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Still Too Easy to Block Jumpshots in 2K11?
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Re: Still Too Easy to Block Jumpshots in 2K11?
agreed, they need to patch thisI totally agree on this, pressing turbo when you block is pretty much automatic block against jumpers... feels good but VERY VERY unrealistic. Average block per team in the NBA is round 5, but I get 5 blocks easy in 5 min/quarter games...
I honestly believe that those who voted no are really those who do not know how to play defense in this game b/c you almost HAVE to press turbo to catch up to some of the open 3 pters. Telling me that you don't get easy perimeter blocks means they're not even trying to contest shots.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
As far as human vs human their needs to be more fouls called jumping to block shots. If anyone has ever played organized basketball they know a coach 100% of the time will tell his players to stay on the ground and don't jump and contest jump shooters. Just put your hands up to contest.
Especially for a defender that's guarding someone the same height or taller than they are. Watching these preseason games, seeing someone block jump shooters all game is very rare.
I'm EXTREMELY happy with the reach in fouls being called now. In any basketball game prior you could spam the steal button like your playing a fighter game and have no consequence for reaching in like that but now you have to time it and come at certain angles. If you keep reaching the whistle will blow. Props to 2k for that.
Same thing needs to be done for shot blocking. Not saying it should be a foul every single time someone jumps to block a jump shot but it's not SIM at this point either.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
I agree with you. Many times during an NBA game I hear players say "Stay down" as in don't jump but rather put your arms up to contest the shot.As far as human vs human their needs to be more fouls called jumping to block shots. If anyone has ever played organized basketball they know a coach 100% of the time will tell his players to stay on the ground and don't jump and contest jump shooters. Just put your hands up to contest.
Especially for a defender that's guarding someone the same height or taller than they are. Watching these preseason games, seeing someone block jump shooters all game is very rare.
I'm EXTREMELY happy with the reach in fouls being called now. In any basketball game prior you could spam the steal button like your playing a fighter game and have no consequence for reaching in like that but now you have to time it and come at certain angles. If you keep reaching the whistle will blow. Props to 2k for that.
Same thing needs to be done for shot blocking. Not saying it should be a foul every single time someone jumps to block a jump shot but it's not SIM at this point either.
In 2K12 when a defender contest's too close to a shooter, his arm should hit the offensive player's arm/hand resulting in a shooting foul. But I think this would need real-time physics to encorporate in a game.
I like the addition in 2K11 when offensive players fall after taking a jumper with the defender right on him. What I don't understand is why sometimes those aren't called fouls. Every time it happens, no call.
As of now the only solution in 2K11 patch would be to limit the jump vertical of contesting shots.
BTW what about Human vs CPU play? Why did you only state Human vs Human?Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Yeah its not easy to do it against someone your own size or someone like Melo with some deception to his jacks. The only time I block jumpers is when I have a big man near a guard or small forward thats pressed for time with the shot or game clock ticking.Dude I played a game using the Suna against Denver...i sware to god guarding Carmelo nearly took my entire team it was times when the hand was RIGHT IN HIS FACE turbo and all and i jumped and couldn't block the shot..so i don't know what your talkinga bout the blocking is okay for me. Hell in this bulls game against Thunder durant came off a pick and i raced around it and he still drained it with me pushing TURBO AND THE BLOCK BUTTONComment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Its not 100% of the time. I went to a basketball school. They are taught how to contest without fouling and that doesn't mean just putting your hand up without jumping. Besides we still don't have an effective heads up function because we cant move with our hands up so you have to be right in someone's face to use it. If you are already in someone's face its easy to jump straight up without fouling so you might as well jump.As far as human vs human their needs to be more fouls called jumping to block shots. If anyone has ever played organized basketball they know a coach 100% of the time will tell his players to stay on the ground and don't jump and contest jump shooters. Just put your hands up to contest.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Its not 100% of the time. I went to a basketball school. They are taught how to contest without fouling and that doesn't mean just putting your hand up without jumping. Besides we still don't have an effective heads up function because we cant move with our hands up so you have to be right in someone's face to use it. If you are already in someone's face its easy to jump straight up without fouling so you might as well jump.
See thats what i'm saying i don't need to know difficulty there playing on because i'm on super star simulation diffculty maybe that need to play on simulation because contesting a mid range and long range shot isn't as easy the only blocks i can really attempt to read and get one occasionaly are insideComment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Over a majority of the time they are not blocked jump shots.Its not 100% of the time. I went to a basketball school. They are taught how to contest without fouling and that doesn't mean just putting your hand up without jumping. Besides we still don't have an effective heads up function because we cant move with our hands up so you have to be right in someone's face to use it. If you are already in someone's face its easy to jump straight up without fouling so you might as well jump.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
I turned vertical down to 15 and both teams combined avg between 8 - 10. Well unless I am playing a small team.
I played GS and Denver and they had 0 blks on my and I had 4 blks on them.
I get most of my blks from help defense.True bout my business, Mane!Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
I totally agree that it's way too easy to block jumpshots. The problem, I think, is that on defense the movement and jumping is not realistic. Defenders cut laterally and jump too easily.
When you are on defense, most of the time you are backpedaling. When you're backpedaling, you just don't move sideways as well as a player that's moving forward. Defenders still recover too quickly to contest and block jump shooters. Same with jumping. When you're on defense, you simply don't jump as high as an offensive player that's jumping with forward momentum. This is why you rarely see blockshots in one on one situations (even if a tall defender is on a short player). Blockshots occur most of the time because of help defense. This is because a help defender usually have forward momentum to jump for the block. A combination of (still) slow release on jumpers, quick and high jump from defenders is making blocking jumpshots too easy.
I think the reason on defense players jump so high and move so quick is because the game is trying to balance out the advantage the offense has. But I think this is the wrong way to combat the advantage of the offense. The simple and most effective (not to mention realistic) way of combating the offense is simply to have better help defense (help defense is much improved in 2K11, but is still not quite there). What this means:
- Have the perimeter defender back off the ball handler a tad (players are still defending the ball handler too closely) to guard against the drive (with better cut off angles) instead of guarding against the pull up jumpers. Right now it is too easy to go right around your man because he is so close. The cheating side to side bumping by the defender helps to slow down the penetration, but this is cheating and should most of the time result in a blocking foul. Simply have the defender back off just a tad and cut off the driving lane is sufficient.
- Defense is inside out, not outside in. Any coaches will tell you it is more important to guard the paint and penetration than it is to guard the outside shot. If the perimeter player is beat off the dribble (and most will get beat), help defense needs to show up quick to quickly deter the penetration. Yes, even if it means giving up the outside shot most of the time. Again, defense is inside out.
- Contesting the outside shot is key, not outright blocking it.
- Cheating with defensive players moving and jumping unrealistically high (and far) is not the way to combat the offense.
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Re: Still Too Easy to Block Jumpshots in 2K11?
I really doubt lowering the vertical slider will have any effect. As I said before regarding the skying for rebounds by the bigs, lowering it doesn't do anything. Believe me, I turned it down to zero and players are still soaring for blocks, dunks, and rebounds. It is an issue with animations, which already predetermine the height of your jump.
I think the vertical slider and ratings are there just for show, when in actuality it has no effect whatsoever.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
I don't think we should inhibit our play simply to make the game more realistic. The game should be realistic because you're playing smart basketball and trying your darnest to win.
This might help, but it's not the perfect solution. I think raising the shooting foul might also helps (simply so that you know there's consequences when you jump willy nilly).2. Lower the block shots slider for human
Tried this. It does not have any effect so far as I can tell.3. Lower the vertical for humanComment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Rarely blocked but it increases the difficulty of the shot. There are certain players that emerge in the highschool and college levels with good enough shots off the dribble that you need someone to do more than stand there with their hands up. Its not that different from the knock on JR Smith's defense in the league. He's been criticized for not jumping. Most of the time when people jump they aren't trying to block the shot. This also true in 2k11 thats why you have the swat function for when you are really going for the block.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
No, JR Smith is criticized for not putting a hand up. Too many times I see him not contest at all. As Mark Jackson says (sometimes at him) "Hand down, man down."Rarely blocked but it increases the difficulty of the shot. There are certain players that emerge in the highschool and college levels with good enough shots off the dribble that you need someone to do more than stand there with their hands up. Its not that different from the knock on JR Smith's defense in the league. He's been criticized for not jumping. Most of the time when people jump they aren't trying to block the shot. This also true in 2k11 thats why you have the swat function for when you are really going for the block.
Interesting that nearly 2/3 agree with the poll question. Anxious to see what 2K will do with a patch.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
After the latest Living Roster update (10/13) blocking jumpshots is very hard. This makes it very realistic. In a couple of 12 min games I've averaged 5-8 blocks. Before I would always have over at least 12 a game. I've also noticed the CPU using fadeaway shots more which is cool.
Still a tad bit high but once the patch fixes the CPU calling the same plays over and over again, blocks will be slightly less. This is because the CPU will actually use plays that involve pick-and-roll, off-ball players coming off screens and double screens. Also the offense won't be as predictable with the CPU using the entire teams playbook instead of 4-5 like it is now.
Playing on Simulation Superstar with default sliders and settings.
Very happy right now with the way contesting jumpshots are working out.
Also tried doing full-court passes and they weren't as effective. Some went out-of-bounds or were incredibly inaccurate which lead to a steal.
I'm glad I made this thread. So far so good!Comment

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