Six Fixes for NBA 2K11

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  • chunt04
    Pro
    • Jan 2008
    • 646

    #16
    Please do away with the auto-posting up... Give that option back to the player... Auto anything is never the way to go. Players want control!
    NBA 2K14 Wingspan Edits (Usable in 2K15)

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    VT Grad '08

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    • rgp913
      Pro
      • Jun 2005
      • 584

      #17
      Re: Six Fixes for NBA 2K11

      Biggest issue I see is the inability to move freely around the court. I feel I get "sucked in" by the opposing defense. Either that or an animation controls how I move. Get back to basics, it's a basketball game. I have a real hard time creating separation when a mis-match presents itself. I will control a PG mismatched on a switch against a PF or even C and still can't cross them up enough to get a clear path to the hoop. Very frustrating. Is anyone else having this problem this year?

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      • BobbyColtrane
        Just some dude...
        • Sep 2007
        • 2284

        #18
        Re: Six Fixes for NBA 2K11

        i'd like to see:

        1. tighter control
        2. nba live's "double and recover" defense logic
        3. better plays or user created plays

        please for the love of all that is holy DO NOT TOUCH PRACTICE MODE the way Live killed theirs...
        NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

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        • stlstudios189
          MVP
          • Jan 2009
          • 2649

          #19
          Playoff atmosphere would go a long way in my opinion
          Gaming hard since 1988

          I have won like 25 Super Bowls in Madden so I am kinda a big deal.

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          • billyboy316
            Pro
            • Apr 2009
            • 710

            #20
            Re: Six Fixes for NBA 2K11

            I would say animation and defense are my biggest pet peeves about this game. I hate when I do a pick and roll but my pg can't move at all. Defense in my opinion sucks because teams can easily get in the middle and my guys don't do anything. I even play 2-3 zone but no dice.

            Also I feel running plays should be different. I have a hard time getting on the starting point and therefore the play doesn't start. I then find my self running out of time so I hurry a shot. Maybe I just need to work on it more but why don't they just make it to where you just have to be close to an area in order for the play to start.

            Other than that I love this game.

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            • elementz09
              Rookie
              • Oct 2006
              • 301

              #21
              How about can we get technical fouls? I noticed something in one of the MLB 2K Baseball games that depending on how fast you pressed certain buttons or pressing a combination of buttons determined the outcome of a player when they argued with the umpire. Can we implement that in NBA 2K11?

              I know it's "E" for Everybody but put some more emotion in the game.
              PSN - elementzemcee

              Join the MOVEment -- RespeKt My Gamer

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              • mattlanta
                MVP
                • Aug 2008
                • 2384

                #22
                I'd like them to put more effort into team defense. Maybe have schemes and what not implemented into the game. A switching defense would be useful because that's what the Hawks use in real life and it'd be cool if they could add that into the game seeing that they have the 2-3, 3-2, etc.

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                • tril
                  MVP
                  • Nov 2004
                  • 2913

                  #23
                  Re: Six Fixes for NBA 2K11

                  Originally posted by elementz09
                  How about can we get technical fouls? I noticed something in one of the MLB 2K Baseball games that depending on how fast you pressed certain buttons or pressing a combination of buttons determined the outcome of a player when they argued with the umpire. Can we implement that in NBA 2K11?

                  I know it's "E" for Everybody but put some more emotion in the game.

                  the arguing would be to random, the user wouldnt have control over this. A better option would be to implement technical fouls, ejections, even suspensions would be with flagrant/hard fouls.

                  player movement is a mixed bag. at times I think it works flawlessly other times it's just off.

                  I disagree with defense, I like defense in this game. I see what 2k is trying to do in this game.
                  close out defense, and transition defense exists in this game. its all about knowing who defends who.
                  I absolutely think 2k got the defense right. hands up on jump shooters, etc. knowing when to play the passing lanes, etc.

                  playcalling- they should use voice recognition/voice command.

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                  • Jano
                    You Dead Wrong
                    • May 2004
                    • 3161

                    #24
                    Re: Six Fixes for NBA 2K11

                    #'s 3,4, and 5 should be the biggest focuses for next year along with a better playcalling system like Ninja said. Hell improving player movement alone will make the game 10x better to me, its one of the few things Live does better then 2K imo.

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                    • Dalsanto0026
                      Banned
                      • Aug 2007
                      • 729

                      #25
                      Good points.

                      Tighter control and smarter AI defense are the two biggest ones for me.

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                      • JayMizzle
                        Banned
                        • Feb 2010
                        • 143

                        #26
                        2K11 needs---wishlist

                        1) How bout implementing a usefulness of the Shoot-around or Team Scrimmage mode into something that can be used toward bettering your My Player's rating or Skill Points and in Franchise mode.

                        I'd like to see the time put into the gym, pay off. Have it where you work on passing, dribbling, jump-shooting, setting screens, and running plays on timing and such outside of the "preset drills." Just like in the real NBA, the best players are ALWAYS working on their game...Why not reward players that go into the gym and take those jump-shots and practice (Yea I'm talking about Practice!!) with the team for Chemistry ratings, Awareness, and other things.

                        2) I wanna see totally control where my player isn't beat off the dribbling or by a back door play because instead of my sprinting or running...he is backpedaling despite me forcing the thumb-stick to its breaking point. That is frustrating. 2K has some of the best animations hands down but when it interferes with the gameplay and responsiveness it ruins the performance

                        3) Framerate has got to be cleared up for 2K11. Point blank...I can't have fun or experience this game how its meant to play if I see the screen jitter on every zoom out look at the stadium crowd and other things. And while playing the framerate is crucial. Its Win or Lose. Good Framerate = Great Game

                        4) Create a player...total customization. ALL PRO gave us a color palette, uniform creator, ...NBA2K give us a color palette, and uniform styles please. We need more than Hedgehogs and silly mascot names...give us something with a little more creativity and less corny. I don't wanna have to come up with a name and city for the Los Angeles Ankleweights...."C'MON MAN!!" lol

                        I outta ideas for now...Part II comes after I spot more "need improvement" moments.

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                        • Behindshadows
                          CEO - BSG Network
                          • Nov 2004
                          • 8055

                          #27
                          JayMizzle...I agree with you! Especially number #4...must needed color palette needed.

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                          • nc0ffey
                            PS/XB: nc0ffey84
                            • Jul 2002
                            • 6223

                            #28
                            Fix the trade logic for CPU controlled teams (fix the constant trading of the same players...i have seen the same trade happen 3 times in one season with 2 teams trading the same 2 players back and forth)

                            I'd like a more in depth Create-a-Team with the ability to make jerseys that look more like an actual team would look. instead of one central logo or letter, make it with the ability to have the city or team name across it...even if its just generic names and we get to pick the logos

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                            • inkpimp007
                              Rookie
                              • Aug 2009
                              • 167

                              #29
                              For me the court still felt a bit cramped when compared to Live. It's interesting no mention fixing the player likenesses, after such a bad job was done this year.

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                              • videlsports
                                Pro
                                • Dec 2008
                                • 500

                                #30
                                Keep Improving the playbook. Let online save your settings and plays before a matchup like they did in 2k9. Also Have ranked lobbies too. We are tired of playing cheaters. it Ruins the game. So if you play your friends or some guys who have a sportsmanship rating, it would improve the online experiance.
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