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Am I the only one that just DOESN'T like the sim game style?

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  • dipset2050
    Rookie
    • Oct 2004
    • 77

    #31
    Re: Am I the only one that just DOESN'T like the sim game style?

    Originally posted by mnus03
    Yeah its a shame they scaled the difficulty in My Player mode by forcing you to avoid your teammates rather than forcing you to use your teammates.

    I started My Player on Default Superstar. What a friggin nightmare. Switched to Superstar Sim. better. realized my teammates were moving better but not making a single shot and after a few games of nothing but isolations moved it to allstar sim...and...well im on default pro now doing what you were and limiting my offense and using my team more to create an artificial challenge. whatever.

    To be honest its my impression that most of the sim ballers don't really give a rats *** about My Player mode.(could be wrong)
    I agree with what you're saying and feel that the intention was to only have you play that mode on the default settings. B/C the AI does get wonky on that mode specifically. But I will say that since its a fantasy mode, I have grown to accept that it's meant to no be serious and is more about me being a star than being a team player.

    But I agree with your complaint. Just offering a way to see it from another angle.

    Comment

    • Aces15
      Pro
      • Jul 2008
      • 877

      #32
      Re: Am I the only one that just DOESN'T like the sim game style?

      Originally posted by dipset2050
      But WHAT are you looking for? What you guys are saying is just double talk.

      What is "real life"?

      That's my question. You keep saying real life but what are you looking for - a replay of every possession from the 2010 season? I mean in "real life" I have a nice 15-20ft jumper. That doesn't mean I hit them all the time. Some nights I'm on and some I'm off. You guys keep saying the "sim" setting isn't accurate - well then news flash - change the settings. You say you shouldn't have to "fix the game" but you're not. Difficulty is what it says - difficulty. It's like on Halo. When you play on Heroic, the enemies take less damage than on Legendary.

      Why can't you see that in this game and in every single sports game that's ever been released that difficulty simply means intensity of challenge - not degree of realism.

      What you guys want will never be and THAT'S why your threads are ridiculous and redundant.

      EVERY YEAR you will feel this way. I don't see why you don't get that.

      I mean look at the title of this thread! It's asking for an opinion!

      If you don't like simulation sliders - then why do you keep playing on them and complaining about it? Other people DO like them and b/c you can't deal with it and we tell you to practice, you don't like that.

      Which leads back to the ego thing.

      You sent your money and I spent mine so as much as you DON'T like Sim, I do.

      And as I said in the first "post" that you referenced, I am simply asking people to play the game the way they want to - you reference it and say its great yet post a comment that represents EXACTLY what I'm talking about on this site.

      How does that make any sense?
      It's simple. "Simulation" was supposed to be the most life-like representation of the NBA and the stats of games.

      FOR ME, that has been VERY far from the case, as I mentioned before, I consistently get games where both teams shoot ~30%. And the way the gameplay is mirrors that, since I constantly struggle to hit gimme jumpers.

      That's where my opinion comes from.

      Comment

      • willIam9387
        Pro
        • Jun 2010
        • 640

        #33
        Re: Am I the only one that just DOESN'T like the sim game style?

        In my mind default plays more "sim" like than the sim setting does. On sim, theres a lot of contact which would be called as a foul in the NBA. The sim setting plays like a big east basketball game, which shouldn't be the case since the NBA is more open than the college game because of the extended three point line, superior athleticism and skill. I think an important aspect 2k should look into is improving A.I. help defense and defensive strategy. Shane Battier is a good defender in the NBA, he's also not very athletic compared to other players at his position. However, through studying scouting reports he understands where his assignment's weak spots are on the floor and he shades them there. On the sim setting, defenders are on your man like glue and have the advantage, whereas IRL the offensive player clearly is at the advantage.

        Comment

        • atlwarya
          Rookie
          • Jun 2005
          • 336

          #34
          Re: Am I the only one that just DOESN'T like the sim game style?

          Sim game style does somewhat mess the game up for me but since i use sliders anyway i could really care less. Atleast they tried.

          Comment

          • BOSsTOwN
            Pro
            • Feb 2003
            • 788

            #35
            Re: Am I the only one that just DOESN'T like the sim game style?

            Custom sliders are the way to go. the default sets ( sim and default ) both have flaws.
            "This game, and series, has nothing but contempt for you (now)"

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #36
              Re: Am I the only one that just DOESN'T like the sim game style?

              The ONLY beef I have w\ Simulation is 3 pointers...Me, as well as the CPU miss way too many....

              The on ball defense and J's inside the 3 point line arent a issue

              Comment

              • Sam Marlowe
                Banned
                • Aug 2010
                • 1229

                #37
                Re: Am I the only one that just DOESN'T like the sim game style?

                Originally posted by dipset2050
                But WHAT are you looking for? What you guys are saying is just double talk.

                What is "real life"?

                That's my question. You keep saying real life but what are you looking for - a replay of every possession from the 2010 season? I mean in "real life" I have a nice 15-20ft jumper. That doesn't mean I hit them all the time. Some nights I'm on and some I'm off. You guys keep saying the "sim" setting isn't accurate - well then news flash - change the settings. You say you shouldn't have to "fix the game" but you're not. Difficulty is what it says - difficulty. It's like on Halo. When you play on Heroic, the enemies take less damage than on Legendary.

                Why can't you see that in this game and in every single sports game that's ever been released that difficulty simply means intensity of challenge - not degree of realism.

                What you guys want will never be and THAT'S why your threads are ridiculous and redundant.

                EVERY YEAR you will feel this way. I don't see why you don't get that.

                I mean look at the title of this thread! It's asking for an opinion!

                If you don't like simulation sliders - then why do you keep playing on them and complaining about it? Other people DO like them and b/c you can't deal with it and we tell you to practice, you don't like that.

                Which leads back to the ego thing.

                You sent your money and I spent mine so as much as you DON'T like Sim, I do.

                And as I said in the first "post" that you referenced, I am simply asking people to play the game the way they want to - you reference it and say its great yet post a comment that represents EXACTLY what I'm talking about on this site.

                How does that make any sense?
                This is nowhere as cryptic or mysterious or enigmatic as you seem to be trying to make it. There seems to be a disconnect between the issues some of us have raised and your understanding of both the complaints and the motives behind them. Did you just seriously say,"What you guys want will never be"?! This is anti-thought at its finest. Your post reeks of a kind of satisfaction, an unction, that is completely and utterly contrary to innovation, progress and even simple correction. It represents the opposite extreme of what many of us (including yourself) have come to loath. These aren't cats complaining about sock glitches or court reflections, these aren't complaints about Lebron James' ****ing headband. VC calls NBA 2k11 a Basketball Simulation. This isn't a bloody arcade first person shooter (those gamers don't have any reason to expect a true to life experience, the entire premise of Halo is semi-realistic sci-fi fantasy). When you take that mantle on that means you confer the upon a person the right to have certain expectations.

                "Why can't you see that in this game and in every single sports game that's ever been released that difficulty simply means intensity of challenge - not degree of realism."
                This sentence is the one shining example of why a company like EA could get away with what they've done with Madden and to a lesser extent the Live series (if not for direct competition they would have certainly been able to pull if off). That sentence and the thought process that births it completely absolves a developer from any heavy responsibility. Why even try to make high difficulties mimic high intensity NBA basketball? You've just basically said that ball and body morphs are ok. That men 6'10 260 lbs having the reflexes and dexterity of ballerinas is quite alright. That suspending the laws of physics is just fine. Why? Because gamers should go into those settings "expecting a challenge" and nothing more, no matter the cost to the realistic experience. Let me ask you something:

                What amount of practice will stop ball or total body morphing? What amount of practice will keep the CPU from conjuring inter-dimensional sorcery and defying gravity? What amount of practice will keep your teammates from losing their sanity at the tweak of a difficulty setting? What amount of practice will stop certain cpu controlled players from jacking it up 50 times a game. What amount of practice will keep the cpu from running the same 4 plays no matter the context? A guy says," The online section of the game needs serious work, I can't connect regularly and there are lag issues" and we keep talking about practice?!

                FOR THE RECORD. No one is asking for a perfect game free of flaws, no one is saying that the game is broken and needs to be totally overhauled, no one is saying that they are planning to burn their game and cast a hex on the 2k devs. We are saying that, in spite of the absolute fact that this is the best basketball game to date, there are still nagging issues that need to be addressed in order for this game (this series) to gain access into video game Valhalla. And if it weren't for people like us, people like you would be still content to load up Bulls versus Blazers with updated rosters (yeah I know, thats a cheap shot).

                You started first by asking,"What is real life?". Well its fairly simple. When I play the game, it looks like it does when I watch it live. And as long as the good folks at VC and 2ksports keep striving to that end, this gamer will always be in their corner. But make no mistake, I will hold them to the standard that they themselves have dictated I hold them to.
                Last edited by Sam Marlowe; 10-20-2010, 12:20 AM.

                Comment

                • mnus03
                  Rookie
                  • Oct 2010
                  • 35

                  #38
                  Re: Am I the only one that just DOESN'T like the sim game style?

                  Originally posted by Sam Marlowe
                  This is nowhere as cryptic or mysterious or enigmatic as you seem to be trying to make it. There seems to be a disconnect between the issues some of us have raised and your understanding of both the complaints and the motives behind them. Did you just seriously say,"What you guys want will never be"?! This is anti-thought at its finest. Your post reeks of a kind of satisfaction, an unction, that is completely and utterly contrary to innovation, progress and even simple correction. It represents the opposite extreme of what many of us (including yourself) have come to loath. These aren't cats complaining about sock glitches or court reflections, these aren't complaints about Lebron James' ****ing headband. VC calls NBA 2k11 a Basketball Simulation. This isn't a bloody arcade first person shooter (those gamers don't have any reason to expect a true to life experience, the entire premise of Halo is semi-realistic sci-fi fantasy). When you take that mantle on that means you confer the upon a person the right to have certain expectations.

                  "Why can't you see that in this game and in every single sports game that's ever been released that difficulty simply means intensity of challenge - not degree of realism."
                  This sentence is the one shining example of why a company like EA could get away with what they've done with Madden and to a lesser extent the Live series (if not for direct competition they would have certainly been able to pull if off). That sentence and the thought process that births it completely absolves a developer from any heavy responsibility. Why even try to make high difficulties mimic high intensity NBA basketball? You've just basically said that ball and body morphs are ok. That men 6'10 260 lbs having the reflexes and dexterity of ballerinas is quite alright. That suspending the laws of physics is just fine. Why? Because gamers should go into those settings "expecting a challenge" and nothing more, no matter the cost to the realistic experience. Let me ask you something:

                  What amount of practice will stop ball or total body morphing? What amount of practice will keep the CPU from conjuring inter-dimensional sorcery and defying gravity? What amount of practice will keep your teammates from losing their sanity at the tweak of a difficulty setting? What amount of practice will stop certain cpu controlled players from jacking it up 50 times a game. What amount of practice will keep the cpu from running the same 4 plays no matter the context? A guy says," The online section of the game needs serious work, I can't connect regularly and there are lag issues" and we keep talking about practice?!

                  FOR THE RECORD. No one is asking for a perfect game free of flaws, no one is saying that the game is broken and needs to be totally overhauled, no one is saying that they are planning to burn their game and cast a hex on the 2k devs. We are saying that, in spite of the absolute fact that this is the best basketball game to date, there are still nagging issues that need to be addressed in order for this game (this series) to gain access into video game Valhalla. And if it weren't for people like us, people like you would be still content to load up Bulls versus Blazers with updated rosters (yeah I know, thats a cheap shot).

                  You started first by asking,"What is real life?". Well its fairly simple. When I play the game, it looks like it does when I watch it live. And as long as the good folks at VC and 2ksports keep striving to that end, this gamer will always be in their corner. But make no mistake, I will hold them to the standard that they themselves have dictated I hold them to.
                  That must have felt good.

                  Comment

                  • Ice Cream Truck
                    Money Makin' Sonny
                    • Nov 2003
                    • 2200

                    #39
                    Re: Am I the only one that just DOESN'T like the sim game style?

                    Hmmm IDK, I always play Sim. And I rely on jump shooting the majority of the time (Phoenix). Whether I'm playing against my homeboys who use the Celtics or Lakers, or if it's in My Player, I'm draining shots.


                    Go to practice mode and make your you change the difficulty to the one you play on! If you practice on pro, practically everything is perfect release!



                    And for you guys talking about My Player, I had the same gripes. Try playing sim/All-Star
                    Xbox 360 GamertagRAW 910

                    Philadelphia Eagles


                    Phoenix Suns


                    Comment

                    • Sam Marlowe
                      Banned
                      • Aug 2010
                      • 1229

                      #40
                      Re: Am I the only one that just DOESN'T like the sim game style?

                      Originally posted by mnus03
                      That must have felt good.

                      Nah not really. Just needed to address some things.

                      Comment

                      • dipset2050
                        Rookie
                        • Oct 2004
                        • 77

                        #41
                        Re: Am I the only one that just DOESN'T like the sim game style?

                        Originally posted by Sam Marlowe
                        This is nowhere as cryptic or mysterious or enigmatic as you seem to be trying to make it. There seems to be a disconnect between the issues some of us have raised and your understanding of both the complaints and the motives behind them. Did you just seriously say,"What you guys want will never be"?! This is anti-thought at its finest. Your post reeks of a kind of satisfaction, an unction, that is completely and utterly contrary to innovation, progress and even simple correction. It represents the opposite extreme of what many of us (including yourself) have come to loath. These aren't cats complaining about sock glitches or court reflections, these aren't complaints about Lebron James' ****ing headband. VC calls NBA 2k11 a Basketball Simulation. This isn't a bloody arcade first person shooter (those gamers don't have any reason to expect a true to life experience, the entire premise of Halo is semi-realistic sci-fi fantasy). When you take that mantle on that means you confer the upon a person the right to have certain expectations.

                        "Why can't you see that in this game and in every single sports game that's ever been released that difficulty simply means intensity of challenge - not degree of realism."
                        This sentence is the one shining example of why a company like EA could get away with what they've done with Madden and to a lesser extent the Live series (if not for direct competition they would have certainly been able to pull if off). That sentence and the thought process that births it completely absolves a developer from any heavy responsibility. Why even try to make high difficulties mimic high intensity NBA basketball? You've just basically said that ball and body morphs are ok. That men 6'10 260 lbs having the reflexes and dexterity of ballerinas is quite alright. That suspending the laws of physics is just fine. Why? Because gamers should go into those settings "expecting a challenge" and nothing more, no matter the cost to the realistic experience. Let me ask you something:

                        What amount of practice will stop ball or total body morphing? What amount of practice will keep the CPU from conjuring inter-dimensional sorcery and defying gravity? What amount of practice will keep your teammates from losing their sanity at the tweak of a difficulty setting? What amount of practice will stop certain cpu controlled players from jacking it up 50 times a game. What amount of practice will keep the cpu from running the same 4 plays no matter the context? A guy says," The online section of the game needs serious work, I can't connect regularly and there are lag issues" and we keep talking about practice?!

                        FOR THE RECORD. No one is asking for a perfect game free of flaws, no one is saying that the game is broken and needs to be totally overhauled, no one is saying that they are planning to burn their game and cast a hex on the 2k devs. We are saying that, in spite of the absolute fact that this is the best basketball game to date, there are still nagging issues that need to be addressed in order for this game (this series) to gain access into video game Valhalla. And if it weren't for people like us, people like you would be still content to load up Bulls versus Blazers with updated rosters (yeah I know, thats a cheap shot).

                        You started first by asking,"What is real life?". Well its fairly simple. When I play the game, it looks like it does when I watch it live. And as long as the good folks at VC and 2ksports keep striving to that end, this gamer will always be in their corner. But make no mistake, I will hold them to the standard that they themselves have dictated I hold them to.

                        Issues?

                        LOL!!!!!!!!

                        Where did I say that I didn't want innovation?

                        Where did say that I thought the game was perfect?

                        Where have you seen me post in a thread or even reference a thread that discussed an BUG OR KNOWN ISSUE?

                        What YOU'RE MISSING is that this "topic" is about a setting. One setting. One setting that this person (the OP) is CHOOSING TO USE. A CHOICE. He can simply modify the sliders. Or change the difficulty or gamestyle. Or snap the disc in half. WTF does that have to do with ball morphing? Or gravity? We're talking about jumpshots. You're talking about animations. You're talking about gravity. We're talking about jumpshot percentages. Am I the one that's confused? Keep waiting on that basketball video game that meets your "certain expectations" and you'll be waiting until 2020.

                        In your well written piece, you obviously got off focus from some bottled up frustration with the fact that this "VIDEO GAME" doesn't actually simulate real life via a XBOX 360 (or PS3 - no console wars people ). So yeah, you got me there buddy. B/C the last time an attempt at that happened we got Elite 11. And I'm sure you really praised the reduced ball morphing and physics engine huh? I'm 100% confident that when the time is right, 2K will get you your virtual reality, true to life, NBA simulator. Until then, forgive me for excusing morphing issues and 75' verticals so I can actually enjoy the game now as opposed to waiting until the year 2020 when the consoles MIGHT be able to meet your "expectations".

                        All you've done - again - is cement two things:

                        1) That, as I feared, some praised a post that they did not read or comprehend accurately.

                        2) That people will continue to post threads on here about the same subject repeatedly for an "issue" that they can resolve themselves whenever they feel like it.

                        This thread isn't about an "issue" - it's about an opinion. And I'm sick of people starting threads about an opinion that they are hoping the "right people" will see and address. And I said I would combat it as I didn't in years past. As I said in the first post - which you "loved and referenced" - this is 2K's vision of the NBA. They have given YOU, THE CONSUMER, the ability to change and tweak the game to YOUR LIKING. He's (OP) not talking about online play - he's talking something HE CAN CHANGE. Yet he doesn't and comes on here to tell us as if I care. This thread SCREAMS of a person discreetly looking for votes in an election to have a SETTING changed by 2K. Else why come on here and post about an OPTION! But as I said before - thanks to the internet - all have a voice including you and I. Every post I write will not be praised. I don't post for praise. I post to being, in my opinion, some direction the the madness that can occur on these forum boards. This thread about a setting is the equivalent of a thread about headbands. Plain and simple.

                        But maybe all that was too "cryptic or mysterious or enigmatic" for you.

                        (Oh and BTW, I guess "real life" Kobe Bryant must be living his life on HOF Sim b/c he's shooting 22% in the preseason on 60 plus shots - go figure)

                        Comment

                        • Sam Marlowe
                          Banned
                          • Aug 2010
                          • 1229

                          #42
                          Re: Am I the only one that just DOESN'T like the sim game style?

                          Originally posted by dipset2050
                          Issues?

                          LOL!!!!!!!!

                          Where did I say that I didn't want innovation?

                          Where did say that I thought the game was perfect?

                          Where have you seen me post in a thread or even reference a thread that discussed an BUG OR KNOWN ISSUE?

                          What YOU'RE MISSING is that this "topic" is about a setting. One setting. One setting that this person (the OP) is CHOOSING TO USE. A CHOICE. He can simply modify the sliders. Or change the difficulty or gamestyle. Or snap the disc in half. WTF does that have to do with ball morphing? Or gravity? We're talking about jumpshots. You're talking about animations. You're talking about gravity. We're talking about jumpshot percentages. Am I the one that's confused? Keep waiting on that basketball video game that meets your "certain expectations" and you'll be waiting until 2020.

                          In your well written piece, you obviously got off focus from some bottled up frustration with the fact that this "VIDEO GAME" doesn't actually simulate real life via a XBOX 360 (or PS3 - no console wars people ). So yeah, you got me there buddy. B/C the last time an attempt at that happened we got Elite 11. And I'm sure you really praised the reduced ball morphing and physics engine huh? I'm 100% confident that when the time is right, 2K will get you your virtual reality, true to life, NBA simulator. Until then, forgive me for excusing morphing issues and 75' verticals so I can actually enjoy the game now as opposed to waiting until the year 2020 when the consoles MIGHT be able to meet your "expectations".

                          All you've done - again - is cement two things:

                          1) That, as I feared, some praised a post that they did not read or comprehend accurately.

                          2) That people will continue to post threads on here about the same subject repeatedly for an "issue" that they can resolve themselves whenever they feel like it.

                          This thread isn't about an "issue" - it's about an opinion. And I'm sick of people starting threads about an opinion that they are hoping the "right people" will see and address. And I said I would combat it as I didn't in years past. As I said in the first post - which you "loved and referenced" - this is 2K's vision of the NBA. They have given YOU, THE CONSUMER, the ability to change and tweak the game to YOUR LIKING. He's (OP) not talking about online play - he's talking something HE CAN CHANGE. Yet he doesn't and comes on here to tell us as if I care. This thread SCREAMS of a person discreetly looking for votes in an election to have a SETTING changed by 2K. Else why come on here and post about an OPTION! But as I said before - thanks to the internet - all have a voice including you and I. Every post I write will not be praised. I don't post for praise. I post to being, in my opinion, some direction the the madness that can occur on these forum boards. This thread about a setting is the equivalent of a thread about headbands. Plain and simple.

                          But maybe all that was too "cryptic or mysterious or enigmatic" for you.

                          (Oh and BTW, I guess "real life" Kobe Bryant must be living his life on HOF Sim b/c he's shooting 22% in the preseason on 60 plus shots - go figure)

                          This issue is just a small part of the big picture. You described yourself as someone who "lurked and read" posts so I assumed you would be able to zoom out and see the overall picture that many of us have been talking about. Some of what I posted wasn't directly at you personally anyway. (Something you obviously understand because you have reference things in reply to my posts that I haven't brought up)

                          The first sentence of the sim gamestyle describes it as "Real life stats." This is obiously not the case (a point that has been expounded upon by many people). You saying "its a choice, do something different" or "use sliders" is a non-starter. Its like a car manufacturer tell customers who are having braking issues to "open the door and use your feet" or "to hell with it, just don't worry about braking".

                          "In your well written piece, you obviously got off focus from some bottled up frustration with the fact that this "VIDEO GAME" doesn't actually simulate real life via a XBOX 360 (or PS3 - no console wars people ). So yeah, you got me there buddy. B/C the last time an attempt at that happened we got Elite 11. And I'm sure you really praised the reduced ball morphing and physics engine huh? I'm 100% confident that when the time is right, 2K will get you your virtual reality, true to life, NBA simulator. Until then, forgive me for excusing morphing issues and 75' verticals so I can actually enjoy the game now as opposed to waiting until the year 2020 when the consoles MIGHT be able to meet your "expectations"."

                          You either don't get what I'm saying or you're being purposely foolish. I have never made any argument about removing animations or any of the other hijinks EA engaged in. You bringing up NBA Elite is a red herring. Its a worthless reference. And are you seriously saying that its going to take something like 10 years to fix things like dumb teammate AI, guys jumping 50 ft in the air and defying gravity? The things I've talked about in my posts aren't "generations away". Look at the jump between last year's game and this year's game. Many of these issues were far worse last year (and guess what, alot of folk b****ed about it)and many of the issues in last year's game have been totally removed in 2k11. What does that tell you? It tells me that the "give it a decade" argument has been shattered to pieces.

                          (And KB's shooting percentage is indicative of what happens after knee surgery during pre-season games. Its exactly that kind of contextual difficulty that isn't present in this game)
                          Last edited by Sam Marlowe; 10-20-2010, 12:50 PM.

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47573

                            #43
                            Re: Am I the only one that just DOESN'T like the sim game style?

                            I actually just got turned on to "sim". I love it for online games.
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • Sam Marlowe
                              Banned
                              • Aug 2010
                              • 1229

                              #44
                              Re: Am I the only one that just DOESN'T like the sim game style?

                              ^^^
                              Those settings and higher dificulties seem to be much better in user v user situations.

                              Comment

                              • Mos1ted
                                MVP
                                • Sep 2002
                                • 2267

                                #45
                                Re: Am I the only one that just DOESN'T like the sim game style?

                                The problem I have really is that everyone has a different interpretation of what sim is. Some guys think that playing the game a certain way (simply choosing to take more jumpshots) is playing "sim". You know why teams take jumpshots? Because the defense "forces" them to take jumpshots.

                                According to Stan Van Gundy, and I'm paraphrasing here, there are only two good shots in basketball - the (open) 3 pointer and the dunk/layup. A jumpshot is worth the same amount of points as a dunk/layup, so why go for a jumpshot which has a lower chance of going in versus a dunk/layup when it's still only worth 2 points? Simple, because like I mentioned earlier, the defense forces you into taking that shot by preventing penetration into the paint (if possible) or sending more defenders into the paint to contest shots. If you are voluntarily just taking jumpshots for the sake of playing "sim", you're basically doing the defense's job for them. If I'm taking jumpshots in a video game, I want it to be because the defense thwarted my opportunities to get an easier shot in the paint.

                                In real life basketball, it's not that hard to get penetration into the paint if a team really wanted to force the issue. But at the same time, it's not that easy to get uncontested shots into the paint either. This is why the majority of shooting fouls are called from shots taking in the paint because they are more (or suppose to be more) defenders that collapse into the paint therefore leaving defenders in better position to contest the easier shot into the paint which can result in more fouls due to the frequency of contested shots.

                                But this part of basketball is dynamic. Any basketball coach from the high school, collegiate, and professional ranks will tell that their first priority on offense is to get the ball inside. Why? Because it's the highest percentage shot in basketball. Post defense, and more importantly, help defense is what negates coaches and teams from simply relying on this offensive strategy the entire game. This is why you need guards who can get the midrange and 3 point shots consistently, but ideally the shot inside is what you want most.

                                The problem with previous 2K games (especially 2K10) before 2K11, was that this strategy was too easy to live by, even on the hardest difficulty settings. So 2K had to devise a way to make getting into the paint more difficult. Instead of tweaking the defensive help AI to react to the ball better and to get in position to prevent penetration should a man get beat off the dribble, they decided to "bump up" (get it? bump) the on-ball defense on the games "sim" setting to where players are now playing beyond their real life skills defensively. How is having a player play above their individual abilities and essentially playing "unrealistically" sim? Gamers thinking that since the game is more challenging, it's somehow more sim, and that is incorrect.

                                Sim, to me at least, is having the offense and the defense in the game play out dynamically, much like you would expect them to play out in real life. I'm going to take what the defense gives me if I have my first option, which is going inside for the easiest shot, isn't available. On defense, if the CPU wants to attack (which they should because it is the easiest shot after all), I want my interior defense force them to shoot outside. But I want these things to play out within the parameters of the real life game and the NBA. Adding some artificial animation (not the animation itself in most cases, just the fact that no fouls are called when it is clearly a foul) to simulate "on ball" defense is not the way on ball defense is played in real life, so why add it to a game meant to be a simulation?

                                In 2K11's simulation setting, the offense and defense isn't playing out dynamically. This setting is "forcing" the game to play out in a certain way for the sake of stats and other things such as excessive points in the paint, etc. This would be a welcomed solution if 2K11 played exactly like NBA 2K10 on its default settings, but 2K11 plays nothing like 2K10 on default.

                                Does the defense somehow produce less turnovers?

                                Is it somehow a lot easier to score consistently in the paint?

                                Is the CPU a total pushover on the All-Star difficulty level and above?

                                I would argue that the answer is no for each question. Since the opposite isn't true, why play on a sim setting design to fix a "problem" that doesn't exist in this particular game? Is not like the CPU plays a much more intelligent game of basketball on the sim setting than they do on the default setting.

                                I would challenge any sim setting fan to play a game on the sim setting, playing a 48 minute game on All-Star. Write down the stats at the end of the game. Next, I want you all to play a 48 minute game on All-Star default using the exact same matchup and write down those stats. After that, compare the statlines from the two games. I can almost guarantee that both statlines will be very similar. I can also guarantee that you will find that the default setting plays a lot more open and freely without sacrificing true life NBA stats.

                                Like I said in a previous post in this thread, this game has been tuned from the jump to have more realistic stats on its default setting. Playing on sim just for the sake of this is just overkill in my opinion. I think what it really boils down to is peace of mind. I think people feel that if they win on simulation, their win is somehow more justified than playing on default because they felt that the win was "harder to come by."
                                Last edited by Mos1ted; 10-20-2010, 10:54 AM.
                                According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

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