NBA 2K11 Isomotion/Shot Stick Help (360)

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  • FASJ6418
    Rookie
    • Aug 2006
    • 89

    #91
    Re: NBA 2K11 Isomotion/Shot Stick Help (360)

    It´s still completely ramdom. I watched the Kobe video last night and tried to do the same in the demo.

    Not only performing dribbles with the stick you´re moving the player is bad, but it´s also all context related, so up is left and etc...

    I don´t know why they didn´t used the right stick for the isomotion, they can do this without losing the shot stick...

    Like one user said, it´s much more intuitive with the stick. Hopefully they have this option in the final game, because something just feels wrong for me the way it is in the demo.

    Maybe if one movement always did the same thing it would help (context based messing up again).
    let me travel back in time... back when the sonics use to have kemp, GP, detlef, hawkins...

    Comment

    • FASJ6418
      Rookie
      • Aug 2006
      • 89

      #92
      Re: NBA 2K11 Isomotion/Shot Stick Help (360)

      Originally posted by PRAY IV M3RCY
      then wouldnt it basically be Elite's controls?
      I don´t know because i´m not following, but i remember reading somewhere that Mike Wang brought back a few ideias.

      Anyway, 2k has given the option to put isomotion on the stick, the problem until now is that when you choose this you lose the shot stick. I´m hoping for a solution where i can have both.
      let me travel back in time... back when the sonics use to have kemp, GP, detlef, hawkins...

      Comment

      • eDotd
        We ain't cool de la?
        • Jul 2006
        • 6283

        #93
        Re: NBA 2K11 Isomotion/Shot Stick Help (360)

        Originally posted by FASJ6418
        It´s still completely ramdom
        No it isn't.

        I wish people would stop calling things bad just because they can't do them. It's not like the controls don't work.

        Originally posted by Con-Con
        Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
        Originally posted by trobinson97
        Mo is the Operator from the Matrix.

        Comment

        • Pared
          Legen - WAIT FOR IT
          • Feb 2003
          • 39337

          #94
          Re: NBA 2K11 Isomotion/Shot Stick Help (360)

          Originally posted by FASJ6418
          I´m hoping for a solution where i can have both.
          That would require you learning the system.

          You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

          Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
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          Comment

          • pdx_24
            Rookie
            • Jan 2010
            • 213

            #95
            Re: NBA 2K11 Isomotion/Shot Stick Help (360)

            I have no problem with IsoMotion whatsoever, though I hardly do any advanced move. It's fun to pull off an advanced move once in a while, but I'm a substance over flash kind of guy. The simple cross, the good pass, the pick, will beat any of these flashy moves any day. And this is why I like 2K.

            I never got into the ShotStick. It is not hard for me to use, it's just quicker for me to jump pass using the Shot Button. I can still do most of the stuff with the Button Shot as I can with the ShotStick, so I'm still going to stick with the button.

            I think it would be great it we had total control as far as mapping the buttons. I'm dominantly left handed, so I prefer more feature buttons to be on the left (like the icon trigger button). I'd also love to be able to use the d-pad as well.

            Comment

            • richmo
              Almighty 2k Paper Champ
              • Jul 2005
              • 709

              #96
              Re: NBA 2K11 Isomotion/Shot Stick Help (360)

              Originally posted by frbroussard
              CAN ANYBODY TELL ME HOW TO SPIN WHEN YOU MAKE CONTACT WITH THE DEFENSE PLAYER?

              After experimenting with it last night, I think there's three types of (perimeter) contact...

              1. Blow-by contact - It might feel at first as if the defender's riding your hip and will stop you, but just keep the stick in the direction you pushed it, or towards the hoop, and you can get by him pretty easily.

              2. "Hip-ride" contact- They won't stop you completely unless you let go of the stick, but you have a limited amount of time to spin out of it towards the rim. With a better defender like Rondo, he can stay in front of you much better even after the spin, though. I also haven't tested if you can use another move such as the behind the back dribble, but the spin 100% works so far.
              3. "Brick wall" contact - This is when you're stopped completely and your forward momentum is halted.

              You can either try it yourself with Kobe or Fisher, by you're more likely to blow by Ray Allen than Rondo, so Kobe's the best to practice with.

              Comment

              • JSJR
                Rookie
                • Sep 2010
                • 2

                #97
                can you guys do one of kobe's famous move, the ball wrap around his body then dunk? I saw it on youtube somebody did it, it was amazing, I was hoping if you guys know how to do it and maybe can share it?

                thanks!

                Comment

                • jacksonvillenc
                  Rookie
                  • Jun 2010
                  • 6

                  #98
                  Re: NBA 2K11 Isomotion/Shot Stick Help (360)

                  The step backs look nice but most of the moves I hate, the cross over looks so weak. I hate when you try to do a half spin and instead you do a step back cross.


                  The hardest move for me is doing a half spin near the out bounds line on the right side of the court. I can do it every else except near the out bounds line only the right side.

                  Comment

                  • DirtyJerz32
                    All Star
                    • Aug 2007
                    • 7617

                    #99
                    Re: Isomotion Help (360)

                    Originally posted by JWiLL02
                    Mike, you guys should throw in a "Hangar" type set up with next year's demo. That's the ultimate practice mode.

                    Just a thought.
                    I like this idea.
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                    Comment

                    • RipCity71252
                      PDX
                      • Aug 2009
                      • 1295

                      #100
                      Re: Isomotion Help (360)

                      Originally posted by DirtyJerz32
                      I like this idea.
                      What did you like about it? Seemed kind of gimmicky to me....

                      2K already has an extensive set of practice modes, it would just seem like a waste of disk space imo.
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                      Comment

                      • fatleg3
                        MVP
                        • Aug 2008
                        • 3602

                        #101
                        Re: Isomotion Help (360)

                        why does my players spin so slow? is there a way to make them spin faster
                        Last edited by fatleg3; 09-22-2010, 03:16 PM.

                        Comment

                        • FASJ6418
                          Rookie
                          • Aug 2006
                          • 89

                          #102
                          Re: NBA 2K11 Isomotion/Shot Stick Help (360)

                          Originally posted by Pared
                          That would require you learning the system.

                          You've seen videos where people are chaining together the moves to make it look smooth. I'm not sure what more proof people can be given so they understand that it's about the user learning the timings, not the controls being sluggish.

                          Is 2k going to have to hold hands with their users when playing the game. Print description, videos, walk-thru's, tutorials... I don't know what else they can offer.
                          Maybe it´s easier for people playing in different camera angles.

                          My two biggest gripes are the following:

                          Everything is based on the position of the player. That´s what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

                          In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand he´s dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since i´m on the baseline it should be up to down + L2".

                          It´s an example, but i´m sure many other have faced this same problem. I know there´s an option to put controls on absolute, but this has never helped me for some reason.

                          I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

                          Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And that´s why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

                          I say it´s ramdom not because of programmimg, but because that´s how it feels for me and my friends. It´s not a matter of 2k not coding properly, but it´s a matter of giving us more acess.

                          More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
                          let me travel back in time... back when the sonics use to have kemp, GP, detlef, hawkins...

                          Comment

                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13025

                            #103
                            Re: NBA 2K11 Isomotion/Shot Stick Help (360)

                            Originally posted by FASJ6418
                            Maybe it´s easier for people playing in different camera angles.

                            My two biggest gripes are the following:

                            Everything is based on the position of the player. That´s what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

                            In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand he´s dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since i´m on the baseline it should be up to down + L2".

                            It´s an example, but i´m sure many other have faced this same problem. I know there´s an option to put controls on absolute, but this has never helped me for some reason.

                            I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

                            Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And that´s why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

                            I say it´s ramdom not because of programmimg, but because that´s how it feels for me and my friends. It´s not a matter of 2k not coding properly, but it´s a matter of giving us more acess.

                            More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
                            You may not believe me but somehow, through a little time, initiating all the moves you want becomes second nature. There are no, "stop and think about where I am on the court" situations after you play the game for a period.

                            Comment

                            • wrestlinggod1
                              MVP
                              • Jan 2008
                              • 2490

                              #104
                              Re: NBA 2K11 Isomotion/Shot Stick Help (360)

                              Originally posted by FASJ6418
                              Maybe it´s easier for people playing in different camera angles.

                              My two biggest gripes are the following:

                              Everything is based on the position of the player. That´s what confuses 99% of the players. Fighting games make the controls easy because everytime you press a certain combination, a move is pulled off. down to right semi-circle will always be a fireball, so you only have to memorize that.

                              In 2k games, left + L2 will always do something different because it depends on which side the player is pointed, and which hand he´s dribbling the ball. With that when you are going up and down the court you always have to stop to figure out how to do what you want. "ok, i want a crossover, so it was left to right + L2, but since i´m on the baseline it should be up to down + L2".

                              It´s an example, but i´m sure many other have faced this same problem. I know there´s an option to put controls on absolute, but this has never helped me for some reason.

                              I wish we could have the same controls for dribbling everytime. It would be easier to memorize and execute.

                              Secondly, i hate the fact that we need to perform isomotion with the same stick we are moving the player. And that´s why i asked for the option to have the Right stick performing Isomotion, without the negative side of losing the shotstick.

                              I say it´s ramdom not because of programmimg, but because that´s how it feels for me and my friends. It´s not a matter of 2k not coding properly, but it´s a matter of giving us more acess.

                              More options are always better. Controls should be fully configurable to the users. Would solve a lot of problems like this one. (for me i would put the isomotion on absolute position, on the right stick).
                              I agree with that. I believe that if Isomotion wasn't with the left stick, the movements would be easier to operate.
                              #HeatNation
                              #HeatLifer

                              Go MIAMI Teams!!

                              Comment

                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #105
                                Re: NBA 2K11 Isomotion/Shot Stick Help (360)

                                Originally posted by FASJ6418
                                Maybe it´s easier for people playing in different camera angles.-snip-
                                What you're asking for wouldn't work with the way dribbling is right now - tied to the ball handler.

                                However, once you get the full game, much of other moves will open up for you, since you can change the RS to be absolute instead of relative, how it is now in the demo.

                                Should make a huge difference for you.
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