NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
I definitely feel where you're coming from because as a basketball fan, young Jason Williams was a ton of fun to watch. And it'd undoubtedly be just as entertaining to run with a young, signature-passing J-Will in 2K12. However, I'm thinking 2K chose to select the club that was entertaining and successful. And while a Williams-less squad in '02 may have been slightly less exciting, they were arguably a much better team overall. So in this case, I suppose overall ability outweighs individual entertainment.Comment
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
Half of the excitement about watching Jason Williams was watching passes that went to the stands. If he could make simpler passes and be more responsible, he would have averaged more assists and maybe make the guys around him better.
He was more of a gimmick, in my opinion. Not really a PG I would like to see on my team.My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
white chocolate>pistol peteComment
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
Half of the excitement about watching Jason Williams was watching passes that went to the stands. If he could make simpler passes and be more responsible, he would have averaged more assists and maybe make the guys around him better.
He was more of a gimmick, in my opinion. Not really a PG I would like to see on my team.Comment
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
Actually, once he moved over to Memphis, I think he may have led the league in assist-to-turnover ratio in '03 with close to four assists for every one turnover. He made an interesting (and necessary) transformation. In his second year in the league, his assist-to-turnover ratio was less than 2:1.My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
That is why they won how many sports game of the year awards and forced another company to cancel their game for how many years ? Sports games will always be the hardest to replicate for the simple fact that they are based on specific individuals will to win and passion for the game, you can add millions of animations and someone will still do something on the court that we have never seen before.Last edited by coolcras7; 08-14-2011, 04:35 AM.PSN=Coolcas7Comment
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Re: NBA 2K12 Developer Insight #1 - Marketing/Community Efforts with New Screenshots
What basketball game had better gameplay than 2k11 ? In addition the gameplay in 2k11 is much much improved from 2k10. So if you base it on year to year quantifiable improvement 2k does in fact put in work every year.
Now the question if wether they work on what JSensui thinks is important is an entirely different subject. On your personal list of what needs improvement they may stink. The question for me is what game is closer to the real thing considering each individual aspect of the game ?
See when we compare a game to what other games have actually done, not what we hope for a game to be able to do, that can lend perspective. Otherwise all games suck, and are shortsighted, because they are not the real thing. LOL YMMV of course.Last edited by Da_Czar; 08-14-2011, 06:10 AM.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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