I love animations with a passion. They make the game good.
All DO animations necessarily make a game bad
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Re: All DO animations necessarily make a game bad
Animations make the game feel new. There the first thing we see when we play. There's nothing wrong with them when they're done right so we still have control over them.[NYK|DAL|VT]
A true MC, y'all doing them regular degular dance songs
You losin' your teeth, moving like using Kevin Durant comb
Royce da 5'9"
Originally posted by DCAllAmericanHow many brothers fell victim to the skeet.........Comment
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Re: All DO animations necessarily make a game bad
it all depends on how you define "canned." certain types of animations need to be "canned" because there is a very specific way that movement is performed (jump shots, layups, dunks, spin moves, etc.)...these types of movements will always be "canned" or "predetermined" because they are so specific. Incidental animations (like contact, bumping, stumbling, tripping) - these types of animations can be physics-based.
Basketball is a game that requires "canned" animations more than any other sport because the movements in basketball are much more complex and varied than most sports. Think about it...in football and baseball there are really only very basic movements that need to be implemented - running, catching, etc. for the most part all people run the same way. But the game of basketball has so many different ways you can shoot the ball, dribble the ball, etc...there is a personal "style" who how players move. because of these specific movements, there will always be some canned animation in basketball games.Comment
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Re: All DO animations necessarily make a game bad
Exactly...if we didn't have the game would look boring. Seeing my opponent go for the rondo fake or the Jamal Crawford "invention" move. Is awesome!! Last night I saw this new lay animation. I'll upload it tonight. Its a simple layup animation. But I've never seen it before.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: All DO animations necessarily make a game bad
lack of appropriate animations is what takes away from a game.
if players dont move like human beings move, and for nba games , if they dont move like the actual players move, then it hurts the game.
or if frames are missing from an animation, players move too fast,slide,warp,clipping, etc.
i like 2k approach, even though there are some issues. they are far ahead in animations relative to other basketball gamesComment
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Re: All DO animations necessarily make a game bad
In the future games will look great with out canned animations, but now there is too much limb interaction amongst players in basketball for it to look authentic with out canimations.
I like the idea of branching multi-player animations but theres only so much branching that can go on when you got two or three different commands going in at the same time. That "sucked in" feeling... sucks tho.XboxOne: Bornkwau77Comment
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Re: All DO animations necessarily make a game bad
LOL, me too, they help give the game a real more organic feel, since they allow the small interactions present in certain events.
A physics based sytem is not yet powerfull enough to display the full range of motions and 2\3 man scenarios present in a basketball game.
On the flip side - this should not detract from the users sense of control...Comment
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Re: All DO animations necessarily make a game bad
LOL, me too, they help give the game a real more organic feel, since they allow the small interactions present in certain events.
A physics based sytem is not yet powerfull enough to display the full range of motions and 2\3 man scenarios present in a basketball game.
On the flip side - this should not detract from the users sense of control...Comment
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Re: All DO animations necessarily make a game bad
A lot of the animations are unrealistic!
Some of 2K animations rarely happen in the NBA period.
What I hate is when an animation takes you completely out of the play.
Ex. Bigs running with much faster PG's vs bump the PG as he runs by.
The unnecessary animations that happen to slow the player.
Most of 2K animations are too long. When you bump or ride a player it should be a minor bump and most hard bumps should be a foul.
2K need to get rid of all the animations that carry a player out of bounds, unrealistic dribbles, the zombie after a steal, and a fix the sliding.Last edited by keshunleon; 09-01-2010, 06:15 PM.True bout my business, Mane!Comment
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Re: All DO animations necessarily make a game bad
The animations in 2k10 dont make it bad but the bad animations do take away from the experience.
You have to have good timing or you'll get an undersirable animation. For example when I go for a lead pass steal and i get that bad animation where it looks like my defender gets a momentary hernia.
Or when I'm tryng to inbound the ball quickly and my offensive player refuses to move onto the court so the inbounder winds up passing to the guard out-bounds.
Or getting sucked in to the referee when you're trying to play defense. It's not a simple bump, youre practically stuck to the ref.
And when you're past a defnder and they press the steal button which magically slows you down.
You get the picture. 2k does the best they can with animations and they get some right and get some wrong. Hopefully they have way less annoying animations like the ones described above.Comment
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Re: All DO animations necessarily make a game bad
I think part of the misconception here is that an engine like, say, Euphoria doesn't replace animations. It just renders them "real time" according to the physics parameters set up by the programmer. This pretty much eliminates situations were the user has their player "stolen".Comment
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Re: All DO animations necessarily make a game bad
I think part of the misconception here is that an engine like, say, Euphoria doesn't replace animations. It just renders them "real time" according to the physics parameters set up by the programmer. This pretty much eliminates situations were the user has their player "stolen".Comment
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Re: All DO animations necessarily make a game bad
I think with this whole "physics" revolution....people are making themselves believe theyve never controlled anything....lolComment
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Re: All DO animations necessarily make a game bad
Euphoria isnt in a good enough stage to completely replace animations. I think with each, comes trade offs. Do you want to have a variation in animations, yet lose some control, or do you want a physics based game, yet its generic. For some reason real time physics isnt looking good in sports games. It has a lot of development left.Comment
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Re: All DO animations necessarily make a game bad
The animations in 2k10 dont make it bad but the bad animations do take away from the experience.
You have to have good timing or you'll get an undersirable animation. For example when I go for a lead pass steal and i get that bad animation where it looks like my defender gets a momentary hernia.
Or when I'm tryng to inbound the ball quickly and my offensive player refuses to move onto the court so the inbounder winds up passing to the guard out-bounds.
Or getting sucked in to the referee when you're trying to play defense. It's not a simple bump, youre practically stuck to the ref.
And when you're past a defnder and they press the steal button which magically slows you down.
You get the picture. 2k does the best they can with animations and they get some right and get some wrong. Hopefully they have way less annoying animations like the ones described above.Comment
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