This mano y mano notion that keeps being brought up is BS. If thats your idea of how D should be played then fine. But dont act as if you have a monopoly on what dictates a true user v user gaming experience.
NBA 2K12 Developer Insight #9 - Defense
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Re: NBA 2K12 Developer Insight #9- Defense
This mano y mano notion that keeps being brought up is BS. If thats your idea of how D should be played then fine. But dont act as if you have a monopoly on what dictates a true user v user gaming experience. -
Re: NBA 2K12 Developer Insight #9- Defense
I play a lot of off ball defense, but it's mostly out of necessity. the problem with trying to play on ball defense online is the lag...the responsiveness of my player is so delayed from lag that it's almost impossible to keep up with the ball handler...not to mention in 2k11 my CPU teammates were dumb and would leave the paint wide open for cutters.Last edited by blues rocker; 09-16-2011, 02:47 PM.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
And another reason why I want it 10)% manual is because I don't want uneducated basketball video gamers "accidentally" contesting shots without using their typical all out jumping swats. I don't want them knowing that there is a safer means of contesting shots. I want them to remain ignorant to that fact.
It is almost as bad as SF allowing users to have 1 button special moves instead of making everyone learn the moves.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
On the automated control front, wouldnt giving the option of manual v automatic control satisfy the problem?Comment
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Re: NBA 2K12 Developer Insight #9- Defense
SAM.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Going to need one of the developers to explain this one some more.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Also everyone will still be able to play off ball. Don't really understand what's the fuss? There will be no penalties to it. You will just be rewarded for playing on ball D. And as said they introduced this since on ball D became a dying art. 95% of ppl online just switched off the ball handler and camped the paint or went for the lanes.Last edited by Knickerbocker; 09-16-2011, 02:49 PM.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses MaloneComment
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Re: NBA 2K12 Developer Insight #9- Defense
Its "perfect logic" to you Colts because it fits whatever your definition of the experience is. It doesn't follow for someone who approaches and expects differently than you.Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Originally posted by blues rockerwhatever man...i'm not going to argue anymore...i actually agree with you and feel that having "true control" would be better...
2k explained why the hands up defense is the way it is they even said after a long discussion and debate they found this solution to be a good compromise, I don't see why this is even an issue. 2k has always been a game that tried to make the casual and the sim gamers happy.
From the way it was posted, the two methods to initiate the "contest" are both dependent on what the shooter does and the AI deciding to play out an animation. That's not user controlled. Just because I have to hold something to initiate doesn't mean it is user controlled IMO. May be user "initiated" but I don't really want to get into semantics....
DC (before he was banned) and I used to have this conversation every year. :o If any year was the PERFECT year to incorporate it, this was it.
Trust Jerson when he writes "after much deliberation."
I do want to add - I am NOT making this as big a deal as some of you are. I am simply stating my point and why I feel this way.Last edited by Pared; 09-16-2011, 02:51 PM.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> 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That's not the meaning of constructive criticism.
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Re: NBA 2K12 Developer Insight #9- Defense
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Re: NBA 2K12 Developer Insight #9- Defense
Damn right, Jerson.
Defense wins championships.
Great read by the way.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K12 Developer Insight #9- Defense
people are making it a bigger issue than it really is....
who cares if u are guarding on ball or off ball....personally i switch up...
it's just depends on ur strategy.....Comment
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Re: NBA 2K12 Developer Insight #9- Defense
Infamous, the post you quoted wasnt referring to the new defensive improvements. Its only about the user v user debate.
As I said earlier my gripe with the on ball/ off ball changes is a small one. If the guys like Czar, Dustin ect who actually played the game havent complained about it then its something Im perfectly fine shutting up about.Comment
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