Sooo when will 2k stop using ps2 tech?

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12279

    #61
    Re: Sooo when will 2k stop using ps2 tech?

    Originally posted by TUSS11
    The game is built on canned animations... not exactly something you can just tweak.
    uh..which they did...have you played 2k10 that had the most canned animations...if you cant see the changes from 2k10 to 11 then man i suggest you just stop buying 2k all together....

    last time im responding to a troll post...smh..
    Last edited by Goffs; 12-07-2010, 07:55 AM.

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #62
      Re: Sooo when will 2k stop using ps2 tech?

      lol people get so caught up in these buzzwords and. catchphrases it just gets ridiculous....i remember the hype about a certain game that supposedly was supposed to have no "canned" animations....and the interaction between players were worse than anything weve ever seen.. If you dont think (your favorite game) utilizes structured animations to stabilize gameplay your living in fantasy....even the devs will tell you. Your better off saying you simply dont enjoy the way 2ks animation system works...

      Comment

      • Pared
        Legen - WAIT FOR IT
        • Feb 2003
        • 39337

        #63
        Re: Sooo when will 2k stop using ps2 tech?

        Originally posted by rockchisler
        You are not feeling or listen Pared..1 st off Knicks and Mets Suck, 2nd of all i'm talking about a game with 2 human players going head to head and the times when u miss the whole game then miraculously both teams are Jordan at the end of the game hitting shots they haven't the whole game. And the runs Im talking about are Before anybody hits a shot to get it going. There are other issues in the game that people gloss over but Im just bringing this because this bothers me. If you want to close this go ahead Ill just create a blog about it. I don't want to ruffle anybodies feathers around here but it seems I have.
        No, as long as it remains respectful it won't get closed.

        This should be used as an opportunity to inform and educate. There are many here who just use buzzwords (as 24th pointed out) that really just fall for the media they read on IGN and so forth. But when you get to the meat of the discussion, it's about things that one person feels needs to be changed while others have differing opinions.

        You say the runs are predictable; I counter with that it's the same exact way in the NBA.

        As for "both teams being Jordan," I can only assume you mean the impact of clutch. With the slider minimized this doesn't really impact the game as much as people make it seem. Hell, how many times have you watched a game only to see both teams start making ridiculous shots to get within a certain score?

        Again, aside from the complaints about "canned animations" much of what happens in the game is plausible in the NBA. The hangs up that it isn't is just a stubborn belief that "you should be able to win because you're smarter than your opponent."

        2k can certainly do a better job with giving the user feedback in certain instances. The building blocks are there this year, with the shot feedback graphic as an example. But just because things have been in the game since when it was on the PS2 does not mean it's "old" tech. Hell, it could have been ahead of its time depending on how you look at it.

        And you don't watch the NBA today and claim that the "Miami Heat" would never happen... because it did happen. If I would have told you I did that in my association last year with 2k10, you'd call me a cheeser.
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        [OS Vets NBA 2k7 Champion]
        Now Playing: TLOU: Remastered
        Operation Sports is NOT a website for you to bitch and moan about sports gaming.
        That's not the meaning of constructive criticism.

        *Official Miami Heat Haters Club Member #1*

        Comment

        • Jesus
          Banned
          • Aug 2009
          • 1860

          #64
          Re: Sooo when will 2k stop using ps2 tech?

          Originally posted by The 24th Letter
          lol people get so caught up in these buzzwords and. catchphrases it just gets ridiculous....i remember the hype about a certain game that supposedly was supposed to have no "canned" animations....and the interaction between players were worse than anything weve ever seen.. If you dont think (your favorite game) utilizes structured animations to stabilize gameplay your living in fantasy....even the devs will tell you. Your better off saying you simply dont enjoy the way 2ks animation system works...
          Even then, with 2k's dreaded "canimations" This is the first year i have seen a collision animation start and branch into another one. There is flexibility while still giving a realistic structure.

          And to those who say the ball isnt live in 2k, i would have to disagree. It all depends on your ratings and or sliders. With a high rated theif, you can poke the ball lose in any situation: Mid dunk, mid steal, during a two player animation etc...

          Comment

          • BallH4wk31
            Rookie
            • Aug 2010
            • 80

            #65
            Re: Sooo when will 2k stop using ps2 tech?

            Originally posted by Goffs
            uh..which they did...have you played 2k10 that had the most canned animations...if you cant see the changes from 2k10 to 11 then man i suggest you just stop buying 2k all together....

            last time im responding to a troll post...smh..
            To me it's hard to judge which is better. 2k10 I could move freely with my ball handler and the movement was smooth. 2k11 it's very jerky animations that are really unnatural, slow and unpredictable. 2k11 has way better collision detection and interaction between players though. If they could combine last year's feel and shot timing with this year's interactions, it'd be a hell of a game.

            Comment

            • Jesus
              Banned
              • Aug 2009
              • 1860

              #66
              Re: Sooo when will 2k stop using ps2 tech?

              Originally posted by BallH4wk31
              To me it's hard to judge which is better. 2k10 I could move freely with my ball handler and the movement was smooth. 2k11 it's very jerky animations that are really unnatural, slow and unpredictable. 2k11 has way better collision detection and interaction between players though. If they could combine last year's feel and shot timing with this year's interactions, it'd be a hell of a game.
              Last year the game would actually change the angle you would drive at from time to time... screw that.

              Comment

              • BallH4wk31
                Rookie
                • Aug 2010
                • 80

                #67
                Re: Sooo when will 2k stop using ps2 tech?

                Originally posted by Jesus
                Last year the game would actually change the angle you would drive at from time to time... screw that.
                Last year I could also use a speedy guard to penetrate and do a quick layup to the rim. This year I either get suction blocked by a big who isn't even near me or my guard misses an easy layup or dunk. I even had Ray Felton miss a dunk on a breakaway by himself and C Billups miss a layup just because someone was trailing him... that's beyond awful. You also can't move any direction but to the basket freely this year, which is odd. I'm going to make a video to show exactly what I mean when I have a minute.

                Comment

                • Jesus
                  Banned
                  • Aug 2009
                  • 1860

                  #68
                  Re: Sooo when will 2k stop using ps2 tech?

                  Originally posted by BallH4wk31
                  Last year I could also use a speedy guard to penetrate and do a quick layup to the rim. This year I either get suction blocked by a big who isn't even near me or my guard misses an easy layup or dunk. I even had Ray Felton miss a dunk on a breakaway by himself and C Billups miss a layup just because someone was trailing him... that's beyond awful. You also can't move any direction but to the basket freely this year, which is odd. I'm going to make a video to show exactly what I mean when I have a minute.
                  People miss dunks, and people miss layups. Lay off the sprint until you find the avenue you want to attack and last year the cpu blocked no one so it must be a shock to your system.

                  Comment

                  • greenieblue
                    MVP
                    • Oct 2010
                    • 1240

                    #69
                    Re: Sooo when will 2k stop using ps2 tech?

                    Originally posted by BallH4wk31
                    Last year I could also use a speedy guard to penetrate and do a quick layup to the rim. This year I either get suction blocked by a big who isn't even near me or my guard misses an easy layup or dunk. I even had Ray Felton miss a dunk on a breakaway by himself and C Billups miss a layup just because someone was trailing him... that's beyond awful. You also can't move any direction but to the basket freely this year, which is odd. I'm going to make a video to show exactly what I mean when I have a minute.

                    This is actually more realistic.

                    But, I think what you get into is that competitive players tend to speak more often and louder than simulation players. Not so much on these boards, but have a look at that other board. Maybe because they have more legitimate gripes.

                    What they want is to stop the "cheesing". And I understand this and agree that the AI can be exploited-- almost all AI ever can be exploited. The bumping on the perimeter seems like a complete anti-cheese placation move to me. And in some sense, it was justified (although I am glad it has been toned down) because one thing Madden does have on NBA 2k is better lateral movement. You can not move all that well laterally in NBA 2k, it's more of a hop, and this prevents the defender from shadowing the ballhandler from the side. Thus, once the ballhandler makes his move to pass you, your only solution is to take an awkward angle to try to cut him off. If you could move well laterally, the ballhandler could slip by the defender (as they do every night in real life, with minimal contact) but you could keep pace by moving laterally.

                    In a perfect world, they would make two games. But, that's not going to happen. So they need to please both gamers (and the role-playing fans who like MP, the historians who like Jordan Mode, etc.). All you can do is make your voice heard-- and impo tell them to make the sliders work better.
                    Originally posted by Fabian Avenarius Lloyd
                    [...] a man of subtlety or refinement is almost always nothing but an idiot.

                    Comment

                    • greenieblue
                      MVP
                      • Oct 2010
                      • 1240

                      #70
                      Re: Sooo when will 2k stop using ps2 tech?

                      BTW, don't get me wrong. I'm not saying there is a clear delineation between so called Simulation players, Competitive players, etc. I'm talking about the average of each.
                      Originally posted by Fabian Avenarius Lloyd
                      [...] a man of subtlety or refinement is almost always nothing but an idiot.

                      Comment

                      • BallH4wk31
                        Rookie
                        • Aug 2010
                        • 80

                        #71
                        Re: Sooo when will 2k stop using ps2 tech?

                        Originally posted by greenieblue
                        BTW, don't get me wrong. I'm not saying there is a clear delineation between so called Simulation players, Competitive players, etc. I'm talking about the average of each.
                        Thank you for a constructive and amicable contribution.

                        I find I lean to be more of a competitive player, not that I don't play sim.. but I prefer to play another human rather than a CPU. Whether it's me vs a friend or an online game, I like the X factor a human can bring.

                        I rarely used to penetrate from the perimeter unless there was an obvious hole. I take probably 80% jump shots, the other 20% being fast break scores/post up/etc. So when guys would be in a hurry to close out on a J, I'd take advantage and run by him for a layup once in a while.. which I can't do this year with a small guard.

                        I like the anti-cheese, anti-run n dunk, anti-iso motion you to death and dunk measures they put in. It's funny watching players struggle with getting by a defender 1 on 1 now.

                        The lateral movement thing is 100% true, I don't like that this year I try to safely dribble around the perimeter and the opposing PG will lunge in my way.. which actually creates a straight path to the basket.. but due to the awkward lateral movements, I can't just switch hands and dash by.

                        Comment

                        • TUSS11
                          MVP
                          • Nov 2007
                          • 1483

                          #72
                          Re: Sooo when will 2k stop using ps2 tech?

                          Originally posted by The 24th Letter
                          lol people get so caught up in these buzzwords and. catchphrases it just gets ridiculous....i remember the hype about a certain game that supposedly was supposed to have no "canned" animations....and the interaction between players were worse than anything weve ever seen.. If you dont think (your favorite game) utilizes structured animations to stabilize gameplay your living in fantasy....even the devs will tell you. Your better off saying you simply dont enjoy the way 2ks animation system works...
                          Canned animation is a buzzword? Was I spoon-fed my opinion by EA's Elite campaign? As far as I remember, I've had an issue with 2K's use of these animations since 2K8. An opinion I magically conjured myself.

                          I don't see such animations in FIFA, NHL. Yes, basketball has lot more subtle contact, but it's no excuse to have these canned animations capture dynamic events like steals, blocks, charges, etc.

                          I've never seen a game rely so much on these two player animations. Granted they've definitely improved since the 2K9-2K10 days. They've added quite a bit of branching (usually either a fail or success result; too black and white for my taste). If they're going to stick with branching for the foreseeable future, I'd like to see more dynamic branching like that of their post game. Multiple branch points, multiple branch options.

                          I want the best game they can put out. I’m expressing my concerns.
                          Last edited by TUSS11; 12-07-2010, 06:21 PM.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #73
                            Re: Sooo when will 2k stop using ps2 tech?

                            Originally posted by TUSS11
                            Canned animation is a buzzword? Was I spoon-fed my opinion by EA's Elite campaign? As far as I remember, I've had an issue with 2K's use of these animations since 2K8. An opinion I magically conjured myself.

                            I don't see such animations in FIFA, NHL. Yes, basketball has lot more subtle contact, but it's no excuse to have these canned animations capture dynamic events like steals, blocks, charges, etc.

                            I've never seen a game rely so much on these two player animations. Granted they've definitely improved since the 2K9-2K10 days. They've added quite a bit of branching (usually either a fail or success result; too black and white for my taste). If they're going to stick with branching for the foreseeable future, I'd like to see more dynamic branching like that of their post game. Multiple branch points, multiple branch options.

                            I want the best game they can put out. I’m expressing my concerns.
                            Well first, my comment wasnt meant to be an attack....
                            but yes, the term"canned animation" has been reduced to just that it seems....

                            There are plenty of canned animations in both FIFA, NHL.....in the reviews for FIFA in many outlets, they ask that there" be more variety in the canned animations in the game" just google or tube both games along with that phrase....youll see examples out there...

                            Now, those animations might not BOTHER you....but thats what they are...."canned". Just like you can obviously see past that and enjoy those games, people are doing the same for 2k. I can completely understand if you simply dont like the way the animations in 2k are implemented, but using that "canned" logic doesnt really hold up...

                            We can agree that basketball is different from all those other sports...but while you may deem it as unexcusable for animations to be used, I see it as a nexessary evil. 2k11 does a great job of creating a balance though..IMO

                            Comment

                            • basehead617
                              Rookie
                              • Apr 2006
                              • 463

                              #74
                              Re: Sooo when will 2k stop using ps2 tech?

                              This game is far, far, far better than The Show in pretty much every way.

                              And it's far, far, far beyond NBA 2K of years past.

                              Comment

                              • BallH4wk31
                                Rookie
                                • Aug 2010
                                • 80

                                #75
                                Re: Sooo when will 2k stop using ps2 tech?

                                Originally posted by TUSS11

                                I don't see such animations in FIFA, NHL. Yes, basketball has lot more subtle contact, but it's no excuse to have these canned animations capture dynamic events like steals, blocks, charges, etc.


                                I want the best game they can put out. I’m expressing my concerns.
                                I do agree with that part a lot. I hate this new run up and pry the ball out of my guy's hands then he tips it away and it's a turnover animation. It's as bad as the behind swipe last year.

                                Comment

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