It's always been to easy to block shots with turbo in 2K. In my first assocation game with Javale McGee I had 10. I'm just gonna let the CPU control him when contesting shots and lowering the block slider down some.
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Still Too Easy to Block Jumpshots in 2K11?
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Re: Still Too Easy to Block Jumpshots in 2K11?
Try it with the latest rosters, I guarantee it is harder and more realistic. For example I usually block a lot of Dirk Nowitzki's/Kevin Garnett's shot but not with these rosters.
Also there was one time CPU Joakim Noah took a shot (he has a very flat shot with no elevation) and I contested using turbo with Haywood. Before this roster update it would've been a block 100% but this time it wasn't blocked.
I'm just really happy with shot contest being realistic now and hope 2K continues to improve with roster updates/patche(s).Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
In my opinion its still way too easy to block ANY shot.
Point guards in particular, even those who rarely get blocked because they are so elusive when slashing to the basket, get block EXTREMELY FREQUENTLY.
Attacking the basket with players that can't finish with a dunk(which I hate the number of dunks in the game as well) is much harder than it should be.
Honestly I just think the following should be adjusted:
-Block effectiveness down
-Layup effectiveness up
-Contested shot effectiveness down
Meaning less blocks, but close contests lead to more missed shots, and open layups actually go in.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
There are definitly too many but I dont think we should pen it on the block slider for two reasons.
Uno Certain dunks are still too difficult to block, or contest. Athletic guards still dont get up high enough for the occasional highlight block.
Dos There is still a heavy penalty for jumping at a shooter. Not only will you fall for pump fakes you can still foul the shooter especially when you are running at them or modding a swat/aggressive block.
The best solution starts with a better respect for shot blockers. Guards should put more arc on their shots when shooting over someone thats taller. Dominant shot blockers should inspire more intimidation from the CPU. And if you could contest or block more dunks it would intimidate more users online.Last edited by Kaanyr Vhok; 10-14-2010, 05:03 PM.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
about blocking being easy to get using the turbo button is balony...
1.trying to block with turbo from a standing position causes a wined up attempt and is slower.in addition when u put defence on simulations this increases the possibilty to draw a shooting foul which is very well balanced IMO..not to mention the chance "to viva la KOBE "draw contact then try to fnish the shot.
2.when closing out on a shooter using the turbo to get a running block causes the defender to be well out of position easily with a pump fake to relocate and then shoot/drive...or if u chose to stay at the same location the game has this nice animation where the shooter adjust as the defender flies by to avoid contact.
3.block shots r well deserved for bringing weak stuff against a defender (human or cpu) with good anticipations and hand and eye cordinations.if ur getting ur shots blocked then that means that there is a presence of better D oppose to beter O.there is so many different variations to avoide getting ur shot blocked so get involved and adapt and become better just to name a few
.they r fade aways
.they r leaners
.they r step back
.they r sinature gather to use b4 shooting
.they r hop steps
.they r floaters
.they r spin to layups/dunks
.they r altered dunks to layups
.they r pull up jumpers which i remind u is smothe and well recieved
.they r a host of plays at ur disposal to get deffenders off ur case and shooters open
man i can go on about all the ways u can score so why is it that shot blocking has to be toned down to allocate for trying to score if u get ur shot blocked then by all means u deserve it.
c'mon guys we r not trying here the game is good as it is just spend more time into this year....we r too quick to jump the gun and not take the time to learn from or mistakes and adapt.instead we complain to suite ourselves.unless it is a bug or onine gameplay then i really dont c this a a cocern then what if they try to fix this then next year we have a game where good defenders would b penalised and seldom get blocks.....
live and let learn this is my call out to the ballers out....enjoy the best attempt to date to simulate NBAHumans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Re: Still Too Easy to Block Jumpshots in 2K11?
People are talking about human blocking jumpshots taken by the CPU being too easy. And it is. The jumping by defenders is unrealistically high. Next time when you take a jumpshot and a defender is jumping at you, do a Replay. Take a look at the height difference of your jump and the defender's jump. Most of the time, the defender is at least a head higher than you. This shouldn't be. When you're on defense, most of the time you are backpedaling and is only reacting to your man. You just don't have the momentum or the time to gather to jump that high. The offensive player should almost always jump higher than his defender. The advantage the defender does have, however, is reach (because the shooter has to bend his arm to shoot) and he only needs to tip the ball (whereas the shooter has to almost palm the ball).
Help defense shotblocking is a different matter entirely. Most of the time, the help defender has forward momentum and plenty of time to gather to jump high for the block. But help defense shotblocking usually should only happen in or near the paint. And in this congested area (in and near the paint), defenders should only jump straight up because: 1. you get more lift (getting to the ball easier) jumping straight up 2. jumping forward initiates contact with the shooter, which should certainly result in a foul 3. not much room to land safely (good way to land on someone's foot).Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
I haven't downloaded the new rosters yet. Are defenders when contesting jumpshots still jump way higher than jump shooters? Or is the game just making them magically missing the ball when they jump to block it? I hope the reason for less jumpshot blocks is because defenders are jumping lower now rather than the game making the ball somehow going through their hands.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
do u realise that being higher than the shooter is the only way to block a shooters shot?how can u block a ball higher than what u can reach?so either u gotta b higher becasue u anticipated his shot and got up in the air earlier b4 he reaches his peak shot shot hight or by default the shot blocker do jump with more emphasis for 2 reasons.one he will get a higher peak and jump because he can use his arms for momentum unlike the shotter juming with something in his hands(the ball).and two ur not jumping at ur maximun capability when shooting jumpshots..u just get lift off oppose to lets say going for a dunks or layups where one would stride for maximun lift is not the case with jumpshots.People are talking about human blocking jumpshots taken by the CPU being too easy. And it is. The jumping by defenders is unrealistically high. Next time when you take a jumpshot and a defender is jumping at you, do a Replay. Take a look at the height difference of your jump and the defender's jump. Most of the time, the defender is at least a head higher than you. This shouldn't be. When you're on defense, most of the time you are backpedaling and is only reacting to your man. You just don't have the momentum or the time to gather to jump that high. The offensive player should almost always jump higher than his defender. The advantage the defender does have, however, is reach (because the shooter has to bend his arm to shoot) and he only needs to tip the ball (whereas the shooter has to almost palm the ball).
Help defense shotblocking is a different matter entirely. Most of the time, the help defender has forward momentum and plenty of time to gather to jump high for the block. But help defense shotblocking usually should only happen in or near the paint. And in this congested area (in and near the paint), defenders should only jump straight up because: 1. you get more lift (getting to the ball easier) jumping straight up 2. jumping forward initiates contact with the shooter, which should certainly result in a foul 3. not much room to land safely (good way to land on someone's foot).
besides man it is just a game man just learn to not get ur shots blocked and get into the game i have no such problems with too many shot blockingHumans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Re: Still Too Easy to Block Jumpshots in 2K11?
You must have not read the part where I explained reach being an advantage for the defender. With both players being the same height with the same reach, a defender can jump much lower than the offensive player and still be able to block the shot.
This is simple, really. When you go up for a shot, you never have full extension of your arms. This is because you must square your shoulders, bend your elbows, bend your wrist to shoot the ball. For most players, the ball is barely above their heads before they shoot it. This is not the case with a defender trying to block the shot. All the defender has to do is tip the bottom of ball with his fingertips. This allows him full extension on his reach. This means the ball can be 1.5ft-2ft (depending on his arms length, obviously) above his head, and he'd still be able to deflect it.
So let's say the offensive player is 6ft. He jumps 12 inches high (or his head is now 12 inches higher than when he's standing) for a shot. Let's also say he releases the ball 6 inches above his head. This means the ball
is now at 7'6" just before the ball is released. Now let's say the defender is also 6ft. If he tiptoes and extend one arm fully to reach the highest point, he probably can touch something as high as 7'6" quite easily. Obviously the defender would have to lean forward to block the shot (thereby making his highest reach point lower), but he can compensate for this easily just by getting a little lift. So if he jumps 6", he could easily deflect the shot taken by the offensive player that's jumping 12" high. Again, this is due to the defender being able to fully use his reach.
Not quite. This is only true if the defender has a little bit of a running start. When a defender is sticking to his man, he has no running start (and his arms aren't down, so no momentum for the jump there) to jump really high. In fact, most of the time he's backpedaling so he wouldn't be able to get much lift on his jump. This is because the defender doesn't have time (since he's reacting to the offensive player, he has to quick jump to catch up) and is not well balance to really gather for the jump.one he will get a higher peak and jump because he can use his arms for momentum unlike the shotter juming with something in his hands(the ball).
This is true, but not relevant to the point I'm making (which is: on defense, most of the time you don't jump as high as the offensive players).and two ur not jumping at ur maximun capability when shooting jumpshots..
The problem is not me getting blocked, the problem is me being able to block jumpshots too easily. This is what people are complaining about as well. The CPU doesn't block jumpshots all that often, but their jumpshots get blocked quite easily. They average about 3-4 blocks against me, I average about 12-14 against them.besides man it is just a game man just learn to not get ur shots blocked and get into the game i have no such problems with too many shot blockingComment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Did you read this thread? I wrote this in the first post:about blocking being easy to get using the turbo button is balony...
1.trying to block with turbo from a standing position causes a wined up attempt and is slower.in addition when u put defence on simulations this increases the possibilty to draw a shooting foul which is very well balanced IMO..not to mention the chance "to viva la KOBE "draw contact then try to fnish the shot.
2.when closing out on a shooter using the turbo to get a running block causes the defender to be well out of position easily with a pump fake to relocate and then shoot/drive...or if u chose to stay at the same location the game has this nice animation where the shooter adjust as the defender flies by to avoid contact.
3.block shots r well deserved for bringing weak stuff against a defender (human or cpu) with good anticipations and hand and eye cordinations.if ur getting ur shots blocked then that means that there is a presence of better D oppose to beter O.there is so many different variations to avoide getting ur shot blocked so get involved and adapt and become better just to name a few
.they r fade aways
.they r leaners
.they r step back
.they r sinature gather to use b4 shooting
.they r hop steps
.they r floaters
.they r spin to layups/dunks
.they r altered dunks to layups
.they r pull up jumpers which i remind u is smothe and well recieved
.they r a host of plays at ur disposal to get deffenders off ur case and shooters open
man i can go on about all the ways u can score so why is it that shot blocking has to be toned down to allocate for trying to score if u get ur shot blocked then by all means u deserve it.
c'mon guys we r not trying here the game is good as it is just spend more time into this year....we r too quick to jump the gun and not take the time to learn from or mistakes and adapt.instead we complain to suite ourselves.unless it is a bug or onine gameplay then i really dont c this a a cocern then what if they try to fix this then next year we have a game where good defenders would b penalised and seldom get blocks.....
live and let learn this is my call out to the ballers out....enjoy the best attempt to date to simulate NBA
You wrote all that but it was a waste of time because again I don't have problems with the CPU blocking my shot. It's the opposite. I (human user) block too many of the CPU's shot using turbo.The CPU contesting defense is fine but for human users, blocking jumpshots is too easy.
This was mainly because 2K11 doesn't have specific animations contesting shots while backpedaling. When backpedaling it is difficult to get off the ground because of momentum/weight carrying you the other way.<!-- / message -->
However now with this latest roster update, it's not a problem anymore. Glad 2K fixed shot contest.
Yup defenders are jumping lower than before and you know that crazy looking contest animation? Like the defender jumps way up in the air and covers a lot of space? Well that seems to be gone.I haven't downloaded the new rosters yet. Are defenders when contesting jumpshots still jump way higher than jump shooters? Or is the game just making them magically missing the ball when they jump to block it? I hope the reason for less jumpshot blocks is because defenders are jumping lower now rather than the game making the ball somehow going through their hands.
I played Bulls @ Jazz and I only had 2 total blocks against the Jazz. I was thrilled to say the least.
No more 10-15+ block shots. Also, help defense is better. Said this in another thread:
I highly recommend you download this roster update.Just finished up a Celtics @ Magic 12 min game. I was the Celtics and in the final minute I posted up Pierce on Pietrus. Thought I had an open lane but Dwight Howard came out of nowhere to block my shot in like the 4th row.
I was like "Whoa" but that was damn good help defense and something Howard does in real life.
I only had 7 total team blocks (I usually have 12+) which is not bad. Some of the blocks were because the CPU was running the same play over and over again so I anticpated the shot...Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
Completely disagree. It's way too difficult to block jump shots. Why do I have heat users having Mike Bibby taking 20 shots a game on me? Mike Miller's release is unblockable. You can literally be right on him and he'll still be draining them.Comment
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Re: Still Too Easy to Block Jumpshots in 2K11?
I think he was referring to user vs CPU. Against a human its a lil harder because humans are less predictable than a programmed game'Only The Strong Survive'Comment
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Yeah i think so too. Yao ming averages 7 blocks a game in my association and never foulsCurrent Games: NBA 2k11, NCAA 11, Madden 11,
Future Games: NCAA 12, NBA 2k12, NHL 12
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