I need help with 2K12 - BAD

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13029

    #91
    Re: I need help with 2K12 - BAD

    Originally posted by Franchise408
    Yes, but should Joe Johnson be shooting nearly 100% every game?

    Should Al Horford be hitting contested fade away jumpers from near the 3 point line with routine efficiency?

    Should Kirk Hinrich be driving the lane and dunking over Dwight Howard ala Michael Jordan?

    Should Tracy McGrady be successfully defending Dwight Howard in the low post? (yes, I've seen this happen on multiple occasions.)

    Should my guys be inexplicably missing wide open, A+ quality, perfect release shots from hot zones to a sub-40% shooting stat?

    I just feel that user input has little to no bearing on the game, that when playing against the CPU, my stick skills, or basketball IQ mean nothing, because I can do everything possible to set up shots, exploit mismatches, and just generally play high quality basketball, but if the CPU doesn't want me to succeed, I will not succeed.

    I can deal with "bad matchup", but the frustration comes when I'm watching as I take advantage of mistakes by the computer, only to not be rewarded because the "dice" rolled against me, and the shot wasn't gonna drop no matter what I did, meanwhile no matter what I do on the other end, there is literally nothing that can be done to stop the CPU. Kirk Hinrich is gonna go all LeBron James all over Dwight's face, and get the and-1 in the process, meanwhile the CPU can push my players out of bounds for turnovers, play the same interior defense that I play, but get shot blocks and turnovers out of it whereas when I play defense it is fouls and and-1's.
    Right off the bat I must ask again, why are you playing on All-Star if you are experiencing extreme difficulty and dissatisfaction on that level? I understand some folks play at higher difficulty levels because they like being challenged. However, it does not seem as if you're enjoying yourself, so why continue on a skill level that appears to be out of range?

    Separately, I've never seen Kirk Hinrich dunk in 2K12 (in the few times I've played the Hawks). However, it's not a stretch for me to imagine he has a dunk rating high enough to allow it to happen (even if he doesn't do it in real life anymore). That said, you'll have to understand why I'd have a tough time believing Hinrich was "driving the lane and dunking over Dwight Howard ala Michael Jordan."

    Regarding Tracy McGrady's defense of Dwight Howard in the post, if I read your later post correctly, you stated you had two go-to moves, one of them being a Dwight Howard spin move. To be honest, if the only post move you're comfortable with executing is the post spin, a lot of players are going to be able to contain Dwight Howard. Players in basketball video games aren't going to succeed just because they're stars. It's still dependent upon the user making the correct plays with them. And unfortunately, with Dwight Howard being guarded by Tracy McGrady in video game land, it won't be as simple as just backing T-Mac down very strongly until you're under the basket for a dunk. Jump hooks, shimmy shakes, power backdowns, pass fakes, faceups, baseline spins, running hooks, and drop steps are all at one's disposal. In basketball video games, familiarity and comfort with such moves is a must for post success.

    Now, about this line: "Should my guys be inexplicably missing wide open, A+ quality, perfect release shots from hot zones to a sub-40% shooting stat". . . I don't think I have any answers for you. I played most of 2K12 on Pro difficulty but within the past month I've made a seamless transition to All-Star. I have to say, I do not experience sub-40% shooting from a player's hotspot when they shoot a perfect release, wide open jumper. I understand other people have different experiences than me, but I have a very difficult time believing that line, unless your sliders are all over the place (on All-Star, I have used default sliders, which most noticeably results in less fouls than a normal game would provide).

    To get back on the point, I feel I knock down wide open shots from hotspots with excellent regularity (and clearly above 40%). Granted, I think open three pointers will always have a lower success rate than say, open Richard Hamilton 15 footers but still, I've never been particularly displeased with the success rate of open shots with great releases. I mean, I do miss open shots with sharpshooters in their zones, but it's terribly clear and obvious that occurs all the time in real life just as well. More times than not though, I know if a defensive assignment is blown and Chris Mullin's left open outside the arc, it's going to be a problem for the other team, if not this trip down the floor, then probably the next one.

    The one note of yours I could relate to was the Al Horford fallaway. In 2K12, the escape dribble fallaways (or step-back fallaways) seem to be grossly overpowered. I can surely recognize that. To be clear, I'm not referring to routine fallaway jumpers. Rather, there's certain variations of the fallaway that bring about an animation that appears both unblockable and nearly unmissable.

    Otherwise, it's been a long time since I felt the computer was playing at a level I was just powerless to stop. I still get frustrated at certain things: insane amounts of up-and-unders, lame contact layup animation initiations (where my player has an open lane then suddenly finds himself chest-to-chest with a defender in a double pump layup push shot animation that'll undoubtedly result in a miss). But overall, I still think the wisest decision to be made by someone looking for success in this game would be to play at a level that more closely matches their 2K12 skill.
    Last edited by VDusen04; 07-26-2012, 09:48 AM.

    Comment

    • tromhaT
      Rookie
      • Jun 2012
      • 150

      #92
      Re: I need help with 2K12 - BAD

      Originally posted by VDusen04
      Right off the bat I must ask again, why are you playing on All-Star if you are experiencing extreme difficulty and dissatisfaction on that level? I understand some folks play at higher difficulty levels because they like being challenged. However, it does not seem as if you're enjoying yourself, so why continue on a skill level that appears to be out of range?

      Separately, I've never seen Kirk Hinrich dunk in 2K12 (in the few times I've played the Hawks). However, it's not a stretch for me to imagine he has a dunk rating high enough to allow it to happen (even if he doesn't do it in real life anymore). That said, you'll have to understand why I'd have a tough time believing Hinrich was "driving the lane and dunking over Dwight Howard ala Michael Jordan."

      Regarding Tracy McGrady's defense of Dwight Howard in the post, if I read your later post correctly, you stated you had two go-to moves, one of them being a Dwight Howard spin move. To be honest, if the only post move you're comfortable with executing is the post spin, a lot of players are going to be able to contain Dwight Howard. Players in basketball video games aren't going to succeed just because they're stars. It's still dependent upon the user making the correct plays with them. And unfortunately, with Dwight Howard being guarded by Tracy McGrady in video game land, it won't be as simple as just backing T-Mac down very strongly until you're under the basket for a dunk. Jump hooks, shimmy shakes, power backdowns, pass fakes, faceups, baseline spins, running hooks, and drop steps are all at one's disposal. In basketball video games, familiarity and comfort with such moves is a must for post success.

      Now, about this line: "Should my guys be inexplicably missing wide open, A+ quality, perfect release shots from hot zones to a sub-40% shooting stat". . . I don't think I have any answers for you. I played most of 2K12 on Pro difficulty but within the past month I've made a seamless transition to All-Star. I have to say, I do not experience sub-40% shooting from a player's hotspot when they shoot a perfect release, wide open jumper. I understand other people have different experiences than me, but I have a very difficult time believing that line, unless your sliders are all over the place (on All-Star, I have used default sliders, which most noticeably results in less fouls than a normal game would provide).

      To get back on the point, I feel I knock down wide open shots from hotspots with excellent regularity (and clearly above 40%). Granted, I think open three pointers will always have a lower success rate than say, open Richard Hamilton 15 footers but still, I've never been particularly displeased with the success rate of open shots with great releases. I mean, I do miss open shots with sharpshooters in their zones, but it's terribly clear and obvious that occurs all the time in real life just as well. More times than not though, I know if a defensive assignment is blown and Chris Mullin's left open outside the arc, it's going to be a problem for the other team, if not this trip down the floor, then probably the next one.

      The one note of yours I could relate to was the Al Horford fallaway. In 2K12, the escape dribble fallaways (or step-back fallaways) seem to be grossly overpowered. I can surely recognize that. To be clear, I'm not referring to routine fallaway jumpers. Rather, there's certain variations of the fallaway that bring about an animation that appears both unblockable and nearly unmissable.

      Otherwise, it's been a long time since I felt the computer was playing at a level I was just powerless to stop. I still get frustrated at certain things: insane amounts of up-and-unders, lame contact layup animation initiations (where my player has an open lane then suddenly finds himself chest-to-chest with a defender in a double pump layup push shot animation that'll undoubtedly result in a miss). But overall, I still think the wisest decision to be made by someone looking for success in this game would be to play at a level that more closely matches their 2K12 skill.
      Also ive heard that shot feedback is broken, it should be like

      A+ 10/10
      A- 9/10
      A 8/10
      B+ 7/10
      B- 6/10
      B 5/10
      etc.
      F = Automatic Miss

      Comment

      • Franchise408
        Banned
        • Feb 2010
        • 1888

        #93
        Re: I need help with 2K12 - BAD

        The reason why I am not playing on a lower difficulty setting is that I am already routinely destroying lesser teams. I was having some really bad results early in getting this game, which spawned this thread in the first place, but once I finally figured it all out, I was able to start running off consecutive wins against the mediocre and bad teams. Hell, I was even able to sweep the season series against Chicago, and get a big time late season win against Atlanta, so I felt things were on an up.

        Then I get into the playoff series. I won the first game. But the next 3 games I got destroyed in, and it wasn't losing 3 straight that bothered me (I went into the series against Atlanta expecting to ultimately lose the series due to the struggles I had against them in the regular season), but it was how I was losing. That's when I noticed that shots that should drop, weren't dropping. Yes, I understand that wide open shots should never be at 100%, but when I have a 3 point shooters rated high 80's in 3 pt shooting, and even low to mid 90's, routinely missing wide open 3 point shots, from hot zone locations, it gets frustrating. And it wasn't just one game. It was every game.

        It literally became, the only way for me to score was to run around with Jameer Nelson until a defender got screened just enough to shoot a wide open mid range jumper. Oh, and that shot had to be from the left side of the court. Middle or right side of the court would result in a miss.

        Nearly anything that went up from any other player during that series was a miss. Wide open, contested, post, layups, whatever, nothing would go. My best 3 pt shooters were going 1-8 from hot zones. Dwight Howard was missing layups in the post. Fouls would never be called on the CPU, but any kind of defense I attempted to play resulted in the CPU going to the line. It's something that hadn't been happening before, but now between my playoff series, and the season opener of my year 2 in Association, it's been 4 straight games as such against the same team.

        Comment

        • VDusen04
          Hall Of Fame
          • Aug 2003
          • 13029

          #94
          Re: I need help with 2K12 - BAD

          Originally posted by tromhaT
          Also ive heard that shot feedback is broken, it should be like

          A+ 10/10
          A- 9/10
          A 8/10
          B+ 7/10
          B- 6/10
          B 5/10
          etc.
          F = Automatic Miss
          I have not experienced any indication that shot feedback was broken. That said, I do not have shot quality turned on, only release point. Contrary to your belief, I do not think an A+ should be an automatic make. Rather, my interpretation is an A+ maximizes any given player's shooting ability. For example, if Richard Hamilton is an 88 rated mid-range shooter and he takes an A+ mid-range shot, that should maximize the ability of an 88-rated shooter. Conversely, if it were contested or released late, perhaps he'd shoot it as if he were a 78-84 rated shooter (just throwing those numbers out there arbitrarily).

          My feeling is, A+ shots are not always automatic for anyone. I do not like the idea of someone being so well-versed in Ray Allen's stroke that any single inch of daylight could result in an automatic three point make no matter what. At this point, I've perfected a lot of my preferred player's strokes. So again, that'd essentially mean any time they were open and caught the ball where they deserve it, in your system it'd be a 100% make, which in my opinion would be disastrous for a basketball video game.
          Last edited by VDusen04; 07-26-2012, 11:34 AM.

          Comment

          • tetoleetd
            MVP
            • Jul 2011
            • 1151

            #95
            Re: I need help with 2K12 - BAD

            Originally posted by Franchise408
            The reason why I am not playing on a lower difficulty setting is that I am already routinely destroying lesser teams. I was having some really bad results early in getting this game, which spawned this thread in the first place, but once I finally figured it all out, I was able to start running off consecutive wins against the mediocre and bad teams. Hell, I was even able to sweep the season series against Chicago, and get a big time late season win against Atlanta, so I felt things were on an up.

            Then I get into the playoff series. I won the first game. But the next 3 games I got destroyed in, and it wasn't losing 3 straight that bothered me (I went into the series against Atlanta expecting to ultimately lose the series due to the struggles I had against them in the regular season), but it was how I was losing. That's when I noticed that shots that should drop, weren't dropping. Yes, I understand that wide open shots should never be at 100%, but when I have a 3 point shooters rated high 80's in 3 pt shooting, and even low to mid 90's, routinely missing wide open 3 point shots, from hot zone locations, it gets frustrating. And it wasn't just one game. It was every game.

            It literally became, the only way for me to score was to run around with Jameer Nelson until a defender got screened just enough to shoot a wide open mid range jumper. Oh, and that shot had to be from the left side of the court. Middle or right side of the court would result in a miss.

            Nearly anything that went up from any other player during that series was a miss. Wide open, contested, post, layups, whatever, nothing would go. My best 3 pt shooters were going 1-8 from hot zones. Dwight Howard was missing layups in the post. Fouls would never be called on the CPU, but any kind of defense I attempted to play resulted in the CPU going to the line. It's something that hadn't been happening before, but now between my playoff series, and the season opener of my year 2 in Association, it's been 4 straight games as such against the same team.
            dude just get a slider set. you keep complaining but you keep ignoring the one suggestion that is the best solution to your problem. there is an entire section of this forum dedicated to sliders. trust me, they make 2k12 an entirely different game that is actually enjoyable. i had the same problems and complaints you did before i found a good slider set. now i enjoy the game and have gotten deep into my association. just get a slider set.

            Comment

            • demfl
              Pro
              • Jun 2009
              • 585

              #96
              Re: I need help with 2K12 - BAD

              Shot feedback doesn't work in game for players. The only time shot feedback works is with the AI. The AI will hit 9/10 A rated feedback shots in game. A good shooting day for me is 4/10 with A feedback shooting in game at hotspots.


              I wouldn't mind the 40 percent if the computer received the same treatment. Basically when the computer gets a open shot they receive the practice mode percent, we don't, that is the bottom line.




              The same goes for inside shooting. The AI is able to go up score and easily get fouled. Now as a player especially with my center who should be dunking the ball will do a lay up instead which never goes in and if the cpu has Isaiah Thomas "5'9" he most likely will block your shot, try it.


              I'm just hoping in 2k13 we get a better AI instead of just handicapping us and calling it HOF level.
              Last edited by demfl; 07-26-2012, 01:45 PM.

              Comment

              • VDusen04
                Hall Of Fame
                • Aug 2003
                • 13029

                #97
                Re: I need help with 2K12 - BAD

                Originally posted by demfl
                Shot feedback doesn't work in game for players. The only time shot feedback works is with the AI. The AI will hit 9/10 A rated feedback shots in game. A good shooting day for me is 4/10 with A feedback shooting in game at hotspots.


                I wouldn't mind the 40 percent if the computer received the same treatment. Basically when the computer gets a open shot they receive the practice mode percent, we don't, that is the bottom line.




                The same goes for inside shooting. The AI is able to go up score and easily get fouled. Now as a player especially with my center who should be dunking the ball will do a lay up instead which never goes in and if the cpu has Isaiah Thomas "5'9" he most likely will block your shot, try it.
                I guess I can only speak so much to the shot feedback since I only use the shot timing feedback, not the shot quality. I'd say most of my last response was pretty much based on the shotstick timing response (too early vs. too late vs. perfect) as opposed to when someone catches it in their hot spot.

                Even without the feedback grade, I feel I'm a lot more successful than 40% when my players take good shots from what I know to be their hot spots. Again, if I'm controlling 2004 Richard Hamilton, there's no way he's only hitting 40% of his open mid-range jumpers for me. I suppose this must be a game difficulty thing, meaning you play above All-Star, yes?
                Last edited by VDusen04; 07-26-2012, 02:32 PM.

                Comment

                • UNcmon
                  Rookie
                  • Apr 2011
                  • 110

                  #98
                  Re: I need help with 2K12 - BAD

                  The difference in difficulty between Pro and All-Star is huge. When on Pro it gets kinda boring most of the time because its easy to blow out teams. Now All-Star is a completely different story. All-Star will get you hot a lot of times and a bunch of cheese plays will happen! But if you want a challenge, keep your difficulty on All-Start.

                  Comment

                  • Gatorfan Frank
                    Rookie
                    • Oct 2011
                    • 190

                    #99
                    Re: I need help with 2K12 - BAD

                    Just keep playing bro. Computer used to destroy me on All-Star for a long time. Took hundreds of games against them to recognize all the computers' bullsh*t. Now I consistently blow the computer out by 20+ points (12 min quarters mind you. If you try to play the computer on 5 min quarters, they're much harder to beat).

                    Couple tips that helped me:

                    - Shoot off dribble. Learn to do this. Shoot off dribble (SOD) is not pull-up dribble shot. Look for guards with high SOD rating (check the play cards). Jameer Nelson has a high SOD rating. All you have to do is shoot while running left or right, and it does a kinda fadaway shot that is deadly in midrange. SOD makes midrange shots much easier and quicker. Take D Wade for example. His regular jumpshot takes a while to release and isn't very consistent, whereas Wade's shoot-off-dribble is f*cking money.

                    - Change coach profile sliders to match your style. I set my O Tempo in the 60's, D Pressure in the 90's, Help D in the 60's, Fast Break in the 60's, crash boards in the 90's, and run plays in the teens. I set the midrange and 3 sliders pretty high, and put the offense to run outside at 75.

                    - Stop running plays. They take too long and the shots don't go in consistently enough. Lower your run play slider to the teens and focus more on pick-n-rolls and post-ups.

                    - Fast break 3's. They are very important when beating the computer. When you get a steal or fast break going, I find that fast break 3's on the wings are the highest percentage shots. With J-Rich and Turk, you should have mad fast break 3's.

                    - Play defense with your hands up. I just hold up on the right stick a lot on defense, and it really affects the opponent's shots.

                    - Only go for steals when the computer tries to pass it in the post. Easy steals that way, but be careful.

                    - Try to go for charges when the computer runs pick and rolls. The computer ball handler always presses turbo when dribbling around a screen, and it opens them up to charges if you time it right.

                    There are a lot more. The most important factor is experience. If you play against the computer enough times, you'll start to know what they're gonna do before they do. The computer in 2K BS's constantly, so you should do the same. Jack threes, steal the post passes, take charges, etc. Screw 2K's AI. It seriously sucks and does nothing but cheat to win.

                    They still own me on offensive rebounds though. It's ridiculous how many offensive re's the computer grabs, and it doesn't matter if I have Dwight Howard and Kevin Love on my front court and crash boards set to 99, the computer will still usually out-rebound me with players such as Luis Scola and Bargnani.
                    Last edited by Gatorfan Frank; 07-26-2012, 03:03 PM. Reason: Cussed too much

                    Comment

                    • Franchise408
                      Banned
                      • Feb 2010
                      • 1888

                      #100
                      Re: I need help with 2K12 - BAD

                      Originally posted by tetoleetd
                      dude just get a slider set. you keep complaining but you keep ignoring the one suggestion that is the best solution to your problem. there is an entire section of this forum dedicated to sliders. trust me, they make 2k12 an entirely different game that is actually enjoyable. i had the same problems and complaints you did before i found a good slider set. now i enjoy the game and have gotten deep into my association. just get a slider set.
                      I've already explained why sliders aren't the solution to my problems. When playing lesser teams, I get more realistic games, and if I'm on, I can destroy lesser teams at will. The problem is against better teams - which theoretically is good - if I am playing a better team, I should struggle more. The problem is, it feels as though it is the sliders that are changing based on the team I play. Suddenly, I can't shoot, CPU gets more foul calls, etc... Problems that I don't have against weaker opponents.

                      Originally posted by Gatorfan Frank
                      Just keep playing bro. Computer used to destroy me on All-Star for a long time. Took hundreds of games against them to recognize all the computers' bullsh*t. Now I consistently blow the computer out by 20+ points (12 min quarters mind you. If you try to play the computer on 5 min quarters, they're much harder to beat).

                      Couple tips that helped me:

                      - Shoot off dribble. Learn to do this. Shoot off dribble (SOD) is not pull-up dribble shot. Look for guards with high SOD rating (check the play cards). Jameer Nelson has a high SOD rating. All you have to do is shoot while running left or right, and it does a kinda fadaway shot that is deadly in midrange. SOD makes midrange shots much easier and quicker. Take D Wade for example. His regular jumpshot takes a while to release and isn't very consistent, whereas Wade's shoot-off-dribble is f*cking money.

                      - Change coach profile sliders to match your style. I set my O Tempo in the 60's, D Pressure in the 90's, Help D in the 60's, Fast Break in the 60's, crash boards in the 90's, and run plays in the teens. I set the midrange and 3 sliders pretty high, and put the offense to run outside at 75.

                      - Stop running plays. They take too long and the shots don't go in consistently enough. Lower your run play slider to the teens and focus more on pick-n-rolls and post-ups.

                      - Fast break 3's. They are very important when beating the computer. When you get a steal or fast break going, I find that fast break 3's on the wings are the highest percentage shots. With J-Rich and Turk, you should have mad fast break 3's.

                      - Play defense with your hands up. I just hold up on the right stick a lot on defense, and it really affects the opponent's shots.

                      - Only go for steals when the computer tries to pass it in the post. Easy steals that way, but be careful.

                      - Try to go for charges when the computer runs pick and rolls. The computer ball handler always presses turbo when dribbling around a screen, and it opens them up to charges if you time it right.

                      There are a lot more. The most important factor is experience. If you play against the computer enough times, you'll start to know what they're gonna do before they do. The computer in 2K BS's constantly, so you should do the same. Jack threes, steal the post passes, take charges, etc. Screw 2K's AI. It seriously sucks and does nothing but cheat to win.

                      They still own me on offensive rebounds though. It's ridiculous how many offensive re's the computer grabs, and it doesn't matter if I have Dwight Howard and Kevin Love on my front court and crash boards set to 99, the computer will still usually out-rebound me with players such as Luis Scola and Bargnani.
                      I do a lot of this already. I play a lot of SOD with Jameer Nelson, that's my "run around until defender gets picked" style. I can do very well with Jameer Nelson individually playing this way. Can kinda do it with J.J. Redick as well.

                      Coach profile sliders I can look into.

                      As far as running plays, it's actually running plays more frequently that started getting me more success.

                      Fast Break 3's is a huge part of my playstyle. Honestly, probably the focal point. I no longer have Jason Richardson nor Hedo Turkoglu on my team, however, players who can drain the 3 are a must for me at the 2 and 3 positions. Currently, J.J. Redick is my starting 2 guard, with like a 94 3pt shot rating.

                      I'll try just playing defense with hands up.

                      And yea, I've started to figure out the timing on stealing passes into the post. I've started to up my defensive turnovers that way, but it's a bit difficult when tiny Jameer Nelson is my PG lol.

                      I haven't been successful trying to get charges this year. I was pretty decent at it in 2k10 but this year has been difficult.

                      As far as the offensive rebounds go, the CPU definitely gets more o-boards than I do, but it's never too terribly bad, that is until I play Atlanta. It seems impossible for me to get a rebound of any kind against Al Horford.

                      Comment

                      • Franchise408
                        Banned
                        • Feb 2010
                        • 1888

                        #101
                        Re: I need help with 2K12 - BAD

                        So I am replaying the season opener against Atlanta right now. Most things are pretty okay right now. It's a 2 point game at half time.

                        But again, one consistent difference...

                        Atlanta - 16-18 from the line
                        Orlando - 3-6

                        They have had 3x as many free throw attempts as me. There's something not right about that.

                        And on another note... J.J. Redick is shooting 3-12...

                        Comment

                        • tetoleetd
                          MVP
                          • Jul 2011
                          • 1151

                          #102
                          Re: I need help with 2K12 - BAD

                          Originally posted by Franchise408
                          I've already explained why sliders aren't the solution to my problems. When playing lesser teams, I get more realistic games, and if I'm on, I can destroy lesser teams at will. The problem is against better teams - which theoretically is good - if I am playing a better team, I should struggle more. The problem is, it feels as though it is the sliders that are changing based on the team I play. Suddenly, I can't shoot, CPU gets more foul calls, etc... Problems that I don't have against weaker opponents.



                          I do a lot of this already. I play a lot of SOD with Jameer Nelson, that's my "run around until defender gets picked" style. I can do very well with Jameer Nelson individually playing this way. Can kinda do it with J.J. Redick as well.

                          Coach profile sliders I can look into.

                          As far as running plays, it's actually running plays more frequently that started getting me more success.

                          Fast Break 3's is a huge part of my playstyle. Honestly, probably the focal point. I no longer have Jason Richardson nor Hedo Turkoglu on my team, however, players who can drain the 3 are a must for me at the 2 and 3 positions. Currently, J.J. Redick is my starting 2 guard, with like a 94 3pt shot rating.

                          I'll try just playing defense with hands up.

                          And yea, I've started to figure out the timing on stealing passes into the post. I've started to up my defensive turnovers that way, but it's a bit difficult when tiny Jameer Nelson is my PG lol.

                          I haven't been successful trying to get charges this year. I was pretty decent at it in 2k10 but this year has been difficult.

                          As far as the offensive rebounds go, the CPU definitely gets more o-boards than I do, but it's never too terribly bad, that is until I play Atlanta. It seems impossible for me to get a rebound of any kind against Al Horford.
                          im telling you bro, change the sliders. the game plays more realistically and you get a good fair challenge against a variety of different teams. just do it, you'll be very pleased. all the issues you talk about can be fixed by using the right sliders. rebounding, cpu abusing post moves like up and unders, cpu shooting percentages, cpu playing perfect mirror like defense, FT attempts etc etc can all be fixed.

                          and you dont have to run around until so
                          meone sets a pick.....you can just hold L1 and the closest PF or center sets a pick for the ball handler....

                          i dont understand y your refusing to give sliders a try. a lot of people had the sa
                          me exact complaints about the game that you do then changed the sliders and found the game to be much more realistic and enjoyable. just accept it and try it. youll be happy you did it.

                          go up into the sliders section of this foru
                          m and look for redlogic's thread. the game plays 1,000x better and you still get a good challenge against top teams and you can still beat up on the bad teams.
                          Last edited by tetoleetd; 07-26-2012, 10:26 PM.

                          Comment

                          • demfl
                            Pro
                            • Jun 2009
                            • 585

                            #103
                            Re: I need help with 2K12 - BAD

                            Even though I can win on higher settings I probably go back down to pro just to enjoy the game. Just finished a game recently and it went something like this. Nick Young missed another wide open hot spot 3 with a A+ rating after the shot. The next play the computer takes the shot clock down to 1 like always and Josh McRoberts Drains a 3 in the face of two of my players.


                            I miss 2k11, the best basketball game ever. I used to have some really great games that felt like basketball. I'm confused on how 2k12 received such a high rating?


                            Too many missed lay ups
                            PGs getting picked by Centers
                            PGs blocking Centers shots
                            God like rebounding from the AI
                            Ice skating Players
                            Player jogging up-court when the AI has a fast break.
                            Invincible AI underneath the basket
                            3pt shooting % from the AI would put Larry bird to shame
                            Passing the Ball
                            Plays not working properly
                            Speed meaning nothing

                            So when playing its like I'm basically competing against the list above and not basketball. This is why winning on above the pro doesn't feel satisfying like in 2k11.
                            Last edited by demfl; 07-26-2012, 11:34 PM.

                            Comment

                            • Franchise408
                              Banned
                              • Feb 2010
                              • 1888

                              #104
                              Re: I need help with 2K12 - BAD

                              I would agree, due to the AI, this is probably the worst 2k I've played on next gen. 2k10 is probably my favorite, but I really didn't play 2k11 that much to compare. I don't know why they had to go and change everything around. Here's hoping 2k13 gets things back on track. I have never been this frustrated by a 2k game.

                              Comment

                              • tetoleetd
                                MVP
                                • Jul 2011
                                • 1151

                                #105
                                Re: I need help with 2K12 - BAD

                                last time im going to say it...

                                if you want a realistic game that is fun and competitive, you have to use a slider set. 2k12 sucks on default settings. if you dont want to try it and continue to be frustrated, thats fine, but you dont know what your missing.

                                have fun complaining when you could be enjoying it

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