Does 3PT% need tuning?
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Re: Does 3PT% need tuning?
With both being utilized. That is my point. 2k11, only the inside game was really utilized (at least in MyPlayer). your edit changes nothing in what I said - in 2k11, after over 500 MyPlayer games, I can safely say the 3-pt percentage rate for the league was too low.Last edited by Taer; 10-13-2011, 01:47 AM.Comment
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Re: Does 3PT% need tuning?
Thank you Beluba for reaching out
I can only speak for MyPlayer mode, since thats all I've been playing, but it doesn't seem so much that the overall 3 point percentage is too high, but the circumstances in which they are frequently made.
For example, the cpu hits far too many 3's as the shot clock is hitting 0 while being highly contested. These buzzer beating shots happen in real life, but not nearly at the rate it happens in game. Seems like if they hoist up a shot as its winding down, they actually have a higher chance of these going in, just based on preception. Also, too many times I see my A.I. teammates literally run away from a shooter. These things become very frustrating. If these can be tweeked via patch, it would greatly enhance the gameplay.Comment
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Re: Does 3PT% need tuning?
I certainly don't agree with you that the mid-range shot is over-powered... but if that's the case then that can get a drop as well in the future.
Do you really see that online however? Guys cheesing from mid-range taking open jumpers?
That doesn't even make sense to me.
People really need to learn how to contest with the RS. It will severely impact how successful a shot goes in. The problem here is the game is registering the "action" of putting the hand out but the user sees a really far distance b/w the contest and the shooter's face. So the user thinks the contest isn't playing out. The RS contest on a SHOT should NOT be 360 degrees (but that's for another topic).
Lowering the 3pt slider is only going to put a band-aid on something that has a slightly deeper problem. Even if you alter the rosters, you're still going to see the other problems you claim to see....
I'm not saying it won't help... but it's not the end-all, be-all solution most are making their suggestion seem like.
Red: It is overpowered. Aslong as you have the timing right, it will go in. Even hocus pocus shots like faders, spin jumpers - player's who only have Average proficiency will hit these non stop. Dorrell Wright 61 Medium Shot will hit them all day at Mid Range with the slider at 50. At 47 success, he will actually miss and play true to the 61. On Topic, same goes for 3 pointers, they should also be at 47.
Black: If I was a cheeser, I'd rather cheese for 3 points instead of 2.Comment
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Re: Does 3PT% need tuning?
I certainly don't agree with you that the mid-range shot is over-powered... but if that's the case then that can get a drop as well in the future.
Do you really see that online however? Guys cheesing from mid-range taking open jumpers?
That doesn't even make sense to me.
People really need to learn how to contest with the RS. It will severely impact how successful a shot goes in. The problem here is the game is registering the "action" of putting the hand out but the user sees a really far distance b/w the contest and the shooter's face. So the user thinks the contest isn't playing out. The RS contest on a SHOT should NOT be 360 degrees (but that's for another topic).
Lowering the 3pt slider is only going to put a band-aid on something that has a slightly deeper problem. Even if you alter the rosters, you're still going to see the other problems you claim to see....
I'm not saying it won't help... but it's not the end-all, be-all solution most are making their suggestion seem like.
And excellent players if release is right hiut 100% and also hit way too many jump shots. Against players like dirk and melo you can put a hand in their face or even jump for a block they will still make too many of the shots. I know that both are good at shooting contested, but they are not that good.
Also with this ratings people that ain't good off the dribble can pull off spin shots etc. with ease. And even the best players shouldn't hit them that regularly. Again people online just turbo with the likes of Drose from left to right and when they have one inch of space hit far mid range jumper. This shouldn't be so. There should be a bigger margin of error. And mid at 47 is just that.Last edited by Knickerbocker; 10-13-2011, 07:44 AM.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
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Re: Does 3PT% need tuning?
Do this thing. Go to NBA 2k11 and see how sliders are set there for simulation. Three points slider is set at 45 in NBA 2K11.
Now go to NBA 2k12 and set simulation sliders and check. You will see that slider for 3PT is set to 50.Comment
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Re: Does 3PT% need tuning?
The way NBA 2K11 had it was perfect, IMO. However, I feel as if the game went through a face lift. Medium Shots in NBA 2K12 are a lot easier to make than they were in NBA 2K11, but if you adjust them to 47, it almost has the same feel. It is as if in NBA 2K12, the '50' value just has a lot more than it did in NBA 2K11.Comment
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Re: Does 3PT% need tuning?
After playing a few games with current and legend teams and cycling through the rosters, to me this year 2K has alot of 3 point attributes and ratings gone crazy. 95Orlando Magic's Dennis Scott is rated a 98 or 99 from 3point?? He was good, but not that good. Based on 2K's ratings 98 Kobe is a better shooter than current Kobe, Im a huge Kobe fan but in real life 98 Kobe was throwing up alot of brick shots and he mainly attack the rim, but 2K has him as a better shooter then than now, wow. They have alot of legend players and current players 3 point attributes/ratings jacked up, that's why people are seeing so much problems with the 3 point shooting in this game. Also the second problem with this is the defense -
Alot of teams collapse on the guy in the paint or driving because alot of teams coaching tendency is set to this by the default roster, so alot of shooters are also being left wide open. Also its almost like off the ball defense is not working this year, if you set it to deny the ball on the player or play tight off the ball, it doesn't seem to work like it did last year.
So basically the 3 point shooters ratings, the coaching tendencies and lack of off the ball defense settings not working properly are the main causes of this problem. The rosters attributes and players/coach tendencies need to be adjusted and a patch needs to address the defensive settings not always working properly.Last edited by STLRams; 10-13-2011, 10:45 AM.Comment
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Re: Does 3PT% need tuning?
It's not that they make to many if their 3 pointers, it's that too many three pointers and jump shots in general are taken. The defense still leaves there man and allows jumpers for no reason.Philadelphia Eagles
UConn BasketballComment
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Re: Does 3PT% need tuning?
Pared - do you think the shot quality display would be a good way to check whether a shot contest "registered"? I know a lot of factors go into that letter grade (shot timing probably being the biggest). But if you you took a shot with good release timing that's in your player's range, and he gets a C or something, is that a sign that it was probably contested?
If the shot quality changes then that tells you if it has an impact.
Guys definetly cheese with mid range jumper. Either contested or uncontested. As DaCzar pointed out earlier we should be able to strategize in sagging off bad shooters like D12 or even Rondo (like the Celtics, Knicks series). ATM both Howard and Rondo most of their shots.
And excellent players if release is right hiut 100% and also hit way too many jump shots. Against players like dirk and melo you can put a hand in their face or even jump for a block they will still make too many of the shots. I know that both are good at shooting contested, but they are not that good.
Also with this ratings people that ain't good off the dribble can pull off spin shots etc. with ease. And even the best players shouldn't hit them that regularly. Again people online just turbo with the likes of Drose from left to right and when they have one inch of space hit far mid range jumper. This shouldn't be so. There should be a bigger margin of error. And mid at 47 is just that.
Once you get the hang of that, you'll see the mid range isn't that bad.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria 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Re: Does 3PT% need tuning?
Where are you getting this info? I didn't read the devs anywhere saying that you couldn't contest with the Y Button... i really don't think this is true at all.Comment
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Re: Does 3PT% need tuning?
Of course you can TRY to contest with the Y button. The point is it isn't as effective. 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That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: Does 3PT% need tuning?
So we've been getting mixed feedback with regard to 3PT shooting %'s offline and online. Some say it's perfect, some say the %'s are too high. Looking at the league leader stats online, the 3PT %'s look to be spot on. But nevertheless, we need to be sure before patching anything.
So do you guys think that 3PT shooting should be tuned? If so, in what way? If you have complaints, please provide as much detail as possible.
For example:
- offline, online, open, contested, great shooters, poor shooters, perfect timing, bad timing, certain shot types, against users, against AI defenders, My Player, Quick Game, Ranked Online, certain difficulties, what %'s are you seeing? etc.
I think it's good that people can hit the 3. If someone is camping out there and they are wide open, they should hit it most of the time. I don't think I've seen someone hit a bunch of 3s on teamplay.
but I only play teamplay...
Edit: a lot of floating mid ranges go down, though, and certain inside shots are money. Like I played a game where Ben Wallace was beasting. I think the 3 point shot is good as it is, especially considering the other shots are slightly too wet. It's balanced. IMO. Maybe not sim.
-SmakComment
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Re: Does 3PT% need tuning?
Alot of times when you are in a position to press Y you are either sagging enough not to get a foul or you end up doing it late so unless you actually get the block you tend not to affect the shot as much as you would like, with hands up defense you are directly on the offensive player and he is forced to immediate adjust the shot.PSN=Coolcas7Comment
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