I like this idea, but when pulling this move you should have to go right up for a lay up or get called for a walk to balance it, this way the defender has to make a choice, but can still defend a guy who opts to fake and go to the rack. Also better ball handlers and passers should have a harder sell on the fake, guys like Nash and Rondo.
Passing in the paint ?
Collapse
Recommended Videos
Collapse
X
-
Re: Passing in the paint ?
I like this idea, but when pulling this move you should have to go right up for a lay up or get called for a walk to balance it, this way the defender has to make a choice, but can still defend a guy who opts to fake and go to the rack. Also better ball handlers and passers should have a harder sell on the fake, guys like Nash and Rondo.Last edited by ManiacMatt1782; 10-24-2011, 01:22 PM. -
Re: Passing in the paint ?
If I'm holding the LS and just trying to make an icon pass with no moves on my part, thats when my passes get tipped more. I usually have to make a hesitation move or escape dribble to the left/right to draw the defense to me to give more room. Also easing up on the LS helps too.Comment
-
Re: Passing in the paint ?
Most people play offline, and we would like to see the gameplay improve there...Comment
-
Re: Passing in the paint ?
I dont even play online so that cheese stuff means nothing to me...and i agree with whoever said that cheesers always will be no matter what is changedIn the right hands it may allow you to get a few passes through that you should but currently may not be able to.
In the wrong hands expect a few more lead pass attempts from Wisconsens finest. Some of those that aren't getting through now will probably make it through.
Sent from my iPhone using Tapatalk
I wish for once 2k would make the game without those guys in mind when considering the base of the game
I dont personally have enough issues with passing on breaks that I think it should be sped up or whatever it is...but maybe im alone, while passing could use some work...getting it to someone on the break isnt make or break for meComment
-
Re: Passing in the paint ?
Don't change the a.I , just make bounce passes more prevelant in the paint and on the break. Also have the deflections based on defensive awareness. Aaron Grey shouldn't have E.Honda hands.
That would mean that if crowded the ball will not get through, but on the break you would have the advantage.
And speed up the passing.Comment
-
Re: Passing in the paint ?
i have played about 50-60 games or so, about 40 online. personally i do think the passing in the paint and in general needs to be a little faster. there is nothing more frustrating that playing someone who plays zone and runs around with everyone clicking x. i know how to beat a zone, in nba 2k11 i used to kill zones. but it is a lot harder in 2k12 because it takes me like 2 seconds to execute each pass. passing out and into the paint is even worst, i see an open guy in the paint and it takes my passer 2 seconds to get him the ball and then 2 more seconds to pass out of it. thats not basketball, i loved the ball movement in nba2k11. i know cheesers were over doing lead passing in 2k11 but i didnt think the lead passing itself was the problem, i thought my cpu teammates reaction (or non-reaction) to lead passes was the bigger problem, not lead passing it self. slowing down lead passes or passing in the paint results in sluggish and hair pulling 2 second passings. thats all i gotComment
-
Re: Passing in the paint ?
The one thing I don't like right now is the way the give and go works on the break. As KyotoCarl said early. I should be able to pass the ball to up court quickly. And then the passer fill in the lanes. But that doesn't happen. I would like to be able to tell the CPU to shoot or when to go in for a layup (even though I'm controlling another player). But back to the give and go. When I use it. The player just doesn't keep running hard. He gets stuck in his animation. And doesn't keep running.
edit: There should be more plays where the basketball doesn't touch the ground. Thats's what fastbreak basketball is really about.Last edited by jeebs9; 10-24-2011, 01:51 PM.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
-
Re: Passing in the paint ?
But why shrug off people that play user vs user? I don't think that's fair at all. I agree a balance is needed but to say don't consider user vs user online isn't right. Vice versa, it's not right to say don't consider offline users when making adjustments. That's what you guys purchased the game for.I dont even play online so that cheese stuff means nothing to me...and i agree with whoever said that cheesers always will be no matter what is changed
I wish for once 2k would make the game without those guys in mind when considering the base of the game
I dont personally have enough issues with passing on breaks that I think it should be sped up or whatever it is...but maybe im alone, while passing could use some work...getting it to someone on the break isnt make or break for me
I used to be a user vs cpu player years ago when I was younger but I enjoy playing against another user even more now. Does that mean online/user vs. user players should be ignored?
I don't have a problem with fastbreak passing either. Not sure how it is against the CPU but user vs user that area is fine with me. It's the passing around the perimeter that's an issue for me. It's extremely slow and floaty when passing.
When making defensive adjustments and coaching profile adjustments; defensive rotations are pretty accurate to me. I'm not sure why they didn't just leave the passing the way it was in 2k11 and work on the rotations even more to perfect them. As of now, help defense is pretty good which would slow down that lead passing a bit.
Another thing I would like to know is if lead passing could be similar to route based passing in nfl 2k5 and all pro football. Where you could call for the "roll" guy to roll to the basketball but his speed doesn't change, but yet where the ball is placed when you pass it would depend on where you lead it. So you would be able to lead the ball away from the defender if you wanted but if you lead too much the pass would either go out of bounds, hit a body and be "live" or get intercepted depending on how much you lead it.Comment
-
Re: Passing in the paint ?
my feelings exactly...all they had to do to stop the lead passing was improve the help defense on the interior (which they did)...they DID NOT need to slow down the passing as well...now i can't even complete a legit pass because they made the passing so slow and crappy. it feels like they just went too far in an attempt to prevent inside passing that they now limit people who are just trying to make a legit pass through an actual opening. the lead passing wasn't the problem...the problem was the lazy, unaware help defenders that didn't rotate over during and after the lead pass.i have played about 50-60 games or so, about 40 online. personally i do think the passing in the paint and in general needs to be a little faster. there is nothing more frustrating that playing someone who plays zone and runs around with everyone clicking x. i know how to beat a zone, in nba 2k11 i used to kill zones. but it is a lot harder in 2k12 because it takes me like 2 seconds to execute each pass. passing out and into the paint is even worst, i see an open guy in the paint and it takes my passer 2 seconds to get him the ball and then 2 more seconds to pass out of it. thats not basketball, i loved the ball movement in nba2k11. i know cheesers were over doing lead passing in 2k11 but i didnt think the lead passing itself was the problem, i thought my cpu teammates reaction (or non-reaction) to lead passes was the bigger problem, not lead passing it self. slowing down lead passes or passing in the paint results in sluggish and hair pulling 2 second passings. thats all i gotLast edited by blues rocker; 10-24-2011, 02:04 PM.Comment
-
Re: Passing in the paint ?
Im not shrugging off user vs user...now online is a different story, while im not shrugging it off, it shouldnt be the main base of why changes are made which affects the offline game as well.But why shrug off people that play user vs user? I don't think that's fair at all. I agree a balance is needed but to say don't consider user vs user online isn't right. Vice versa, it's not right to say don't consider offline users when making adjustments. That's what you guys purchased the game for.
I dont think cheesers ought to be the #1 priority over the base offline game when changes are being considered.Comment
-
I wouldn't touch a thing. For me its about making smarter passes/decisions when on the break/into the paint/post
Sent from my PC36100 using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
-
Re: Passing in the paint ?
Totally agree with this. I will say honestly in my opinion alot times on fastbreaks in this game I can't tell the difference between Magic Johnson passing the ball on the break or Eric Dampier. The passing seems slow for both players to me. Maybe if the devs can adjust it where the passes actually are faster for each player if your holding turbo while passing, but if your (turbo passing) with a bad passer (Eric Dampier) then comes the higher chance of error of dropped passes, missed passes, bad passes etc. Every NBA player can pass the ball fast or hard probably, but will they be good or accurate passes is the key. So in that regard the option for normal or bullet passes I would like to see added in the patch.The one thing I don't like right now is the way the give and go works on the break. As KyotoCarl said early. I should be able to pass the ball to up court quickly. And then the passer fill in the lanes. But that doesn't happen. I would like to be able to tell the CPU to shoot or when to go in for a layup (even though I'm controlling another player). But back to the give and go. When I use it. The player just doesn't keep running hard. He gets stuck in his animation. And doesn't keep running.
edit: There should be more plays where the basketball doesn't touch the ground. Thats's what fastbreak basketball is really about.
Also don't dumb down the defense though.Last edited by STLRams; 10-24-2011, 02:21 PM.Comment
-
Re: Passing in the paint ?
Hopefully they're not considering cheesers and are considering sim users. Faster passing doesn't help users in any way if the help rotations are their.Im not shrugging off user vs user...now online is a different story, while im not shrugging it off, it shouldnt be the main base of why changes are made which affects the offline game as well.
I dont think cheesers ought to be the #1 priority over the base offline game when changes are being considered.Comment
-
Comment


Comment