I feel the same way. 2K11 had a steep leaning curve that even us vets of the series had to respect. I had habits that I had developed in the 11 or so years of playing 2K basketball every year, and this was the first game to really challenge my approach. Instead of taking a video game approach, I had to take an actual basketball approach. And while it wasn't a perfect basketball game, enough was there for me to assume that things would only get better in the future. On paper, 2K12 appeared to be basketball perfection:
1.) Improved post-game controls and more move variety
2.) Improved isomotion controls and more move variety
3.) Better body-to-body contact animations and collisions
4.) Independent ball physics
5.) Improved playcalling system and more play variety and options
6.) Improved on-ball defense mechanics
7.) Less predictable A.I.
And I just assumed that passing and rebounding would be better among other things because 2K has proven to me year after year that improving the fundamental aspects of the game always came first. It's like 2K definitely had its heart in the right place, but the execution just didn't deliver the experience we were hoping for and what I'm sure 2K was hoping for as well.
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