NBA 2K12 Developer Insight #9 - Defense

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #61
    Originally posted by Pared
    .That's a fair point, but the one in 2k7 was (edit: mostly) visual..
    Dont know about that sir!

    If it was it sure made me feel better, lol

    Comment

    • infam0us
      MVP
      • Jan 2009
      • 1607

      #62
      Re: NBA 2K12 Developer Insight #9- Defense

      Originally posted by Colts18
      I think some of you are over-reacting with the perks of playing on ball defense. Nobody has implied that the players defended by CPU teammates will shoot the lights out. It simply said there will be a slight increase in how much the shot will be bothered when defended by a human.

      Relax.
      I doubt anyone thinks if the CPU is defending you instead of the user you are going to shoot 60%. Average FG% has been between 45 and 46% last few years, it will probably be like 5% difference at best.

      Comment

      • Sam Marlowe
        Banned
        • Aug 2010
        • 1230

        #63
        Re: NBA 2K12 Developer Insight #9- Defense

        Its seems that defenders can only perform to their full limit when controlled by the user. How you describe that?

        Comment

        • Spartan901
          Rookie
          • Aug 2009
          • 245

          #64
          Re: NBA 2K12 Developer Insight #9- Defense

          Originally posted by Knickerbocker
          You have strategies ingame to lock down either areas of the game or specific players, plus I'm sure the CPU will still contest just fine.
          I understand that I can select the cpu to play tight on any player, but I enjoy the personal challenge of trying to do it myself.

          Comment

          • Colts18
            MVP
            • Feb 2010
            • 1959

            #65
            Re: NBA 2K12 Developer Insight #9- Defense

            Originally posted by infam0us
            I doubt anyone thinks if the CPU is defending you instead of the user you are going to shoot 60%. Average FG% has been between 45 and 46% last few years, it will probably be like 5% difference at best.
            Reading some of these responses folks must think it is more than a 5% differential. 5% seems high, I would give 2K more credit than that.

            Comment

            • blues rocker
              MVP
              • Sep 2007
              • 1921

              #66
              Re: NBA 2K12 Developer Insight #9- Defense

              Originally posted by Pared
              I'll adapt too - I enjoy the game too much! They know that...



              But that's where the philosophy behind it isn't something I agree with.

              There are three types of shot contests: light contest (hands up), heavy contest (going out to the shooter, risking a foul), shot block attempt.

              Right now with these controls you are combining the first and the second. They are two unique contests that can occur without leaving your feet. You can just put your hand up or you can actually do a forced, heavy contest at the shooter.

              Block attempts will always leave your feet. That part should go without saying.

              Right now you don't have any control over the type of contest except leaving your feet or not leaving.

              On top of that, the closeout contest not being mentioned disallows chances for a wide open shooter to pump fake and drive.

              This is an area that could become a very deep chess match with everything else included. It's similar to the pitcher/batter interface of a baseball game - it's one of deepest, most important parts of the sport.
              i get what you're saying, but i kind of disagree with you on how you define the different "levels" of shot contests...

              for me the 3 levels of shot contests go more like this:

              1: hands up but don't leave feet (weak contest)

              2: jump straight up, and don't risk fouling (medium contest)

              3: jump "into" the shooter and lean into him with your hand - a momentum jump that risks fouling (heavy contest)


              so for me...the "auto contest" really only covers the first level of shot contests..the other two are still controlled by the block button - just pressing block and nothing else will make him jump straight up for a level 2 contest...but pressing turbo and moving toward him while pressing block will get a "heavy momentum jump contest."
              Last edited by blues rocker; 09-16-2011, 02:31 PM.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #67
                Originally posted by Sam Marlowe
                Its seems that defenders can only perform to their full limit when controlled by the user. How you describe that?
                Your assuming that the cpu defenders will be brought lower in thwir capabilities. What if the user just get's a bonus ? 2 ways to look at it. Cpu can have same effect on shots they always have had but the user defense gets a slight bump.

                It's not a ridiculous number and the quality of the defender has mattered in 2k for some time now.


                Sent from my iPhone using Tapatalk
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Colts18
                  MVP
                  • Feb 2010
                  • 1959

                  #68
                  Re: NBA 2K12 Developer Insight #9- Defense

                  Exactly @ Ceasar. The defensive awareness of a player contesting a shot has always mattered in 2K.

                  Comment

                  • blues rocker
                    MVP
                    • Sep 2007
                    • 1921

                    #69
                    Re: NBA 2K12 Developer Insight #9- Defense

                    Originally posted by Da_Czar
                    Your assuming that the cpu defenders will be brought lower in thwir capabilities. What if the user just get's a bonus ? 2 ways to look at it. Cpu can have same effect on shots they always have had but the user defense gets a slight bump.

                    It's not a ridiculous number and the quality of the defender has mattered in 2k for some time now.


                    Sent from my iPhone using Tapatalk
                    thanks for clearing this up...this seems fair to me.

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #70
                      Re: NBA 2K12 Developer Insight #9- Defense

                      Originally posted by blues rocker
                      i get what you're saying, but i kind of disagree with you on how you define the different "levels" of shot contests...

                      for me it's more like:

                      1: hands up but don't leave feet (weak contest)

                      2: jump straight up, and don't risk fouling (medium contest)

                      3: jump "into" the shooter and lean into him with your hand - a momentum jump that risks fouling (heavy contest)


                      so for me...the "auto contest" really only covers the first level of shot contests..the other two are still controlled by the block button - just pressing block with make him jump straight up for a level 2 contest...but pressing turbo and moving toward him while pressing block will get a "heavy momentum jump contest."
                      If you've spent anytime with 2k11 you'd know Turbo+block = magnetic contest. Block on it's own doesn't really do anything. You jump up - you don't "contest." Again - the way their contest system works. (It also hardly ever risks a foul)

                      They spent a good amount of time re-evaluating all aspects of these areas. To take it to this level and then NOT allow user controlled levels of contest is disappointing.

                      Besides you ideally just re-iterated what I wrote and decided to assign them differently to the controls. With the way blocks work now, the system I described actually fits.
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                      Comment

                      • str8stuntin03
                        Rookie
                        • Feb 2003
                        • 446

                        #71
                        Re: NBA 2K12 Developer Insight #9- Defense

                        In online matches, I hate playing people who purposely switch to the off ball defender so they wont have to guard the ball handler. I want to play the human not the CPU in these instances.
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                        Comment

                        • dukedude24
                          Rookie
                          • Sep 2011
                          • 187

                          #72
                          Re: NBA 2K12 Developer Insight #9- Defense

                          i think i might still play off ball defense though,

                          since 80% of online users can't shoot and only try to dunk anyway. lol

                          Comment

                          • Sam Marlowe
                            Banned
                            • Aug 2010
                            • 1230

                            #73
                            Re: NBA 2K12 Developer Insight #9- Defense

                            My only grip ( and it is a small one) is that I dont't like the idea of "bonuses" being given for playing on ball D. Like was said earlier, if I decide that I want to personally guard the other teams best player the whole game I dont want my teammates to lose out in any way because I'm not controlling them. Czar's obviously been deep in this game so if he's not bothered by the results of this programming choice them Im satisfied to back off.

                            Comment

                            • Colts18
                              MVP
                              • Feb 2010
                              • 1959

                              #74
                              Re: NBA 2K12 Developer Insight #9- Defense

                              Because if we wanted to play the CPU we would do that. Nothing beats the joy of two users going head to head. You guarding Rose the entire game and not whoever is the ball handler is not going mano y mano.

                              Not sure why you all are having a hard time grasping that idea.

                              Comment

                              • coolcras7
                                MVP
                                • Sep 2009
                                • 2337

                                #75
                                Re: NBA 2K12 Developer Insight #9- Defense

                                2k explained why the hands up defense is the way it is they even said after a long discussion and debate they found this solution to be a good compromise, I don't see why this is even an issue. 2k has always been a game that tried to make the casual and the sim gamers happy.
                                PSN=Coolcas7

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