NBA 2K11 Developer Insights: Expanded Playcall System

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  • cuzzo
    Rookie
    • Nov 2008
    • 20

    #76
    who's dat guy wearing D.Williams jersey? is dat suppose 2 be D.Granger playing for the pacers?

    Comment

    • scatman
      Rookie
      • Aug 2010
      • 134

      #77
      I really only use one play when I do decide to run a play...pick and roll. I'll give it try because it sounds like a winner. I would love to see a video of Rip and Ray Allen coming off those double screens for J's. I would also like to see the pick and roll feel better, last year and even now, I just dont get how I'm suppose to run it effectively if the 2nd man always comes up to double but my guy isn't rolling fast enough if he does at all. I love the pick and roll so I really hope it's given better implementation this year. I will definitely hit the practice gym like it's training camp tryn to get a hang and feel for the plays. And the play names are a very nice bonus.

      Comment

      • threes_co
        Banned
        • Sep 2009
        • 1930

        #78
        Re: NBA 2K11 Developer Insights: Expanded Playcall System

        Originally posted by cuzzo
        who's dat guy wearing D.Williams jersey? is dat suppose 2 be D.Granger playing for the pacers?
        Haha. Funny but those player models really are...sub-par to say the least.
        Good insight though.
        Last edited by threes_co; 09-07-2010, 06:14 PM.

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        • AlexBrady
          MVP
          • Jul 2008
          • 3341

          #79
          Re: New Insight: Expanded Playcall System

          Originally posted by Set Shooter
          LOL, very funny. Actually, I'd say Golden State and Don Nelson employs a pretty complex scheme that goes unnoticed because it seems so frantic and undisciplined. It's quite the contrary. While it may not promote defense (at all), it's definitely backed by some serious x's and o's.
          Not really. Nelson is far too reliant on individual brilliance in his offenses. Remember his Golden State teams when he had Richmond, Mullin, and Hardaway playing 3 on 3 basketball while his bigs stood around and watched?

          Nelson's two man plays are highly overrated. Some soft screens/rolls and brush/fades are usually what he bases an offense around. Tough playoff teams have little trouble destroying these soft schemes.
          Last edited by AlexBrady; 09-08-2010, 08:58 PM.

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          • Dawgthem
            Banned
            • Aug 2010
            • 311

            #80
            Re: NBA 2K11 Developer Insights: Expanded Playcall System

            Originally posted by cuzzo
            who's dat guy wearing D.Williams jersey? is dat suppose 2 be D.Granger playing for the pacers?


            Yea the D williams one looks off theres actually a thread about that..because the one of him last year looked better than this one. The only thing they got spot on this year was his skin complexion... BUt the one with D granger looks spot on i hope your not implying that its off..

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            • Rocboyz101
              MVP
              • Aug 2009
              • 1550

              #81
              Re: NBA 2K11 Developer Insights: Expanded Playcall System

              Danny granger looks comedic to me too..
              "I'm so far ahead of my time, I'm bout to start another life
              Look behind you, I'm bout to pass you twice
              Back to the future and gotta slow up for the present
              I'm fast, dudes can't get past my past
              How they supposed to deal with my perfect present?"

              Comment

              • Epiffani
                Supporter
                • Aug 2008
                • 331

                #82
                Re: NBA 2K11 Developer Insights: Expanded Playcall System

                Now this is one of those things that I have to see to believe because the playcalling has been bad/unresponsive/broken in this series since its inception and it has become issue #1 for me over the years. I saw rays of light in some of the videos that have been posted of gameplay with the off-ball movement, but I have to see the actual playcalling working. A working playcalling system in of itself gives players more incentive to play a more realistic brand of basketball because it would no longer be viewed as a complete waste of time (literally, in past NBA 2K games), and people could actually get points by calling plays, which should ultimately lead to more varied shot selections from users. It 'sounds' like they've made major strides in this area, but I'm looking forward to this video more than any other vid that's showcasing this game.
                Last edited by Epiffani; 09-07-2010, 06:04 PM.

                Comment

                • idrisguitar
                  Pro
                  • May 2007
                  • 542

                  #83
                  Re: NBA 2K11 Developer Insights: Expanded Playcall System

                  Originally posted by Epiffani
                  Now this is one of those things that I have to see to believe because the playcalling has been bad/unresponsive/broken in this series since its inception and it has become issue #1 for me over the years. I saw rays of light in some of the videos that have been posted of gameplay with the off-ball movement, but I have to see the actual playcalling working. A working playcalling system in of itself gives players more incentive to play a more realistic brand of basketball because it would no longer be viewed as a complete waste of time (literally, in past NBA 2K games), and that they could actually get points by calling plays, which should ultimately lead to more varied shot selections from users. It 'sounds' like they've made major strides in this area, but I'm looking forward to this video more than any other vid that's showcasing this game.
                  hopefully Da Czar will address some concerns with his vid in a few hours.

                  CAN'T WAIT

                  the good thing is Czar is bringing out MANY videos, meaning if he highglights a few great plays, you could call it luck, or selective editing, but after many vids you should have a GREAT idea of just how good this system will be before you pplay the full game.

                  this is just as important for me. i would love to play a bbal game with plays. i think it would open up the fun factor a ton. NEVER called or executed a single succsessful play in the history of playing nba 2k, (and never played live) so this is like a brand new feature for me, just hope its works.

                  Comment

                  • Vast
                    MVP
                    • Sep 2003
                    • 4015

                    #84
                    Re: NBA 2K11 Developer Insights: Expanded Playcall System

                    2k got their jetpack on cuz they're soaring over the competition.

                    I feel like a proud father watching his only son that made it. From obscure dreamcast developer to the bball kings.

                    They put in soo much work and improvements this year, I've never been as excited for a 2k bball release. And i'm excited every year.
                    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #85
                      Re: NBA 2K11 Developer Insights: Expanded Playcall System

                      Men, Bretheren and Family. I realize you have been waiting patiently for the show to drop. I hate to be the bearer of bad news but its looking like the show is going to be delayed.

                      I know this is the part where you normally start roasting 2k and Ronnie but I ask you to just hold off and display some patience here.

                      OS has never really had an exclusive feature quite like this. Especially this early. As such there are quite a few approvals from different areas that must be kept in order to preserve our ability to keep bringing you the depth of content you deserve in the quality you have come to expect.

                      Please rest assured if we could release it now we would. Its important that we follow the correct protocols to ensure that in the future we can bring you even more in depth coverage that hit's you right where you live. Sim Citi...

                      While no show could possibly live up to the hype of waiting even longer to see it... the few who have seen it have said its my best work to date.

                      As soon as I know more I will let you know.

                      I know it's not what you wanted to hear ! But I know you can handle it !!
                      Last edited by Da_Czar; 09-07-2010, 06:27 PM. Reason: hopeful statement
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • Epiffani
                        Supporter
                        • Aug 2008
                        • 331

                        #86
                        Re: NBA 2K11 Developer Insights: Expanded Playcall System

                        Originally posted by idrisguitar
                        hopefully Da Czar will address some concerns with his vid in a few hours.

                        CAN'T WAIT

                        the good thing is Czar is bringing out MANY videos, meaning if he highglights a few great plays, you could call it luck, or selective editing, but after many vids you should have a GREAT idea of just how good this system will be before you pplay the full game.

                        this is just as important for me. i would love to play a bbal game with plays. i think it would open up the fun factor a ton. NEVER called or executed a single succsessful play in the history of playing nba 2k, (and never played live) so this is like a brand new feature for me, just hope its works.
                        WOW, ultimately I don't fault you for that because while I've tried to run plays in past NBA 2K games, it was largely a practice of frustration as I watched my teammates move nonchalantly and lackadaisically to their positions, and sometime they'd get to their position, and the play art would just suddenly disappear, which as you can imagine, would leave an offense influx and would discourage any type of playbook usage (especially as time expired during the course of a game.) If the playcalling still wasn't up to my standards this year, I'd probably still would attempt to call plays out of habit alone. But like you, I'm very much looking forward to this video because although I do appreciate the depth and the details of the insights that goes along with this game, an aspect like playcalling (a known problem area since forever and an area that was supposedly patched last year to increase its effectiveness) is something that I have to see in action in order for me to say that it has been addressed.

                        Comment

                        • adwen
                          Rookie
                          • Jun 2010
                          • 188

                          #87
                          Re: NBA 2K11 Developer Insights: Expanded Playcall System

                          thx for telling us in advance

                          Comment

                          • threes_co
                            Banned
                            • Sep 2009
                            • 1930

                            #88
                            Re: NBA 2K11 Developer Insights: Expanded Playcall System

                            ^ Cool. I can wait.

                            Comment

                            • renewill27
                              Rookie
                              • Dec 2004
                              • 197

                              #89
                              Re: NBA 2K11 Developer Insights: Expanded Playcall System

                              ITS ALWAYS SUMTHING

                              Comment

                              • Goffs
                                New Ork Giants
                                • Feb 2003
                                • 12278

                                #90
                                Re: NBA 2K11 Developer Insights: Expanded Playcall System

                                Fine by me I'm at work and I don't get home till midnight and I hate watching vids through a phone...

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