
Polygon's Samit Sarkar has posted his NBA 2K13 preview, introducing the Control Stick, real-time physics collision system and talking about the improved passing game.
Another improvement NBA 2K fans will notice is passing, which Visual Concepts acknowledges has been a problem area in the past. "Passing is one of the toughest, toughest aspects of the game," said Jones, and to address it, the team dedicated a gameplay engineer to passing alone. Passes tended to feel floaty, and Jones explained the reason: the game prioritized the appearance of a pass and catch, so it had to keep passes slow in order to ensure that a receiver's hands lined up with the ball's position.
Source - For 'NBA 2K13,' 'accessible' isn't a dirty word (Polygon)


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