NBA 2K12 Developer Insight #4 - Playcall System

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mreyes930
    Rookie
    • Aug 2010
    • 414

    #136
    Re: NBA 2K12 Developer Insight #4 - Playcall System

    Originally posted by Sam Marlowe
    He may be referring to that screenshot that shows how you're setting the play up. Not the best option to have when someone's sitting right next to you.


    This pic? I don't see how playing with someone would effect this. It all depends on what play you call. Make your adjustments during a timeout and call the play afterwards. Hide the controller if you don't want your opponent to see what you call.
    San Antonio Spurs
    -1999 2003 2005 2007 2014 NBA Champions

    PSN: kingmike9

    Comment

    • basketballfreak24
      Rookie
      • Apr 2011
      • 92

      #137
      Re: NBA 2K12 Developer Insight #4 - Playcall System

      Originally posted by 23
      What these guys are going is what you really call whining
      not whining. no online vs offline war wanted. just want answers. cant they be saved for online or not? simple question.

      Comment

      • TheKasmar
        Pro
        • Aug 2009
        • 955

        #138
        Re: NBA 2K12 Developer Insight #4 - Playcall System

        I'm wondering if we will we still have access to defensive pressure/crash board settings from the d-pad. I forsee that my crash board settings will be turned down to zero for alot of online matches to counteract leak out. Since it's tied to individual tendencies I'm not all that worried.

        It's good to see we have more plays to choose from this year. In 2k11, when I had a backup like Al Harrington in, he would have 3 plays that were the same. Even if he has 3 of the same plays on his first set, at least I can press RT to explore more plays instead of being stuck.

        Authentic inbound plays and choosing the inbounder is one of the biggest additions 2k has made in the series imo. Thanks 2k
        Last edited by TheKasmar; 09-02-2011, 05:16 PM.

        Comment

        • infam0us
          MVP
          • Jan 2009
          • 1607

          #139
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Originally posted by 23
          Maybe but its not the all be all either

          Why can't people enjoy this insight because its absolutely a great write up and exciting to read about this

          What these guys are going is what you really call whining

          Sent from my A500 using Tapatalk
          You've been here longer than I have, and it seems like everyone first notices the flaws than the positive. Even though 80% of the insight was about offense, I'm curious to see the on the fly defensive play calling system and what I'll be able to do with it. How do you play certain teams, and trying to stop their opposing star player.

          Comment

          • Sam Marlowe
            Banned
            • Aug 2010
            • 1230

            #140
            Re: NBA 2K12 Developer Insight #4 - Playcall System

            Originally posted by mreyes930


            This pic? I don't see how playing with someone would effect this. It all depends on what play you call. Make your adjustments during a timeout and call the play afterwards. Hide the controller if you don't want your opponent to see what you call.
            All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...

            Comment

            • mreyes930
              Rookie
              • Aug 2010
              • 414

              #141
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              Originally posted by Sam Marlowe
              All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
              It just shows the play type, not the play. I imagine you have full control over what play you run. Besides for most of the play types, the best inbounder would be the PG so you could set him as the inbounder for those play types and maybe the C when you have to get the ball in to run some clock.
              San Antonio Spurs
              -1999 2003 2005 2007 2014 NBA Champions

              PSN: kingmike9

              Comment

              • UnDefeatedEZ
                Banned
                • Jun 2011
                • 118

                #142
                Re: NBA 2K12 Developer Insight #4 - Playcall System

                1st off.. Im not even trying to whine.. I love this article n i use alot of plays so yea this article is crazy.. Not trying to make this an online or offline thing. But i mean come on... I dont get how in 2k9,2k8 n every gm b4 dat we could save playbooks online... but since 2k10 n 2k11 we cant save playbooks??? i understand u might not like online but there are sum like me who mostly only Play online so this afffects me. It might not b useless to u but all of this are useless to me n others when we have to set the playbooks every gm.. its annoying have to set up every play every gm.. then the time clock is at like 20seconds left after we set up our coach profiles/playbooks etc.. Gamers online have been tellin 2k to have the option to save playbooks since 2k10 n its now 2k12...


                Also cheese is mixed wit alot of stuff,, Ur average cheeser just knows one or 2 things and abuses it.. The advanced cheeser has a variety of cheese stuff.. N some know how to actually do real plays and shoot the ball, but when needed to cheese and do spin dunk, or put dwight howard at the rim every time to dunk, or powerdunk at will, and can also play good defense...

                Comment

                • Mos1ted
                  MVP
                  • Sep 2002
                  • 2267

                  #143
                  Re: NBA 2K12 Developer Insight #4 - Playcall System

                  Originally posted by TheKasmar
                  I'm wondering if we will we still have access to defensive pressure/crash board settings from the d-pad. I forsee that my crash board settings will be turned down to zero for alot of online matches to counteract leak out. Since it's tied to individual tendencies I'm not all that worried.

                  It's good to see we have more plays to choose from this year. In 2k11, when I had a backup like Al Harrington in, he would have 3 plays that were the same. Even if he has 3 of the same plays on his first set, at least I can press RT to explore more plays instead of being stuck.

                  Authentic inbound plays and choosing the inbounder is one of the biggest additions 2k has made in the series imo. Thanks 2k
                  Just imagine if Reggie Miller was in the game! I would have loved to draw up some plays at end of game situations with him, maybe even try to recreate the 3 he hit on Jordan's Bulls in that one Eastern Conference Finals game.
                  According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                  Comment

                  • guesswhozbak17
                    Rookie
                    • Feb 2008
                    • 192

                    #144
                    Originally posted by Sam Marlowe
                    All the important stuff is highlighted on the screen. Who the play is for and what the play is designed to have them do. Maybe I'm looking at it the wrong way...
                    my best guess for a user vs. user scenario is if you know the person playing next to you is peeking at what you're doing, (ex.) have player A inbound it to player B with Strategy C and just pass it to someone else if he's overplaying whatever you had designed. Improvising is very important in basketball. Most plays breakdown and you have to adjust on the go

                    Comment

                    • mreyes930
                      Rookie
                      • Aug 2010
                      • 414

                      #145
                      Re: NBA 2K12 Developer Insight #4 - Playcall System

                      Originally posted by guesswhozbak17
                      my best guess for a user vs. user scenario is if you know the person playing next to you is peeking at what you're doing, (ex.) have player A inbound it to player B with Strategy C and just pass it to someone else if he's overplaying whatever you had designed. Improvising is very important in basketball. Most plays breakdown and you have to adjust on the go
                      Exactly, if someone counters your move then you have to have another move to go to. Basketball is like chess, it takes strategy. Plan for the best but expect the unexpected.
                      San Antonio Spurs
                      -1999 2003 2005 2007 2014 NBA Champions

                      PSN: kingmike9

                      Comment

                      • Mos1ted
                        MVP
                        • Sep 2002
                        • 2267

                        #146
                        Re: NBA 2K12 Developer Insight #4 - Playcall System

                        Originally posted by UnDefeatedEZ


                        Also cheese is mixed wit alot of stuff,, Ur average cheeser just knows one or 2 things and abuses it.. The advanced cheeser has a variety of cheese stuff.. N some know how to actually do real plays and shoot the ball, but when needed to cheese and do spin dunk, or put dwight howard at the rim every time to dunk, or powerdunk at will, and can also play good defense...
                        I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
                        According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                        Comment

                        • TheKasmar
                          Pro
                          • Aug 2009
                          • 955

                          #147
                          Re: NBA 2K12 Developer Insight #4 - Playcall System

                          Originally posted by Mos1ted
                          I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
                          Exactly, and keeping on topic, I hope Power Dunk plays arent as powerful online. If defenders are in position I want them to hold their ground.

                          Comment

                          • guesswhozbak17
                            Rookie
                            • Feb 2008
                            • 192

                            #148
                            Originally posted by Mos1ted
                            I wouldn't qualify them as cheesers. To me, a cheeser relies on the same tactic literally every single play down the court. If a person is legitimately using a variety of strategies against you and he just so happens to do a move you feel is cheese, I would fault the game in that instance. The problem I had with 2K11 was the lack of a proper collision system, making exploitable moves possible despite the best defensive efforts. The new collision system should prevent most, if not all, of the cheese moves I encountered online.
                            Exactly! You nailed it. Depending on the same tactic NEARLY EVERY PLAY. There are players who use the glitches/cheese tactics here and there. I don't fault them but fault 2k...the ones who DEPEND on it to win are the cheesers at heart. As long as there is a way to fairly take away every offensive move, the game is balanced.

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #149
                              Re: NBA 2K12 Developer Insight #4 - Playcall System

                              Originally posted by infam0us
                              You've been here longer than I have, and it seems like everyone first notices the flaws than the positive. Even though 80% of the insight was about offense, I'm curious to see the on the fly defensive play calling system and what I'll be able to do with it. How do you play certain teams, and trying to stop their opposing star player.
                              Everyone doesnt

                              Its always the new guys who come over here from other sites who post like that

                              Calling a deep playcalling system useless unless you can save them online is a wild statement.

                              Everybody doesnt care about online play, thats just the individuals world...just like the other kid who said they shouldnt add legends because it takes away from the game as if they have some kind of hidden tally no one else has when in fact, NBA 2K11 sold more copies than any other 2k game ever has because it included them

                              I think people need to watch what kind of statements they make as if its law when its in fact not that at all

                              Ill probably play 2k12 for the entire year without ever seeing any of you guys online and I'll still feel like it was a well spent 60 bucks

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #150
                                Re: NBA 2K12 Developer Insight #4 - Playcall System

                                Originally posted by domidomdomz
                                Finally... authentic inbound plays!!!
                                I knew you would be happy about that.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

                                Working...