NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

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  • Altimus
    Chelsea, Assemble!
    • Nov 2004
    • 27283

    #571
    Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

    Those that started a new association mode, did you stick it out with roles/chemistry on, just chemistry on or both off.

    I'd love both but roles have to go. Thing is I'd at least like chemistry but with roles off and chemistry on all players get better by 1-3 points and there are no declines except injury.

    If I keep both off do players still progress in the off-season?

    Comment

    • rspencer86
      MIB Crew
      • Sep 2004
      • 8806

      #572
      Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

      Originally posted by Altimus
      Those that started a new association mode, did you stick it out with roles/chemistry on, just chemistry on or both off.

      I'd love both but roles have to go. Thing is I'd at least like chemistry but with roles off and chemistry on all players get better by 1-3 points and there are no declines except injury.

      If I keep both off do players still progress in the off-season?
      I was actually just testing this out last night because I am dying to get my Bulls association going.

      I simmed a season and a half with Roles OFF Chemistry ON and another season and a half with Roles OFF Chemistry OFF.

      Basically I saw what you had mentioned—with Chemistry ON everyone gets better 1-3 points with no declines. With Chemistry OFF, there were no constant increases and it seemed only guys with good potentials saw attribute increases in the offseason.

      Some other things I noticed:

      • Rookies got a lot more realistic playing time and production with chemistry OFF. With chemistry ON, John Wall was only averaging 13 or so minutes a game but was playing the most MPG of any rookie. With chemistry OFF Wall was averaging a little over 30 MPG and was averaging 15+ PPG and a few other rookies were getting significant playing time.

      • There seemed to be a little more parity with Chemistry ON more than OFF. With Chemistry ON the best team in the league ended up being the Cavs with 63 wins. With it OFF the best team was the Jazz with 56. I'm not drawing any conclusions on this point though because I'd have to sim several seasons to really see if Chemistry had any affect on league parity or not.

      So, it looks like I'll be going with Roles OFF and Chemistry OFF. Also turning CPU trades OFF because I saw the perfect amount of player movement in the FA period.
      Ryan Spencer

      University of Missouri '09
      Twitter: @RyanASpencer

      Royals / Chiefs / Kings / Mizzou / Sporting KC


      PSN: MizzouTigerrr
      XBox: MizzouRhino

      Comment

      • Altimus
        Chelsea, Assemble!
        • Nov 2004
        • 27283

        #573
        Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

        Originally posted by rspencer86
        I was actually just testing this out last night because I am dying to get my Bulls association going.

        I simmed a season and a half with Roles OFF Chemistry ON and another season and a half with Roles OFF Chemistry OFF.

        Basically I saw what you had mentioned—with Chemistry ON everyone gets better 1-3 points with no declines. With Chemistry OFF, there were no constant increases and it seemed only guys with good potentials saw attribute increases in the offseason.

        Some other things I noticed:

        • Rookies got a lot more realistic playing time and production with chemistry OFF. With chemistry ON, John Wall was only averaging 13 or so minutes a game but was playing the most MPG of any rookie. With chemistry OFF Wall was averaging a little over 30 MPG and was averaging 15+ PPG and a few other rookies were getting significant playing time.

        • There seemed to be a little more parity with Chemistry ON more than OFF. With Chemistry ON the best team in the league ended up being the Cavs with 63 wins. With it OFF the best team was the Jazz with 56. I'm not drawing any conclusions on this point though because I'd have to sim several seasons to really see if Chemistry had any affect on league parity or not.

        So, it looks like I'll be going with Roles OFF and Chemistry OFF. Also turning CPU trades OFF because I saw the perfect amount of player movement in the FA period.
        Thanks for the info.

        At this point it seems both off is the best bet. I simmed a little yesterday and noticed because of the chemistry jump that almost all teams were rated above 80 now.

        Comment

        • BroMontana82
          Support Sim
          • Nov 2004
          • 2225

          #574
          Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

          Originally posted by Altimus
          Thanks for the info.

          At this point it seems both off is the best bet. I simmed a little yesterday and noticed because of the chemistry jump that almost all teams were rated above 80 now.
          correct. 100% agreed with rspencer. with CPU trades on, you will see an insane number of trades every month. if you want some variety or movement, turn it on for a little bit like a few weeks maybe then turn it off.

          Comment

          • rspencer86
            MIB Crew
            • Sep 2004
            • 8806

            #575
            Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

            Originally posted by sambf12
            correct. 100% agreed with rspencer. with CPU trades on, you will see an insane number of trades every month. if you want some variety or movement, turn it on for a little bit like a few weeks maybe then turn it off.
            I was really pleased with how FA turned out in my sim. A couple of big name players stayed with their teams, a couple went elsewhere. The biggest was that LeBron signed with the Clippers, which I found to be awesome (Kobe vs. Lebron... who owns L.A.?).
            Ryan Spencer

            University of Missouri '09
            Twitter: @RyanASpencer

            Royals / Chiefs / Kings / Mizzou / Sporting KC


            PSN: MizzouTigerrr
            XBox: MizzouRhino

            Comment

            • tucker31
              Rookie
              • Feb 2010
              • 1

              #576
              Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

              soo is there any way to fix this I just want to get rid of the stupid patch..

              Comment

              • BobbyColtrane
                Just some dude...
                • Sep 2007
                • 2284

                #577
                Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                I would like to leave chemistry on, esp if it helps teams get to 60+ wins. But im concerned about the rookie minutes thing. Can this be fixed in a 30 team association by adjusting the minutes in the rotation screen, or is it hardcoded in the simulation?
                NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

                NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

                Comment

                • Kully
                  MVP
                  • Jul 2007
                  • 3178

                  #578
                  Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                  Originally posted by WinstonWolf
                  I would like to leave chemistry on, esp if it helps teams get to 60+ wins. But im concerned about the rookie minutes thing. Can this be fixed in a 30 team association by adjusting the minutes in the rotation screen, or is it hardcoded in the simulation?
                  For me it's fixed by controlling all 30. You can just manually set the minutes for rookies, and it is reflected in the sim stats.

                  Comment

                  • BobbyColtrane
                    Just some dude...
                    • Sep 2007
                    • 2284

                    #579
                    Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                    Originally posted by Kully
                    For me it's fixed by controlling all 30. You can just manually set the minutes for rookies, and it is reflected in the sim stats.
                    Kully thank u for responding, that is very helpful to me.
                    NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

                    NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

                    Comment

                    • BobbyColtrane
                      Just some dude...
                      • Sep 2007
                      • 2284

                      #580
                      Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                      Originally posted by Kully
                      For me it's fixed by controlling all 30. You can just manually set the minutes for rookies, and it is reflected in the sim stats.
                      Kully thank u for responding, that is very helpful to me.
                      NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

                      NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

                      Comment

                      • Chief
                        Rookie
                        • Aug 2008
                        • 42

                        #581
                        Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                        Originally posted by rspencer86
                        I was actually just testing this out last night because I am dying to get my Bulls association going.

                        I simmed a season and a half with Roles OFF Chemistry ON and another season and a half with Roles OFF Chemistry OFF.

                        Basically I saw what you had mentioned—with Chemistry ON everyone gets better 1-3 points with no declines. With Chemistry OFF, there were no constant increases and it seemed only guys with good potentials saw attribute increases in the offseason.

                        Some other things I noticed:

                        • Rookies got a lot more realistic playing time and production with chemistry OFF. With chemistry ON, John Wall was only averaging 13 or so minutes a game but was playing the most MPG of any rookie. With chemistry OFF Wall was averaging a little over 30 MPG and was averaging 15+ PPG and a few other rookies were getting significant playing time.

                        • There seemed to be a little more parity with Chemistry ON more than OFF. With Chemistry ON the best team in the league ended up being the Cavs with 63 wins. With it OFF the best team was the Jazz with 56. I'm not drawing any conclusions on this point though because I'd have to sim several seasons to really see if Chemistry had any affect on league parity or not.

                        So, it looks like I'll be going with Roles OFF and Chemistry OFF. Also turning CPU trades OFF because I saw the perfect amount of player movement in the FA period.
                        Do guys get progressively worse with age?

                        Comment

                        • rspencer86
                          MIB Crew
                          • Sep 2004
                          • 8806

                          #582
                          Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                          Originally posted by Chief
                          Do guys get progressively worse with age?
                          It's not something I looked into a whole lot. My main concern when I did the sims with Team Chemistry ON and OFF was looking at what kind of stats and playing time the rookies were getting in the second year.

                          I would guess progression works as usual with Team Chemistry off. Young guys with good potentials will get better and old guys at the tail end of their careers will decline. What was throwing this off with Team Chemistry ON was every single player would improve by 2-3 points because every team's chemistry was maxed out.
                          Ryan Spencer

                          University of Missouri '09
                          Twitter: @RyanASpencer

                          Royals / Chiefs / Kings / Mizzou / Sporting KC


                          PSN: MizzouTigerrr
                          XBox: MizzouRhino

                          Comment

                          • Aceballer1737
                            Rookie
                            • Sep 2009
                            • 8

                            #583
                            The big men take more 3's in the game as well, not just while simulating. I played the Cavs and Shaq took three wide open 3s and actually made one. Very disappointing. I also had a glitch where the player models did not load for a game, and I was playing with just the circles on the court and seeing the ball bounce. It was funny seeing just the court on a zoomed in camera angle of the missing player, especially during free throws.

                            Comment

                            • J-Clutch1
                              MVP
                              • Sep 2008
                              • 2448

                              #584
                              Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                              I'm still debating on whether or not I should get NBA 2K10.. and with Mike Wang back, I'm tempted to wait until NBA 2K11 because of what he could bring to the table. I want a basketball game that will last me a while, but I'm not sure if it's best to get that game now(2k10) or later(2k11).

                              Comment

                              • kwabalicious
                                Pro
                                • Aug 2009
                                • 639

                                #585
                                Re: NBA 2K10 Patch #2 Available For 360 & PS3, Post Impressions Here

                                @ Vinsanity

                                If you love a realistic association, I suggest you wait, unless you can deal with the association glitches being discussed throughout this thread.

                                If you like to play quick games, my player, or other modes, or even play with your friend, I suggest that you get this game, and stats turn out very realistic with a few days of tweaking sliders to your ability.

                                Comment

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