NBA 2K10 PC thread

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  • bearschicago
    Pro
    • Jul 2008
    • 674

    #616
    Re: NBA 2K10 PC thread

    Hmmmmm...... Hope this is not true:

    RT @lorecam17@Ronnie2K Ron have you got NBA2k10 for PC?->QA can take up to a couple weeks (usually, don't want to promise that though)
    24 minutes ago from web

    http://twitter.com/Ronnie2K/status/8875104897

    Comment

    • BrianFifaFan
      Semi-retired
      • Oct 2003
      • 4137

      #617
      Re: NBA 2K10 PC thread

      I got it today. Had to really play with the settings to get the framerate decent. Ended up with Med textures and low on things like the stadium and crowd. I'm now running 60FPS steady on both the 2k and Drive Cam. At first I had turned off the sidelines, but that was too barren. Turned it back on and didn't hurt. I'm really enjoying it! 42" Dynex and my 360 controller, can't go wrong. I'm loving all of the Presentation elements. Gotta start my Association tonight. Come on with the patch 2k!
      Note to Tiburon Marketing:

      A great product sells itself, no "back of the box" features required! (See Fifa...)

      Comment

      • bearschicago
        Pro
        • Jul 2008
        • 674

        #618
        Re: NBA 2K10 PC thread

        Originally posted by BrianFifaFan
        I got it today. Had to really play with the settings to get the framerate decent. Ended up with Med textures and low on things like the stadium and crowd. I'm now running 60FPS steady on both the 2k and Drive Cam. At first I had turned off the sidelines, but that was too barren. Turned it back on and didn't hurt. I'm really enjoying it! 42" Dynex and my 360 controller, can't go wrong. I'm loving all of the Presentation elements. Gotta start my Association tonight. Come on with the patch 2k!
        You will notice all the glaring issues(as well as no online) soon enough. Gameplay becomes unplayable at times with no contact in the paint/double team glitch which leaves the wing players WIDE open/CPU reducing 2 Timeouts when only 1 is called/CPU lead pass in the paint/CPU crazy Alley-Oop/etc etc) These are all fixed in the patch.

        At least you got the game at the right time because the patch is coming soon(hopefully without the Big Men shooting 3's glitch).

        GENERAL

        - Improved game performance in all arenas and camera angles.

        - Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

        - Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

        - Fixed an issue (online and offline) where Coach Settings were not properly saving to the user’s Settings file.

        - Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

        - Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

        - In-game saves should now load up correctly in the Playoffs game mode.

        - Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

        - Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)

        - Fixed a slowdown issue during stoppages of play with created teams.

        - Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



        GAMEPLAY

        - Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact.

        - Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

        - Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.

        - Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.


        - Plays will no longer break when the user strays slightly from the intended path.

        - Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

        - Assists should now only be credited to the passer at appropriate times.

        - Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

        - The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

        - Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

        - CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

        - CPU players should now be more aware of being called for 3 second violations.

        - Defensive assist is now turned off when the ball is not in play.

        - The CPU now properly respects any changes to the Help Defense slider settings.

        - The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

        - Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

        - Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

        - Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

        - Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

        - Fixed an issue where the user was unable to give certain players their player-specific animation packages.

        - Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

        - Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

        - The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

        - A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



        PRESENTATION

        - During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
        gameplay.

        - Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

        - Blank overlays should no longer quickly appear/disappear during gameplay.

        - Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.

        - Player specific custom sound events should now be working properly in Arena Music Manager.



        ONLINE

        - Improved performance and stability for all online game types.

        - Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

        - Ranked game difficulty has been changed to SuperStar for Team-Up games.

        - Removed the spotlights for online play only to improve performance during stoppages of play.

        - Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

        - Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

        - Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.

        - Fixed a hang that would sometimes occur when making substitutions during an online Association game.

        - Fatigue should now behave as expected during private Team-Up games.

        - Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

        - Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

        - Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

        - Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

        - Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

        - Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

        - Addressed an issue where completed ranked games would sometimes not report the results to the server.



        MY PLAYER

        - Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

        - Users can now change quarter length in My Player to any amount of minutes between 5 and 12.

        - Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

        - The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

        - Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

        - Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

        - The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



        ASSOCIATION

        - The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

        - Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

        - Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

        - Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

        - Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

        - 10-day contracts should now work in year 2 and beyond.

        - Lower rated players should now be more accepting of the ‘Role Player’ role.

        - Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

        - Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

        - Users should no longer have an obstructed view of the court when performing Development Drills.

        - Users should no longer be able to see the overall rating of players during the NBA Draft.

        - Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.[/quote]

        That is the 1st Patch fixes.

        GENERAL
        - When using the Living Roster, users can now play standard Quick Games with players who are injured in real life.

        - The Dunk Off trophy should now be unlocking when the requirements have been achieved.

        - The Upcoming Matchups and Rebounding Leaders overlays should no longer obstruct the camera during NBA Today/My Player play.

        - The camera will no longer cut away to the nosebleed cam mid-free throw during NBA Today/My Player play.

        - The ‘On-Ball Defense’ column should now properly perform ascending/descending sorts

        GAMEPLAY
        - Further tuned the assist logic such that the CPU should be more diligent in handing out assists to players.

        - Pass accuracy has been toned down for passes out of a double team, passes out of contact shots, and non-inbound full court passes.

        - Addressed a rare occurrence where the referee would hold on to the ball and not pass it to the shooter during free throw shooting situations.

        - CPU players are now much more selective when choosing to pass the ball while attacking the basket.

        - Offensive rebounds are now much tougher to grab following missed free throws.

        - When played locked, the CPU will no longer throw a full court pass following a missed shot due to the user rapidly pressing the ‘Y’ button for the rebound.

        ONLINE
        - Corrected an issue that was causing online NBA Today games to disconnect when a user with his/her console set to North America was playing an opponent who had their console set to Europe/Asia.

        - Fixed a Team-Up divergence that occurred when users would rapidly press the ‘Start’ button during the loading screen.

        - Addressed a crash in leagues that would occur when the league was using an out of date roster.

        - Addressed a divergence in leagues that would occur when the league was using a custom roster and/or had a league size larger than 12 users.

        - Fixed a rare occurrence where some users would experience a crash during the ‘Connecting to Host’ dialog.

        - Improved connection times when attempting to connect to an opponent.

        - Fixed a rare hang on the ‘Closing Match’ dialog that appears at the conclusion of a Team-Up game.

        MY PLAYER
        - Users who are currently in the Playoffs time period of their seasons will no longer be disconnected from Pick-Up games after the first made basket of the game.

        - Addressed an issue where users would occasionally hang (often after winning the Finals MVP) when advancing past the end of the season.

        - Found and addressed an instance where cloned players were still being created when users chose to change teams following the Summer Circuit.

        - The NBA 2K Insider will no longer incorrectly tell the user he has an important decision to make when a decision doesn’t need to be made.

        - Fixed an issue that was causing incorrect game results to be posted to the Standings when the user chose to participate in a drill immediately after a played game.

        - Decreased steal success when playing My Player Pick-Up games.

        - Addressed an issue that would cause the Finals celebration to occur after the third win of a series when the user finished that game on the bench.

        ASSOCIATION
        - Users are now able to sign free agents during the season once the player re-signing deadline has passed.

        - ‘Recent Games’ scores will no longer be erased when exiting from practice.

        - The commentators will no longer refer to players as having scored 0 points when that is not appropriate.

        - CPU teams will now trade amongst themselves during 30-team Associations when the user has automated the Player Trading task for all of the teams.

        - Fixed an issue that was causing the game to report incorrect ages for 2K Share Draft Class prospects. The prospects will no longer retire after their first season in the league.

        - Addressed a rare issue where players would have some of their attributes jump to 99 when they had low morale and/or were on a team with poor team chemistry.

        - Addressed a case where players would not show up on the roster once they were signed by a team.

        - In Season mode, users are now able to sign players from the free agent list.

        - In Season mode, users are now able to trade players without needing to follow salary cap guidelines.[/quote]

        2nd patch fixes. The PC patch will be a combination of the two so it will be huge. The game will be awesome once the patch arrives!

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #619
          Re: NBA 2K10 PC thread

          Has there been any word when the PC patch is coming out??? I just got it for PC so I am kinda behind on the talk.

          Comment

          • davep
            Pro
            • May 2003
            • 892

            #620
            Re: NBA 2K10 PC thread

            Supposed to be before the end of Feb.

            I gotta say, 2k has been HORRIBLE in support of the pc....and that's the reason I'm not picking up MLB 2k10.

            Comment

            • slimm44
              MVP
              • Sep 2005
              • 3253

              #621
              Re: NBA 2K10 PC thread

              I downloaded the newest official roster update the other day and noticed a few things:

              1. The game doesn't lag any more. I play on my laptop so I can't crank up the settings. Before, I couldn't play with sideline characters on or it would be so choppy it would be unplayable. Now, it's running smoother with sideline characters than it was before without. I still can't run it at the highest resolution settings, but this is due to my crappy video card. It just plays smoother.

              2. With un-edited rosters, I have not noticed the drive and kick-out issue at all. The CPU runs the break more effectively and attempts to finish at the rim. Again, I have not edited any tendencies.

              3. The CPU has been playing smarter and more effectively in the post but also more fouls are being called and there is more contact in the paint.

              I had been playing with the 12-18 roster update that I was editing until I accidentally saved over it. Is it possible that they put "patches" into the roster updates? I'm not talking about the official patch because I know it's not out yet, but small changes to the code to tweak these issues? If not, why would it have made these differences, which are very noticeable in a very good way?
              Acts 2:38. Let the truth be told.
              John 4:23. He is seeking a seeker.
              John 3:20. Say no to normal.

              Comment

              • jaosming
                MVP
                • Feb 2006
                • 1138

                #622
                Re: NBA 2K10 PC thread

                Originally posted by davep
                Supposed to be before the end of Feb.

                I gotta say, 2k has been HORRIBLE in support of the pc....and that's the reason I'm not picking up MLB 2k10.
                At least 2k share and NBA Today/Living Rosters work
                NBA 2K11 Community Site Mix
                http://www.youtube.com/watch?v=LhmTCXbfBbQ

                NBA 2K10 Community Site Mix
                http://www.youtube.com/watch?v=0cndytDNb-c

                The people say they're pretty good.

                Comment

                • tabarnes19_SDS
                  Game Designer
                  • Feb 2003
                  • 3084

                  #623
                  Re: NBA 2K10 PC thread

                  With the newest rosters I have there is no longer player salaries on the player card. I can not see them any more. Any work around?

                  Comment

                  • tcnumba10
                    MVP
                    • Nov 2008
                    • 1816

                    #624
                    Re: NBA 2K10 PC thread

                    Just noticed that one of the Roster Update corrected the Camera option in My Player Mode. Now the camera angle that you've adjusted is automatically saved for the next games.

                    Before I had to pause the game and adjust the camera angle before each game in My Player mode, but now it saves.
                    2018-2019 NBA Champions!

                    Comment

                    • lebob
                      Rookie
                      • Feb 2010
                      • 62

                      #625
                      Re: NBA 2K10 PC thread

                      im running this at 60 fps on a 1920 x 1080 display all settings on max except bench - off and crowd - low. ON A LAPTOP t9600 @ 3.0 ghz , gt 240m stock , 4gb ddr2.

                      Comment

                      • crush1
                        Rookie
                        • Sep 2008
                        • 60

                        #626
                        Re: NBA 2K10 PC thread

                        Is anybody having problems with the game crashing? I've had this happen in the 1st quarter, the 4th quarter, during trades, etc. I've read that it could be a resolution issue (not supporting 16:10) or that the sound is affecting the game. I've tried some of the methods to fix the issue but I still get it.

                        Anybody find a solid work around to this problem? Should I assume it will be fixed in the (never coming) patch?

                        Comment

                        • bearschicago
                          Pro
                          • Jul 2008
                          • 674

                          #627
                          Re: NBA 2K10 PC thread

                          FYI, going by Ron's word, the patch will be out this week.

                          RT @TCnumba10@Ronnie2K Any Deadline on PC Patch? Before the end of Feb hopefully?->As long as QA is cool with it, should do.
                          9:45 AM Feb 2nd via web

                          <!-- m -->http://twitter.com/Ronnie2K/status/8551175627<!-- m -->

                          This week is the last work week of February. Next Monday will be March.

                          Comment

                          • slimm44
                            MVP
                            • Sep 2005
                            • 3253

                            #628
                            Re: NBA 2K10 PC thread

                            Originally posted by bearschicago
                            FYI, going by Ron's word, the patch will be out this week.

                            RT @TCnumba10@Ronnie2K Any Deadline on PC Patch? Before the end of Feb hopefully?->As long as QA is cool with it, should do.
                            9:45 AM Feb 2nd via web

                            <!-- m -->http://twitter.com/Ronnie2K/status/8551175627<!-- m -->

                            This week is the last work week of February. Next Monday will be March.
                            He didn't say it would be out this week, he put the responsibility of the patch's release on QA, which he has done the entire time. He has no control over when QA releases it. I hope it comes out this week, but I won't count on it until I see it.

                            Sorry to be pessimistic, but it's been a long time coming for this patch and I've seen many posters on multiple sites say it would be out on a certain date based off their interpretation of Ron's tweets. None have panned out yet.
                            Acts 2:38. Let the truth be told.
                            John 4:23. He is seeking a seeker.
                            John 3:20. Say no to normal.

                            Comment

                            • bearschicago
                              Pro
                              • Jul 2008
                              • 674

                              #629
                              Re: NBA 2K10 PC thread

                              Originally posted by slimm44
                              He didn't say it would be out this week, he put the responsibility of the patch's release on QA, which he has done the entire time. He has no control over when QA releases it. I hope it comes out this week, but I won't count on it until I see it.

                              Sorry to be pessimistic, but it's been a long time coming for this patch and I've seen many posters on multiple sites say it would be out on a certain date based off their interpretation of Ron's tweets. None have panned out yet.
                              Well, for more evidence/proof:

                              RT @sohofx@Ronnie2K i hope they didnt started makeing it today...->If they did, it'd be about 6 weeks away. That isn't the case though.
                              3:41 PM Feb 1st via web

                              http://twitter.com/Ronnie2K/status/8519127454

                              If its not released this week, next week will be 5 weeks since Ron made that Tweet(Feb 1st). The way Ron worded that Tweet, it seemed like it was coming in a couple of weeks. 5 weeks is pretty much the same as 6 weeks IMO or else why did he write it like that?

                              He even says "That isn't the case though" to reassure us/stand firm in his position.

                              Comment

                              • lebob
                                Rookie
                                • Feb 2010
                                • 62

                                #630
                                Re: NBA 2K10 PC thread

                                My game had been running great until this afternoon where i get stuck in a loop of the pre game sequence and all i can see are two point guards and the refs. Please help me.

                                Comment

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