I just want some information on how the shot stick is still going to work with moves being on the right stick.
NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
I just want some information on how the shot stick is still going to work with moves being on the right stick.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :) -
Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
NBA 2K13's new scheme is also much more conceptually intuitive: think of it as controlling your feet with the left stick and your hands with the right, similar to the skate/stick setup in EA Sports' NHL series. In addition, the Control Stick unifies certain previously disparate suites of dribble moves, making them easier to understand and learn. The commands for moves in the post, for example, are now identical to those used when facing up a defender; it's a change that makes sense and makes you wonder why things haven't worked this way until now.
Czar do you know if the ball is live at all times? By this I mean do we really have to pay attention to how we are dribbling the ball in relation to the defender. If so then this will really make dribbling interesting as you would really have to pay attention to how you are dribbling the ball instead of just moving the right stick around hoping to make anything happen. The only time I felt the ball was live in 2k12 was when you are dribbling the ball up court and you are behind your teammate, when you are using the push the ball upcourt animation, and on rebounds.Last edited by fatleg3; 08-10-2012, 01:23 PM.Comment
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2k basketball(and football were) devs are incredible. Even after taking out the competition, they don't let up. There is a reason this game is always on top. Thank you 2k! I know with you guys I can just sit back and receive a great game. Can't always be perfect, but you guys continue to work towards perfection,Comment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
Isn't this the exact same thing Elite tried to pull off? If so and if 2K implements it correctly then this alone will make me fall in love with 2k13. That was the one and only thing that I think Elite did do correctly and it added some fun to that game.
Czar do you know if the ball is live at all times? By this I mean do we really have to pay attention to how we are dribbling the ball in relation to the defender. If so then this will really make dribbling interesting as you would really have to pay attention to how you are dribbling the ball instead of just moving the right stick around hoping to make anything happen. The only time I felt the ball was live in 2k12 was when you are dribbling the ball up court and you are behind your teammate, when you are using the push the ball upcourt animation, and on rebounds.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Da_Czar
Why did they make it easier to do a dribble move over a shot with the right stick? Shouldn't they allocate the Right Stick + Left Trigger for dribbles i.e. Left Trigger + Left stick for dribble moves in 2k11 and just have the Right Stick for shooting?Comment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
I take back my rant about their "big announcement". This is the real big announcement.Comment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
So if you want you can switch it to right stick left trigger for dribbles and right stick only is shot stick. How ever you want it.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
Two ways; Hold L2/LT to activate the shot stick ... OR ... change the control scheme to have the shot stick accessible to you the way you've always known it, and have L2/LT be that modifier for the R-stick dribble controls.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
Hey guys, Samit Sarkar here — I'm the guy who wrote the Polygon preview of NBA 2K13.
First off, thanks for reading! Secondly, I apologize for not explaining the Control Stick/Shot Stick stuff clearly enough. (I followed up and did it in the comments of the article.) As others have clarified, there are two different options: you can either leave the RS for dribbling and use LT+RS to shoot, or leave the RS for shooting and use LT+RS to dribble. In addition, you can still use X/square to shoot. It's all up to personal preference.
By the way, I heard back from Rob Jones and 2K Sports earlier today with a definitive answer: the old control scheme "is not available" in 2K13, so you can't go back to 2K12-style LS dribbling. I have since updated my preview.
If I got anything wrong, I apologize again — please let me know, and I'll correct the article. While I play a lot of sports games, and I'm the sports guy at Polygon, I have to admit that I'm a relative novice when it comes to basketball games because I'm not a big NBA fan (baseball, football, and hockey are all much higher on the list for me). But maybe that's just because my Knicks aren't very good... :wink:Last edited by SamitSarkar; 08-10-2012, 02:37 PM.Deputy Managing Editor, Polygon
@SamitSarkarComment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
Nice to see it only took them 2 years to incorporate this:
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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Kudos to 2k, these are all specific features I have been yearning for over the past few years. It is funny to me how they pawn some of this stuff off as "new" though, especially the right stick dribbling and the manual bounce pass. Either way, very happy to see both things incorporated in this year's game. I won't be so bummed now if Live doesn't pan out. Well done Mike Wang!Comment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
I didn't think that I would feel this way, but as I've been going over it in my mind, I think I like having the Shot stick with the LT modifier instead of dribbling having the modifier. I'd rather accidentally make a dribble move instead of accidentally shooting. LT+RS=Shot will become second nature to me much quicker than holding LT to make moves.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Right-stick dribbling has been in NBA 2K for the past few years via control options. But it does seem like it's getting some necessary tweaks to make it more intuitive and enjoyable than before.According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System
I think 2K may thank for EA...
EA introduces the freestyle superstar(live06),then 2k13 did it (signature icons)
EA uses R sticks for freestyle passing (live 10)then 2K11 did it
EA uses R sticks for dribble,then 2k13 did it now
EA introduces RTP(Elite),then 2K13 did it now
everything EA want do it ,then 2K make it better
maybe that's why EA do not show anything at this time!!
We also can't really be upset with 2K "stealing" these ideas from EA/Live. Gives us the best of both worlds and makes for the ultimate basketball game.Comment
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