NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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  • thugnificant
    Banned
    • Sep 2010
    • 520

    #781
    Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

    this game online is garbage plain and simple. I am a 2k fanboy i must admit firsthand but this has to be the most pitiful excuse for online play i have seen from 2k in years. There is no contact aside of TOTAL OF 5 contact animations in the paint when you are underneath the basket , people can just turbo through defense with minimal contact and then DUNK on 3 players with ease. I am appauled by this attempt for a basketball sim and the fact that they took out all incentive to play on ball defense when ballhander can just bump you and then turbo for a highlight dunk over a shot blocking center. 2k13 needs to come correct because 2k11 is now the standard not this game

    Comment

    • blues rocker
      MVP
      • Sep 2007
      • 1921

      #782
      Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

      Originally posted by spankdatazz22
      There weren't real-time physics in 2K11 either lol. Funny seeing half the complainers being upset they can't roughhouse someone while the other half complains it's too hard to get to the basket. While most people just accept/adjust to what the game is. Instead of trying to suffocate someone, you can use spacing to play back some, anticipate their movement and cut them off. No it doesn't perfectly mimic real life and can always be improved upon. But it's not as frustrating as bad as you say imo
      i never claimed there were "real time" physics in 2k11....what i'm saying is that 2k11 did a better job of having contact happen when it should...sure, 2k11's contact animations may have been too long, but at least they happened. in 2k11, as a defender you could stop the ball handler by cutting him off and creating contact, but 2k12 doesn't allow you to create contact with the ball handler most of the time. quit labeling anyone who points out a flaw as a "whiner" or a "complainer"...maybe some of us actually have valid points. i just want something that at least attempts to mimic real physics...meaning, if i run into the ball handler or block his path, he should be stopped with some type of contact...even a very quick contact animation would be enough...


      quit making excuses for the game, spankdatazz22 - you're not even listening to what i'm saying...i never asked to be able to "suffocate" the ball handler...all i want is for contact to happen when it should...if i'm quick enough with the controller to block the ball handler's path, he should not just be able to mario-run right against my body for 3 seconds without contact and then slip around me...my quick reflexes and proper positioning should be rewarded by stopping him with a contact animation.

      the game doesn't punish the offensive player for running directly into a defender - it bails them out by allowing them to dribble right into defenders, hopstep into defenders, spin into multiple defenders...the game allows the offensive player to do all of these things without any contact or consequence...meanwhile as a defender you can do everything right and have perfect reflexes and position, but no matter what the ball handler is always bailed out with a lack of contact. we should not just have to "accept" this as you say. the game doesn't allow "the best man to win" so to speak. the game doesn't allow skilled defensive gamers to stop a poor opponent because it doesn't even give you the proper tools (contact) to stop the ball handler. the game bails out poor offensive players and rewards reckless offensive play. it just feels like an attempt to appeal to casuals and make it easier for them to run around the court and go where they want.

      2k tried to appease the "bump complainers" from last year, but they went too much in the other direction...all they needed to do was shorten the bump animations on the ball handler or make the bump animations "breakable"...instead they now allow the ball handler to dribble recklessly into defenders without being punished. if the bump animations were shorter and breakable, then no one would complain about bumping. people don't mind canned animations as long as they don't feel like they are being stuck in overly-long animations...if you give people shorter, breakable animations then you can replicate real physics AND still give people the feeling of control...then everyone is happy.
      Last edited by blues rocker; 12-26-2011, 07:24 PM.

      Comment

      • dat swag
        Banned
        • Nov 2008
        • 1040

        #783
        Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

        Originally posted by blues rocker
        i never claimed there were "real time" physics in 2k11....what i'm saying is that 2k11 did a better job of having contact happen when it should...sure, 2k11's contact animations may have been too long, but at least they happened. in 2k11, as a defender you could stop the ball handler by cutting him off and creating contact, but 2k12 doesn't allow you to create contact with the ball handler most of the time. quit labeling anyone who points out a flaw as a "whiner" or a "complainer"...maybe some of us actually have valid points. i just want something that at least attempts to mimic real physics...meaning, if i run into the ball handler or block his path, he should be stopped with some type of contact...even a very quick contact animation would be enough...


        quit making excuses for the game, spankdatazz22 - you're not even listening to what i'm saying...i never asked to be able to "suffocate" the ball handler...all i want is for contact to happen when it should...if i'm quick enough with the controller to block the ball handler's path, he should not just be able to mario-run right against my body for 3 seconds without contact and then slip around me...my quick reflexes and proper positioning should be rewarded by stopping him with a contact animation.

        this game just bails out the offensive player too much...it doesn't punish the offensive player for running directly into a defender - it bails them out by allowing them to dribble right into defenders, hopstep into defenders, spin into multiple defenders...the game allows the offensive player to do all of these things without any contact or consequence...meanwhile as a defender you can do everything right and have perfect reflexes and position, but no matter what the ball handler is always bailed out with a lack of contact. we should not just have to "accept" this as you say...it's way too unbalanced in favor of the offensive player. the game doesn't allow "the best man to win"...the game doesn't reward skilled defensive gamers, and doesn't even give you the proper tools (contact) to stop the ball handler...the game bails out poor offensive players and rewards reckless offensive play. it just feels like an attempt to appeal to casuals and make it easier for them to run around the court and go where they want.

        2k tried to appease the "bump complainers" from last year, but they went too much in the other direction...all they needed to do was shorten the bump animations on the ball handler or make the bump animations "breakable"...instead they now allow the ball handler to dribble recklessly into defenders without being punished. if the bump animations were shorter and breakable, then no one would complain about bumping. people just don't want to feel like they are stuck in an overly-long animation...if you give people shorter, breakable animations then you can replicate real physics AND still give people the feeling of control...then everyone is happy.
        I agree...Plus I think they also need to tune 3pt shooting...I won't say its too easy...I'm just seeing too many 3's fall in situations that don't make sense...

        Comment

        • spankdatazz22
          All Star
          • May 2003
          • 6219

          #784
          Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

          Originally posted by blues rocker
          quit making excuses for the game, spankdatazz22 - you're not even listening to what i'm saying...i never asked to be able to "suffocate" the ball handler...all i want is for contact to happen when it should...if i'm quick enough with the controller to block the ball handler's path, he should not just be able to mario-run right against my body for 3 seconds without contact and then slip around me...my quick reflexes and proper positioning should be rewarded by stopping him with a contact animation.

          people don't mind canned animations as long as they don't feel like they are being stuck in overly-long animations...if you give people shorter, breakable animations then you can replicate real physics AND still give people the feeling of control...then everyone is happy.
          I'm not making excuses. Years ago when people were complaining relentlessly about being unable to make a layup I enjoyed the game for what it was. When people whined at length about the perimeter contact in 2K11 I enjoyed the game for what it was. And with some people were crying about the lack of contact in 2K12 I've enjoyed the game for what it is. While I don't doubt you'll see mario-running here and there for the most part I think they did what you say they didn't do - the contact animations are there and they're shorter. Without them it'd make online extremely difficult to play.

          I just played a person that tried to run around with Derrick Rose and penetrate constantly; more often than not I frustrated him. The game was closer than it had any right to be (I shot 39% he shot 33%) but I won. 3pters weren't out of control. His repeated steal attempts were more successful than they should've been, but definitely were more fouls called than pre-patch - almost got Derrick Rose fouled out (5fouls).

          AGAIN - it's not perfect but I have a really hard time seeing where it's as bad as some of you try to say it is. And if it truly is that bad, then wtf are you still trying to fit a square peg into a round hole for? The game obviously isn't for you. In poll after poll, people have said they like what 2K12 is. Could aspects be better? Of course. But I don't see how it's as terrible as some of you say; I'd say it's no where near that. While it can be frustrating at times, it's also the best basketball experience I've had. I hated 2K10 online with the cherry picking. I couldn't get into 2K11 online much because of people and their overly effective junk/hybrid zone defenses. And there are things in 2K12 that people do that can frustrate. But imo 2K has done what's expected, and improved/built on the experience each year. If you want to hit me up for a game feel free, because I'm not all that good and I haven't had people driving unabated to the hoop constantly.
          HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

          XBL gamertag: d0meBreaker22 (that's a zero)

          congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

          Comment

          • blues rocker
            MVP
            • Sep 2007
            • 1921

            #785
            Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

            Originally posted by spankdatazz22
            AGAIN - it's not perfect but I have a really hard time seeing where it's as bad as some of you try to say it is. And if it truly is that bad, then wtf are you still trying to fit a square peg into a round hole for? The game obviously isn't for you. In poll after poll, people have said they like what 2K12 is. Could aspects be better? Of course. But I don't see how it's as terrible as some of you say; I'd say it's no where near that. While it can be frustrating at times, it's also the best basketball experience I've had. I hated 2K10 online with the cherry picking. I couldn't get into 2K11 online much because of people and their overly effective junk/hybrid zone defenses. And there are things in 2K12 that people do that can frustrate. But imo 2K has done what's expected, and improved/built on the experience each year. If you want to hit me up for a game feel free, because I'm not all that good and I haven't had people driving unabated to the hoop constantly.
            i never said the game was bad. 2k12 is a good game...there are just a few glaring issues that need to be worked on that's all. just because i point out those issues, it doesn't mean i think the game is bad.
            Last edited by blues rocker; 12-26-2011, 11:15 PM.

            Comment

            • brobamigo
              Pro
              • May 2011
              • 570

              #786
              Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

              is there a headset problem with ps3??
              me and a budddy were trying to play and game and couldnt hear each other...other games work fine as does the chat from the xmb

              is there something were doing wrong

              tried searching the forum but couldnt find anything

              Comment

              • sportyguyfl31
                MVP
                • Nov 2005
                • 4745

                #787
                Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.

                Comment

                • t_SKY
                  Rookie
                  • Oct 2010
                  • 284

                  #788
                  Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                  Originally posted by sportyguyfl31
                  I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
                  dude calm down. why don't you just downgrade to Pro or try adjusting sliders.

                  Comment

                  • spankdatazz22
                    All Star
                    • May 2003
                    • 6219

                    #789
                    Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                    Originally posted by blues rocker
                    i never said the game was bad. 2k12 is a good game...there are just a few glaring issues that need to be worked on that's all. just because i point out those issues, it doesn't mean i think the game is bad.
                    I apologize, I was lumping your comments with people that commented before you. To your comments about the game favoring offensive players... I'm not a basketball expert but it's my understanding rules in most contact sports have changed over the years to favor the offense (football, basketball, and hockey). I still say the contact/bumping you noted in your post is actually in the game. Imo the "bump complainers" you reference last year were right - the contact that was occurring would be a foul in real life. But with this being a videogame, certain allowances have to be considered so things aren't completely unbalanced. It is difficult to play on-ball defense against a person that's even mildly competent with isomotion. But I imo effective defense can be accomplished with a mix of playing some on-ball, some off-ball, and allowing the game's improved help/rotations on defense to do what it does. Last year one of the big complaints was defensive rotations. They address it, and one of the complaints early on this year was they didn't want players rotating/wanted them to stay on their man.

                    Either way I don't think defense is completely out of whack. In the games I've played online I don't think I've had one where either team shot above 50% post-patch - even in real life you're going to have a night where a team shoots lights out. I do agree and have said offensive charging isn't called enough in the game. But it's not to the point where I see anything close to 3-second mario running or things of that sort. Absent a true physics system I think the game does a fairly good job at representing contact, having fouls called, etc. Certain types of dribble penetration in real life might not occur in real life against a bigger/more sizeable player but again, I think certain allowances have to be made with this being a videogame. Without those allowances, players that care only to win wouldn't allow any penetration and make the game one-track minded imo.
                    HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                    XBL gamertag: d0meBreaker22 (that's a zero)

                    congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                    Comment

                    • spankdatazz22
                      All Star
                      • May 2003
                      • 6219

                      #790
                      Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                      Originally posted by sportyguyfl31
                      I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
                      No offense but I'd have two suggestions:

                      1.) Play on a skill level that's more manageable for you. Pre-patch the game noticeably overcompensated/cheated at times on the higher difficulty levels. I couldn't stand playing the game above Pro. Post-patch I've been able to play full games on All-Star and Superstar. Usually losing especially on Superstar, but at least I don't feel cheated. I can't speak to Hall of Fame because I've never tried that level. Either way the patch did address some of the blatant cheating that would occur.

                      2.) Turn Playvision to FULL. Czar mentioned in one of his early vids that with the new playcalling system people should turn this on until they familarize themselves with the playbooks. I didn't do it initially, but once I did I noticed I was the person causing play breakdowns and would cause the offense to stop/reset/run something else. I'm to the point where I prefer full Playvision On. I let the cpu call plays and I just run them - my game improved immensely once I got a better understanding of what should be going on, instead of me freestyling thinking I knew what was going on
                      HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                      XBL gamertag: d0meBreaker22 (that's a zero)

                      congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                      Comment

                      • Ball3rKing2425
                        Rookie
                        • Aug 2011
                        • 17

                        #791
                        Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                        Hey guys. I just had a quick question after reading through this thread. I have held off on buying 2k12 because of all the problems I have heard. I was wondering if this game is worth getting after the patch. I still have my copy of 2k11 and was looking forward to this years game until I heard about how glitchy it was.

                        Comment

                        • sportyguyfl31
                          MVP
                          • Nov 2005
                          • 4745

                          #792
                          Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                          Originally posted by spankdatazz22
                          No offense but I'd have two suggestions:

                          1.) Play on a skill level that's more manageable for you. Pre-patch the game noticeably overcompensated/cheated at times on the higher difficulty levels. I couldn't stand playing the game above Pro. Post-patch I've been able to play full games on All-Star and Superstar. Usually losing especially on Superstar, but at least I don't feel cheated. I can't speak to Hall of Fame because I've never tried that level. Either way the patch did address some of the blatant cheating that would occur.

                          2.) Turn Playvision to FULL. Czar mentioned in one of his early vids that with the new playcalling system people should turn this on until they familarize themselves with the playbooks. I didn't do it initially, but once I did I noticed I was the person causing play breakdowns and would cause the offense to stop/reset/run something else. I'm to the point where I prefer full Playvision On. I let the cpu call plays and I just run them - my game improved immensely once I got a better understanding of what should be going on, instead of me freestyling thinking I knew what was going on

                          I always use Full playcalling vision..that isnt the issue..the problem was spending the time to sort out which plays have no chance of working because they either self abort, or they are too slow moving as you try to flow through them and see what develops

                          Unfortunately, the online association i am in, is on all-star, so i am stuck.. Im just tired of it..im sick of the constant buzzer beating shots they are making as the shot clock winds down, or to end the quarter, half or game..and all of the step through layup conversions in traffic, in the paint..its atrocious.

                          Comment

                          • DocHolliday
                            Farewell and 'ado
                            • Oct 2002
                            • 4697

                            #793
                            Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                            My only real major issue with the CPU is that they still take way to long to get a shot off. Unless they get the fastbreak, they run a set play and end up heaving a long shot with 2 seconds left way to often. There is no secondary break or free-styling off a set play at all.

                            It is just to predictable, which I find wasn't the case last year as I played 3 years of offline association. This year I have been playing way more online though as I think that is MUCH improved.

                            Basically.....2K11 for offline, 2K12 for online is were I am at...
                            GT: Event Horizon 0

                            Comment

                            • mylifeishid
                              Rookie
                              • Sep 2011
                              • 160

                              #794
                              Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                              Originally posted by sportyguyfl31
                              I hate this game...I just turned it off in disgust. The CPU is utterly invincible. While Im burning the shot clock, praying that my players will actually execute a set play, the CPU is paint pounding, and converting all kinds of step through lay ups, over my entirte front court.
                              Couldn't agree more. Whenever I call a post play, if my Center is guarded, the post entry pass is on point. If my Center is open, the pass is always offline, allowing the defender to catch up and guard me. There's no slider for that.

                              I've come to the realization that I need to lower my expectations about this game and give 2k a Mulligan for this year. The lockout, followed by rapid free agent movement, followed by a shortened season is a lot to deal with. Take the randomness of the NBA Today schedule for example, I don't think it's been current yet.

                              I'm done getting excited for Ronnie's tweets and anxiously waiting for every patch. The game, as it is, is very flawed. But, I still enjoy playing. If future patches help the gameplay, I'll be pleasantly surprised. If there are only minor improvements and the games stays close to what it is now, that's fine, it is what it is.
                              Last edited by mylifeishid; 12-27-2011, 09:17 PM. Reason: misspelling

                              Comment

                              • Lakers 24 7
                                Pro
                                • Nov 2006
                                • 725

                                #795
                                Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

                                Originally posted by Ball3rKing2425
                                Hey guys. I just had a quick question after reading through this thread. I have held off on buying 2k12 because of all the problems I have heard. I was wondering if this game is worth getting after the patch. I still have my copy of 2k11 and was looking forward to this years game until I heard about how glitchy it was.
                                It depends on what type of game you're looking for. If you like 2k11 I imagine you'd probably like 2k12 as well, especially if you're more of an online player.

                                However, if you're after a simulation basketball game (online or off), don't buy it. 2k12 isn't it, but if you ask me neither was 2k11 so it's all preference I guess..

                                Comment

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