rating has been developed using particular maths formula basing off stats. in this case we can't do anything to achieve "perfect stats"....
                          So with these changes to the coaching profiles, do teams that shoot a lot of threes still shoot a lot of threes or does every team play the same type of game and just shoot the open shot? The reason I'm asking is wouldn't it be better to make the changes to the run play and tempo sliders, set the close, mid, 3 pt, and attack based on Nogster's profiles or whoever, and then turn the GamePlay CPU and HUM sliders all the way to 100 for the 4 shot types? So basically teams that shoot a lot of 3s or mid range shots will still play that game but will be more aggressive in-game? Thanks man!

                          Comment

                          • Joey P
                            Banned
                            • Aug 2008
                            • 686

                            #133
                            Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                            Played against Suns last night, Steve Nash attacked the basket. Pulled up off the dribble a couple of times. Shaq kept calling for the ball and backing down Noah.

                            Great game.

                            Every turnover, they got out and ran.

                            No Look for post players at 0 for me.


                            EDIT: Shaq shot a 3 with 18 sec on the shot clock. Weird.
                            Last edited by Joey P; 04-16-2009, 11:07 AM.

                            Comment

                            • sheva07
                              Rookie
                              • Dec 2008
                              • 272

                              #134
                              Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                              lowering post player to zero creates no chance for big guys with low "back to basket " slider ( like Boozer David Lee....) to grab the ball on post and get his own chance to drive the rim.
                              i find the best value setting it to 15. Besides Small forwards don't attack the rim too much: i set "attack the basket" to 15 and "finish strong inside" to 65..everything runs smooth.trust me...CPU grabs a right amount of fouls ( commit fouls set to 45 CPU / 100 USER ...nba rules 100-85-50- 80 - 100) plus many little tweaks..now the gameplay is awesome..i think i find the right balance between those rating sliders.

                              coach profiles working progress....

                              Comment

                              • Behindshadows
                                CEO - BSG Network
                                • Nov 2004
                                • 8055

                                #135
                                Re: I Have Completely Fixed Every Problem With CPU Play/Assoc Stats/PITP/Shots Off Dr

                                Originally posted by Joey P
                                Played against Suns last night, Steve Nash attacked the basket. Pulled up off the dribble a couple of times. Shaq kept calling for the ball and backing down Noah.

                                Great game.

                                Every turnover, they got out and ran.

                                No Look for post players at 0 for me.


                                EDIT: Shaq shot a 3 with 18 sec on the shot clock. Weird.
                                Yeah I had a few PF and Center go for 3's as well, sad thing is a few times they hit them. lol

                                Weird incidents but overall the game plays a lot better.

                                Comment

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