NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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  • pilonv1
    Negative Vibe Merchant
    • Jul 2003
    • 379

    #391
    Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

    My Player is terrible now for a big man. If you don't run the set play everyone stands still for 15 seconds. And they only seem to run 2-3 plays the whole game. It's incredibly dull and robotic.

    Comment

    • Cr0ss0ver
      Rookie
      • Dec 2006
      • 264

      #392
      Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

      Originally posted by BlueNGold
      So I just played a My Player game. What the hell were people complaining about? That mode plays great now. You're actually running a true offense now and not just playing it like it's an And1 game.

      I've noticed the A.I. for the opposing team is also way better now. I'm not seeing any of those "stand around for 10 seconds then chuck up a shot with 3 people around you" shots. There are still chucks (mainly when playing with Corey Maggette ) but they're not completely dumb and unrealistic like it was pre-patch.

      I'm really glad they ended up making this change. Sure My Player was still fun pre-patch, but now that you're actually getting to run plays it's 10x better. Although I'm pretty sure I know why some people were complaining, now that it takes more work for them to try and average their r****** 50ppg.
      I'm with you on this but since most people are complaining i bet they're going to come out with another patch to make it like it was before smh. If they do that hopefully they can at least give the option to still run plays.

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      • NINJAK2
        *S *dd*ct
        • Jan 2003
        • 6185

        #393
        Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

        Loving this game post-patch. I've been playing online mostly and have played about 8 games virtually lag free. No game drops. Most frustrating aspect is the jumpshooting, primarily 3's online. They were tough before and even tougher now. With the improved interior defense with contact animations, perimeter shots r even more important now. Gonna take more practice I guess to start hitting them. Kudos 2k.
        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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        • edaddy
          MVP
          • Jun 2004
          • 2848

          #394
          Re: NBA 2K Patch Impressions Thread

          Originally posted by Da_Czar
          Only played a half so far but the lowered bumping on drive for the cpu is nice so far.

          CP3(cpu) is lighting billups (me) up. Now when Chris attacks and we make contact I can back off the contact and in most instances because of that mismatch need to or he can turn the corner.. When I do that he steps back and pops the shot... Basically I have a healthy respect for his ability to blow past me on the dribble. Yet when I do play off him and beat him to the angle h doesn't just blow past me.

          So its very early but so far it seems like a great balance for the cpu. Game feels really really good to me more open and yet more structured at the same time. LOVING it but again its just a half.
          Czar anymore impressions of the patch pros and cons?
          THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

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          • Giants4Natic
            Banned
            • Oct 2010
            • 2475

            #395
            Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

            Originally posted by Toaster
            Don't be so harsh man, to each his own.
            If you value the roll of the dice more than the skill of the thumb you can always go with rating driven FG%, the option is there. not to mention sliders
            Is not roll of the dice. Is called ratings of players. Why should all shots go in if the release is done on the green mark. For that then NBA elite would be the game for those types.

            Even a perfect release should not mean a 60 rated bench player should be stroking jumpers.

            That is not sim. That is arcadish which means all user skill and no ratings involved.

            Comment

            • tmallory
              Rookie
              • Nov 2010
              • 39

              #396
              Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

              No PC patch?

              Comment

              • Supa
                Rookie
                • Sep 2007
                • 26

                #397
                Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                Originally posted by rjohns23
                The patch is great! Just wish they would have fixed the siloquette pictures for created players (during subs) and also the NBA Today feature (halftime show during the association where it shows scores around the league) , I'm not seeing it.

                ^^^^ did the patch do anything for created players or teams? like do they finally say names during subs or intros? I haven't had a chance to get it yet..
                Render unto Geedorah what is Geedorah's!

                Comment

                • TheKasmar
                  Pro
                  • Aug 2009
                  • 955

                  #398
                  Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                  Originally posted by NINJAK2
                  Loving this game post-patch. I've been playing online mostly and have played about 8 games virtually lag free. No game drops. Most frustrating aspect is the jumpshooting, primarily 3's online. They were tough before and even tougher now. With the improved interior defense with contact animations, perimeter shots r even more important now. Gonna take more practice I guess to start hitting them. Kudos 2k.
                  I agree completely. My free-throw shooting has suffered the most. I have to hold the Shot stick extremely late now to get a good release.

                  Comment

                  • lodilla
                    Rookie
                    • Aug 2010
                    • 8

                    #399
                    My Player mode plays fine in my opinion. The difference is that I had to actually learn how to play off the ball. Once I get to the blue spot, and the ball gets to the person the play is designed for, I cut to the basket and look to get to open spots on the court and have gotten passes from my teammate for easy layups and close jumpshots. If you stay active your teammates will find you, but I learned just standing on the blue spot until its time run back on D is not effective. I crash the paint which has resulted in more rebounds now, and it feel like I have become the hard hat dirty worker player on the team now. Its cool, I look at like I am the Joakim Noah of SF's now. Just stay active once the ball gets to the designed person and good things happen for you

                    Comment

                    • dat swag
                      Banned
                      • Nov 2008
                      • 1040

                      #400
                      Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                      Originally posted by phenom1990
                      My online connection before the patch would be inconsistent but now any game I play disconnects once the first whistle is blown. Is anyone else having this issue? All of the games were unranked.
                      yep...same problem...I had virtually no drops b4 this patch now every game drops after about 2-3 minutes in the 1st quarter

                      Comment

                      • dat swag
                        Banned
                        • Nov 2008
                        • 1040

                        #401
                        Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                        Originally posted by iRebound
                        Seems like online is unplayable now post patch. They try to adjust the timing due to the lag but it was already playable pre-patch. Seems like the timing and physics are all out of wack after the patch....

                        I only played 2 games online so far. Now I can't even time the free throws right. It always says early release, no matter if I release it really late. Does that happen to anybody?
                        Well if my online games could last more than 2 minutes before they drop I might have some feedback for ya

                        Comment

                        • blklightning
                          MVP
                          • Oct 2007
                          • 1294

                          #402
                          Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                          Originally posted by Giants4Natic
                          I had no issues with the jump shooting before patch. But you making everything just confirmed that it made the game easy. So you rather make things easy then realistic

                          You do realize that this game is based on ratings and not your ability to put the marker on the green. If that was the case then ratings meant nothing
                          that's the whole point of timed based shooting. if you time it right, then it should go in. if you want realistic shooting percentages, you can always switch it to real life field goal percentage in the options.
                          My score for Madden 13: 4.5/10

                          3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.

                          Comment

                          • Giants4Natic
                            Banned
                            • Oct 2010
                            • 2475

                            #403
                            Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                            Originally posted by blklightning
                            that's the whole point of timed based shooting. if you time it right, then it should go in. if you want realistic shooting percentages, you can always switch it to real life field goal percentage in the options.

                            Wrong again. Realistic FG percentages does not take ratings into account. It just takes the FG% and makes it like nba games regardless of who is shooting

                            This is a sim game. Meaning player ratings and tendencies matter. If you hit a perfect green mark it does not mean that a scrub player should never miss. Then what is the point of ratings.

                            The green mark should only be something that if you get it right then based on the players rating, the shot will have a higher or lower chance of going in.

                            The way you want it, ratings should not matter then.

                            Comment

                            • bruinsftw2k
                              Banned
                              • Sep 2010
                              • 350

                              #404
                              Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

                              The patch is terrible how do you undo it?

                              Comment

                              • bigdfan76
                                Pro
                                • Sep 2008
                                • 655

                                #405
                                Re: NBA 2K Patch Impressions Thread

                                Originally posted by SimBaller
                                One quick note regarding generated rookie classes. That fix needs a corresponding roster update before you will see those changes. When the next Living Roster update is made available (I believe that is scheduled for overnight tonight), you will notice those changes.

                                These generated classes will apply to newly started Associations. If you want to use them in an existing Association, you can simply generate new classes outside of Association, save them, and load them into your existing Associations when prompted. Enjoy.
                                Ok so if I have spent quite some time editing my roster(the 11/20/10 roster update I believe) with Sean Barkley's shoe/equipment edits and some of my own touches I would have to start all over editing the newest roster update(11/25/10) which I just got? Or... generate my draft classes outside of my association with the newest roster update(11/25/10) loaded, right? So I DON'T have to start ALL OVER... I'm halfway done editing every player's shoes and equipment. I REALLY don't want to do the entire Eastern conference again.
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