NBA 2K12 Developer Insight #4 - Playcall System

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  • basketballfreak24
    Rookie
    • Apr 2011
    • 92

    #106
    Yall been promising ability to save playbooks for online for 3 years. do yall even know if it will work or is it wait and see like every year?

    Comment

    • damaja
      Rookie
      • Oct 2002
      • 74

      #107
      Originally posted by The 24th Letter
      Yeah man! I love playing them with the Bulls...its slaughter...

      The hardest Heat players to beat are the ones who use them correctly is whats funny...
      Actually you are correct. The users who try to dunk all game with wade and lebron are usually pretty easy to beat because they do the something all game long. The ones who use bibby and miller at the 3 and bosh knocking mid range js down can be a handful. To be honest I've only played one or two of those types.

      As long as there are counters and risk/rewards everything should be fine. I think I remember reading somewhere that you could bump guys on the pic n roll to limit abuse of the cutters.

      Comment

      • Dice
        Sitting by the door
        • Jul 2002
        • 6627

        #108
        Re: NBA 2K12 Developer Insight #4 - Playcall System

        WOW! Just can't believe that a basketball video game couldn't get any better than 2K11. I always thought that 2K12 could be slightly better by adding a few tweaks. BUT reading the previews and reading this article, 2K12 maybe miles ahead of 2K11. And I still play and enjoy 2K11!
        I have more respect for a man who let's me know where he stands, even if he's wrong. Than the one who comes up like an angel and is nothing but a devil. - Malcolm X

        Comment

        • eko718
          MVP
          • Sep 2005
          • 2257

          #109
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Very excited about everything I read... especially inbound plays. Revolutionary.

          Comment

          • DJ
            Hall Of Fame
            • Apr 2003
            • 17756

            #110
            Once Rob said that Czar was involved, I knew this was going to be good. I really like the changes to the playcalling, both for offense and defense. It will be nice to take a team like OKC and base its offense around Durant & Westbrook, or have Dallas run most of its play through Dirk.

            On defense, I like that you can make some very effective calls with the quick menu; I did appreciate the levels of pressure and other things you could change in 2K11, but you had to wait until a timeout or pause the game and enter another menu to make all of those changes. Much quicker now, which is nice.
            Currently Playing:
            MLB The Show 25 (PS5)

            Comment

            • Kurupt_XxX
              Rookie
              • Sep 2010
              • 401

              #111
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              lets hope we can save plays... if not... this is pretty much useless.

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #112
                Originally posted by Moe24-
                Are you on 360 or ps3? if ps3 send me a request. i'll show you how i play with me lake show properly
                thems fightin words. im on 360....PM me your GT!

                Comment

                • STLRams
                  MVP
                  • Aug 2005
                  • 2847

                  #113
                  Re: NBA 2K12 Developer Insight #4 - Playcall System

                  Nice insight, once again 2K is raising the bar for sports SIM video games. That new leak out option on defense and the new fastbreak animations that the players will have that we saw in the videos so far will finally please alot of us that have been wanting better fastbreaks in 2Kbaskeball games for the past few years. God I wish these guys could make a NFL game. Back on topic - that play call system is a great improvement, 2K devs are putting so much effort and improvements into a already fantastic game, that its crazy. Also loving the improve A.I. on offense when playing the computer, it was getting annoying when it got to the point you could predict what the CPU was running and stop it because the play was alittle to scripted at times. Thanks to DaCzar for for giving his input into the playcalling system, the guy knows his stuff and people like him and others on operation sports are the ones that will keep 2K to keep pushing every year to improve there sports games. OCT 4........

                  Comment

                  • UnDefeatedEZ
                    Banned
                    • Jun 2011
                    • 118

                    #114
                    Re: NBA 2K12 Developer Insight #4 - Playcall System

                    All u guys need to tweet ronnie n Czar bout if we can have the playbooks save for online.. if not then like every1 said its all useless. Lets get an answer today cuz this is about playbooks.. Yet we get no answer at all about this???

                    Comment

                    • rockchisler
                      All Star
                      • Oct 2002
                      • 8290

                      #115
                      Re: NBA 2K12 Developer Insight #4 - Playcall System

                      Originally posted by DocHolliday
                      I think it would be cool if you set your defense to defend aggressively that your guys tired more quickly. Kinda making it a risk reward type thing.
                      the more aggresive they are the more tired and fouls will happen..That would be a game changer..
                      chuckcross.bandcamp.com

                      Follow me on www.Twitter.com/Rockchisler

                      Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

                      ROOKIE KILLER

                      Comment

                      • scottyp180
                        MVP
                        • Jun 2007
                        • 2182

                        #116
                        This is why 2k is great. Instead of just making minor updates to play calling they pretty much overhauled it and made it more approachable for both die hard and casual players. I love the quick play options, definitely will help liven up the offensive and defensive side of the ball without having to call specific plays or go into the coaches menu to adjust defensive strategy/tendencies. The number of plays and branching options will also help from the plays and playbook becoming stale. Hopefully now I'll be able to use plays in user vs user games without the person I'm playing against just cheating by reading the play guide (i never knew different team plays well enough to shut off the play guide).

                        It amazes how 2k manages too change so many aspects of their game each year, whether they are minor tweaks or huge improvements. It seems like nothing goes untouched each year. If only Madden's developers were the same we could have a AAA football title again

                        Comment

                        • jr2424
                          Rookie
                          • Sep 2007
                          • 430

                          #117
                          I'm thinking they will talk about saving playbooks online during their online insight. Not totally sure about this but I could see that happen. If they don't mention it there, then I don't know if they will before the game releases.
                          Does a cheetah stretch before it chases its prey?

                          Ken Griffey Jr.

                          Comment

                          • adwin7
                            Rookie
                            • Aug 2010
                            • 350

                            #118
                            Originally posted by The 24th Letter
                            Your Brons and Melos are always going to be a pain in the *** man...(as they should be to an extent)

                            but 2k has been making it progressively harder to "cheese" IMO...Think about 2k8-10

                            Ive never felt more empowered to stop your LeBron types than I have in 2k11....post patch anyway...

                            I just KNEW the Heat would be ridiculously hard to stop in 2k11 but im honestly like 25+ and 5 against them....alot of those victorys with the Hornets.

                            if 2k12 is even a small step up well be fine.
                            I am an avid Hornets user can't wait to pick apart teams with this new play system. Paul was already one of the most deadly players in the game, if you are knew how to use him.

                            Sent from my HTC Glacier using Tapatalk
                            XboxOne: Bornkwau77

                            Comment

                            • scottyp180
                              MVP
                              • Jun 2007
                              • 2182

                              #119
                              Originally posted by UnDefeatedEZ
                              Everything sounds great.. But we all need to kno if playbooks r saved for everything online.. If not den all of dis means nuttin.. N y r u ppl sayin cheese is done?? Lmaoo.. Alot of good cheesers use money plays like to have their player under the rim all of the time like the 14double play.. Come on stop actin like da cheesers r bums cuz da advanced ones r smart wit it real talk...
                              cheesing isn't dead, and imo it never will be. Any online game will have players who will find ways to exploit the game and "cheese" their way to victory. However the new play calling system makes calling plays and playing a more sim style of basketball easier than ever. I try to play a more sim style but in past years it was hard because the playbooks were limited and if you didn't call plays the offense became very stagnant and almost motionless. The quick play defensive strategy alone should force the offense to think more about what they are doing and react to what the defense is calling. 2k12 seems like it will make the user vs user games a lot more fun and add more strategy to basketball games than ever.

                              Comment

                              • jr2424
                                Rookie
                                • Sep 2007
                                • 430

                                #120
                                Re: NBA 2K12 Developer Insight #4 - Playcall System

                                The depth of this system while also being simple to use should really make more people call plays. I can't wait until Oct. 4.
                                Does a cheetah stretch before it chases its prey?

                                Ken Griffey Jr.

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