They are but then again so is knocking the midrange and 3 point slider down by 3 points. I'm playing offline with this settings and getting very realistic results. Great 3 point shooters are still great but not godly and people like Rondo get only the ocassional 3 pointer. It plays out quite perfect even with the current roster.
Does 3PT% need tuning?
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Re: Does 3PT% need tuning?
They are but then again so is knocking the midrange and 3 point slider down by 3 points. I'm playing offline with this settings and getting very realistic results. Great 3 point shooters are still great but not godly and people like Rondo get only the ocassional 3 pointer. It plays out quite perfect even with the current roster.“If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson
“I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone -
Re: Does 3PT% need tuning?
For the umpteenth time, I'm telling you guys that the defense is the culprit, not the 3 point success slider or ratings. By upping the on-ball defense sliders, the success of contested 3's reduces dramatically.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: Does 3PT% need tuning?
Travis Outlaw 75 3PT can make 3s like Ray Allen if no one is in his face. The slider should be adjusted to 48. Travis Outlaw misses wide open 3s even though he is a 75. What would 48 do to Ray Allen 91? NOTHING. The 48 would spread it out a lot from the the 85-90s three point shooters from the 70-80 three point shooters.Comment
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Re: Does 3PT% need tuning?
Whether it means adding sliders to My Player or just toning down the CPU's 3 pt ability, something definitely has to happen in My Player. I've just been through a series against the Knicks and Carmelo was positively Ray Allen-esque through the whole thing. I have no problem with Billups taking and making a lot of threes but Carmelo was just looking for that shot and draining it way too much. He was basically unguardable.Comment
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Re: Does 3PT% need tuning?
Travis Outlaw 75 3PT can make 3s like Ray Allen if no one is in his face. The slider should be adjusted to 48. Travis Outlaw misses wide open 3s even though he is a 75. What would 48 do to Ray Allen 91? NOTHING. The 48 would spread it out a lot from the the 85-90s three point shooters from the 70-80 three point shooters.
Nobody is arguing that the 3PT slider needs to remain at 50, but you're staring another problem in the face and acting like it's OK when it's not.Comment
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Re: Does 3PT% need tuning?
Travis Outlaw 75 3PT can make 3s like Ray Allen if no one is in his face. The slider should be adjusted to 48. Travis Outlaw misses wide open 3s even though he is a 75. What would 48 do to Ray Allen 91? NOTHING. The 48 would spread it out a lot from the the 85-90s three point shooters from the 70-80 three point shooters.PSN=Coolcas7Comment
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Re: Does 3PT% need tuning?
I don't really have a problem with 3pt shooting to be honest. My problem is that I don't feel I make enough shots when I'm wide open. But as for the cpu, I personally think it is a matter of playing the right defense.
The only game I had problem with 3pt shooting defense was against the suns.They could not miss almost any shot for about 3 quarters, and the majority were contested.Comment
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Re: Does 3PT% need tuning?
Hope I made myself clear - I love this game, I am an offline gamer, and I post on here to try and help the online guys.Comment
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Re: Does 3PT% need tuning?
I can't take it anymore time for a three point roster overhaul for my player it has broke the mode for me.
Right now as I type I'm editing. pg sg sf, 3pt attribute, 3pt hot spots, don't know if it will help but this is what I am doing.
In my player a player will not have a 3pt rating over 85 those top players that will have that rating will be ray Allen... Not Charlie bell or any third string guard... Period..... Lets see how stats and all of that turn out.... Don't care if it's accurate as long as when I play I don't have snipers shooting threes none stopNo matter who you are the right system can turn a role player into a superstar Joe Budden
Follow me on Instagram @elevation_of_the_mindComment
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Re: Does 3PT% need tuning?
The contested FG issue is a completely different issue than the 3PT issue. EVERY SINGLE field goal attempt is impacted by the amazing accuracy on contested shots, not just 3PT FG's. The only reason the 3PT contested shots are raising so much attention is because they are being abused online.
The separate issue, and the one that I believe is the real problem being identified in this thread, is that too many players can knock down 3's with their eyes closed because seemingly everyone is rated above 75. That's a huge issue and simply reducing the 3PT Accuracy slider (unless completely overdone below 48) will do nothing more than shift the abuse from the 3PT line to the already overpowered mid-range shot. That's not a solution, it's a workaround and a cheap bandage. They need to attack the problem from multiple angles and rosters are one of the options available.
Do you really see that online however? Guys cheesing from mid-range taking open jumpers?
That doesn't even make sense to me.
People really need to learn how to contest with the RS. It will severely impact how successful a shot goes in. The problem here is the game is registering the "action" of putting the hand out but the user sees a really far distance b/w the contest and the shooter's face. So the user thinks the contest isn't playing out. The RS contest on a SHOT should NOT be 360 degrees (but that's for another topic).
Lowering the 3pt slider is only going to put a band-aid on something that has a slightly deeper problem. Even if you alter the rosters, you're still going to see the other problems you claim to see....
I'm not saying it won't help... but it's not the end-all, be-all solution most are making their suggestion seem like.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> 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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
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The 3pt attribute plus hot spots plus consistency rating affects the way shots fall against CPU in my player.....bench players consistency should not be on par with starters editing those alsoNo matter who you are the right system can turn a role player into a superstar Joe Budden
Follow me on Instagram @elevation_of_the_mindComment
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Re: Does 3PT% need tuning?
There is a major flaw in the way shots are contested. Nothing matters except the right stick. Its soo flawed I have even blocked shots and had them fly away then change course in mid air in order to go in. The shot outcome had been decided before I blocked the shot.
Ive seen this happen multiple times.
video proof
http://www.youtube.com/watch?v=OCHWmPPP1rwNBAComment
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Re: Does 3PT% need tuning?
Pared - do you think the shot quality display would be a good way to check whether a shot contest "registered"? I know a lot of factors go into that letter grade (shot timing probably being the biggest). But if you you took a shot with good release timing that's in your player's range, and he gets a C or something, is that a sign that it was probably contested?Comment
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Re: Does 3PT% need tuning?
My Report: MyPlayer 12min quarters, Pro/All-star Sim, PG - Played 30 games (10 on Pro/sim and 20 on All-Star/sim).
My Observations: The issue is the Defense. The Defense is collapsing properly and helping on inside drives, however it fails to pick up outside shooters, to properly react to inside out passing, and it does not adjust to cover hot shooting players, once they start on runs.
The end results is the CPU defenders end up sagging off of the shooters too much and they get caught in between players, leaving them wide open. It sometimes looks like the defenders contest the shot - however the announcers always comment on how "open" the shooters are.
If at all possible, I would prefer an increase in the defenders ability to contest shots; 2k11 3-point shot percentages were extremely low and it diminished my enjoyment of the game by turning it into mainly an inside game. 2k12 has both an inside and outside game, it just needs some tweaking on defense so that both inside and outside game elements are still utilized.Comment
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