NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19809

    #256
    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

    Originally posted by Vni
    There should be one soon as LD2K said it was in the process of beeing accepted (not sure of the exact term). And I think I read somewhere it would be gameplay part 2.
    Yea I asked him on a certain thread that it will be gameplay pt.2.

    If it is not today, then it would probably be next week. Most gameplay companies dont release info in the weekends(sat-sun) and NBA 2k doesnt usually give out info early in the week(mon-tues) either/

    Im hoping it is today

    Comment

    • JasonMartin
      Pro
      • May 2012
      • 977

      #257
      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

      So what was the big announcement LD2K? Haven't seen it yet...

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      • LD2k
        2K Sports Community Manager
        • Oct 2010
        • 1261

        #258
        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

        Originally posted by JasonMartin
        So what was the big announcement LD2K? Haven't seen it yet...
        Dream Team.
        Community Manager 2K Sports // Twitter: LD2k

        Master of Operation Sports .gifs

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        • donrellion600
          Rookie
          • Oct 2012
          • 48

          #259
          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

          Originally posted by Beluba
          Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

          1. move the right stick back the other way to turn it into a half-spin
          2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
          3. let the standing spin continue until the player is faced up again

          If you choose option 3, you have more branch points:
          1. chain into any other sizeup iso move
          2. move your left stick to branch into a hard first step launch or cross launch
          3. let the original spin finish all the way and go back into your stand dribble

          Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
          so the way u descibed to do the derrick rose move is this with camera relative or absolute becuz I have the game already and I'm wondering is it even easier wit absolute.

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