NBA 2K11 Developer Insights: The Sticks

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #121
    Re: NBA 2K11 Developer Insights: The Sticks

    Absolute control is a must for me. Otherwise I'd be helpless, doing all kinds of crazy stuff off the bounce and with shot releases.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • ffaacc03
      MVP
      • Oct 2008
      • 3480

      #122
      Re: NBA 2K11 Developer Insights: The Sticks

      Originally posted by JSapida
      I can answer this one. Mike's recording some games right now for you guys

      The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.

      Camera Relative is what we've always had, where stick input takes into account your player's facing, movement, and camera angle. Absolute gives you a one-to-one command for up/down/left/right stick movement.

      As an example, in Absolute Control, Up is always the Euro Layup and Down is always the Spin Layup - regardless of camera angle.

      From an always dessoriented user ... THANKS, Jerson ... this absolute option would greatly help to improve my game ...

      If possible, do you know if there would be an association topic related insight ?

      Comment

      • TheBrothers24
        SD/LA Chargers?
        • Sep 2007
        • 1915

        #123
        Re: NBA 2K11 Developer Insights: The Sticks

        Originally posted by JSapida
        I can answer this one. Mike's recording some games right now for you guys

        The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.

        Camera Relative is what we've always had, where stick input takes into account your player's facing, movement, and camera angle. Absolute gives you a one-to-one command for up/down/left/right stick movement.

        As an example, in Absolute Control, Up is always the Euro Layup and Down is always the Spin Layup - regardless of camera angle.
        Thank you, I could never do the lay ups and shots i wanted with the camera relative shot stick. This is huge for me.
        "This is for all of my peoples who understand and truly recognize. Some won't get it and for that i won't apologize"- Talib Kweli

        Comment

        • Teebone21
          Banned
          • Jul 2008
          • 757

          #124
          Re: NBA 2K11 Developer Insights: The Sticks

          this will be GOTY

          Comment

          • Ermolli
            MVP
            • Jul 2009
            • 3315

            #125
            Re: NBA 2K11 Developer Insights: The Sticks

            Amazing blog.

            Comment

            • domidomdomz
              MVP
              • Oct 2008
              • 1133

              #126
              Re: NBA 2K11 Developer Insights: The Sticks

              Originally posted by Ermolli
              Amazing blog.
              Limos and cookies for Beluba!
              Follow me on Twitter: @domidomdomz
              PSN ID: domidomdomz

              One's best success comes after their greatest disappointments

              Comment

              • JulesMendoza
                Rookie
                • Jul 2009
                • 44

                #127
                Re: NBA 2K11 Developer Insights: The Sticks

                Originally posted by JSapida
                I can answer this one. Mike's recording some games right now for you guys

                The answer is Yes. Under Controller Settings you have the option for your Shot Stick command to be either Absolute or Camera Relative.

                Camera Relative is what we've always had, where stick input takes into account your player's facing, movement, and camera angle. Absolute gives you a one-to-one command for up/down/left/right stick movement.

                As an example, in Absolute Control, Up is always the Euro Layup and Down is always the Spin Layup - regardless of camera angle.
                Thanks man! I can breathe better now. haha

                Comment

                • PRAY IV M3RCY
                  Pro
                  • May 2010
                  • 618

                  #128
                  Re: NBA 2K11 Developer Insights: The Sticks

                  man this actually has me excited to go to practice mode.

                  Comment

                  • bateman11
                    MVP
                    • Jul 2004
                    • 1729

                    #129
                    Re: NBA 2K11 Developer Insights: The Sticks

                    Wow is all i can say. this is everything i hoped theyd do wit hthe game and more.

                    one question though, how do you trigger the signature gathers?
                    PSN: rose2kobe24

                    Comment

                    • Shakedowncapo
                      MVP
                      • Aug 2002
                      • 4031

                      #130
                      Re: NBA 2K11 Developer Insights: The Sticks

                      Pretty sure its Triangle/Y

                      Comment

                      • gameplayovergraphics
                        Banned
                        • Aug 2010
                        • 20

                        #131
                        Re: NBA 2K11 Developer Insights: The Sticks

                        sounds good on paper, but the vids don't show it. seems very easy to score in the paint like always. ill believe it when i see it.

                        Comment

                        • DayZ
                          Rookie
                          • Oct 2008
                          • 284

                          #132
                          Re: NBA 2K11 Developer Insights: The Sticks

                          Haha Hard Fouls sound fun

                          I finally get to rage if the CPU/Player is being cheese

                          Comment

                          • domidomdomz
                            MVP
                            • Oct 2008
                            • 1133

                            #133
                            Re: NBA 2K11 Developer Insights: The Sticks

                            Originally posted by DayZ
                            Haha Hard Fouls sound fun

                            I finally get to rage if the CPU/Player is being cheese
                            I believe those hard fouls already exists in 2K10. Initiated when contesting a layup or dunk attempt by pressing Turbo + Jump. But I may be wrong. I would be pleased if there will be flagrant/technical fouls this year for more realism.
                            Follow me on Twitter: @domidomdomz
                            PSN ID: domidomdomz

                            One's best success comes after their greatest disappointments

                            Comment

                            • bearschicago
                              Pro
                              • Jul 2008
                              • 674

                              #134
                              Re: NBA 2K11 Developer Insights: The Sticks

                              Originally posted by domidomdomz
                              I believe those hard fouls already exists in 2K10. Initiated when contesting a layup or dunk attempt by pressing Turbo + Jump. But I may be wrong. I would be pleased if there will be flagrant/technical fouls this year for more realism.
                              David Stern doesn't allow them.

                              I don't understand why he doesn't at least allow double technicals or double fouls.

                              Comment

                              • domidomdomz
                                MVP
                                • Oct 2008
                                • 1133

                                #135
                                Re: NBA 2K11 Developer Insights: The Sticks

                                Originally posted by bearschicago
                                David Stern doesn't allow them.

                                I don't understand why he doesn't at least allow double technicals or double fouls.
                                Oohh. I see. He's too conscious about the NBA's image.
                                Follow me on Twitter: @domidomdomz
                                PSN ID: domidomdomz

                                One's best success comes after their greatest disappointments

                                Comment

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