NBA 2K11 Patch Suggestions

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  • Kaanyr Vhok
    MVP
    • Aug 2006
    • 2248

    #196
    Re: NBA 2K11 Patch Suggestions

    Patch: Balancing 2k11 is going to take some precise game design.
    <HR style="COLOR: #393939" SIZE=1><!-- / icon and title --><!-- message --> 
    Because its already far more balanced than anything that’s come before. I’ve been taking notes as I play. I made a quick list with a little advice on how to make things more blanced when isnt as obvious as it was in the past.

    First thing that stood out was the passing
     
    Passing is unbalance mainly because the ratings suck and the long pass is calculated to be less difficult than a simple inbound pass. I almost feel like Zach or whoever does the ins and outs of the passing watched my Chopps better than 2k9 video and took the inbound thing too far. In that video I had a walk-on shooting guard throw a bad inbound pass but that was an extreme. It worked because the guy was a walk on who simply made the rotation because he could shoot and I was thin at SG. It was blooperish rare but the fact that it happened to a guy who was a one dimensional specialist showed character.

    I’ve tried lowering hands and pass accuracy and it just highlights whats wrong as you see more inbound passes even to guys that are right next to the inbounder go astray while you can still throw 30 yard strikes out of a crowed of rebounders. Besides that I think the passing is solid. Its true the direction passing picks the wrong guy more often than in previous titles and unlike previous titles passing to the wrong guy usually means passing to the defense but I’m not sure how they could fix it and since we are forced to use icon passing much of the time anyway its an issue that could wait for 2k12. The pass accuracy and the ratings are more important.
     
    The pass ratings need a little reason too. You can doctor the logic and sliders all you want. Bad ratings can throw everything off.
    Give you an example from my Blazer rant at 2ksports

    Camby 44 (not bad but wait)
    Aldridge 35 He is a low risk low reward passer. Too textbook for a 35
    Oden 25 too low for a guy with decent fundamentals that can hit cutters out of the post. Save the 25s for guys like Steven Hill. 30s for turnover machines like Oberto.
    Batum 40
    Rudy 48 … Come he is a high risk high reward guy can throw lobs hit cutters etc
    Pryzbilla 25 10 years in the league?
    Bayless 61 At times he doesn’t see the open man. Handle that with tendencies. The guy has a decent assist to TO ratio and can make the tough pass. High 60s at least.
    Matthews 37 I call BS. This guy played some PG at Utah to free up Deron. He has played some PG in the preseason.



     
    Oh before we get off passing. The defense has a blind spot.
    http://community.2ksports.com/community/media/viewer.cfm?mediaid=2985697

    http://community.2ksports.com/community/media/viewer.cfm?mediaid=2923580

    If anything the lead pass is still to affective.
    Omniscient defense my buttocks!! I always wanted to use the words Omniscient and buttocks in the same sentence. The pass defense is still a little weak on the lead and right next to the cup. Besides that its gravy.
     
     
    The next infamous unbalance is the dunk and the contest of the dunk. From here on out I’m going to offer solutions. The solution for the passing issues are obvious (besides the lead passing((fix ratings make inbounds easier cherry pickings post patterns harder))) the rest of the stuff requires more design. Layups should adjust more to avoid the block. Not too much but more to respect the shot blocker. They can miss at the same rate or even greater if its something that would have been blocked. I find the inside shooting to be remarkably balanced on sim. However they get blocked too much while dunks get blocked too little or less often enough.

    My solution is to trigger more blocks on dunks that are contested while the dunker is one the way up. Trigger more contact and pick up the clipping through arms which is thankfully the last area where the contact physics smell. If the guy is already on his way down which means the defense is late anyway then advantage offense. Would also like to see more contest from behind. It gets annoying when someone cocks a dunk back through your hand. As it stands the dunk is more valuable than the layup and while in some cases this true IRL it is unbalanced in 2k11. In 2k11 the standing dunks are quite balanced and that’s when the Bill Walton dogma applies “throw it down big man”. The problem in 2k11 is that you are rewarded by exposing the ball to shot blockers when going for dunks in traffic especially with certain Dwyane Wadeish dunk packages when a more finesse full gander would be realistic. Too often is finesse turned back hard while a dunk that had no business being attempted yacks all over the defense.

    Post shot… unbalanced. Too strong especially with the way sim sliders jack up the post tendencies. That probably the most obvious flaw in the sliders which says a lot. Post defense ratings are kinda weak too I don’t want to talk too much about ratings. On Superstar lowering the post entry to like 55-60 and med range about 4 points works well enough so this is an easy fix.

    And 1s
    When are we going to see the false continuations? Solution. Make contact matter more especially when its against someone with size. Too many And1s.

    Speed ratings and ball handling. Ive talked enough about speed ratings. I’m done for a while there. Ball handling is too strong for certain players. There is too big a difference between the halves and have nots.

    If the Insider or devs weren’t so devot against giving big men speed James’s 93 and Wade’s 99 ratings wouldn’t stand out like freaks. LeBron is like 270+ pounds and he gets a 93 but Dwight Howard cant break 57? Its not really the speed rating as much as it is the handles. Roy has a 90 in handles which just seems a little high same with LeBron’s 87. I don’t have a problem with James’s speed rating though Wade’s 99 is too high for the sake of heat bashing. His handles and to be fair Roy’s handles at 90 are too high too. A great athlete at 7 foot can outrun an NBA PG but a great ball handler at 6’8 cant handle like a real NBA PG. At least not a starter. Combine the juiced ball handling with the juiced speed ratings that stars get in a league with slow big men and it creates unbalance number 5 or wherever we are.
     
     
     
    3 point shooting. Improvement but please don’t overdo it. Don’t go back to the days of pump faking post up threes with guys in the 70s-90s. Just a slight 10% boost maybe for only shots that are wide open would do. Boost the slider 4 points. 4 is like a magic slider number. We cant move with our hands up and initiate that crowed animation from 2k10 so devs that read remember… don’t over do it. But it has to be done. The top players are barely cracking 30% from three online.

    Offensive rebounds/guards rebounding .
    I don’t think we have ever had a game where guards get a real percentage of rebounds or anything close to their RL stats. 2k11 is even more disrespectful to guards because of the lambo leap animations that anyone can do regardless of vert rating. The offensive rebound thing might be a product of playing on superstar which is the poison I picked so solution be sliders. With the guards we need more unintentional and intentionally tipped out rebounds, more long rebounds, and maybe replace the frequency of the high jump animation with something more reasonable. Ratings play factor here as well.

    I’ve always felt the rebound ratings should be scaled for position. Should Rondo really have a 49/53 in rebounding when 65 is the middle? Isn’t 65 average? Doesn’t a 49/53 make Rondo a below average rebounder?

    Blocking jump shots… Its not the shot blockers fault. Its not the ratings. it’s the shooter shooting flat shots and disrespecting the shot blocker similar to the way they get layups blocked. There needs to be an awareness. It doesn’t have to kick in all the time. Maybe the useless offensive awareness rating could kick in and say “tall shot blocker coming at me must put more arc!!!”. So it bricks more often. Cool wit me and OdenPryzCamby beast.
     
    Clock defense. Its like Madden in the 90s. Madden had fonky 4<SUP>th</SUP> down. Its was like you knew you could complete anything on 4<SUP>th</SUP> down. The tick tick tick boost is too strong in 2k11.

    Last but not least…
    EPMD say it with me!!!
    The crossover!!
    <EMBED height=385 type=application/x-shockwave-flash width=480 src=http://www.youtube.com/v/OC1psGZXZlw?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>
     
    Guys never fumble it. Might be related to ratings. Ball handling is too strong for the stars. The ability to get to the basket is pretty damn balanced. Damn the bumps, lack of charging and blocks its more balanced than anything ever. And more fun too. I spoke on how you could doctor the bumps.

    My advice to Beluba is that you can add some non-charge button blocks and charges in moderation but the real change is comestic. All you need to do from 13ft and out is have the defender give a little ground instead of the stonewall bump. At 13ft and you can keep the bump but replace it with the forearm style legal handcheck.


     
    Mix this with lowering the corssover a few notches and boosting every other move a tad.
    <!-- / message -->

    Comment

    • eko718
      MVP
      • Sep 2005
      • 2257

      #197
      Re: NBA 2K11 Patch Suggestions

      Originally posted by Kaanyr Vhok
      Speed ratings and ball handling. Ive talked enough about speed ratings. I’m done for a while there. Ball handling is too strong for certain players. There is too big a difference between the halves and have nots.

      If the Insider or devs weren’t so devot against giving big men speed James’s 93 and Wade’s 99 ratings wouldn’t stand out like freaks. LeBron is like 270+ pounds and he gets a 93 but Dwight Howard cant break 57? Its not really the speed rating as much as it is the handles. Roy has a 90 in handles which just seems a little high same with LeBron’s 87. I don’t have a problem with James’s speed rating though Wade’s 99 is too high for the sake of heat bashing. His handles and to be fair Roy’s handles at 90 are too high too. A great athlete at 7 foot can outrun an NBA PG but a great ball handler at 6’8 cant handle like a real NBA PG. At least not a starter. Combine the juiced ball handling with the juiced speed ratings that stars get in a league with slow big men and it creates unbalance number 5 or wherever we are.
      Please go on the Insider blog and state these concerns about speed. I made the very same points and people there were going crazy. Dwight Howard ran a 3.14 in the 3/4 court sprint in the draft combine, the same as John Wall. Yet Dwight has a speed rating of 58 and Wall 96. Obviously, I am not suggesting that Dwight should be in the same realm with speed rating... there are other factors to consider. But my suggestion of guys like Dwight and Amare deserving around 70 for speed was met with so much resistance on that blog it was comical. Funny thing is, Larry Sanders, the Bucks rookie PF had a 68 out of the box and is far slower than them both... I guess some of these guys don't look at ratings. I adjusted the speed of athletic bigs in my game and it has made a difference for the better.

      Comment

      • eko718
        MVP
        • Sep 2005
        • 2257

        #198
        Re: NBA 2K11 Patch Suggestions

        Another item for patching:

        Please adjust the substitution patterns. When subs are set to rotation, subs come in FAR too quickly. Like 3 minutes will pass and subs are already coming in. I have not tested setting it to fatigue yet, but rotation should be adjusted.

        Also, please have players who are listed at 2 positions initially sub at their primary position. For example, CJ Watson is listed at PG/SG and often times he is the first player off the bench at his secondary position of SG. It works randomly right now. The only way to have the correct players come in at SG on their lineup is to take away Watson's secondary position altogether. If it were set so that guys will sub in at their primary position first, we could more accurately and predictable arrange rotations.

        Comment

        • DGMikeBarker
          Rookie
          • Oct 2009
          • 149

          #199
          Re: NBA 2K11 Patch Suggestions

          My short list

          -Need autoplay calling for "My Player".

          -On My Player, improve our teammates AI

          -When user picks up their dribble, have teammates try to get open.

          -Let us edit the Jordan calf sleeve colors.

          -The ability to interfere and block spin and hop dunks

          Comment

          • STLRams
            MVP
            • Aug 2005
            • 2847

            #200
            Re: NBA 2K11 Patch Suggestions

            Option to turn off injuries during the living roster updates for offline games.

            Comment

            • eko718
              MVP
              • Sep 2005
              • 2257

              #201
              Re: NBA 2K11 Patch Suggestions

              Prime example of full court passing here:



              Absolutely ridiculous.

              Comment

              • m-dogg
                Pro
                • Nov 2004
                • 698

                #202
                Re: NBA 2K11 Patch Suggestions

                please tweak the "sim" gamestyle settings in My Player mode to enable the human player's teammates to be able to make a jumpshot..

                currently, if you use any "sim" setting (even pro/sim), your team will shoot from 0-10% from 3 every single game. I think these slider settings were created based on only humans, the teammate AI really needs to be tweaked for realistic gameplay. otherwise this mode is ruined once again, as it becomes pointless to run a real offense and instead just go for massive stats to win it by yourself. I would love to run allstar/sim if my teammates could make jumpers at a realistic % level.

                I have had Danny Granger, Ray Allen, Paul Pierce, Brandon Roy, Nate Robinson, etc etc...as teammates wide open with no player within 15 ft. they will always miss. I do not want them to shoot 70% or anything crazy, just be able to make jumpers at a realistic pace. it takes a huge part of basketball away - running plays, drive and kick, etc. as a PG, i have 4 plays for Ray Allen to get open jumpers...all 4 plays are useless unless I want to watch the rim get dented again. I even saw him airball a 3 with no one around.

                I have tested this a lot, with a team with very high chemistry rating. the only level they can hit 3's on is pro/default and allstar/default. pro/default of course is too easy, and allstar/default plays very silly as the opposing teams scrubs start lighting up KG like he's darko and shoot very high percentages.

                of course all this could be solved if you wanted to be nice and patch sliders in My PLayer mode

                but regardless, I really hope you take this seriously as its a great mode but the gameplay becomes infuriating to basketball purists...and i really don't want to have to say "well wait til next year I guess" and give up on the mode. The changing difficulty option is nice to have this year, but not if each setting eliminates a huge part of the game.

                Comment

                • lebromelo
                  Rookie
                  • Sep 2007
                  • 172

                  #203
                  Re: NBA 2K11 Patch Suggestions

                  i know this is minor.. but..
                  2k can u please fix lebron's gay walk he does.. just make him walk like everyone else..

                  Comment

                  • Greene_Flash03
                    MVP
                    • Oct 2005
                    • 2118

                    #204
                    Re: NBA 2K11 Patch Suggestions

                    Was there a patch released today? When I popped in my game, I installed a 55 MB file.

                    Comment

                    • coolcras7
                      MVP
                      • Sep 2009
                      • 2337

                      #205
                      Re: NBA 2K11 Patch Suggestions

                      Originally posted by Greene_Flash03
                      Was there a patch released today? When I popped in my game, I installed a 55 MB file.
                      that was just for online stability, nothing else.
                      PSN=Coolcas7

                      Comment

                      • Jesus
                        Banned
                        • Aug 2009
                        • 1860

                        #206
                        Re: NBA 2K11 Patch Suggestions

                        Remove each and every slow motion animation on the game....

                        -Slow motion dunks ( hop step included)

                        - Slow motion take offs and acceleration

                        - Slow motion layups

                        Comment

                        • Jesus
                          Banned
                          • Aug 2009
                          • 1860

                          #207
                          Re: NBA 2K11 Patch Suggestions

                          Oh and as Im sure has been mentioned in this thread before

                          THE FREAKIN FAST BREAKS ARE HORRIBLE.

                          They dont consistently fill the lanes properly, and when they do, they run too close and allow a quick user to intercept the pass.

                          other than that, they dont fill the lanes and stop at the 3pt line.

                          Comment

                          • Jesus
                            Banned
                            • Aug 2009
                            • 1860

                            #208
                            Re: NBA 2K11 Patch Suggestions

                            When I pump fake a person into the air, they should not be able to come down and still play defense on me.

                            I shouldnt have to triple-threat explode to get by an air-born defender.

                            Comment

                            • Fiddy
                              Twitch/YouTube: Fiddy14
                              • Jul 2002
                              • 12673

                              #209
                              Re: NBA 2K11 Patch Suggestions

                              im not sure if this has been touched on or can even be patched.

                              but can 2k patch the color of the Cav's home court? they have it as blue (as it was suppose to be) but since the league wont allow for them to wear the blues bc of the new uniforms this year they went back to wine for the paint color.

                              can this be patched?
                              Last edited by Fiddy; 10-28-2010, 08:46 AM.
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                              • Dice
                                Sitting by the door
                                • Jul 2002
                                • 6627

                                #210
                                Re: NBA 2K11 Patch Suggestions

                                Just get more off ball fouls called. I see they implemented moving screen fouls, which is great. BUT I had the game since Oct 4th, I play it almost every night and have only seen it called twice since then.
                                I have more respect for a man who let's me know where he stands, even if he's wrong. Than the one who comes up like an angel and is nothing but a devil. - Malcolm X

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