NBA 2K12 Developer Insight #10 - Controls
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Re: NBA 2K12 Developer Insight #10 - Controls
you and steve... man.
I haven't committed a travel in like a year... then I make one bad move and don't hear the end of it.
In my mind, I saw 3 options on that break: split the defenders with a euro, hop step to the right side, or stutter step into a D-Rose floater. I just ended up combining them all into one. At least I made the shot. lol. That's the kind of innovation you can look forward to in next year's game.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Because your supposed to know where the other players are.yeah...i don't understand why 2k offers so many cameras that have such a limited view of the court...how can i play the game if i can't even see where the other players are because the camera is too zoomed in?...i'm surprised more people don't complain about it...but maybe that's because most people just use the broadcast cam...but i'm under the impression that a lot of people prefer the 2k cam.
one of the most essential parts of playing the game is being able to see where the other players are...yet so may cameras are zoomed in so close to the ball handler that they cut off other players and large portions of the court...thus making those cameras virtually worthless. bottom line...if i can't see all the other players at all times, then the camera isn't doing what it should.
You can't always see everything when your playing. I love those cam's because of that. I wouldn't be against a slight zoom out but if you need blimp vision use the blimp cam's LOL I know I am in the minority but I love being right in the action. Reminds me of being on the floor and using court sense to know where guys are at.
Beluba has a FAT close off broadcast camera that I will be using for my personal enjoyment.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K12 Developer Insight #10 - Controls
This.....
It will make the tougher difficulties more realistic. Hopefully the cpu stars will be pulling off all kinds of moves instead of jacking up contested shot that all go in. It wont seem like the higher difficulties cheat you as much now.
Thank you. This was a gripe of mines in 2k11. For example, in 2k11 tyson chandler would be able to pull off the same moves as pau gasol with the same speed and all.
I see i will have to spend some time in training camp. Moves more complicated then in 2k11 but im sure that after some practice i will have them down.
Hopefully someone will make some tutorial vids from the demo. I remember last year like a day after the demo came out there were vids of people pulling off kobe sig moves so smoothly. Cant wait to see some this year from the demo.
<iframe width="560" height="315" src="http://www.youtube.com/embed/AMMAtXFf5kA" frameborder="0" allowfullscreen></iframe>
This is what i mean. I still cant pull moves off like this. Just think how sweet it looks with this guy pulling moves of with dirk, or lebron, wade, and bosh in the post.
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Re: NBA 2K12 Developer Insight #10 - Controls
to each his own, my friend....but i personally can't stand not being able to see the other players...i only use icon passing, so it's frustrating when I want to icon pass to teammates, but they're being cut off by the camera and I have to guess which button to press because I can't tell if it's the SG or the SF...Because your supposed to know where the other players are.
You can't always see everything when your playing. I love those cam's because of that. I wouldn't be against a slight zoom out but if you need blimp vision use the blimp cam's LOL I know I am in the minority but I love being right in the action. Reminds me of being on the floor and using court sense to know where guys are at.
Beluba has a FAT close off broadcast camera that I will be using for my personal enjoyment.
i get what you're saying about remembering where the other players are, but some of the cameras are just zoomed in a bit too much...in real life you have peripheral vision where you can still see people out of the corner of your eye and whatnot...or in real life you are able to turn your head to see other areas of the court...so i still feel that some of those zoomed in cameras are even more limited than your real vision is.
the blimp cam isn't quite right for me either...i like the angle and position of the 2k cam, just want to be able to zoom out more.Last edited by blues rocker; 09-19-2011, 06:03 PM.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
1. yeah dunk-ons are still in the game. we removed the ones that pull the defenders way out from the side because they felt bad. so the only time they'll trigger now is when the defender is standing underneath the rim, not in position to make a play.I love how a dev is here answering questions. Love the dedication.
The biggest questions that need to be answered are:
1) Are there still animation 'facial' dunks? I can honestly say that Lebron and Wade were overpowered in 2K11 becaue they could constantly force you into an animation of them dunking on you.
2) Did you fix Derrick Rose's layup package? He only does floaters from medium to close range lol
2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Thanks for the info Beluba. How effective are floaters this year? Last year they rarely seemed to go in. However, in 2K10 they we're pretty effective.1. yeah dunk-ons are still in the game. we removed the ones that pull the defenders way out from the side because they felt bad. so the only time they'll trigger now is when the defender is standing underneath the rim, not in position to make a play.
2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: NBA 2K12 Developer Insight #10 - Controls
AWESOME!!! Can't wait to learn these.2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.Originally posted by My Wife"The Celtics only won because they have a magical elf playing for their team...."Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
You just "unhide" it, sir. Will definitely try this in the demo.2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.
Follow me on Twitter: @domidomdomz
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Re: NBA 2K12 Developer Insight #10 - Controls
There are hidden moves you forgot to mention in the insight?
Of course in no way would I speculate that hard to start something here : )
...and nice going on the 3 moves in one in that pickup game... you should've told them they do call you "Mike"Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
Beluba...i have another issue i've been wanting addressed for a while - it regards blocking animations around the hoop....one of my biggest problems with 2k11 was that players could block layups and dunks by having their arms and hands pass THROUGH the rim...like if i'm doing a layup on the right side of the rim, a defender could jump from the left side, make his arm pass through the rim like a ghost and swat my layup away...in real life, he would not have been able to block my layup because I was "using the rim as a sheild" with my position and he wouldn't be able to get to me from the other side. another issue was players sticking their arms up through the middle of the rim to poke out dunks and layups and not being called for goal tending.1. yeah dunk-ons are still in the game. we removed the ones that pull the defenders way out from the side because they felt bad. so the only time they'll trigger now is when the defender is standing underneath the rim, not in position to make a play.
2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.
obviously some work would need to be done to the blocking system to make players "aware" of the rim so that their block animation would be limited or altered by their relation to the rim.
these issues aren't game-killers, but it would happen to me about 2 or 3 times per game in 2k11.
if it has not been addressed in 2k12, can you guys please try to work on this for 2k13?Last edited by blues rocker; 09-19-2011, 06:13 PM.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
I really would like to know this too. Making a floater in this game is like a accomplishment. Alot of times when i tried to do a floater in 2k11 I would get sucked into someone or I would get BLOCKED.
I watch alot of basketball and I NEVER in my life seen someone block a floater after it has been released and is airborne.Comment
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Re: NBA 2K12 Developer Insight #10 - Controls
@Mike
Question.. As it was not mentioned in the Dev Insight, are signature gathers out this year (Y button in 2K11)?
Personally, I think they're better gone as some of the sig gathers were unreal or rarely been done in real NBA.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K12 Developer Insight #10 - Controls
I also had a hard time making floaters to the point i stop trying to use them. Its the timing thats so messed up. You cant accurately get the release point correct on floatersI really would like to know this too. Making a floater in this game is like a accomplishment. Alot of times when i tried to do a floater in 2k11 I would get sucked into someone or I would get BLOCKED.
I watch alot of basketball and I NEVER in my life seen someone block a floater after it has been released and is airborne.Comment


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