NBA 2K12 Developer Insight #4 - Playcall System

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  • guesswhozbak17
    Rookie
    • Feb 2008
    • 192

    #181
    Originally posted by Mos1ted
    That remains to be seen in my opinion. I was very successful at initiating the fast break in 2K11 with a team like the Wizards, but to counter, all that was necessary was a commitment from the other team to get back down court following a missed shot. If a team selects leak out, just make sure your defense doesn't choose to crash the boards.
    You're right that it remains to be seen but this goes back to it being an offensive strategy and defensive strategy. Leaking out means you are risking ending your defense EARLY to start your next OFFENSIVE possession EARLY. The proper coaching adjustment is to either crash the boards aggressively and make your opponent pay for not boxing out OR as you said, to send people back with the leakers...which bring me back to the point I've been trying to make all day...

    There is no defensive counter in the game that strategies this (based on the information given to us).

    Or the best possible strategy....knock down all your shots.

    Comment

    • hoodkid205
      Rookie
      • Aug 2009
      • 116

      #182
      Re: NBA 2K12 Developer Insight #4 - Playcall System

      *Leak Out – Outside player leaks out on shots to get a break going.....(should be a defensive set instead of offense like someone said earlier)


      Collapse and Rebound – team attacks the basket for offensive boards....(should be the counter)....IMO

      oh there should be a get back option ( well i guess we could decrease the crash the board bar)

      P.S. I THINK SOMEONE SAID ALL THIS EARLIER

      Comment

      • Kingofthecouch
        Rookie
        • Sep 2005
        • 293

        #183
        Re: NBA 2K12 Developer Insight #4 - Playcall System

        Originally posted by 23
        Stop calling this useless if you cant save online

        all of us don't live and die with online play

        Sent from my A500 using Tapatalk
        Online or offline, I hate having to put my plays in every game (online) or having to put them in after a roster update (offline) so either way we need to be able to save plays and make them stick until we change them.
        Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

        GT: King Kutta DTX
        Bio: 2K legend
        Follow me on twitter @ KINGOFTHECOUCH

        Comment

        • Kingofthecouch
          Rookie
          • Sep 2005
          • 293

          #184
          Re: NBA 2K12 Developer Insight #4 - Playcall System

          Originally posted by Da_Czar
          I made this argument as strongly as I could. The implementation of plays online happened after I left. It's not a let's just not allow them to do it situation. Or a simple" if they press this button they can allow it." It's not that they didn't understand the need.
          I'm sure its deeper than "lets not allow them to do it" I believe it had/has more to do with the code or the NBA today feature... I don't work for 2K so I'm jusy guessing... bur it doesn't take a genius to figure out it had/has to be something out of their control. VERY ANNOYING THO 2K!!
          Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

          GT: King Kutta DTX
          Bio: 2K legend
          Follow me on twitter @ KINGOFTHECOUCH

          Comment

          • RedSceptile
            MVP
            • Jun 2011
            • 3680

            #185
            Re: NBA 2K12 Developer Insight #4 - Playcall System

            I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.

            Comment

            • adwin7
              Rookie
              • Aug 2010
              • 350

              #186
              Re: NBA 2K12 Developer Insight #4 - Playcall System

              Its seems as if it is quite a gamble to use the leak out offense because it leaves you with no specific set on the offensive side and rebounding and defensively deficient on the defensive side. I would guess that you cant select your off set while on def, as this has been how 2k handles play calling normally. So therefore I could see how this could be balanced with a team that boxes out more aggressively, or just a gamble either way.

              Plus with the live ball physics their may be a little more of a purpose for crashing boards as their may be more long rebounds and loose balls.
              XboxOne: Bornkwau77

              Comment

              • adwin7
                Rookie
                • Aug 2010
                • 350

                #187
                Re: NBA 2K12 Developer Insight #4 - Playcall System

                Originally posted by RedSceptile
                I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
                My thoughts exactly
                XboxOne: Bornkwau77

                Comment

                • basketballfreak24
                  Rookie
                  • Apr 2011
                  • 92

                  #188
                  Re: NBA 2K12 Developer Insight #4 - Playcall System

                  Originally posted by Da_Czar
                  There is definite hope. They didn't say hell no that's stupid... LOL I can't say anymore than that but last year you had to hope they even knew about it. This year at least I am telling you they know and they know it's important. If it isn't in then there is a reason. And that reason is not that they don't think it's important.
                  thanks 4 some kind of answer atleast anyway. its like an instant online/offline war anytime you ask about online on this site.

                  Comment

                  • guesswhozbak17
                    Rookie
                    • Feb 2008
                    • 192

                    #189
                    Originally posted by adwin7
                    Its seems as if it is quite a gamble to use the leak out offense because it leaves you with no specific set on the offensive side and rebounding and defensively deficient on the defensive side. I would guess that you cant select your off set while on def, as this has been how 2k handles play calling normally. So therefore I could see how this could be balanced with a team that boxes out more aggressively, or just a gamble either way.

                    Plus with the live ball physics their may be a little more of a purpose for crashing boards as their may be more long rebounds and loose balls.
                    I'm very interested in seeing how the "Leak Out" works/doesn't work. Based on ALL the information provided, 2k12 is shaping out to be an excellent game. The "Leak Out" is my only concern. I just hoped it is tweaked to work correctly. I'm sure that if it is over powering, there will be a patch to address it.

                    I, personally, don't like patches because they usually fix one thing and break another but we can only speculate until Oct. 4th.

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #190
                      Re: NBA 2K12 Developer Insight #4 - Playcall System

                      Originally posted by guesswhozbak17
                      I really don't want to be sharing any ideas but I'm almost sure that if the "Leak Out" is more effective than the other strategies, the typical player will have the "Leak Out" set which will give him the advantage of starting a fast break and IF you somehow stop the fast break and they retain possession, they will simply switch from "Leak Out" to another option being that they still have the ball.

                      "slowING the pace down, movING the ball, takING good shots," as you said are all things you as the user have to do, it's not a strategy you can set. That's why I was pointing it out.

                      I am also assuming there are more fast break "OPPORTUNITIES" than half court sets with the "Leak Out" option. This is all an assumption being that I don't have the game, just an educated guess based on the information provide.
                      May not be convenient but you can always just crash the boards. IF you miss your going to have a 5-4 4-3 2-1 advantage on the glass. They can leak all they want to their taking the ball out under the basket.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • BigDaneAyMane
                        Rookie
                        • Jun 2010
                        • 128

                        #191
                        I absolutely love this insight, but I am also in that group of online gamers where it doesn't mean much to me if I can't save my playbooks online. I love running plays in 2K, but if you mainly play in online leagues(hopefully association now!) it is a freakin buzzkill to have to manually edit your playbook before every single game.

                        It's the main reason I stopped playing in sim leagues. It just got too annoying spending ten minutes between the two users before every game getting playbooks ready.

                        I realize it must not be as simple as we all think it is, since many of us have been screaming about this for years, but in my opinion it should be a top priority if you want to encourage a more sim style play among the online community.

                        Great insight though!

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #192
                          Re: NBA 2K12 Developer Insight #4 - Playcall System

                          Originally posted by RedSceptile
                          I'm pretty sure Leak Out would set 1-2 players at half court which means you have a 5 > 3 advantage in terms of crashing the Offensive Boards. In real life when this happens teams tend to get punished for this (basket hanging, cherry picking whatever you want to call) I think everyone is forgetting the obvious disadvantages that come with this setting and just looking at the positives. Sure you can get an early break at times, but overextending in hopes of getting that easy basket can punish you badly. Just playing for example online MyPlayer games where 1-2 guys would try and cherry pick, our teams pretty much always scored since we had 1-2 guys uncovered to get boards and punish the other team.
                          Well said Red if I wasn't behind in the thread I would have just given this post the thumbs up and been done with it. LOL
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5408

                            #193
                            Re: NBA 2K12 Developer Insight #4 - Playcall System

                            Originally posted by BigDaneAyMane
                            I absolutely love this insight, but I am also in that group of online gamers where it doesn't mean much to me if I can't save my playbooks online. I love running plays in 2K, but if you mainly play in online leagues(hopefully association now!) it is a freakin buzzkill to have to manually edit your playbook before every single game.

                            It's the main reason I stopped playing in sim leagues. It just got too annoying spending ten minutes between the two users before every game getting playbooks ready.

                            I realize it must not be as simple as we all think it is, since many of us have been screaming about this for years, but in my opinion it should be a top priority if you want to encourage a more sim style play among the online community.

                            Great insight though!
                            Well said I am in full agreement.
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • guesswhozbak17
                              Rookie
                              • Feb 2008
                              • 192

                              #194
                              Originally posted by Da_Czar
                              May not be convenient but you can always just crash the boards. IF you miss your going to have a 5-4 4-3 2-1 advantage on the glass. They can leak all they want to their taking the ball out under the basket.
                              Agreed that 5-4,4-3 and 2-1 will be an advantage, as it should be. I'm hoping that when using a good rebounding team ex. Lakers vs. a poor rebounding team ex. Warriors, the Lakers theoretically should be killing the Warriors on the offensive glass. The Warriors should have an advantage in fast break points. IF the Lakers are not dominating the offensive glass, that's where I can foresee a problem if LA can't consistently out rebound the Warriors on the glass when someone with a poor rebounding team utilizes the "Leak Out" option.

                              Comment

                              • hoodkid205
                                Rookie
                                • Aug 2009
                                • 116

                                #195
                                Re: NBA 2K12 Developer Insight #4 - Playcall System

                                it just hit me....seems like we are forgetting we will have a 5 3 advantage on the boards if we crash

                                Comment

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