Does 3PT% need tuning?

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  • Rasco11
    MVP
    • Aug 2002
    • 1330

    #301
    Re: Does 3PT% need tuning?

    Originally posted by Taer

    My Observations: The issue is the Defense. The Defense is collapsing properly and helping on inside drives, however it fails to pick up outside shooters, to properly react to inside out passing, and it does not adjust to cover hot shooting players, once they start on runs.

    The end results is the CPU defenders end up sagging off of the shooters too much and they get caught in between players, leaving them wide open. It sometimes looks like the defenders contest the shot - however the announcers always comment on how "open" the shooters are.

    If at all possible, I would prefer an increase in the defenders ability to contest shots; 2k11 3-point shot percentages were extremely low and it diminished my enjoyment of the game by turning it into mainly an inside game. 2k12 has both an inside and outside game, it just needs some tweaking on defense so that both inside and outside game elements are still utilized.
    OFF-LINE:

    I agree with this opinion 100%...I think the bigger issue isn't the 3pt %, but it is the amount of "quality" wide open looks the cpu is getting because of sagging defense on default settings. Making players guard off ball (default) and/or increasing the ability to (successfully) contest shots might make everything play out about right?

    ON-LINE:

    Inconclusive for me as I have only played a few games, but in my last game a guy attempted (25) 3's on me with the Heat (duh?!?) in a horrible lag-ridden game against me. That accounted for halft his field goal attempts. He hit for over 40% from distance...so, honestly at that clip there really isn't an incentive to not shoot more 3's than 2's? I had selected guard "tight" for both on-ball and off-ball and also contested many of his attempts (not all though). It didn't irk me that much though...it's kind of what on-line has become. Dunk or shoot 3's, spam with one player, etc. It is what it is, in my opinion. Again, a slight increase (success) to contesting shots might help?

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #302
      Re: Does 3PT% need tuning?

      Don't play, and never would think about attempting to play a cheese fest game online. But offline imo it's FINE! DO NOT CHANGE!

      My settings are Prol level and 3pt success is 57/53 for hum/cpu setting and I get realistic results.

      Again, don't change it! Sliders are there for a reason ppl, use them!! Online is different I'm sure so I can't speak for those who play online.
      https://www.youtube.com/DarthRambo

      Comment

      • NEWJERSEYBALLER
        Banned
        • Oct 2011
        • 73

        #303
        Re: Does 3PT% need tuning?

        I have been and always been an out of the box guy, and 2K nailed it last year with the Simulation slider set. Now, with 3PT at 50 (and even Mid Range), it just raises the bar for success. Even with a bum like Stephen Graham, I feel like I could put up easy 30 points in a game. It was hard in NBA 2K11 to score with him, but once that shot indicator flashes green, it will go in most of the time.

        I know it isn't a solution, but it stalled the problem - decreasing the Mid Range slider to 48 and 3PT to 47, players who have lower ratings will actually miss more often. I am not entirely sure how sliders work, but I am guessing when you lower it to say from 50 to 40... Ray Allen who has 91 3PT Shot will be shooting like someone who has 81 3PT Shot? 47 has simmered the shooting for now.

        Have any other alternatives been looked at, maybe defense is the problem some shots are always contested and still make it in? Always check around the core of the problem before just pointing the finger at Three Point shooting.

        Comment

        • thevaliantx
          Banned
          • Jul 2011
          • 369

          #304
          Re: Does 3PT% need tuning?

          Originally posted by -DaVe-
          I think they are good right now. I miss 3's and make 3's
          I don't think the creator of this thread was talking about the 3PT% for the user. Like you, I'm not seeing any issues with my guys hitting / missing 3PT shots, it's the CPU that is the problem. They hit EVERYTHING, even with hands in their faces (and the slider down to the 45-48 range). It needs to be addressed.

          Comment

          • TeddyKGB
            Pro
            • Feb 2003
            • 508

            #305
            Re: Does 3PT% need tuning?

            I believe the core of the problem is the way the devs have programmed the ai in term of defensive philosophy.

            Basically, the defense in this game is hell-bent on eliminating any and all passes and penetrations into the paint - so much so that it will 3 point shooters wide open rather than risk penetration or a pass to a roller or cutter. The ai is uber help-conscious in these situations (too much so imo). As of now, it pays to jack up three pointers, because that's the way the game is forcing you to play. Why risk working nice passing plays when you can easily collapse the D and find a man on the perimeter with no one near him?

            Comment

            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #306
              Re: Does 3PT% need tuning?

              Originally posted by TeddyKGB
              I believe the core of the problem is the way the devs have programmed the ai in term of defensive philosophy.

              Basically, the defense in this game is hell-bent on eliminating any and all passes and penetrations into the paint - so much so that it will 3 point shooters wide open rather than risk penetration or a pass to a roller or cutter. The ai is uber help-conscious in these situations (too much so imo). As of now, it pays to jack up three pointers, because that's the way the game is forcing you to play. Why risk working nice passing plays when you can easily collapse the D and find a man on the perimeter with no one near him?


              Amen! I'm 4 of 7 on 3's right now in the 1st quarter with the Pacers against the Bucks with 3min left! Not because its too easy, but its how the ai plays defense on this game. I give the ball to Hibbert or Hansbrough in the post and dish it out for a wide open three consistently. That's the problem...and I dunno what game you all are playing but the cpu isn't making three's with good defense! Bucks are 1 of 4 right now with my cpu 3pt success slider at 53! Again 2k...don't change the success rate!!! Figure out how to make the ai play better defense and problem solved.
              https://www.youtube.com/DarthRambo

              Comment

              • Sausage
                MVP
                • Feb 2003
                • 3905

                #307
                Re: Does 3PT% need tuning?

                I feel right now the 3 point shots are balanced perfectly. In games players get hot and hit a few open and occasionally contested 3's, but nothing out of the ordinary.

                If this is a poll I say leave it as is.

                Comment

                • younggrease
                  Pro
                  • Oct 2005
                  • 558

                  #308
                  Re: Does 3PT% need tuning?

                  Originally posted by bakesalee
                  This is like NBA Live 10 all over again.

                  I just played a cheeser online who had over 40 points with Ray Allen, all on 3-pointers! I adjusted to "pressure shooters" and "play tight on/off ball" with Allen specifically early in the 1st quarter.

                  Yet he jacked up a 3 on 99% of all possessions, and nearly all of them went in.

                  NBA Live 10.
                  did you put a longer defender on him and play guard him yourself and not let the cpu do it? did you lock on and contest the shots?

                  Comment

                  • Knickerbocker
                    Pro
                    • Apr 2011
                    • 508

                    #309
                    Re: Does 3PT% need tuning?

                    Defense is not the point here guys. The point is we should be abble to sag off or at least take our chances with some players shooting the ball either from mid or 3pt. Right now we can. For gods sake you can't even sag off D12 on mid, let alone Rondo.
                    “If you meet the Buddha in the lane, feed him the ball.”-Phil Jackson

                    “I never thought I’d lead the NBA in rebounding, but I got a lot of help from my team-mates – they did a lot of missing.”-Moses Malone

                    Comment

                    • Rawdeal28
                      Swiitch U? lol
                      • Oct 2007
                      • 7407

                      #310
                      Re: Does 3PT% need tuning?

                      Originally posted by Mos1ted
                      For the umpteenth time, I'm telling you guys that the defense is the culprit, not the 3 point success slider or ratings. By upping the on-ball defense sliders, the success of contested 3's reduces dramatically.
                      Originally posted by TeddyKGB
                      I believe the core of the problem is the way the devs have programmed the ai in term of defensive philosophy.

                      Basically, the defense in this game is hell-bent on eliminating any and all passes and penetrations into the paint - so much so that it will 3 point shooters wide open rather than risk penetration or a pass to a roller or cutter. The ai is uber help-conscious in these situations (too much so imo). As of now, it pays to jack up three pointers, because that's the way the game is forcing you to play. Why risk working nice passing plays when you can easily collapse the D and find a man on the perimeter with no one near him?
                      i agree. for offline folks, you guys try increasing the CONTEST SHOTS slider?
                      "on hoping there is a PSN flash sale before Valentine's Day"
                      Man there are no flashers... now what are we going to do for vd
                      I'm sure there's plenty of prostitutes you could pay if you really want vd.
                      yea but will they take psn cards
                      Depends on what area of a hooker you would use to redeem them.

                      lol

                      Comment

                      • Hotobu
                        MVP
                        • Sep 2008
                        • 1438

                        #311
                        Re: Does 3PT% need tuning?

                        Originally posted by Rawdeal28
                        i agree. for offline folks, you guys try increasing the CONTEST SHOTS slider?
                        That'd be great if we had access to sliders in My Player.

                        I can't remember if I said this earlier, but in My Player not only does the slider need to be adjusted but the CPU defense. I just had a game where Gilbert Arenas shot 60% from 3 and every single one was him walking the ball up court and just shooting. The CPU 3 shooting in MP is a a combination of several factors.

                        #1 The CPU doesn't like to defend itself - This has actually been historically true with all 2K games. The computer will play the hell out of a human and contest any shot, but the game can pull up for a jumper RIGHT in its own face with little resistance. I do understand why this is to an extent, but this needs to be curbed in the future. I've noticed that if me and the computer do the exact same contest mine effects the "shot quality" grade much more than theirs. Another thing I've noticed is that the game has a hitch when closing out. If you notice the game running to guys who are about to shoot on the perimeter the guys will run, stop for a tick, and then keep running and be WAY out of position.

                        #2 The game wont adjust - As I said earlier in the game against Gilbert Arenas (seriously Mike if you're reading this play an MP game as any position other than PG, play against the magic on All - Star sim or greater and watch Gilbert light you on fire) the defenders NEVER made an effort to play him closer (Also the reason he went 6 for 10 is because he missed when I was out of the game). The computer played the same lazy defense the whole game. That coupled with its unwillingness to close out on itself, AND it not being able to effect its own shot is just awful.

                        #3 The game can't defend the corner 3. Not much needs to be said here, but any play that involves the computer getting open for a 3 in the corner will have them WIIIIDE open.

                        #4 Sliders are too high.

                        I know there's give and take here, but simply lowering the sliders would be a bit lame because the game would just keep on chuckin' with lowered success. I'd live with the sliders staying the same if 1 2 and 3 were addressed.

                        Comment

                        • NINJAK2
                          *S *dd*ct
                          • Jan 2003
                          • 6185

                          #312
                          Re: Does 3PT% need tuning?

                          I'm on the fence with the 3 point issue. In 2k11 I shot like 22% from 3pt range with the 76ers. I was not taking contested 3's either, I was creating space by running plays or driving and kicking. Kapono, Lou, Meeks, Iggy, Turner it didn't matter, I continued to clank wide open 3's online. I lost many games online not being able to capitalize on those opportunities.

                          In my 3 online games online this year (All losses) I've been able to keep games close by being able to make these shots. I've played OKC, BOS, and HEAT and I have yet to feel that the 3 ball was out of hand(maybe the users I played didn't look to exploit it if it exists). From the complaints here it sounds like the contested 3pt shot needs more adjustment than the open 3point shot. Atleast I hope that's the line of thinking. I have more issues with the fadeaway shots going in too frequently than I do with the 3pt shot.
                          Last edited by NINJAK2; 10-14-2011, 02:20 PM.
                          EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                          Comment

                          • Jesus
                            Banned
                            • Aug 2009
                            • 1860

                            #313
                            Re: Does 3PT% need tuning?

                            when people offline are shooting contested 3s confidently and with consistent success, than the fact is

                            -shooting off the dribble is not enough of a factor

                            -contesting shots isnt enough of a factor

                            -the shooting is too high

                            Comment

                            • skillz7854
                              Rookie
                              • Aug 2011
                              • 143

                              #314
                              Re: Does 3PT% need tuning?

                              bring back that 2k11 defense , 3pt success, and steal success and you have your self a real pleasant game online.

                              Comment

                              • Rawdeal28
                                Swiitch U? lol
                                • Oct 2007
                                • 7407

                                #315
                                Re: Does 3PT% need tuning?

                                as soon as i turned off CLUTCH and put the cpu 3point slider at 46, i havent had a problem with 3's. on default they made damn near everything but now im good. i keep mines at 49.

                                i only play on 12. all star as well.
                                "on hoping there is a PSN flash sale before Valentine's Day"
                                Man there are no flashers... now what are we going to do for vd
                                I'm sure there's plenty of prostitutes you could pay if you really want vd.
                                yea but will they take psn cards
                                Depends on what area of a hooker you would use to redeem them.

                                lol

                                Comment

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