They're talking about the cpu not doubling down on your players when they should.
NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
The issue is the CPU NEVER doubles the post or iso's.
Go on. go and test it. Play as the Magic or any team with a dominant post scorer and repeatedly use him. The CPU will never double you.
Of course you can double. you are a user.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
Played a another game with default rosters and pro-sim.
A bit better. Less cheesetastic and I make shots with more regularity. I even won against my nemesis Spurs without too much trouble. I'm afraid I'm going to run into Mos1ted's problem of eventually getting too good for Pro and finding All-Star too frustrating.
CPU still hits contested (right stick) D-'s and F midranges and 3's at the end of the shot clock. Saw about 3 of these in two 20 minute games. Probably 1/3 or 1/2 of long range end of clock situations. Pretty ridiculous. I'm wondering if the right stick even works after the patch. Maybe it's only good for inside shots. Still, an F is an F. Meanwhile I clank A+ shots about 1/3 or 1/2 the time. Steph Curry, most efficient shooter in the NBA, badly front-rimmed a wide open mid range rated A+. I feel like I might need to turn off the shot grading display-- because it doesn't really fall in line with expectations, and it makes me feel robbed on both sides of the court. I've also seen where I have a hand up and the CPU gets an A-, and where the CPU is about 2 feet away from my shooter with hands down (man down), and I get rated a D. Grading obviously doesn't mean the same thing for you as it does for the CPU.
An update about my whining regarding unnecessary double clutch layups getting blocked. Apparently I was doing reversals instead of just a layup when driving baseline. I never had this problem last year however, even when doing reversals. This year reversals get blocked, maybe because the animation exposes the ball to the defenders, or because I was activating them in poor situations. You'd think a mostly open drive would be sufficient space to perform a reversal though. At least this should fix one of my frustrations.
I never noticed before, but lack of speed differential is kind of ridiculous. Tim Duncan chased Monta Ellis (one of the fastest guys in the league) all the way up court and got in front to swat him for the layup. What's hilarious is that you can also use this to your advantage. When your centers end up with the ball on an outlet, instead of giving it up to a wing, they can stay just ahead enough of nearby opposing point guards on the fast break. I had Biedrins and Kwame Brown lead the fast break for dunks all the way from half court. Had to laugh when Biedrins pushed it all the way and rammed it down on RJ.
Fast break passing *seems* to have improved though. I haven't had one of those silly 2-on-1-leading-to-a-steal situations in awhile, and I'm even seeing appropriate bounce passes. Not sure if it's because I haven't gotten in the same fast break situations as before, but it seems improved.Last edited by Sundown; 12-15-2011, 08:17 PM.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
No double teams is unbelievable. Beluba and co...what happened?????????? That's unacceptable. Seriously fellas, that's EA basketball 2004 style. For 2K to screw that up so badly in 2011 / 12 is just unbelievable.
Whilst I appreciate your passing on the comments Dzar, there's absolutely no way the 2K team didn't already know this. It's obviously a code problem they can't fix or else they would have done so already.
It's basically meant I can't use a team with a star post player.....as they never get doubled.
I am probably going to play with Golden State to avoid the problem as they have no post players worth a double anyway. If you want to use the Spurs, Magic, Bulls, Heat, Mavs etc and post guys like Duncan Boozer Bosh Howard Dirk etc then the game is basically ruined as you can post all game without getting doubled.
Unacceptable. I can't believe they've become so complacent at 2K.
Simballer? Beluba? How'd this happen?EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
I also saw Manu bite on a pump fake. It doesn't happen much though. Maybe once in several games. They do do the hand up response to a pump fake, but they recover instantly with sliding when you drive so you don't even get a slight step on them. Dorell Wright is supposed to fake out folks often with his pump fake. The commentators even mention that-- but no one in 2K12 bites for him.
Sigh. What happened at 2K this year? 2K11 incorprated so many elements present in the real game that just needed to be tuned slightly. A few things were too powerful, a few things not powerful enough. Instead, many things were wiped out of our game this year by the inhuman defense, presumably for "balance" or "a challenge". Our tools look better and are more refined, but now they are rarely effective. Instantly reacting defense is not fun. Not being able to fake out the CPU is not fun. Maybe the CPU getting snookered so much was a bit excessive last year, but it's better than perfect AI.Last edited by Sundown; 12-15-2011, 08:14 PM.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
It really blows my mind how such a fundamental element of Basketball defense can be so overlooked by the A.I coding.
2k11 had double teaming down perfect.
The player didnt have to even be "hot" to get doubled. [which they were frequently, forcing you to look elsewhere and utilize proper ball movement.]
If there was a mismatch. a player whose offensive attributes were significantly superior to his Matchups Defensive attrubutes, the cpu would double immediately.
Why was this changed. when it was so well implimented?
We have gone from near perfect CPU doubling A.I to no doubling A.I.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
I guarantee you didnt see any doubling prepatch [other than the odd ballhandler trap when initiating a pick n roll.]
What you wouldve been seeing is help D collapsing when you drive the lane or a help defender swiping at the ball because he was in the vicinity of the ball to do so.
I tested this for countless hours. I have NEVER seen the cpu double a player backing down or iso'ed to force you to look elsewhere for offense.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
I guarantee you didnt see any doubling prepatch [other than the odd ballhandler trap when initiating a pick n roll.]
What you wouldve been seeing is help D collapsing when you drive the lane or a help defender swiping at the ball because he was in the vicinity of the ball to do so.
I tested this for countless hours. I have NEVER seen the cpu double a player backing down or iso'ed to force you to look elsewhere for offense.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
I feel like on OS, we need someone deeply knowledgable and level headed-- who understands the issues and also the limitations of the team (like Da_Czar) to generate a bug list sorted by priority to 2K rather than a massive thread. It should give 2K an idea of *must fixes* and *nice to have fixed* that reflects our overall sentiments here. Not that everyone will agree-- accessories issues are pretty far down the list for me, since you can fix most of them yourself, but it would be nice to have a coherent targetted list.
Having long threads on one topic is good for discussion, but I don't expect 2K to be able to distill it down to key issues when valuable insights are lost among rants and those unable or unwilling to see the flaws. I know Da_Czar has been doing that some but it'd be nice if as a community we could have a more targetted effort to make things easier for 2K. Otherwise we end up with unnuanced quick fixes that don't quite address the situation fully.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
Can't wait for EA to bring out their basketball game next year.
Not to start trouble at all, i'm still going to buy 2k, but i want 2k to have some competition so they can put their 110% effort into a game.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
I thought this was the year 2K12 would put EA away for good-- A plethora of legends, better presentation, enhanced gameplay systems, how can they not? But with the lack of attention to game balance, dropping options and modes, and a pithy amount of fixes in the patch, judging by the general sentiments of many 2K long timers here, 2K actually left the door open for EA this year. Really, really odd situation.Last edited by Sundown; 12-15-2011, 08:42 PM.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
Sigh. Same. And it'll likely make them less distracted by something like the DLC. DLC's for 2K should be kept to classic teams, players, jerseys, and such. Maybe very desired game modes (though this would make some mad). NOT polishing the game mode that no one really plays much in the first place. They can get rid of blacktop completely if it helps them key in on the main game.
I thought this was the year 2K12 would put EA away for good-- A plethora of legends, better presentation, enhanced gameplay systems, how can they not? But with the lack of attention to game balance, dropping options and modes, and a pithy amount of fixes in the patch, judging by the general sentiments of many 2K long timers here, 2K actually left the door open for EA this year. Really, really odd situation.Comment
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)
I'm enjoying the game alot more post-patch. People are not consistently draining contact shots with star players. The game seems to have slowed down alot in quick matches. It feels like they may have set the sliders to Simulation, but I'm not sure enough to say that they did it for certain. Off-dribble three point shot success has been drastically decreased!!! That alone helped to balance the game alot more. Taking the ball inside is actually a smart strategy now because camping on the three line until your opponent slips up is nowhere near as effective as it was pre-patch. Passing is much better; I have not seen as many floaty lobs as I was seeing pre-patch. I actually performed a bounce pass on the break :-). 2k did a great job of balancing the gameplay with this patch.Dwight Howard fan.
Finally bought BF3.Comment
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