NBA 2K13 Preview - Improving Collisions (ESPN)

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  • RyanFitzmagic
    MVP
    • Oct 2011
    • 1959

    #16
    Re: NBA 2K13 Preview - Improving Collisions (ESPN)

    When did I say that it can't happen?

    The writer of the article acted like it's amazing that both players fell solely because it was a new animation, which is what 2K does way too much. That is, insert pretty animations that don't make any sense in a basketball context.

    Say that I'm being silly, come with your little "smh" and all that, but at the end of the day, everybody here knows that I'm right.

    Comment

    • silverskier
      Rookie
      • Sep 2008
      • 285

      #17
      Re: NBA 2K13 Preview - Improving Collisions (ESPN)

      We'll see who is right and who is wrong, too early to be sure in both sides

      Comment

      • stillfeelme
        MVP
        • Aug 2010
        • 2406

        #18
        Re: NBA 2K13 Preview - Improving Collisions (ESPN)

        Originally posted by RyanFitzmagic
        When did I say that it can't happen?

        The writer of the article acted like it's amazing that both players fell solely because it was a new animation, which is what 2K does way too much. That is, insert pretty animations that don't make any sense in a basketball context.

        Say that I'm being silly, come with your little "smh" and all that, but at the end of the day, everybody here knows that I'm right.
        I have no problem as long as the animation is not repeated for each and every contact. Let's at least get to the demo phase or actual gameplay video phase to start throwing stones. That being said if every time Wade drove to the lane and he had some contact and he hit the ground and did a roll on the floor or complained to the refs while on the ground, I would say they captured his signature style because it happens that often.

        Comment

        • RidirkulousPokes
          Rookie
          • May 2012
          • 72

          #19
          Re: NBA 2K13 Preview - Improving Collisions (ESPN)

          Originally posted by RyanFitzmagic
          (even dribbling with the ball out in front of their bodies a bit more)

          As if they didn't do this ENOUGH in 2K12? I don't want to have to not be able to sprint just because there are people in front of me. That's STUPID.

          and when LeBron swoops in for a dunk and is met body-to-body at the rim, not only do both players hit the floor

          Since when do both players always hit the floor after mid-air collisions, especially if one of them is as strong as LeBron James? What are they thinking over there?
          Where did they use absolute terms such as 'always'? You said that, not them.

          Players get 'bumped' and 'collide' in mid-air at a pretty common rate in the NBA, it's a bit more physical than you are giving credit for.

          Stop acting like your opinions are paramount to ours. Just because you 'think' they have no clue what they are doing over there doesn't mean your opinion is right. Get off your high horse.
          OKLAHOMA STATE COWBOYS

          Comment

          • Angel_G
            MVP
            • Mar 2012
            • 2036

            #20
            Re: NBA 2K13 Preview - Improving Collisions (ESPN)

            Didn't somebody already post this?
            List of the best Shoe Creations found on the OS Shoe Vault Discussion Thread

            Comment

            • RyanFitzmagic
              MVP
              • Oct 2011
              • 1959

              #21
              Re: NBA 2K13 Preview - Improving Collisions (ESPN)

              Originally posted by stillfeelme
              I have no problem as long as the animation is not repeated for each and every contact. Let's at least get to the demo phase or actual gameplay video phase to start throwing stones.
              So you think that the fact that it happened in a short gameplay demonstration, plus the fact that 2K is notorious for this, isn't indicative that it's likely to happen more often than it should.

              Originally posted by stillfeelme
              That being said if every time Wade drove to the lane and he had some contact and he hit the ground and did a roll on the floor or complained to the refs while on the ground, I would say they captured his signature style because it happens that often.
              What does that have to do with two players colliding and both hitting the floor?

              Originally posted by RidirkulousPokes
              Players get 'bumped' and 'collide' in mid-air at a pretty common rate in the NBA, it's a bit more physical than you are giving credit for.
              They really don't. See, because that's what we call a "foul." And in general, defenders try to avoid committing these types of "fouls."

              Originally posted by silverskier
              We'll see who is right and who is wrong, too early to be sure in both sides
              Originally posted by RidirkulousPokes
              Stop acting like your opinions are paramount to ours. Just because you 'think' they have no clue what they are doing over there doesn't mean your opinion is right. Get off your high horse.
              There's no opinion here or waiting to see who's right or wrong. Players don't collide in mid-air often and ballhandlers can sprint without throwing the ball three feet in front of them. Period.
              Last edited by RyanFitzmagic; 06-11-2012, 03:34 PM.

              Comment

              • jersez
                MVP
                • Jul 2008
                • 1892

                #22
                Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                To judge a game that isn't even out yet, just wait till the game is out before judging it. The engineer sounds like he has been putting in a lot of work and maybe is the reason why we are able to get this info so early.
                ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                https://www.youtube.com/user/UnitedSimGaming
                https://youtube.com/c/Jerseymad93

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                • RyanFitzmagic
                  MVP
                  • Oct 2011
                  • 1959

                  #23
                  Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                  "Yeah, let's wait til the game is out to point out what's wrong. That way, we can wait a whole year before things get fixed."

                  That makes no sense. Bring flaws to their attention NOW while they can still fix them.

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2406

                    #24
                    Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                    Ryan,

                    The first part is detecting contact which the game is going in that direction the next part is creating enough variation so it doesn't get repetitive. We do not know the extent of how deep they are going with the physics yet. That is usually the goal of placing physics in the game to get multiple outcomes that are not predetermined. I see nothing to be critical of in June. That is my opinion they can't please everyone that is sure

                    Comment

                    • Vni
                      Hall Of Fame
                      • Sep 2011
                      • 14832

                      #25
                      Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                      Flaws? You haven't even seen the video yourself.

                      I don't even get what we're arguing here.

                      Although one thing I didn't like to read in the preview is the faster player movements. I already had noticed it in the gameplay video at E3, and I really don't like that.

                      Comment

                      • jersez
                        MVP
                        • Jul 2008
                        • 1892

                        #26
                        Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                        Originally posted by RyanFitzmagic
                        "Yeah, let's wait til the game is out to point out what's wrong. That way, we can wait a whole year before things get fixed."

                        That makes no sense. Bring flaws to their attention NOW while they can still fix them.
                        Have you even played the game?
                        ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                        https://www.youtube.com/user/UnitedSimGaming
                        https://youtube.com/c/Jerseymad93

                        Comment

                        • RyanFitzmagic
                          MVP
                          • Oct 2011
                          • 1959

                          #27
                          Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                          Originally posted by stillfeelme
                          Ryan,

                          The first part is detecting contact which the game is going in that direction the next part is creating enough variation so it doesn't get repetitive. We do not know the extent of how deep they are going with the physics yet. That is usually the goal of placing physics in the game to get multiple outcomes that are not predetermined. I see nothing to be critical of in June. That is my opinion they can't please everyone that is sure
                          Don't act like 2K doesn't insert two-player animations that make no sense. If being against that makes me unreasonable or whatever, then so be it.

                          Originally posted by Vni
                          Flaws? You haven't even seen the video yourself.

                          I don't even get what we're arguing here.
                          Yeah, because I have to see a video to understand what it means for two players to collide and crash to the floor. Can't be serious.

                          Comment

                          • DJ
                            Hall Of Fame
                            • Apr 2003
                            • 17756

                            #28
                            Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                            Originally posted by Drewski
                            This was my biggest takeaway:

                            “The biggest thing for us this year is giving you way more control while at the same time not losing anything, and that’s tough considering there are only so many buttons and sticks. But I think we’ve achieved this, and we’ve achieved it in spades. We really feel like the gameplay experience has jumped significantly from ‘2K12’ to '2K13,’ and that’s what we’re most excited about.”

                            And because the 2K engineers were able to deliver the “NBA” engine far ahead of schedule this year, the game’s production team started gameplay sessions earlier than normal, enabling them to start tuning and tweaking.
                            -
                            Looking forward to seeing what gameplay improvements there have been.

                            Sent from my PC36100 using Tapatalk 2
                            It sounds very promising.
                            Currently Playing:
                            MLB The Show 25 (PS5)

                            Comment

                            • morningstar777
                              Rookie
                              • Nov 2005
                              • 241

                              #29
                              Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                              Originally posted by Rob Jones
                              "Everyone wondered how we were going to top 'NBA 2K11,' but we did it with '12,'" he says, "and we're about to top ourselves again with 'NBA 2K13.'
                              I strongly disagree with this statement, 2K12 was a step down from 2K11 in terms of overall gameplay.

                              Originally posted by Rob Jones
                              Jones said the controls this year will be simpler for first-time users, as 2K Sports tries to attract a wider audience to its award-winning franchise while not sacrificing what has made the game so lauded by hoop-heads worldwide.
                              Great, another reason for them to make the game more arcady for newbies.....
                              Last edited by morningstar777; 06-11-2012, 04:24 PM.

                              Comment

                              • chandlerbang
                                Banned
                                • Apr 2012
                                • 612

                                #30
                                Re: NBA 2K13 Preview - Improving Collisions (ESPN)

                                "I think we're going to deliver a game that's more casual, but deeper all at the same time," said Jones. "A casual guy will be able to do everything in our game and enjoy it and think that's he's cool,


                                I dont even want to think about how bad this will be if true, complexity is what makes 2k what it is and making simplistic is just catering to cheeseheads

                                Comment

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