Right off the bat I must ask again, why are you playing on All-Star if you are experiencing extreme difficulty and dissatisfaction on that level? I understand some folks play at higher difficulty levels because they like being challenged. However, it does not seem as if you're enjoying yourself, so why continue on a skill level that appears to be out of range?
Separately, I've never seen Kirk Hinrich dunk in 2K12 (in the few times I've played the Hawks). However, it's not a stretch for me to imagine he has a dunk rating high enough to allow it to happen (even if he doesn't do it in real life anymore). That said, you'll have to understand why I'd have a tough time believing Hinrich was "driving the lane and dunking over Dwight Howard ala Michael Jordan."
Regarding Tracy McGrady's defense of Dwight Howard in the post, if I read your later post correctly, you stated you had two go-to moves, one of them being a Dwight Howard spin move. To be honest, if the only post move you're comfortable with executing is the post spin, a lot of players are going to be able to contain Dwight Howard. Players in basketball video games aren't going to succeed just because they're stars. It's still dependent upon the user making the correct plays with them. And unfortunately, with Dwight Howard being guarded by Tracy McGrady in video game land, it won't be as simple as just backing T-Mac down very strongly until you're under the basket for a dunk. Jump hooks, shimmy shakes, power backdowns, pass fakes, faceups, baseline spins, running hooks, and drop steps are all at one's disposal. In basketball video games, familiarity and comfort with such moves is a must for post success.
Now, about this line: "Should my guys be inexplicably missing wide open, A+ quality, perfect release shots from hot zones to a sub-40% shooting stat". . . I don't think I have any answers for you. I played most of 2K12 on Pro difficulty but within the past month I've made a seamless transition to All-Star. I have to say, I do not experience sub-40% shooting from a player's hotspot when they shoot a perfect release, wide open jumper. I understand other people have different experiences than me, but I have a very difficult time believing that line, unless your sliders are all over the place (on All-Star, I have used default sliders, which most noticeably results in less fouls than a normal game would provide).
To get back on the point, I feel I knock down wide open shots from hotspots with excellent regularity (and clearly above 40%). Granted, I think open three pointers will always have a lower success rate than say, open Richard Hamilton 15 footers but still, I've never been particularly displeased with the success rate of open shots with great releases. I mean, I do miss open shots with sharpshooters in their zones, but it's terribly clear and obvious that occurs all the time in real life just as well. More times than not though, I know if a defensive assignment is blown and Chris Mullin's left open outside the arc, it's going to be a problem for the other team, if not this trip down the floor, then probably the next one.
The one note of yours I could relate to was the Al Horford fallaway. In 2K12, the escape dribble fallaways (or step-back fallaways) seem to be grossly overpowered. I can surely recognize that. To be clear, I'm not referring to routine fallaway jumpers. Rather, there's certain variations of the fallaway that bring about an animation that appears both unblockable and nearly unmissable.
Otherwise, it's been a long time since I felt the computer was playing at a level I was just powerless to stop. I still get frustrated at certain things: insane amounts of up-and-unders, lame contact layup animation initiations (where my player has an open lane then suddenly finds himself chest-to-chest with a defender in a double pump layup push shot animation that'll undoubtedly result in a miss). But overall, I still think the wisest decision to be made by someone looking for success in this game would be to play at a level that more closely matches their 2K12 skill.
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