NBA 2K11 Developer Insights: The Sticks

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  • domidomdomz
    MVP
    • Oct 2008
    • 1133

    #151
    Re: NBA 2K11 Developer Insights: The Sticks

    Originally posted by 23
    Oh Yeah by the way

    WHAT UP WITH THE 80'S DANCE FEVER MUSIC
    That's Hollywood by Arts vs. Science!

    Guitars and violent movies
    Street signs to your desire
    Yeah they sound like 80's dance fever band. lol
    Follow me on Twitter: @domidomdomz
    PSN ID: domidomdomz

    One's best success comes after their greatest disappointments

    Comment

    • Dalsanto0026
      Banned
      • Aug 2007
      • 729

      #152
      That was a great insight. I'm loving everything I've read so far.

      Comment

      • Dalsanto0026
        Banned
        • Aug 2007
        • 729

        #153
        Re: NBA 2K11 Developer Insights: The Sticks

        Originally posted by 23
        Man there is so much stuff in this insight, its almost like .. nah nevermind

        This is something I have to read over and over

        Oh and the blurb about having animations and controls KUDOS!!

        It had to be possible, I just didnt believe it to be any other way.

        Pretty much what i've seen and heard has surpassed my expectation and has given me that 2k7 feeling all over again

        ...and if IF IF, the AI is as presented, then I can finally lay down Inside Drive.
        This.

        I never believed that more control means the animations have to suffer as a result.

        My anticipation for this game is through the roof.

        Comment

        • jr2424
          Rookie
          • Sep 2007
          • 430

          #154
          Re: NBA 2K11 Developer Insights: The Sticks

          It shows how far ahead of the game they are this year when this time last year we barely got screeen shots (2K vets know what I mean). It just boggles my mind that they have put in all of this in year's time and are able to show off so much. I just hope for two things: The servers are legit and the defense has been tuned to the point where it's almost overpowering (I said almost).

          I want to play online games (crew in general) where both teams are shooting in the 40s or how about maybe in the 30s. I want to grab eight or (gasp) 10 rebounds. I want to be able to stop all the cheese (spin move, baseline, pumpfake, hopstep, hesitation dribble, etc.) with good solid defense and show these non-basketball playing video game exploiters what it is to play true 5-on-5.

          I want to contain my excitement because I've been so hyped in years past. I just want to play the demo (as badly as I've ever wanted to). But this insight was insane. If this is all true (PLEASE TELL ME IT IS), then finally my friends and I will have the tools to beat the 7-5, 99-speed, stepback three-point shooting morons who populate many of the crew games.

          Sorry for the rant but this latest insight has me thinking this finally could be the year.
          Does a cheetah stretch before it chases its prey?

          Ken Griffey Jr.

          Comment

          • OGKing
            MVP
            • Mar 2010
            • 1950

            #155
            Re: NBA 2K11 Developer Insights: The Sticks

            This looks absolutely unbelievable. I can't wait for 2k11.

            Comment

            • ShindoHikaru
              Rookie
              • Oct 2009
              • 44

              #156
              Wow this is one sick blog by Mike Wang! I loved it because it also came in with a demo. I'm curious on how the defense pans out with these moves. With this much effort, I recommend it as GOTY! I just hope The Association has been upgraded as well.

              Comment

              • JCEVO
                Rookie
                • Aug 2010
                • 183

                #157
                Re: NBA 2K11 Developer Insights: The Sticks

                Originally posted by JSapida
                I can answer this one. Mike's recording some games right now for you guys

                The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.

                Camera Relative is what we've always had, where stick input takes into account your player's facing, movement, and camera angle. Absolute gives you a one-to-one command for up/down/left/right stick movement.

                As an example, in Absolute Control, Up is always the Euro Layup and Down is always the Spin Layup - regardless of camera angle.
                OH OH OH OH OH OH OH!!!!!

                sorry yall i just came on myself to this quote

                Comment

                • lv2bll
                  Pro
                  • Mar 2009
                  • 662

                  #158
                  Re: NBA 2K11 Developer Insights: The Sticks

                  Originally posted by 23
                  ...and if IF IF, the AI is as presented, then I can finally lay down Inside Drive.
                  Originally posted by Beluba
                  NEVER!!!!!!!
                  I dont know why either but inside drive was fun as heck
                  Live, Love, Learn
                  and Play Basketball
                  I live in a word where I give respect to get it back.
                  I'm not owed anything by anyone.

                  Comment

                  • DGMikeBarker
                    Rookie
                    • Oct 2009
                    • 149

                    #159
                    Loving what I'm hearing on the defensive side of the ball. Aggresive blocks (especially catch blocks), LT for defensive stance, manual hard fouls, and the new mid-collisions are whats doing to make me a best on-line.

                    Comment

                    • dannyr326
                      Rookie
                      • Jul 2010
                      • 48

                      #160
                      What song was in that vid? anybody know?

                      Comment

                      • oOausarOo
                        Banned
                        • Oct 2008
                        • 822

                        #161
                        Re: NBA 2K11 Developer Insights: The Sticks

                        I can't remember the last time I had expectations this high for a sports game.

                        Comment

                        • Po Pimp
                          MVP
                          • Jan 2005
                          • 2249

                          #162
                          Re: NBA 2K11 Developer Insights: The Sticks

                          I want to know if a developer can explain something to me. In the Passing Insight, it was said that right stick passing is done by holding the right shoulder button in conjuction with the right stick for passing. By right shoulder button, is that the RB button or the R-Trigger? If it's the R-Trigger, how are dunks now performed? Does the Turbo still exist? Can u distinguish between dunks and layups now?

                          Thanks in advance.

                          Comment

                          • mikenoob
                            All Star
                            • Oct 2007
                            • 5545

                            #163
                            Re: NBA 2K11 Developer Insights: The Sticks

                            Originally posted by Po Pimp
                            I want to know if a developer can explain something to me. In the Passing Insight, it was said that right stick passing is done by holding the right shoulder button in conjuction with the right stick for passing. By right shoulder button, is that the RB button or the R-Trigger? If it's the R-Trigger, how are dunks now performed? Does the Turbo still exist? Can u distinguish between dunks and layups now?

                            Thanks in advance.
                            The shoulder button is indeed the RB/R1 button. It's the button used to bring up the icons. Instead of pressing the icon to pass you can flick the right stick in their direction. I believe dunks are still performed by holding the turbo modifier and pressing the shoot button with a bit of momentum toward the basket. Layups will work without the turbo modifier. Of course, some players are unable to dunk so you will have to settle with a layup. There's also other layup moves that involve the turbo modifier I believe.

                            Comment

                            • Po Pimp
                              MVP
                              • Jan 2005
                              • 2249

                              #164
                              Re: NBA 2K11 Developer Insights: The Sticks

                              Ok, thanks man. So it shouldn't be TOO big an adjustment to 2K11
                              Last edited by Po Pimp; 08-27-2010, 06:51 PM.

                              Comment

                              • Teebone21
                                Banned
                                • Jul 2008
                                • 757

                                #165
                                Re: NBA 2K11 Developer Insights: The Sticks

                                2k11 will be a learning experience. TO PRACTICE MODE WE GO !!!!!

                                Comment

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