It would be a total Buzz kill if Association mode is as broken...

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  • Jukeman
    Showtime
    • Aug 2005
    • 10955

    #151
    Re: It would be a total Buzz kill if Association mode is as broken...

    Originally posted by Streets
    That's crazy! What changes did you make prior to simulating?



    No, I actually like the "human aspect" of association, but don't want it resulting in 1,000 unrealistic trades. Your Jameer story helps me though. That makes a lot of sense and I am now leaning towards keeping it on.

    Btw, any one else have the issue where the players on the team they are controlling's trade values drop to one star after the 1st week. I'd test it myself, but am at work. It seems like it happens after the user completes a trade (the whole team's value drops).
    Trades are actually better this year, I havent seen the 1 star bug yet but I only simmed a few seasons and wasnt looking for it

    Also if anyone else is discourage about Injury and Morale TMac is another example

    Comment

    • Streets
      Supreme
      • Aug 2004
      • 5787

      #152
      Re: It would be a total Buzz kill if Association mode is as broken...

      Originally posted by Jukeman
      Trades are actually better this year, I havent seen the 1 star bug yet but I only simmed a few seasons and wasnt looking for it

      Also if anyone else is discourage about Injury and Morale TMac is another example
      - Good stuff Juke, and a great point with McGrady (I as a Rockets fan can relate). Also, at least that doesn't effect my team as I'll know not to change player roles.

      - One question I have is when D-Leaguers are brought up, do they come up as Stars and then have morale hit rock bottom when you change them to prospects or role players or whatever? That was a problem last year, and I don't know if it still is.

      - I want to know what keshunleon did to make his association go haywire.

      - I want to know if editing the rookie's potential (while leaving all other ratings alone including overall) in the way "Yeah... That Guy" laid out creates good results long term. Or, is it best to drop everyone the same amount of points (and if so, how many).

      Comment

      • Fiasco West
        MVP
        • Oct 2008
        • 2820

        #153
        Re: It would be a total Buzz kill if Association mode is as broken...

        Originally posted by Streets
        Has anyone tried this system to see if it works long-term. One, do the rookies progress too slow because they are edited or too fast still. Secondly, does this help with the no trades problem over multiple seasons? If so, I don't mind bumping potential based on this if it helps the overall experience.

        Another problem being reported in another thread is the User Team's players all having one star trade values after week 1!? Any ideas about this or fixes? This sucks for me, because I don't control all 30 teams, and like to make trades.
        I've tried his system and in the 2nd year had 17 trades and CPU teams picking up FA.

        Over 90 - Lower by 5
        In 80s - Lower by 10
        Below 80 - Lower by 15

        This is ONLY lowering their potential, and not their overall. Thing is as someone brought up, CPU is building their entire team through the draft the drafts are TOO deep once you get into editing them you realize this.

        I think i'll stay with this system, and since just lowering every rookies potential takes a few mins it's not a problem for me. 2K has to patch how the rookies are generated, that will fix the trades&FA glitch.

        I haven't ran into the 1 star glitch though, I guess that is more of a glitch that happens because of something.

        Comment

        • fcabanski
          Banned
          • Nov 2009
          • 350

          #154
          Re: It would be a total Buzz kill if Association mode is as broken...

          The reason there are so many early trades in year one is because the CPU teams are trading to their tendencies (are they rebuilding, contending, etc?) They didn't have an off season, you just started the association. So they're making their adjustments.

          Consider those year one early trades as off season moves, because if these AI GM's had an off season before your first season, that's when they would have made these moves.

          Comment

          • Jukeman
            Showtime
            • Aug 2005
            • 10955

            #155
            Re: It would be a total Buzz kill if Association mode is as broken...

            Originally posted by Streets
            - Good stuff Juke, and a great point with McGrady (I as a Rockets fan can relate). Also, at least that doesn't effect my team as I'll know not to change player roles.

            - One question I have is when D-Leaguers are brought up, do they come up as Stars and then have morale hit rock bottom when you change them to prospects or role players or whatever? That was a problem last year, and I don't know if it still is.

            - I want to know what keshunleon did to make his association go haywire.

            - I want to know if editing the rookie's potential (while leaving all other ratings alone including overall) in the way "Yeah... That Guy" laid out creates good results long term. Or, is it best to drop everyone the same amount of points (and if so, how many).
            I (Sixers) changed Brackins' Player Role to Prospect and send him to the D League, called him back up later in the season and he was listed as a prospect, he had a -1 hit on morale but i think that was because of my team chemistry because everyone had -1...Not sure if all callups come back as "prospect" or come back as whatever you set their role to.

            Comment

            • Whomario
              Pro
              • Oct 2010
              • 515

              #156
              Re: It would be a total Buzz kill if Association mode is as broken...

              Originally posted by fcabanski
              The reason there are so many early trades in year one is because the CPU teams are trading to their tendencies (are they rebuilding, contending, etc?) They didn't have an off season, you just started the association. So they're making their adjustments.

              Consider those year one early trades as off season moves, because if these AI GM's had an off season before your first season, that's when they would have made these moves.
              agreed, that´s why i set trade to "off" until mid January.

              lowering potential isn´t that big a deal (even edit some ratings for players isn´t), although i´d recommend everybody to do it after the draft to avoid cheating yourself.

              Comment

              • Whomario
                Pro
                • Oct 2010
                • 515

                #157
                Re: It would be a total Buzz kill if Association mode is as broken...

                quick-fix for draft classes : Since draft class are differing in depth, just Go to Roster---Draft Classes---New Draft Class and do it until you get a draft class that´s "weak" for 2K standards (no 80s rated players f.e.) and then just edit their potentials and save them for later use in the association.

                One annoying tidbit : You can´t go from top to bottom (and vice versa) directly in the attributes sections (pushing up once to go from first to last column) , argh ...

                Also : Wasn´t it in 2K10 that we got shown what area of the draft a player was slotted in ? The if we edited a 60 rated 2nd rounder into a 75 rated player he´d still go in the 2nd round ?
                Now it seems like the cpu will make the mock draft after importing a draft class, thus taking away our ability to create realistic draft classes with busts and sleepers ...
                Last edited by Whomario; 10-07-2010, 03:19 PM.

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #158
                  Re: It would be a total Buzz kill if Association mode is as broken...

                  So just edit draft classes player potentia from the scal mentioned. And turn player morale and team chemistry off. Easy enough!
                  https://www.youtube.com/DarthRambo

                  Comment

                  • Birdman
                    Rookie
                    • Jul 2009
                    • 100

                    #159
                    Re: It would be a total Buzz kill if Association mode is as broken...

                    Originally posted by Whomario
                    quick-fix for draft classes : Since draft class are differing in depth, just Go to Roster---Draft Classes---New Draft Class and do it until you get a draft class that´s "weak" for 2K standards (no 80s rated players f.e.) and then just edit their potentials and save them for later use in the association.

                    One annoying tidbit : You can´t go from top to bottom (and vice versa) directly in the attributes sections (pushing up once to go from first to last column) , argh ...

                    Also : Wasn´t it in 2K10 that we got shown what area of the draft a player was slotted in ? The if we edited a 60 rated 2nd rounder into a 75 rated player he´d still go in the 2nd round ?
                    Now it seems like the cpu will make the mock draft after importing a draft class, thus taking away our ability to create realistic draft classes with busts and sleepers ...
                    I didn't know that about 2k10.

                    How about player development though? Have you tested that, with created draft classes? I made one last year with John Wall and he couldn't get over 78 rating despite his potential being like 95 or so. Evan Turner, Favors, all those guys, didn't really improve. sometimes they did but never beyond 76/75.
                    Get that weak stuff outta here!

                    Comment

                    • Jukeman
                      Showtime
                      • Aug 2005
                      • 10955

                      #160
                      Re: It would be a total Buzz kill if Association mode is as broken...

                      Originally posted by Whomario
                      quick-fix for draft classes : Since draft class are differing in depth, just Go to Roster---Draft Classes---New Draft Class and do it until you get a draft class that´s "weak" for 2K standards (no 80s rated players f.e.) and then just edit their potentials and save them for later use in the association.

                      One annoying tidbit : You can´t go from top to bottom (and vice versa) directly in the attributes sections (pushing up once to go from first to last column) , argh ...

                      Also : Wasn´t it in 2K10 that we got shown what area of the draft a player was slotted in ? The if we edited a 60 rated 2nd rounder into a 75 rated player he´d still go in the 2nd round ?
                      Now it seems like the cpu will make the mock draft after importing a draft class, thus taking away our ability to create realistic draft classes with busts and sleepers ...

                      This was also in 2k10

                      Best way to create Sleepers are to lower your scale and spread out (or randomize) POT

                      I had a 65 rated player go top ten and a 70 go 2nd round last year...

                      BTW, the 65 guy progressed to 80 and the 70 only went up 3 pts thru out his career.

                      I also saw the opposite as production determine if players live up to there potential or not
                      Last edited by Jukeman; 10-07-2010, 03:38 PM.

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #161
                        Re: It would be a total Buzz kill if Association mode is as broken...

                        Originally posted by Jukeman
                        This was also in 2k10

                        Best way to create Sleepers are to lower your scale and spread out (or randomize) POT

                        I had a 65 rated player go top ten and a 70 go 2nd round last year...

                        BTW, the 65 guy progressed to 80 and the 70 only went up 3 pts thru out his career.

                        I also saw the oppsite as production determine if players live up to there potential or not

                        Ok, soo exactly what do I need to do?? Edit draft classes POT, right?? You're saying lower the scale that "Yeah...that guy" uses correct? And then randomly lower POT for players. Well, 2 questions:

                        1.) What's the scale u use?
                        2.) How do u determine which players to lower, and how many total do u edit??


                        I just want to start a chise with a team. I plan to again, turn on morale/team chemistry. And I editing draft classes POT allows trades later on in seasons etc then I will do that. I'll prolly just use the scale already mentioned tho. Can u edit the draft class before the draft? You don't know their ovr until drafted right? Soo how can I know how much to lower POT on them if I don't know their ovr??
                        https://www.youtube.com/DarthRambo

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #162
                          Re: It would be a total Buzz kill if Association mode is as broken...

                          Originally posted by Trinity120
                          Ok, soo exactly what do I need to do?? Edit draft classes POT, right?? You're saying lower the scale that "Yeah...that guy" uses correct? And then randomly lower POT for players. Well, 2 questions:

                          1.) What's the scale u use?
                          2.) How do u determine which players to lower, and how many total do u edit??


                          I just want to start a chise with a team. I plan to again, turn on morale/team chemistry. And I editing draft classes POT allows trades later on in seasons etc then I will do that. I'll prolly just use the scale already mentioned tho. Can u edit the draft class before the draft? You don't know their ovr until drafted right? Soo how can I know how much to lower POT on them if I don't know their ovr??
                          I wasnt talking about fixing the trades/signings

                          edited ratings or lower POT, people confirm both would work

                          I personally create classes myself, so i cant tell you whats best

                          Comment

                          • DarthRambo
                            MVP
                            • Mar 2008
                            • 6630

                            #163
                            Re: It would be a total Buzz kill if Association mode is as broken...

                            Originally posted by Fiasco West
                            I've tried his system and in the 2nd year had 17 trades and CPU teams picking up FA.

                            Over 90 - Lower by 5
                            In 80s - Lower by 10
                            Below 80 - Lower by 15

                            This is ONLY lowering their potential, and not their overall. Thing is as someone brought up, CPU is building their entire team through the draft the drafts are TOO deep once you get into editing them you realize this.

                            I think i'll stay with this system, and since just lowering every rookies potential takes a few mins it's not a problem for me. 2K has to patch how the rookies are generated, that will fix the trades&FA glitch.


                            How did u know who to edit? Does it show their POT # already before they are drafted?? That'd be nice if so to edit draft class before season starts. Or did u have to wait until after draft? Then go in and edit all rookies? Can u edit players on other teams u don't control?? Thanks! At work, or i'd check myself so sorry for all the questions.
                            https://www.youtube.com/DarthRambo

                            Comment

                            • myownsun
                              MVP
                              • Aug 2002
                              • 3238

                              #164
                              Re: It would be a total Buzz kill if Association mode is as broken...

                              Originally posted by fcabanski
                              The reason there are so many early trades in year one is because the CPU teams are trading to their tendencies (are they rebuilding, contending, etc?) They didn't have an off season, you just started the association. So they're making their adjustments.

                              Consider those year one early trades as off season moves, because if these AI GM's had an off season before your first season, that's when they would have made these moves.
                              Seems logical. Give it a few years and things should level off.

                              Comment

                              • ffaacc03
                                MVP
                                • Oct 2008
                                • 3485

                                #165
                                Re: It would be a total Buzz kill if Association mode is as broken...

                                I just want someone to check if it is true that changing a player role to star affects his trade value.

                                In previous years it didnt and also I dont think it is the "core" player label 2k described.

                                Can someone run an association using a default roster (choose PHO), then another one editing the role of Nash to star and finally a third one doing the same edit ? all sims must be uncontinued associations ...

                                Thanks for the help to those willing to do that test ... I ask because someone told me that changing the roles didnt had an effect on players trade value and because in past itinerations it certainly didnt.
                                Last edited by ffaacc03; 10-07-2010, 04:49 PM.

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