Passing in the paint ?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Kingofthecouch
    Rookie
    • Sep 2005
    • 293

    #46
    Re: Passing in the paint ?

    I dont want the game easy period!! I just want good basketball logic implemented close to real as possible. If that's not possible leave as is.
    Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

    GT: King Kutta DTX
    Bio: 2K legend
    Follow me on twitter @ KINGOFTHECOUCH

    Comment

    • jeebs9
      Fear is the Unknown
      • Oct 2008
      • 47568

      #47
      Re: Passing in the paint ?

      One other thing on a fastbreak is the way the defender can take up so much "space" while standing in the middle. Even if I passed it from left to right. The CPU never comes out to stop the ball. I should be able to pass the ball up court (to the left), back to the middle, touch pass it to the right. Throw a alley oop to the cutter filling the left lane.
      Hands Down....Man Down - 2k9 memories
      http://www.youtube.com/watch?v=4IHP_5GUBQo

      Comment

      • infam0us
        MVP
        • Jan 2009
        • 1607

        #48
        Re: Passing in the paint ?

        Originally posted by jeebs9
        The one thing I don't like right now is the way the give and go works on the break. As KyotoCarl said early. I should be able to pass the ball to up court quickly. And then the passer fill in the lanes. But that doesn't happen. I would like to be able to tell the CPU to shoot or when to go in for a layup (even though I'm controlling another player). But back to the give and go. When I use it. The player just doesn't keep running hard. He gets stuck in his animation. And doesn't keep running.


        edit: There should be more plays where the basketball doesn't touch the ground. Thats's what fastbreak basketball is really about.
        The giver or the go-er(yeah just made up a word ? For me the giver usually stops which sucks because it eventually becomes a 1 on 1 so I try to time it properly.

        Comment

        • BezO
          MVP
          • Jul 2004
          • 4414

          #49
          Re: Passing in the paint ?

          My vote is to fix it and let the cheeser do their thing. Whatever the developers "broke" in order to stop cheesing, change that to make it more realistic. I want my fastbreaks to look the CPU's.
          Shout out to The Watcher! Where you at bruh?

          Comment

          • theenemy
            Karma
            • Nov 2006
            • 650

            #50
            Re: Passing in the paint ?

            Originally posted by Kingofthecouch
            I dont want the game easy period!! I just want good basketball logic implemented close to real as possible. If that's not possible leave as is.
            +1
            the fast break works, it just requires too much precision right now, which is better than seeing balls going through players' limbs

            Comment

            • jeebs9
              Fear is the Unknown
              • Oct 2008
              • 47568

              #51
              Re: Passing in the paint ?

              Originally posted by infam0us
              The giver or the go-er(yeah just made up a word ? For me the giver usually stops which sucks because it eventually becomes a 1 on 1 so I try to time it properly.

              I love it! The "giver and the go-er". lol

              Probably should be more like the giver and the trailer. But I'll roll with that lol.

              Great example of what I'm talking about.
              <IFRAME height=315 src="http://www.youtube.com/embed/AknLwwBgl-I" frameBorder=0 width=420 allowfullscreen></IFRAME>

              <iframe width="560" height="315" src="http://www.youtube.com/embed/Hyl8j3yJODU" frameborder="0" allowfullscreen></iframe>

              <iframe width="560" height="315" src="http://www.youtube.com/embed/XAy4db2Lxe0" frameborder="0" allowfullscreen></iframe>
               
              Last edited by jeebs9; 10-24-2011, 02:46 PM.
              Hands Down....Man Down - 2k9 memories
              http://www.youtube.com/watch?v=4IHP_5GUBQo

              Comment

              • infam0us
                MVP
                • Jan 2009
                • 1607

                #52
                Re: Passing in the paint ?

                I got ya, in 2k12 LeBron would of have stopped like at the FT line basically turning the scenario into a one on one. Occasionally they continue on the give and go but I would love to see fastbreaks like that in the game.

                Comment

                • ruxpinke
                  Pro
                  • Apr 2008
                  • 908

                  #53
                  Re: Passing in the paint ?

                  Originally posted by infam0us
                  I got ya, in 2k12 LeBron would of have stopped like at the FT line basically turning the scenario into a one on one. Occasionally they continue on the give and go but I would love to see fastbreaks like that in the game.
                  or the CPU would have deflected lebrons initial floaty pass to Dwade with his back half turned.
                  PSN: PrettyToney

                  Comment

                  • Kingofthecouch
                    Rookie
                    • Sep 2005
                    • 293

                    #54
                    Re: Passing in the paint ?

                    Originally posted by Da_Czar
                    In the right hands it may allow you to get a few passes through that you should but currently may not be able to.

                    In the wrong hands expect a few more lead pass attempts from Wisconsens finest. Some of those that aren't getting through now will probably make it through.


                    Sent from my iPhone using Tapatalk
                    Then leave as is, there are other areas that need addressing that could make the overall exp better.
                    Dallas Mavericks Dallas Cowboys Texas Rangers Dallas Stars

                    GT: King Kutta DTX
                    Bio: 2K legend
                    Follow me on twitter @ KINGOFTHECOUCH

                    Comment

                    • youALREADYknow
                      MVP
                      • Aug 2008
                      • 3635

                      #55
                      Re: Passing in the paint ?

                      Why is everyone focusing on the fast break? The thread started with a question about passing IN THE PAINT. I have yet to see many people talking about passing between players in the paint. Most fast break passing occurs at the key.

                      Comment

                      • infam0us
                        MVP
                        • Jan 2009
                        • 1607

                        #56
                        Re: Passing in the paint ?

                        Originally posted by youALREADYknow
                        Why is everyone focusing on the fast break? The thread started with a question about passing IN THE PAINT. I have yet to see many people talking about passing between players in the paint. Most fast break passing occurs at the key.
                        Actually in Czars post he specifically brought up 3-2, 2-1 fast breaks

                        Comment

                        • youALREADYknow
                          MVP
                          • Aug 2008
                          • 3635

                          #57
                          Re: Passing in the paint ?

                          Originally posted by infam0us
                          Actually in Czars post he specifically brought up 3-2, 2-1 fast breaks
                          I understand that, but that seems to be the only thing focused on in this discussion. Does nobody see anything wrong with actual passing in the paint even in the half court offense?

                          Comment

                          • Da Amba Lamps
                            Rookie
                            • Jul 2010
                            • 295

                            #58
                            Re: Passing in the paint ?

                            passing in the paint and into the paint is a mess. I fully understand it's congested, but for the sake of argument, if I'm passing to a big with a pg o him I want to throw it high to get it to the big and either have him finish at the rim off the pass, via an alley-oop which I'm finding my pg literally just throws into the chest of the defender, or have the big jump, catch come down and go right back up. The frustration I'm having with passing this year as opposed to last has made me slow down fast break situations because while I know this is not realistic, I want to have a 3 on 1 with two high flyers actually end in a spectacular dunk animation. Unlike most, I'm willing to forego some of the sim aspects to actually enjoy the game itself.

                            Comment

                            • theenemy
                              Karma
                              • Nov 2006
                              • 650

                              #59
                              Re: Passing in the paint ?

                              Originally posted by ruxpinke
                              or the CPU would have deflected lebrons initial floaty pass to Dwade with his back half turned.
                              this can be fixed with slider adjustments - every time I see something fishy I do an instant replay and adjust sliders to fix the fishiness - example:
                              I am at the 3PT line with the ball - teammate cuts towards the baseline and the AI defender is closely following him (not looking at me, cannot physically see me, trying to 'deny the ball' to my cutter) I lead pass to my cutter (lead pass because I am trying to move my cutter even farther from his defender, making the pass safer) and the moment I press the pass button the defending AI player turns his head (at least they turn their head now - they would just raise their hands without looking in earlier versions) to see I am passing and steals it. psychic.
                              maybe not the best description but this is something that I was able to fix with slider adjustments -
                              I guess it is a combination of (in the order of importance):
                              defensive awareness, play passing lanes, steal success

                              anyway, I strongly suggest giving pro/default a chance and go from there.

                              edit: my post might have been a little off topic considering the OP title. but passing and the defensive reactions and the associated outcomes are all related.

                              Comment

                              • Guard-ian
                                Pro
                                • Apr 2008
                                • 612

                                #60
                                Re: Passing in the paint ?

                                I don't want the pick & roll to be an exploit again... No please!!!

                                Cheers.
                                Ignorance is Bliss...

                                Comment

                                Working...