All DO animations necessarily make a game bad

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  • Muzyk23
    MVP
    • Feb 2003
    • 4192

    #16
    Re: All DO animations necessarily make a game bad

    I love animations with a passion. They make the game good.
    NBA

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    • Hassan Darkside
      We Here
      • Sep 2003
      • 7561

      #17
      Re: All DO animations necessarily make a game bad

      Animations make the game feel new. There the first thing we see when we play. There's nothing wrong with them when they're done right so we still have control over them.
      [NYK|DAL|VT]
      A true MC, y'all doing them regular degular dance songs
      You losin' your teeth, moving like using Kevin Durant comb
      Royce da 5'9"


      Originally posted by DCAllAmerican
      How many brothers fell victim to the skeet.........

      Comment

      • Hovi Baby
        Banned
        • Aug 2010
        • 3

        #18
        Re: All DO animations necessarily make a game bad

        Originally posted by blues rocker
        it all depends on how you define "canned." certain types of animations need to be "canned" because there is a very specific way that movement is performed (jump shots, layups, dunks, spin moves, etc.)...these types of movements will always be "canned" or "predetermined" because they are so specific. Incidental animations (like contact, bumping, stumbling, tripping) - these types of animations can be physics-based.

        Basketball is a game that requires "canned" animations more than any other sport because the movements in basketball are much more complex and varied than most sports. Think about it...in football and baseball there are really only very basic movements that need to be implemented - running, catching, etc. for the most part all people run the same way. But the game of basketball has so many different ways you can shoot the ball, dribble the ball, etc...there is a personal "style" who how players move. because of these specific movements, there will always be some canned animation in basketball games.
        All animations can be physics based.

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        • jeebs9
          Fear is the Unknown
          • Oct 2008
          • 47568

          #19
          Re: All DO animations necessarily make a game bad

          Originally posted by PRAY IV M3RCY
          i guess i am a sucker for animations. Look at 2k right now compared to games in the past like NBA2k1 or 2k2, animations give it that authentic look.
          Exactly...if we didn't have the game would look boring. Seeing my opponent go for the rondo fake or the Jamal Crawford "invention" move. Is awesome!! Last night I saw this new lay animation. I'll upload it tonight. Its a simple layup animation. But I've never seen it before.
          Hands Down....Man Down - 2k9 memories
          http://www.youtube.com/watch?v=4IHP_5GUBQo

          Comment

          • bamalam
            MVP
            • Nov 2002
            • 1407

            #20
            Re: All DO animations necessarily make a game bad

            lack of appropriate animations is what takes away from a game.

            if players dont move like human beings move, and for nba games , if they dont move like the actual players move, then it hurts the game.

            or if frames are missing from an animation, players move too fast,slide,warp,clipping, etc.

            i like 2k approach, even though there are some issues. they are far ahead in animations relative to other basketball games

            Comment

            • adwin7
              Rookie
              • Aug 2010
              • 350

              #21
              Re: All DO animations necessarily make a game bad

              In the future games will look great with out canned animations, but now there is too much limb interaction amongst players in basketball for it to look authentic with out canimations.

              I like the idea of branching multi-player animations but theres only so much branching that can go on when you got two or three different commands going in at the same time. That "sucked in" feeling... sucks tho.
              XboxOne: Bornkwau77

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              • Toaster
                Rookie
                • Sep 2002
                • 382

                #22
                Re: All DO animations necessarily make a game bad

                Originally posted by jeebs9
                I like animations...
                LOL, me too, they help give the game a real more organic feel, since they allow the small interactions present in certain events.

                A physics based sytem is not yet powerfull enough to display the full range of motions and 2\3 man scenarios present in a basketball game.

                On the flip side - this should not detract from the users sense of control...

                Comment

                • threes_co
                  Banned
                  • Sep 2009
                  • 1930

                  #23
                  Re: All DO animations necessarily make a game bad

                  Originally posted by Toaster
                  LOL, me too, they help give the game a real more organic feel, since they allow the small interactions present in certain events.

                  A physics based sytem is not yet powerfull enough to display the full range of motions and 2\3 man scenarios present in a basketball game.

                  On the flip side - this should not detract from the users sense of control...
                  That's where 2K10 came up short in many instances.

                  Comment

                  • keshunleon
                    MVP
                    • Apr 2006
                    • 2111

                    #24
                    Re: All DO animations necessarily make a game bad

                    A lot of the animations are unrealistic!

                    Some of 2K animations rarely happen in the NBA period.
                    What I hate is when an animation takes you completely out of the play.
                    Ex. Bigs running with much faster PG's vs bump the PG as he runs by.
                    The unnecessary animations that happen to slow the player.


                    Most of 2K animations are too long. When you bump or ride a player it should be a minor bump and most hard bumps should be a foul.

                    2K need to get rid of all the animations that carry a player out of bounds, unrealistic dribbles, the zombie after a steal, and a fix the sliding.
                    Last edited by keshunleon; 09-01-2010, 06:15 PM.
                    True bout my business, Mane!

                    Comment

                    • TheKasmar
                      Pro
                      • Aug 2009
                      • 955

                      #25
                      Re: All DO animations necessarily make a game bad

                      The animations in 2k10 dont make it bad but the bad animations do take away from the experience.

                      You have to have good timing or you'll get an undersirable animation. For example when I go for a lead pass steal and i get that bad animation where it looks like my defender gets a momentary hernia.

                      Or when I'm tryng to inbound the ball quickly and my offensive player refuses to move onto the court so the inbounder winds up passing to the guard out-bounds.

                      Or getting sucked in to the referee when you're trying to play defense. It's not a simple bump, youre practically stuck to the ref.

                      And when you're past a defnder and they press the steal button which magically slows you down.

                      You get the picture. 2k does the best they can with animations and they get some right and get some wrong. Hopefully they have way less annoying animations like the ones described above.

                      Comment

                      • Sam Marlowe
                        Banned
                        • Aug 2010
                        • 1230

                        #26
                        Re: All DO animations necessarily make a game bad

                        I think part of the misconception here is that an engine like, say, Euphoria doesn't replace animations. It just renders them "real time" according to the physics parameters set up by the programmer. This pretty much eliminates situations were the user has their player "stolen".

                        Comment

                        • PRAY IV M3RCY
                          Pro
                          • May 2010
                          • 618

                          #27
                          Re: All DO animations necessarily make a game bad

                          Originally posted by Sam Marlowe
                          I think part of the misconception here is that an engine like, say, Euphoria doesn't replace animations. It just renders them "real time" according to the physics parameters set up by the programmer. This pretty much eliminates situations were the user has their player "stolen".
                          Euphoria isnt in a good enough stage to completely replace animations. I think with each, comes trade offs. Do you want to have a variation in animations, yet lose some control, or do you want a physics based game, yet its generic. For some reason real time physics isnt looking good in sports games. It has a lot of development left.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #28
                            Re: All DO animations necessarily make a game bad

                            I think with this whole "physics" revolution....people are making themselves believe theyve never controlled anything....lol

                            Comment

                            • Sam Marlowe
                              Banned
                              • Aug 2010
                              • 1230

                              #29
                              Re: All DO animations necessarily make a game bad

                              Originally posted by PRAY IV M3RCY
                              Euphoria isnt in a good enough stage to completely replace animations. I think with each, comes trade offs. Do you want to have a variation in animations, yet lose some control, or do you want a physics based game, yet its generic. For some reason real time physics isnt looking good in sports games. It has a lot of development left.
                              Euphoria doesn't seek to replace animations. From Natural Motion's site,"With euphoria, animations are not canned but are generated on-the-fly by the hardware's processors as the game is played." I understand and partially agree with your latter point though. But I will say this, in three years at most Natural Motion will be a serious contender. Look at the improvement Backbreaker saw from its initial launch to the realease of the latest patch.

                              Comment

                              • magicman32
                                Pro
                                • Aug 2009
                                • 803

                                #30
                                Re: All DO animations necessarily make a game bad

                                Originally posted by TheKasmar
                                The animations in 2k10 dont make it bad but the bad animations do take away from the experience.

                                You have to have good timing or you'll get an undersirable animation. For example when I go for a lead pass steal and i get that bad animation where it looks like my defender gets a momentary hernia.

                                Or when I'm tryng to inbound the ball quickly and my offensive player refuses to move onto the court so the inbounder winds up passing to the guard out-bounds.

                                Or getting sucked in to the referee when you're trying to play defense. It's not a simple bump, youre practically stuck to the ref.

                                And when you're past a defnder and they press the steal button which magically slows you down.

                                You get the picture. 2k does the best they can with animations and they get some right and get some wrong. Hopefully they have way less annoying animations like the ones described above.
                                I agree. Animations are great and needed in basketball games. As long as they are implemented right, they are not canned, responsive, and are realistic.

                                Comment

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