^Agree. All that elimination of two 2P's talk is just product of an Elite "Placebo".
All DO animations necessarily make a game bad
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Re: All DO animations necessarily make a game bad
Speaking of animations i just saw this on youtube that show the start of a nice Rondo animation.
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Not sure if this was new or not but i hadn't seen it before.....
i totally agree that 2P anims are a necessary thing for the foreseeable future but like Jano and Mike touched on the secret is to make those 2 player interactions very short so the player still feels in control. I think the way to go is to keep adding animations so eventually that just about every user input has a realistic responsive animation that accurately represents what would happen in a real game then it looks as realistic as can be.Last edited by Jonesy; 09-04-2010, 10:17 PM.Comment
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Re: All DO animations necessarily make a game bad
Speaking of animations i just saw this on youtube that show the start of a nice Rondo animation.
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Not sure if this was new or not but i hadn't seen it before.....Comment
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Re: All DO animations necessarily make a game bad
Yea in teh game though they had rebound ratings position was everything in that game, I've played games against my boy who used teh lakers and i used the sixers and would get two or three rebounds cause i'd shoot a three ( yea i know the sixers ranked last in 3pt last year} and it come off the glass quick and dalembert would get the ball simply because he was in the right position....Comment
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"I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
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Re: All DO animations necessarily make a game bad
Not suprised at this at all.
I didnt fall into the hype of believing all games were void of all physics whatsoever before this year. Argue about the execution all you want, but I can defintely see areas where it has come into play through prior releasesComment
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Re: All DO animations necessarily make a game bad
So based on where a player get hit, the physics will select a anim from the animation pool and play it back? Also is their alot of animations to choose from?Comment
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Re: All DO animations necessarily make a game bad
To what extent though? All games that require the player to be moving in order to perform a dunk use physics. In fact, games since the 90's have used velocity and momentum to determine animations.Comment
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Re: All DO animations necessarily make a game bad
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nice video review in all. I disagree with the bit about protecting the dribble. 2k11 added that and its awfully tough to create something that doesnt have clipping and standard animation tech.Comment
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Re: All DO animations necessarily make a game bad
As long as the 2P animations aren't automatically triggered, I'll be alright.#HeatNation
#HeatLifer
Go MIAMI Teams!!Comment
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